mirror of
https://github.com/HarbourMasters/Starship.git
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![petrie911](/assets/img/avatar_default.png)
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
1734 lines
70 KiB
C
1734 lines
70 KiB
C
#include "mods.h"
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#include "global.h"
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#include "assets/ast_arwing.h"
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#include "assets/ast_allies.h"
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#include "assets/ast_landmaster.h"
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#include "assets/ast_versus.h"
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#include "assets/ast_sector_z.h"
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Vec3f D_display_801613B0[4];
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Vec3f D_display_801613E0[4];
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s16 gReflectY;
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Matrix D_display_80161418[4];
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Vec3f D_display_80161518[4];
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Vec3f D_display_80161548[4];
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Vec3f D_display_80161578[4];
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f32 D_display_801615A8[4];
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f32 D_display_801615B8[4];
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s32 D_display_800CA220 = 0;
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u8 sPlayersVisible[] = { 0, 0, 0, 0 }; //
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s32 sDrawCockpit = 0; //
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s32 D_display_800CA22C = 0; //
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f32 D_display_800CA230 = 0.0f;
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Actor* gTeamHelpActor = NULL;
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s32 gTeamHelpTimer = 0;
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f32 D_display_800CA23C[3] = { 0.5f, 0.25f, 0.25f }; //
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f32 D_display_800CA248[3] = { 2.0f, 1.0f, 0.5f }; //
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void func_display_80051B30(void) {
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s32 sp7C;
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f32 sp78;
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f32 sp74;
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Vec3f sp68;
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Vec3f sp5C;
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if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) {
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return;
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}
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if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) {
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gTeamHelpActor = NULL;
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gTeamHelpTimer = 0;
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return;
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}
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if (gTeamHelpTimer != 0) {
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gTeamHelpTimer--;
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if (gTeamHelpTimer == 0) {
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gTeamHelpActor = NULL;
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return;
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}
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}
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if (!(gTeamHelpTimer & 4)) {
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Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW);
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Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY);
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sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x;
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sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y;
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sp68.z = gTeamHelpActor->obj.pos.z + D_ctx_80177D20 - gPlayer[0].cam.eye.z;
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Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
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sp7C = 0;
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if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
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sp7C = 1;
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}
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RCP_SetupDL(&gMasterDisp, 0xC);
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switch (gTeamHelpActor->aiType) {
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case AI360_PEPPY:
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
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break;
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case AI360_SLIPPY:
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255);
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break;
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case AI360_FALCO:
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
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break;
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}
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switch (sp7C) {
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case 0:
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if (gTeamHelpActor->sfxSource[0] > 0.0f) {
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sp78 = 20.0f;
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sp74 = M_PI / 2;
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} else {
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sp78 = -20.0f;
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sp74 = -M_PI / 2;
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, sp74, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_1023700);
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Matrix_Pop(&gGfxMatrix);
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break;
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case 1:
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, -M_PI / 2, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_1023700);
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Matrix_Pop(&gGfxMatrix);
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sp78 = -20.0f;
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, -20.0f, 0.0f, -50.0f, MTXF_APPLY);
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Matrix_RotateZ(gGfxMatrix, M_PI / 2, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, D_1023700);
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Matrix_Pop(&gGfxMatrix);
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break;
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}
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switch (sp7C) {
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case 0:
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RCP_SetupDL(&gMasterDisp, 0x4C);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
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if (sp78 < 0.0f) {
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Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
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} else {
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Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
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}
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break;
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case 1:
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RCP_SetupDL(&gMasterDisp, 0x4C);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
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Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
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Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
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break;
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}
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}
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}
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bool func_display_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* data) {
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Player* player = (Player*) data;
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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if (player->num == 1) {
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if (limbIndex == 16) {
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rot->y += player->unk_154;
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rot->y -= player->unk_180;
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}
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if (limbIndex == 22) {
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rot->y += -player->unk_158 * 0.8f;
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rot->x -= player->unk_15C;
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}
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if (limbIndex == 1) {
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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rot->y += player->unk_164;
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}
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if (limbIndex == 2) {
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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rot->y += player->unk_164;
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}
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if (limbIndex == 3) {
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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rot->y += player->unk_168;
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}
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if (limbIndex == 4) {
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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rot->y += player->unk_168;
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}
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} else {
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if (limbIndex == 11) {
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if (player->num == 0) {
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rot->y += -player->unk_154 * 0.8f;
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}
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if (player->num == 2) {
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rot->y += player->unk_154;
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rot->y -= player->unk_180;
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}
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if (player->num == 3) {
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rot->y += player->unk_154 * 0.8f;
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}
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}
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if (limbIndex == 16) {
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rot->y += -player->unk_158 * 0.8f;
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rot->x -= player->unk_15C;
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}
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if ((limbIndex == 17) && (player->num != 2)) {
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rot->y += player->unk_180;
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rot->x -= player->unk_180;
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rot->y += -player->unk_158 * 0.2f;
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rot->x += -player->unk_15C * 0.2f;
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}
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}
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return false;
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}
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void func_display_800523A8(s32 limbIndex, Vec3f* rot, void* data) {
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Vec3f sp1C;
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Player* player = (Player*) data;
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if (limbIndex == 11) {
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sp1C.x = 3.0f;
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sp1C.y = 1.0f;
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sp1C.z = -28.0f;
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Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
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}
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}
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void func_display_80052420(s32 limbIndex, Vec3f* rot, void* data) {
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Vec3f sp1C;
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Player* player = (Player*) data;
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if (limbIndex == 16) {
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sp1C.x = 13.0f;
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sp1C.y = 2.0f;
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sp1C.z = 28.0f;
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Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
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}
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}
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void func_display_80052498(s32 limbIndex, Vec3f* rot, void* data) {
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Vec3f sp1C;
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Player* player = (Player*) data;
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if (limbIndex == 11) {
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sp1C.x = 0.0f;
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sp1C.y = 2.0f;
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sp1C.z = 29.0f;
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Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
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}
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}
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void func_display_8005250C(s32 limbIndex, Vec3f* rot, void* data) {
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Vec3f sp1C;
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Player* player = (Player*) data;
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if (limbIndex == 11) {
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sp1C.x = 19.0f;
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sp1C.y = 1.0f;
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sp1C.z = 32.0f;
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Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
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}
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}
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void func_display_80052584(Player* player) {
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Matrix_Push(&gGfxMatrix);
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Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
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if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->timer_1F8 != 0)) {
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Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y,
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D_display_801613B0[player->num].z, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, D_display_800CA23C[player->timer_1F8 - 1], D_display_800CA23C[player->timer_1F8 - 1],
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D_display_800CA23C[player->timer_1F8 - 1], MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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RCP_SetupDL_40();
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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gSPDisplayList(gMasterDisp++, D_versus_302D240);
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}
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Matrix_Pop(&gGfxMatrix);
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}
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void func_display_800526B8(Player* player) {
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Matrix_Push(&gGfxMatrix);
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Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
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Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, MTXF_APPLY);
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switch (player->num) {
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case 0:
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Animation_DrawSkeleton(5, D_versus_301D258, player->jointTable, func_display_800520FC,
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func_display_800523A8, player, gCalcMatrix);
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break;
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case 1:
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Animation_DrawSkeleton(5, D_versus_301DB94, player->jointTable, func_display_800520FC,
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func_display_80052420, player, gCalcMatrix);
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break;
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case 2:
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Animation_DrawSkeleton(5, D_versus_301E3E8, player->jointTable, func_display_800520FC,
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func_display_80052498, player, gCalcMatrix);
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break;
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case 3:
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Animation_DrawSkeleton(5, D_versus_301C614, player->jointTable, func_display_800520FC,
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func_display_8005250C, player, gCalcMatrix);
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break;
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}
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Matrix_Pop(&gGfxMatrix);
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gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
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}
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void func_display_80052884(Player* player) {
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f32 sp64;
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Vec3f sp58;
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Vec3f sp4C = { 0.0f, 0.0f, 90.0f };
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Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
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Matrix_Push(&gGfxMatrix);
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if (!gVersusMode) {
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gSPDisplayList(gMasterDisp++, D_landmaster_3000090);
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_300FB80);
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}
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Matrix_MultVec3f(gGfxMatrix, &sp40, &D_display_80161518[player->num]);
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Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, MTXF_APPLY);
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Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, MTXF_APPLY);
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Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, MTXF_APPLY);
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if (gPlayerNum == player->num) {
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sp64 = 0.0f;
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if (gChargeTimers[player->num] >= 20) {
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sp64 = (s32) (gGameFrameCount % 8U) * 80.0f;
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}
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sp58.x = 0.0f;
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sp58.y = 0.0f;
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sp58.z = 1200.0f;
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Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[0]);
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sp58.z = 2400.0f + sp64;
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Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[1]);
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}
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Matrix_SetGfxMtx(&gMasterDisp);
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if (!gVersusMode) {
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if (player->unk_1A0 != 0) {
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RCP_SetupDL_64();
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 255, 64, 255);
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}
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gSPDisplayList(gMasterDisp++, D_landmaster_3004680);
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_301F140);
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}
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Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
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Matrix_Pop(&gGfxMatrix);
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}
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Gfx* D_display_800CA26C[] = { D_arwing_3000090, D_arwing_3016CC0, D_arwing_3005AB0, D_arwing_3003CE0 };
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Gfx* D_display_800CA27C[] = { D_arwing_3001C90, D_arwing_3016CC0, D_arwing_3005AB0, D_arwing_3003CE0 };
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f32 D_display_800CA28C = 2.0f;
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f32 D_display_800CA290 = 13.0f;
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f32 D_display_800CA294 = -10.0f;
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f32 sCrosshairScales[] = { 0.0f, 0.0f, 0.0f, 0.0f };
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f32 sPlayerShadowing = 0.0f;
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void func_display_80052B80(Player* player) {
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Matrix_Push(&gGfxMatrix);
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if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_1A0 != 0)) {
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Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
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D_display_80161548[player->num].z, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, D_display_800CA248[player->unk_1A0 - 1], D_display_800CA248[player->unk_1A0 - 1],
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D_display_800CA248[player->unk_1A0 - 1], MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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if (gVersusMode) {
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RCP_SetupDL_40();
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gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
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gSPDisplayList(gMasterDisp++, D_versus_301FD20);
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} else {
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Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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RCP_SetupDL(&gMasterDisp, 0x43);
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
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gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
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gSPDisplayList(gMasterDisp++, D_1024AC0);
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}
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}
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Matrix_Pop(&gGfxMatrix);
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}
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void func_display_80052D48(Player* player) {
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f32 sp2C;
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Matrix_Push(&gGfxMatrix);
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Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
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if (gVersusMode) {
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RCP_SetupDL_64();
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
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} else {
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gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192);
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gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192);
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RCP_SetupDL(&gMasterDisp, 0x43);
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}
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sp2C = player->unk_16C;
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if (sp2C > 0.2f) {
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if (!gVersusMode) {
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sp2C *= 1.1f;
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}
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if ((gGameFrameCount % 2) != 0) {
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sp2C *= 1.1f;
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, MTXF_APPLY);
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if (!gVersusMode) {
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Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
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}
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Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, MTXF_APPLY);
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Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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if (!gVersusMode) {
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gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
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} else {
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gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
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}
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Matrix_Pop(&gGfxMatrix);
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}
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sp2C = player->unk_170;
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if (sp2C > 0.2f) {
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if (!gVersusMode) {
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sp2C *= 1.1f;
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}
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if ((gGameFrameCount % 2) != 0) {
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sp2C *= 1.1f;
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}
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, MTXF_APPLY);
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if (!gVersusMode) {
|
|
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
|
}
|
|
Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
if (!gVersusMode) {
|
|
gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
|
|
void func_display_8005314C(void) {
|
|
if (gReflectY != 0) {
|
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT);
|
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
}
|
|
}
|
|
|
|
bool func_display_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* wingData) {
|
|
WingInfo* wings = (WingInfo*) wingData;
|
|
|
|
if ((D_display_800CA22C != 0) && (gPlayer[0].unk_200 == 0)) {
|
|
RCP_SetupDL(&gMasterDisp, 0x1D);
|
|
func_display_8005314C();
|
|
}
|
|
switch (limbIndex) {
|
|
case 13:
|
|
if (wings->rightState == WINGSTATE_NONE) {
|
|
*gfxPtr = NULL;
|
|
}
|
|
if (wings->rightState == WINGSTATE_BROKEN) {
|
|
*gfxPtr = D_arwing_3015120;
|
|
}
|
|
if ((D_display_800CA22C != 0) && ((gRightWingFlashTimer[0] % 2) != 0)) {
|
|
RCP_SetupDL(&gMasterDisp, 0x22);
|
|
func_display_8005314C();
|
|
if (gRightWingFlashTimer[0] > 1000) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
if (wings->rightState != 2) {
|
|
*gfxPtr = NULL;
|
|
}
|
|
if ((D_display_800CA22C != 0) && ((gRightWingFlashTimer[0] % 2) != 0)) {
|
|
RCP_SetupDL(&gMasterDisp, 0x22);
|
|
func_display_8005314C();
|
|
if (gRightWingFlashTimer[0] > 1000) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
}
|
|
}
|
|
break;
|
|
case 12:
|
|
if (wings->rightState == WINGSTATE_NONE) { // should be leftState?
|
|
*gfxPtr = NULL;
|
|
}
|
|
if (wings->leftState == WINGSTATE_BROKEN) {
|
|
*gfxPtr = D_arwing_3014BF0;
|
|
}
|
|
if ((D_display_800CA22C != 0) && ((gLeftWingFlashTimer[0] % 2) != 0)) {
|
|
RCP_SetupDL(&gMasterDisp, 0x22);
|
|
func_display_8005314C();
|
|
if (gLeftWingFlashTimer[0] > 1000) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
if (wings->leftState != 2) {
|
|
*gfxPtr = NULL;
|
|
}
|
|
if ((D_display_800CA22C != 0) && ((gLeftWingFlashTimer[0] % 2) != 0)) {
|
|
RCP_SetupDL(&gMasterDisp, 0x22);
|
|
func_display_8005314C();
|
|
if (gLeftWingFlashTimer[0] > 1000) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
switch (limbIndex) {
|
|
case 1:
|
|
rot->y -= wings->unk_04;
|
|
break;
|
|
case 2:
|
|
rot->y -= wings->unk_08;
|
|
break;
|
|
case 5:
|
|
rot->y -= wings->unk_10;
|
|
break;
|
|
case 6:
|
|
rot->y -= wings->unk_0C;
|
|
break;
|
|
case 12:
|
|
rot->z += wings->unk_20;
|
|
break;
|
|
case 13:
|
|
rot->z += wings->unk_20;
|
|
break;
|
|
case 4:
|
|
pos->z -= wings->unk_14;
|
|
pos->x += wings->unk_18;
|
|
break;
|
|
case 8:
|
|
pos->z += wings->unk_14;
|
|
pos->x += wings->unk_18;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void func_display_80053658(WingInfo* wings) {
|
|
Vec3f sp68[30];
|
|
s32 modelId;
|
|
|
|
Matrix_Push(&gGfxMatrix);
|
|
wings->unk_18 = 0.0f;
|
|
if (wings->unk_14 < -7.0f) {
|
|
wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f;
|
|
}
|
|
if (gGameState == GSTATE_PLAY) {
|
|
Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, func_display_800531A4, NULL, wings,
|
|
&gIdentityMatrix);
|
|
} else {
|
|
if (gGameState == GSTATE_MENU) {
|
|
Animation_GetFrameData(&D_arwing_3015AF4, 0, sp68);
|
|
} else {
|
|
Animation_GetFrameData(&D_arwing_3015C28, 0, sp68);
|
|
}
|
|
Animation_DrawSkeleton(1, D_arwing_3016610, sp68, func_display_800531A4, NULL, wings, &gIdentityMatrix);
|
|
}
|
|
D_display_800CA22C = 0;
|
|
modelId = wings->modelId;
|
|
if (D_display_800CA220 != 0) {
|
|
modelId = 1;
|
|
}
|
|
if (modelId != 0) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, wings->unk_34 * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, wings->unk_30 * M_DTOR, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY);
|
|
if (gGameState == GSTATE_ENDING) {
|
|
Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY);
|
|
}
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
if (gExpertMode) {
|
|
gSPDisplayList(gMasterDisp++, D_display_800CA27C[modelId - 1]);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, D_display_800CA26C[modelId - 1]);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL_64_2();
|
|
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
|
|
(gCurrentLevel == LEVEL_CORNERIA)) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
|
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
|
|
RCP_SetupDL_46();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
|
|
gSPDisplayList(gMasterDisp++, D_arwing_30183D0);
|
|
} else {
|
|
RCP_SetupDL_46();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140);
|
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
|
|
}
|
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
|
|
void func_display_80053B00(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
|
|
}
|
|
|
|
void func_display_80053B18(void) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Copy(gGfxMatrix, &D_display_80161418[0]);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL_64_2();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
|
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
|
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
|
|
void func_display_80053C38(Player* player, s32 arg1) {
|
|
Vec3f sp4C;
|
|
f32 sp48;
|
|
|
|
if ((gPlayerNum == player->num) && (arg1 == 0)) {
|
|
sp48 = 0.0f;
|
|
if (gChargeTimers[player->num] >= 20) {
|
|
sp48 = (s32) (gGameFrameCount % 8U) * 80.0f;
|
|
}
|
|
sp4C.x = 0.0f;
|
|
sp4C.y = 0.0f;
|
|
sp4C.z = 1200.0f;
|
|
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[0]);
|
|
sp4C.z = 2400.0f + sp48;
|
|
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]);
|
|
}
|
|
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS) &&
|
|
(fabsf(player->unk_138 + D_ctx_80177D20 - player->cam.eye.z) < 10.0f)) {
|
|
if (arg1 == 0) {
|
|
sDrawCockpit = 1;
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, -8.0f, 5.0f, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_arwing_30131F0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
} else {
|
|
if (gVersusMode) {
|
|
if ((player->wings.rightState == WINGSTATE_INTACT) && (player->wings.leftState == WINGSTATE_INTACT)) {
|
|
gSPDisplayList(gMasterDisp++, D_versus_300EE80);
|
|
} else if ((player->wings.rightState <= WINGSTATE_BROKEN) &&
|
|
(player->wings.leftState == WINGSTATE_INTACT)) {
|
|
gSPDisplayList(gMasterDisp++, D_versus_3010A90);
|
|
} else if ((player->wings.rightState == WINGSTATE_INTACT) &&
|
|
(player->wings.leftState <= WINGSTATE_BROKEN)) {
|
|
gSPDisplayList(gMasterDisp++, D_versus_3011470);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, D_versus_300D550);
|
|
}
|
|
} else {
|
|
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
|
|
player->wings.unk_28 = player->wings.unk_04 = player->wings.unk_08 = player->wings.unk_0C =
|
|
player->wings.unk_10 = 0.0f;
|
|
}
|
|
D_display_800CA22C = 1;
|
|
gReflectY = arg1;
|
|
func_display_80053658(&player->wings);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_display_80053F7C(Player* player) {
|
|
Vec3f* translate;
|
|
s32 i;
|
|
|
|
if ((gPlayerNum == player->num) && ((player->form == FORM_ARWING) || (player->form == FORM_LANDMASTER)) &&
|
|
(player->unk_234 != 0) &&
|
|
(((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE)) ||
|
|
(gGameState == GSTATE_MENU))) {
|
|
for (i = 0; i < 2; i++) {
|
|
translate = &D_display_801613E0[i];
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY);
|
|
if (gChargeTimers[player->num] >= 20) {
|
|
RCP_SetupDL(&gMasterDisp, 0x3F);
|
|
if (i == 1) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
|
|
Math_SmoothStepToF(&sCrosshairScales[player->num], 2.0f, 1.0f, 0.4f, 0.0f);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
|
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255);
|
|
}
|
|
} else {
|
|
RCP_SetupDL_36();
|
|
}
|
|
if (i == 1) {
|
|
Matrix_Scale(gGfxMatrix, sCrosshairScales[player->num], sCrosshairScales[player->num], 1.0f,
|
|
MTXF_APPLY);
|
|
Math_SmoothStepToF(&sCrosshairScales[player->num], 1.0f, 1.0f, 0.2f, 0.0f);
|
|
}
|
|
Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024F60);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_display_80054280(Player* player, s32 arg1) {
|
|
switch (player->form) {
|
|
case FORM_ARWING:
|
|
func_display_80053C38(player, arg1);
|
|
return;
|
|
case FORM_LANDMASTER:
|
|
func_display_80052884(player);
|
|
return;
|
|
case FORM_BLUE_MARINE:
|
|
Aquas_801ACBB4(player);
|
|
return;
|
|
case FORM_ON_FOOT:
|
|
func_display_800526B8(player);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void func_display_80054300(Player* player) {
|
|
Math_SmoothStepToF(&sPlayerShadowing, player->shadowing, 1.0f, 10.0f, 0.0f);
|
|
RCP_SetupDL(&gMasterDisp, 0x42);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) sPlayerShadowing);
|
|
if (player->unk_068 > 30.0f) {
|
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
}
|
|
if ((gGroundSurface == SURFACE_WATER) && (player->unk_068 < 10.0f)) {
|
|
player->shadowing = 90;
|
|
} else {
|
|
player->shadowing = 180;
|
|
}
|
|
switch (player->form) {
|
|
case FORM_ARWING:
|
|
fake_label:
|
|
Matrix_Scale(gGfxMatrix, 2.5049999f, 1.5f, 2.5049999f, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1032780);
|
|
break;
|
|
case FORM_LANDMASTER:
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 20.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
if (gCurrentLevel == LEVEL_MACBETH) {
|
|
RCP_SetupDL(&gMasterDisp, 0x41);
|
|
}
|
|
if (!gVersusMode) {
|
|
gSPDisplayList(gMasterDisp++, D_landmaster_3008100);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, D_versus_301E570);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
break;
|
|
case FORM_BLUE_MARINE:
|
|
break;
|
|
case FORM_ON_FOOT:
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
gSPDisplayList(gMasterDisp++, D_102A8A0);
|
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Play_DrawEngineGlow(s32 levelType) {
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
|
|
|
switch (levelType) {
|
|
case LEVELTYPE_PLANET:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
|
|
break;
|
|
case LEVELTYPE_SPACE:
|
|
gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255);
|
|
break;
|
|
case LEVELTYPE_UNK2:
|
|
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
|
|
break;
|
|
case LEVELTYPE_UNK3:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255);
|
|
break;
|
|
}
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
}
|
|
|
|
void func_display_8005478C(Player* player) {
|
|
RCP_SetupDL_64();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_RotateZ(gGfxMatrix, player->unk_0F8 * M_DTOR, MTXF_APPLY);
|
|
if (player->form == FORM_LANDMASTER) {
|
|
if (player->unk_194 <= 0.0f) {
|
|
Matrix_Pop(&gGfxMatrix);
|
|
return;
|
|
}
|
|
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY);
|
|
}
|
|
if ((gGameFrameCount % 2) != 0) {
|
|
Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, MTXF_APPLY);
|
|
}
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
Play_DrawEngineGlow(gLevelType);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
|
|
void func_display_80054914(Player* player) {
|
|
f32 sp4C;
|
|
Vec3f sp40;
|
|
Vec3f sp34;
|
|
|
|
if (player->unk_280 != 0) {
|
|
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR),
|
|
MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), MTXF_APPLY);
|
|
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY);
|
|
sp40.x = 0.0f;
|
|
sp40.y = 0.0f;
|
|
sp40.z = -30.0f;
|
|
Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34);
|
|
sp4C = 1.0f;
|
|
if (player->unk_1F0 < 0) {
|
|
sp4C = -1.0f;
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y,
|
|
player->unk_138 + player->unk_144 + sp34.z, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * sp4C * M_DTOR, MTXF_APPLY);
|
|
if (player->form == FORM_ARWING) {
|
|
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, MTXF_APPLY);
|
|
}
|
|
if (player->unk_1F0 < 0) {
|
|
Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY);
|
|
}
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->unk_280);
|
|
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->unk_280);
|
|
gSPDisplayList(gMasterDisp++, D_101DC10);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
void func_display_80054CA4(Player* player) {
|
|
if (gShieldAlpha[player->num] > 1.0f) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL(&gMasterDisp, 0x44);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 255, (s32) gShieldAlpha[player->num]);
|
|
gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) gShieldAlpha[player->num]);
|
|
gSPDisplayList(gMasterDisp++, D_101CD70);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Texture_Scroll(D_101D070, 32, 32, 3);
|
|
Texture_Scroll(D_101D070, 32, 32, 3);
|
|
}
|
|
}
|
|
|
|
void func_display_80054E80(Player* player) {
|
|
Vec3f spC4 = { 0.0f, -5.0f, 60.0f };
|
|
Vec3f spB8 = { 0.0f, -14.0f, 60.0f };
|
|
Vec3f spAC = { 30.0f, -10.0f, 30.0f };
|
|
Vec3f spA0 = { -30.0f, -10.0f, 30.0f };
|
|
Vec3f sp94;
|
|
Vec3f sp88;
|
|
u8 var_v1;
|
|
f32 sp80;
|
|
|
|
if (gChargeTimers[player->num] > 10) {
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
|
|
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
|
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
|
|
} else {
|
|
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
sp80 = gChargeTimers[player->num] / 20.0f;
|
|
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
|
|
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY);
|
|
Matrix_Push(&gGfxMatrix);
|
|
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
|
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
|
}
|
|
RCP_SetupDL(&gMasterDisp, 0x31);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
|
|
if (gVersusMode) {
|
|
switch (player->num) {
|
|
case 0:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
|
|
break;
|
|
case 1:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
|
|
break;
|
|
case 2:
|
|
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
|
|
break;
|
|
case 3:
|
|
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
|
|
break;
|
|
}
|
|
} else {
|
|
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
|
|
}
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_101C2E0);
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_101C2E0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
|
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
|
|
}
|
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
|
|
if (((gGameFrameCount % 2) == 0)) {
|
|
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
|
|
}
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
if (D_ctx_80177AA0[player->num] > 0.1f) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
|
|
var_v1 = gLaserStrength[player->num];
|
|
if (player->wings.unk_14 > -8.0f) {
|
|
var_v1 = LASERS_SINGLE;
|
|
}
|
|
switch (var_v1) {
|
|
case LASERS_SINGLE:
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
|
|
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
|
|
if (player->cockpitView && (gLevelMode == LEVELMODE_ON_RAILS)) {
|
|
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
|
|
} else {
|
|
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
|
|
Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
break;
|
|
case LASERS_TWIN:
|
|
case LASERS_HYPER:
|
|
if (var_v1 == LASERS_TWIN) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
|
|
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, 160);
|
|
gDPSetEnvColor(gMasterDisp++, 128, 128, 255, 160);
|
|
}
|
|
Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
|
|
Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
|
|
Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, MTXF_NEW);
|
|
Matrix_Scale(gGfxMatrix, D_ctx_80177AA0[player->num], D_ctx_80177AA0[player->num], 1.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
break;
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
void func_display_80055788(Player* player) {
|
|
f32 sp54;
|
|
|
|
if (gChargeTimers[player->num] > 10) {
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
Matrix_Push(&gGfxMatrix);
|
|
sp54 = gChargeTimers[player->num] / 20.0f;
|
|
Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
|
|
D_display_80161548[player->num].z, MTXF_NEW);
|
|
Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, MTXF_APPLY);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
|
RCP_SetupDL(&gMasterDisp, 0x31);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
|
|
if (gVersusMode) {
|
|
switch (player->num) {
|
|
case 0:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
|
|
break;
|
|
case 1:
|
|
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
|
|
break;
|
|
case 2:
|
|
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
|
|
break;
|
|
case 3:
|
|
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
|
|
break;
|
|
}
|
|
} else {
|
|
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
|
|
}
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_101C2E0);
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_101C2E0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
|
|
if (((gGameFrameCount % 2) == 0)) {
|
|
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
|
|
}
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
void func_display_80055B58(Player* player) {
|
|
Vec3f sp4C;
|
|
Vec3f sp40;
|
|
f32 var_fv0;
|
|
s32 pad[3];
|
|
|
|
if ((player->unk_234 != 0) && (player->state_1C8 != PLAYERSTATE_1C8_DOWN)) {
|
|
switch (player->form) {
|
|
case FORM_ARWING:
|
|
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR,
|
|
MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix,
|
|
-((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR),
|
|
MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR),
|
|
MTXF_APPLY);
|
|
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY);
|
|
var_fv0 = player->unk_194 * 30.0f;
|
|
if (var_fv0 > 30.0f) {
|
|
var_fv0 = 30.0f;
|
|
}
|
|
|
|
sp4C.x = 0;
|
|
sp4C.y = 0;
|
|
sp4C.z = -40.0f - var_fv0;
|
|
|
|
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, player->pos.x + sp40.x, player->pos.y + sp40.y,
|
|
player->unk_138 + player->unk_144 + sp40.z, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
func_display_8005478C(player);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
func_display_80054914(player);
|
|
func_display_80054CA4(player);
|
|
func_display_80054E80(player);
|
|
break;
|
|
case FORM_LANDMASTER:
|
|
func_display_80052D48(player);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, D_display_80161518[player->num].x, D_display_80161518[player->num].y,
|
|
D_display_80161518[player->num].z, MTXF_NEW);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
func_display_8005478C(player);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
func_display_80055788(player);
|
|
break;
|
|
case FORM_BLUE_MARINE:
|
|
func_display_80054914(player);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_display_80055E98(Player* player) {
|
|
f32 sp5C;
|
|
f32 sp58;
|
|
f32 sp54;
|
|
f32 sp50;
|
|
f32 var_fs0;
|
|
|
|
sp5C = 70.0f;
|
|
sp58 = -18.0f;
|
|
if (player->unk_204 == 2) {
|
|
sp5C = 108.0f;
|
|
sp58 = -22.0f;
|
|
}
|
|
if (player->unk_25C != 0.0f) {
|
|
sp54 = 0.0f;
|
|
if ((gGameFrameCount % 2) != 0) {
|
|
sp54 = 180.0f;
|
|
}
|
|
var_fs0 = player->unk_0E8;
|
|
if (var_fs0 > 90.0f) {
|
|
var_fs0 -= 180.0f;
|
|
}
|
|
var_fs0 = var_fs0 * 0.25f;
|
|
sp50 = player->unk_0E4 * 0.25f;
|
|
if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
|
var_fs0 = 0.0f;
|
|
sp50 = 0.0f;
|
|
}
|
|
RCP_SetupDL_64();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
|
|
if (player->wings.leftState == WINGSTATE_INTACT) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_102A8A0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
if (player->wings.rightState == WINGSTATE_INTACT) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_102A8A0);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_display_80056230(Player* player) {
|
|
if ((player->unk_234 != 0) && (player->form == FORM_ARWING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
|
|
(gCurrentLevel != LEVEL_TRAINING) && (gLevelType == LEVELTYPE_PLANET)) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
func_display_80055E98(player);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
bool func_display_800563B4(s32 index, s32 arg1) {
|
|
Vec3f sp2C = { 0.0f, 0.0f, 0.0f };
|
|
Vec3f sp20;
|
|
|
|
Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20);
|
|
if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) {
|
|
if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
|
|
if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) {
|
|
if (arg1 == 0) {
|
|
sPlayersVisible[index] = 1;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (arg1 == 0) {
|
|
sPlayersVisible[index] = 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
s32 D_display_800CA2E8[16] = { 60, 40, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
|
|
void func_display_800564C0(Player* player, s32 arg1) {
|
|
s32 i;
|
|
Vec3f sp50 = { 0.0f, 0.0f, 0.0f };
|
|
|
|
if (player->unk_234 != 0) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
if (player->form == FORM_LANDMASTER) {
|
|
if (player->unk_1D4 != 0) {
|
|
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, MTXF_APPLY);
|
|
}
|
|
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f,
|
|
player->unk_138 + player->unk_144, MTXF_APPLY);
|
|
if (gVersusMode) {
|
|
for (i = 0; i < gCamCount; i++) {
|
|
if (gVsLockOnTimers[player->num][i] != 0) {
|
|
Matrix_MultVec3f(gGfxMatrix, &sp50, &D_display_80161578[i]);
|
|
if ((i == gPlayerNum) &&
|
|
((D_display_80161578[i].z > 300.0f) || (D_display_80161578[i].z < -8000.0f) ||
|
|
(fabsf(D_display_80161578[i].x) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)) ||
|
|
(fabsf(D_display_80161578[i].y)) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f))) {
|
|
|
|
gVsLockOnTimers[player->num][i] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!func_display_800563B4(player->num, arg1)) {
|
|
Matrix_Pop(&gGfxMatrix);
|
|
return;
|
|
}
|
|
Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_134) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, MTXF_APPLY);
|
|
if (gVersusMode) {
|
|
Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, MTXF_APPLY);
|
|
}
|
|
Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080 - 30.0f, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
} else if (player->form == FORM_ON_FOOT) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, MTXF_APPLY);
|
|
if (!func_display_800563B4(player->num, arg1)) {
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
return;
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + gCameraShakeY,
|
|
player->unk_138 + player->unk_144, MTXF_NEW);
|
|
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR,
|
|
MTXF_APPLY);
|
|
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134) * M_DTOR), MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), MTXF_APPLY);
|
|
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, MTXF_APPLY);
|
|
if (gVersusMode) {
|
|
for (i = 0; i < gCamCount; i++) {
|
|
if (gVsLockOnTimers[player->num][i] != 0) {
|
|
Matrix_MultVec3f(gGfxMatrix, &sp50, &D_display_80161578[i]);
|
|
if ((i == gPlayerNum) &&
|
|
((D_display_80161578[i].z > 300.0f) || (D_display_80161578[i].z < -8000.0f) ||
|
|
(fabsf(D_display_80161578[i].x) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)) ||
|
|
(fabsf(D_display_80161578[i].y) > (fabsf(D_display_80161578[i].z * 0.5f) + 100.0f)))) {
|
|
|
|
gVsLockOnTimers[player->num][i] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!func_display_800563B4(player->num, arg1)) {
|
|
Matrix_Pop(&gGfxMatrix);
|
|
return;
|
|
}
|
|
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR,
|
|
MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix,
|
|
-((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR),
|
|
MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), MTXF_APPLY);
|
|
Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
}
|
|
switch (player->unk_200) {
|
|
case 0:
|
|
if (!gVersusMode) {
|
|
if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_TITANIA)) {
|
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005);
|
|
} else {
|
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
|
}
|
|
} else if (gVersusStage == VS_STAGE_SECTOR_Z) {
|
|
RCP_SetupDL_29(128, 128, 255, 255, gFogNear, gFogFar);
|
|
} else {
|
|
RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar);
|
|
}
|
|
break;
|
|
case 1:
|
|
RCP_SetupDL_27();
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
break;
|
|
case 2:
|
|
RCP_SetupDL_32();
|
|
break;
|
|
}
|
|
if (arg1 != 0) {
|
|
func_edisplay_800596C0();
|
|
} else {
|
|
Matrix_Copy(&D_display_80161418[player->num], gGfxMatrix);
|
|
}
|
|
func_display_80054280(player, arg1);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
f32 D_display_800CA334[] = {
|
|
0.02f, 0.06f, 0.08f, 0.05f, 0.04f, 0.03f, 0.06f, 0.04f,
|
|
};
|
|
Gfx* D_display_800CA354[] = {
|
|
D_1024570, D_1024570, D_10246D0, D_1024410, D_1024410, D_1024410,
|
|
D_1024410, D_1024410, D_D000000, D_D00B5C0, D_D00B720,
|
|
};
|
|
f32 D_display_800CA380 = 0.0f;
|
|
f32 D_display_800CA384 = 0.0f;
|
|
f32 D_display_800CA388 = -300.0f;
|
|
f32 D_display_800CA38C[] = { 0.0f, -300.0f, -150.0f, -50.0f };
|
|
|
|
void func_display_80056E2C(Player* player) {
|
|
f32 sp34;
|
|
f32 sp30;
|
|
f32 sp2C;
|
|
|
|
if ((player->unk_234 != 0) && (player->unk_240 == 0)) {
|
|
sp34 = D_display_800CA334[gGameFrameCount % 8U];
|
|
sp30 = D_display_800CA334[(gGameFrameCount + 4) % 8U];
|
|
if (player->unk_1D4 != 0) {
|
|
sp34 = sp30 = 0.0f;
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
|
if (player->form == FORM_ON_FOOT) {
|
|
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, MTXF_APPLY);
|
|
} else {
|
|
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, MTXF_APPLY);
|
|
}
|
|
} else {
|
|
Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C + player->unk_144,
|
|
MTXF_APPLY);
|
|
}
|
|
Matrix_RotateY(gGfxMatrix, player->unk_070, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, player->unk_248, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, player->unk_24C, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, MTXF_APPLY);
|
|
if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) {
|
|
sp2C = player->unk_0F8 + player->unk_0F0 + player->unk_134;
|
|
if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) {
|
|
sp2C = 70.0f;
|
|
}
|
|
Matrix_RotateY(gGfxMatrix, -player->unk_070, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix,
|
|
-((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR),
|
|
MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, M_DTOR * sp2C, MTXF_APPLY);
|
|
} else {
|
|
Matrix_RotateY(gGfxMatrix, player->unk_114 * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, player->unk_0E8 * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, MTXF_APPLY);
|
|
}
|
|
func_display_80054300(player);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
void func_display_80057248(void) {
|
|
s32 i;
|
|
f32 var_fs0;
|
|
|
|
if (!(gGameFrameCount & 4)) {
|
|
RCP_SetupDL_40();
|
|
for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) {
|
|
if (gTeamArrowsViewPos[i].z < 0.0f) {
|
|
var_fs0 = (VEC3F_MAG(&gTeamArrowsViewPos[i])) * 0.0015f;
|
|
if (var_fs0 > 100.0f) {
|
|
var_fs0 = 100.0f;
|
|
} else if (var_fs0 < 1.0f) {
|
|
var_fs0 = 1.0f;
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, gTeamArrowsViewPos[i].x, gTeamArrowsViewPos[i].y, gTeamArrowsViewPos[i].z,
|
|
MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, var_fs0 * 0.25f, var_fs0 * 0.25f, 1.0f, MTXF_APPLY);
|
|
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
|
|
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 1.0f, MTXF_APPLY);
|
|
}
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 150.0f, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
|
|
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
|
|
gSPDisplayList(gMasterDisp++, D_SZ_6004330);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, D_display_800CA354[i]);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
gTeamArrowsViewPos[i].x = gTeamArrowsViewPos[i].y = 0;
|
|
gTeamArrowsViewPos[i].z = 100.0f;
|
|
}
|
|
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
|
|
}
|
|
}
|
|
|
|
void func_display_80057504(void) {
|
|
s32 i;
|
|
s32 j;
|
|
f32 var_fs0;
|
|
|
|
for (i = 0; i < gCamCount; i++) {
|
|
if (D_display_80161578[i].z < 0.0f) {
|
|
var_fs0 = (VEC3F_MAG(&D_display_80161578[i]));
|
|
if (var_fs0 < 20000.0f) {
|
|
var_fs0 *= 0.0015f;
|
|
if (var_fs0 > 100.0f) {
|
|
var_fs0 = 100.0f;
|
|
}
|
|
if (var_fs0 < 1.2f) {
|
|
var_fs0 = 1.2f;
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, D_display_80161578[i].x, D_display_80161578[i].y, D_display_80161578[i].z,
|
|
MTXF_APPLY);
|
|
if ((gPlayState != PLAY_PAUSE) && (i == gPlayerNum)) {
|
|
Math_SmoothStepToF(&D_display_801615A8[i], 0.0f, 0.5f, 20.0f, 0);
|
|
Math_SmoothStepToF(&D_display_801615B8[i], 1.0, 0.5f, 0.2f, 0);
|
|
}
|
|
var_fs0 *= D_display_801615B8[i];
|
|
Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, D_display_801615A8[i] * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL(&gMasterDisp, 0x43);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
|
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
|
|
gSPDisplayList(gMasterDisp++, D_1024F60);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
}
|
|
for (j = 0; j < gCamCount; j++) {
|
|
|
|
D_display_80161578[j].x = D_display_80161578[j].y = 0.f;
|
|
D_display_80161578[j].z = 100.0f;
|
|
}
|
|
}
|
|
|
|
void func_display_80057814(Player* player) {
|
|
Vec3f sp2C;
|
|
Vec3f sp20;
|
|
|
|
sp20.x = player->pos.x;
|
|
sp20.y = player->pos.y;
|
|
sp20.z = player->unk_138;
|
|
sp2C.x = player->sfxSource[0];
|
|
sp2C.y = player->sfxSource[1];
|
|
sp2C.z = player->sfxSource[2];
|
|
func_edisplay_8005F0E8(player->sfxSource, &sp20);
|
|
player->sfxVel[0] = player->sfxSource[0] - sp2C.x;
|
|
player->sfxVel[1] = player->sfxSource[1] - sp2C.y;
|
|
player->sfxVel[2] = player->sfxSource[2] - sp2C.z;
|
|
player->sfx.srcVel = player->sfxVel;
|
|
player->sfx.srcPos = player->sfxSource;
|
|
player->sfx.yVel = player->vel.y;
|
|
player->sfx.zRot = player->unk_0F8;
|
|
}
|
|
|
|
void func_display_800578C4(Player* player) {
|
|
Vec3f sp4C = { 0.0f, 0.0f, -300.0f };
|
|
Vec3f sp40;
|
|
f32 sp3C;
|
|
f32 sp38;
|
|
|
|
switch (D_display_800CA220) {
|
|
case 0:
|
|
Math_SmoothStepToAngle(&player->wings.unk_30, 0.0f, 0.2f, 3.0f, 0.0f);
|
|
Math_SmoothStepToAngle(&player->wings.unk_34, 0.0f, 0.2f, 3.0f, 0.0f);
|
|
gPlayerCamEye.x = player->cam.eye.x;
|
|
gPlayerCamEye.y = player->cam.eye.y;
|
|
gPlayerCamEye.z = player->cam.eye.z;
|
|
gPlayerCamAt.x = player->cam.at.x;
|
|
gPlayerCamAt.y = player->cam.at.y;
|
|
gPlayerCamAt.z = player->cam.at.z;
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
sp38 = Math_RadToDeg(player->camPitch) + player->unk_0E4;
|
|
if (sp38 > 360.0f) {
|
|
sp38 -= 360.0f;
|
|
}
|
|
if (sp38 < 0.0f) {
|
|
sp38 += 360.0f;
|
|
}
|
|
sp3C = (Math_RadToDeg(player->camYaw) + 180.0f) - player->unk_0E8;
|
|
if (sp3C > 360.0f) {
|
|
sp3C -= 360.0f;
|
|
}
|
|
if (sp3C < 0.0f) {
|
|
sp3C += 360.0f;
|
|
}
|
|
sp3C = 360.0f - sp3C;
|
|
Math_SmoothStepToAngle(&player->wings.unk_30, sp38, 0.2f, 6.0f, 0.0f);
|
|
Math_SmoothStepToAngle(&player->wings.unk_34, sp3C, 0.2f, 6.0f, 0.0f);
|
|
Math_SmoothStepToF(&D_display_800CA380, gControllerPress->stick_y * 0.75f, 0.1f, 2.0f, 0.0f);
|
|
Math_SmoothStepToF(&D_display_800CA384, gControllerPress->stick_x * 3.0f, 0.1f, 5.0f, 0.0f);
|
|
Math_SmoothStepToF(&D_display_800CA388, D_display_800CA38C[D_display_800CA220], 0.1f, 10.0f, 0.0f);
|
|
sp4C.z = D_display_800CA388;
|
|
Matrix_RotateX(gCalcMatrix, (player->unk_0E8 + D_display_800CA380) * M_DTOR, MTXF_NEW);
|
|
Matrix_RotateY(gCalcMatrix, (player->unk_0E4 + D_display_800CA384) * M_DTOR, MTXF_APPLY);
|
|
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
|
|
gPlayerCamEye.x = player->pos.x + sp40.x;
|
|
gPlayerCamEye.y = player->pos.y + sp40.y + 20.0f;
|
|
gPlayerCamEye.z = player->unk_138 + sp40.z;
|
|
gPlayerCamAt.x = (SIN_DEG(gGameFrameCount * 3.0f) * 3.0f) + player->pos.x;
|
|
gPlayerCamAt.y = (COS_DEG(gGameFrameCount * 4.0f) * 3.0f) + player->pos.y;
|
|
gPlayerCamAt.z = (SIN_DEG(gGameFrameCount * 3.5f) * 3.0f) + player->unk_138;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Play_Draw(void) {
|
|
s32 i;
|
|
Vec3f tempVec;
|
|
Vec3f playerCamUp;
|
|
Vec3f opponentPos;
|
|
s32 pad;
|
|
Player* opponent;
|
|
Player* player = &gPlayer[gPlayerNum];
|
|
|
|
sDrawCockpit = 0;
|
|
|
|
if (gHitCount > 511) {
|
|
gHitCount = 511;
|
|
}
|
|
Matrix_Push(&gGfxMatrix);
|
|
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
|
|
Math_SmoothStepToF(&D_display_800CA230, 0.01f, 0.2f, 0.002f, 0.0f);
|
|
} else {
|
|
Math_SmoothStepToF(&D_display_800CA230, 0.0f, 0.2f, 0.002f, 0.0f);
|
|
}
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 1.0f + D_display_800CA230, 1.0f - D_display_800CA230, 1.0f, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 1.0f + D_display_800CA230, 1.0f - D_display_800CA230, 1.0f, MTXF_APPLY);
|
|
Matrix_Push(&gGfxMatrix);
|
|
func_play_800B73E0(player);
|
|
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
|
|
gAmbientB);
|
|
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
|
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix, player->unk_120 * M_DTOR, MTXF_APPLY);
|
|
|
|
tempVec.x = player->cam.eye.x - player->pos.x;
|
|
tempVec.y = player->cam.eye.y - player->pos.y;
|
|
tempVec.z = player->cam.eye.z - (player->unk_138 + player->unk_144);
|
|
Matrix_MultVec3f(gCalcMatrix, &tempVec, &gPlayerCamEye);
|
|
gPlayerCamEye.x += player->pos.x;
|
|
gPlayerCamEye.y += player->pos.y;
|
|
gPlayerCamEye.z += player->unk_138 + player->unk_144;
|
|
|
|
tempVec.x = player->cam.at.x - player->pos.x;
|
|
tempVec.y = player->cam.at.y - player->pos.y;
|
|
tempVec.z = player->cam.at.z - (player->unk_138 + player->unk_144);
|
|
Matrix_MultVec3f(gCalcMatrix, &tempVec, &gPlayerCamAt);
|
|
gPlayerCamAt.x += player->pos.x;
|
|
gPlayerCamAt.y += player->pos.y;
|
|
gPlayerCamAt.z += player->unk_138 + player->unk_144;
|
|
|
|
if (player->cockpitView && (player->boostSpeed > 5.0f)) {
|
|
gPlayerCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * player->boostSpeed * 0.2f;
|
|
}
|
|
} else if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
|
func_display_800578C4(player);
|
|
} else {
|
|
gPlayerCamEye.x = player->cam.eye.x;
|
|
gPlayerCamEye.y = player->cam.eye.y;
|
|
gPlayerCamEye.z = player->cam.eye.z;
|
|
gPlayerCamAt.x = player->cam.at.x;
|
|
gPlayerCamAt.y = player->cam.at.y;
|
|
gPlayerCamAt.z = player->cam.at.z;
|
|
}
|
|
player->camYaw = -Math_Atan2F(gPlayerCamEye.x - gPlayerCamAt.x, gPlayerCamEye.z - gPlayerCamAt.z);
|
|
player->camPitch = -Math_Atan2F(gPlayerCamEye.y - gPlayerCamAt.y,
|
|
sqrtf(SQ(gPlayerCamEye.z - gPlayerCamAt.z) + SQ(gPlayerCamEye.x - gPlayerCamAt.x)));
|
|
Matrix_RotateY(gCalcMatrix, -player->camYaw, MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix, player->camPitch, MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, -player->camRoll * M_DTOR, MTXF_APPLY);
|
|
tempVec.x = 0.0f;
|
|
tempVec.y = 100.0f;
|
|
tempVec.z = 0.0f;
|
|
Matrix_MultVec3f(gCalcMatrix, &tempVec, &playerCamUp);
|
|
if (gStarCount != 0) {
|
|
gStarfieldRoll = DEG_TO_RAD(gPlayer[0].camRoll);
|
|
func_play_800B6F50(gPlayerCamEye.x, gPlayerCamEye.y, gPlayerCamEye.z, gPlayerCamAt.x, gPlayerCamAt.y,
|
|
gPlayerCamAt.z);
|
|
Background_DrawStarfield();
|
|
}
|
|
Background_DrawBackdrop();
|
|
Background_DrawSun();
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_LookAt(gGfxMatrix, gPlayerCamEye.x, gPlayerCamEye.y, gPlayerCamEye.z, gPlayerCamAt.x, gPlayerCamAt.y,
|
|
gPlayerCamAt.z, playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY);
|
|
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
|
|
if ((gCurrentLevel == LEVEL_TITANIA) &&
|
|
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO) || (gPlayer[0].unk_19C != 0))) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
Ground_801B58AC(&gMasterDisp, D_ctx_80177CC8);
|
|
D_ctx_80177CC8 = 0.0f;
|
|
Matrix_Pop(&gGfxMatrix);
|
|
} else if (gGroundSurface != SURFACE_WATER) {
|
|
D_bg_8015F964 = false;
|
|
Background_DrawGround();
|
|
}
|
|
}
|
|
Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG,
|
|
gAmbientB);
|
|
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
|
opponentPos.x = opponent->pos.x;
|
|
opponentPos.y = opponent->pos.y;
|
|
opponentPos.z = opponent->unk_138;
|
|
Display_SetSecondLight(&opponentPos);
|
|
func_display_800564C0(opponent, 0);
|
|
func_display_80057814(opponent);
|
|
}
|
|
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
|
|
Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
|
|
gAmbientG, gAmbientB);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
|
|
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
|
opponentPos.x = opponent->pos.x;
|
|
opponentPos.y = opponent->pos.y;
|
|
opponentPos.z = opponent->unk_138;
|
|
func_display_800564C0(opponent, 1);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
|
|
gAmbientB);
|
|
Object_Draw(1);
|
|
TexturedLine_Draw();
|
|
gReflectY = 1;
|
|
PlayerShot_Draw();
|
|
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
|
|
gReflectY = -1;
|
|
PlayerShot_Draw();
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
gReflectY = -1;
|
|
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
|
|
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
|
if (sPlayersVisible[i] != 0) {
|
|
func_display_80055B58(opponent);
|
|
func_display_80056230(opponent);
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
if (gCurrentLevel == LEVEL_AQUAS) {
|
|
Effect_Draw(0);
|
|
}
|
|
if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) {
|
|
D_bg_8015F964 = true;
|
|
Effect_Draw(1);
|
|
Background_DrawGround();
|
|
}
|
|
if ((gCurrentLevel != LEVEL_AQUAS) &&
|
|
(((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
|
|
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE) &&
|
|
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)))) {
|
|
Effect_Draw(0);
|
|
}
|
|
gReflectY = 1;
|
|
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
|
if (sPlayersVisible[i] != 0) {
|
|
func_display_80056E2C(opponent);
|
|
func_display_80055B58(opponent);
|
|
func_display_80056230(opponent);
|
|
}
|
|
}
|
|
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
|
|
Aquas_801AA20C();
|
|
}
|
|
if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
|
|
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) ||
|
|
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO))) {
|
|
Effect_Draw(0);
|
|
}
|
|
BonusText_DrawAll();
|
|
Matrix_Pop(&gGfxMatrix);
|
|
func_display_80057248();
|
|
func_display_80057504();
|
|
if (sDrawCockpit != 0) {
|
|
func_display_80053B18();
|
|
}
|
|
for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) {
|
|
if (sPlayersVisible[i] != 0) {
|
|
if (gShowCrosshairs[i]) {
|
|
func_display_80053F7C(opponent);
|
|
}
|
|
if (opponent->form == FORM_LANDMASTER) {
|
|
func_display_80052B80(opponent);
|
|
} else if (opponent->form == FORM_ON_FOOT) {
|
|
func_display_80052584(opponent);
|
|
}
|
|
}
|
|
}
|
|
if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
|
|
Turret_801A6164(gPlayer);
|
|
}
|
|
Background_DrawLensFlare();
|
|
if ((gCamCount != 1) &&
|
|
((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (player->state_1C8 == PLAYERSTATE_1C8_U_TURN))) {
|
|
HUD_Draw();
|
|
HUD_DrawEdgeArrows();
|
|
}
|
|
Matrix_Pop(&gGfxMatrix);
|
|
func_display_80051B30();
|
|
sPlayersVisible[gPlayerNum] = 0;
|
|
Matrix_Pop(&gGfxMatrix);
|
|
#if MODS_FPS_COUNTER == 1
|
|
Play_RenderFps();
|
|
#endif
|
|
}
|
|
|
|
#if MODS_FPS_COUNTER == 1
|
|
#include "../mods/fpscounter.c"
|
|
#endif
|