3.2 KiB
Starship
Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README
, feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy.
Quick Start
Starship does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The MD5 hash for a US 1.1 ROM is SHA-1: 09F0D105F476B00EFA5303A3EBC42E60A7753B7A.
2. Verify your ROM is in .z64 format
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
2. Download Starship from Releases
3. Generating the OTR from the ROM
Windows
- Extract every file from the zip into a folder of your choosing.
- Copy your ROM to the root of the folder you extracted the zip to.
- Run "generate_otr.bat"
MacOS
- Extract every file from the zip into a folder of your choosing.
- Copy your ROM to the root of the folder you extracted the zip to.
- Run "generate_otr.sh"
4. Play!
- Launch
Starship.exe
Congratulations, you are now sailing with Starship! Have fun!
Configuration
Default keyboard configuration
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts
Keys | Action |
---|---|
F1 | Toggle menubar |
F11 | Fullscreen |
Tab | Toggle Alternate assets |
Ctrl+R | Reset |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings
menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the starship.cfg.json
file by finding the line "Backend":{
... and changing the id
value to 3
and set the Name
to OpenGL
. DirectX 11
with id 2
is the default on Windows. Metal
with id 4
is the default on macOS.
Custom Assets
Custom assets are packed in .o2r
or .otr
files. To use custom assets, place them in the mods
folder.
If you're interested in creating and/or packing your own custom asset .o2r
/.otr
files, check out the following tools:
- retro - OTR and O2R generator
- fast64 - Blender plugin (Note that SF64 is not supported at this time)
Development
Building
If you want to manually compile Starship, please consult the building instructions.