mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-10 12:12:25 +03:00
373 lines
8.8 KiB
C
373 lines
8.8 KiB
C
#include "prevent_context_reordering.h"
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#include "sys.h"
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#include "sf64level.h"
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#include "sf64object.h"
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#include "sf64player.h"
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s32 gOverlaySetup;
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s32 gOverlayStage;
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s32 D_ctx_80177824; // some sort of flag
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s32 D_ctx_8017782C; // some sort of flag. all range related?
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GameState gGameState;
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s32 gNextGameStateTimer; // next game state timer?
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s32 gVsItemSpawnTimer; // timer for vs item spawn
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OptionState gOptionMenuStatus;
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s32 gPlayState; // pause-related state
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s32 D_ctx_80177868; // some sort of state. pause-related?
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LevelMode gLevelMode;
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DrawMode gDrawMode;
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s32 gPlayerNum;
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s32 gCamCount;
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s32 gTeamShields[6];
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s32 gSavedTeamShields[6];
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s32 gPrevPlanetSavedTeamShields[6];
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s32 gTeamDamage[6];
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u8 gNextPlanetPath; // next planet path
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f32 gGroundLevel;
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f32 D_ctx_80177950;
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f32 D_ctx_80177968;
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f32 D_ctx_80177970;
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f32 gCsCamEyeX;
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f32 gCsCamEyeY;
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f32 gCsCamEyeZ;
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f32 gCsCamAtX;
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f32 gCsCamAtY;
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f32 gCsCamAtZ;
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Vec3f gPlayerCamEye;
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Vec3f gPlayerCamAt;
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bool gExpertMode;
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s32 D_ctx_80177A10[10];
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f32 D_ctx_80177A48[10];
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s32 gCsFrameCount;
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u8 D_ctx_80177A98;
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u8 D_ctx_80177AB0;
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u8 D_ctx_80177AC8;
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s32 D_ctx_80177AE0;
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s32 gMainController;
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s32 D_ctx_80177B40;
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s32 gCurrentPlanet; // D_ctx_80177B48 // Arrow pointer?
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s32 D_ctx_80177B50[7];
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s32 D_ctx_80177B70[7];
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PlanetId D_ctx_80177B90[7];
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s32 D_ctx_80177BB0[7];
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#ifdef AVOID_UB
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s32 gPlanetPathStatus[24];
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#else
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s32 gPlanetPathStatus[22]; // overruns gPrevPlanetTeamShields?
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#endif
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s32 gPrevPlanetTeamShields[6];
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s32 D_ctx_80177C58[6];
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u8 gSoundMode;
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s32 gVolumeSettings[3];
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u16 gBgmSeqId;
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u8 gLevelType;
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s32 D_ctx_80177CA0;
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UNK_TYPE F_80177CA8;
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f32 D_ctx_80177CB0;
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UNK_TYPE F_80177CB8;
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f32 D_ctx_80177CC0;
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f32 D_ctx_80177CC8;
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f32 D_ctx_80177CE8;
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f32 D_ctx_80177D08;
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f32 D_ctx_80177D20;
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f32 D_ctx_80177D38;
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f32 D_ctx_80177D50;
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f32 D_ctx_80177D68;
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UNK_TYPE F_80177D80;
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UNK_TYPE F_80177DE8;
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s32 gGameFrameCount;
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s32 D_ctx_80177DC8;
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s32 gPrevEventActorIndex;
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s32 D_ctx_80177E78;
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s32 gRingPassCount;
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Vec3f D_ctx_80177E88;
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Vec3f D_ctx_80177F10;
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UNK_TYPE F_80178020;
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s32 D_ctx_8017812C;
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LevelId gCurrentLevel;
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s32 gLevelStage;
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s32 gBossActive;
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s32 D_ctx_8017828C;
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s32 D_ctx_80178294;
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s32 gRadioState;
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s32 D_ctx_801782A4;
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s32 D_Timer_801782AC;
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s32 D_Timer_801782B4;
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u8 D_play_800D3180[30] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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s32 D_ctx_801782C0;
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s32 D_ctx_801782C8;
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s32 D_ctx_801782D0;
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s32 D_ctx_801782D8;
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UNK_TYPE F_801782E0;
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s32 D_ctx_801782E8;
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UNK_TYPE F_801782F0;
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s32 D_ctx_801782F8;
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s32 D_ctx_80178300;
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u16* D_ctx_80178308;
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ObjectInit* gLevelObjects;
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UNK_TYPE F_80178318;
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s32 gFogRed;
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s32 gFogGreen;
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s32 gFogBlue;
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s32 gFogAlpha;
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s32 gFillScreenAlpha; // alpha something
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s32 gFillScreenRed; // red something
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s32 gFillScreenGreen; // green something
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s32 gFillScreenBlue; // blue something
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s32 gFillScreenAlphaTarget; // alpha target
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s32 gFillScreenAlphaStep; // alpha step
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s32 D_ctx_80178360; // 2 lights second color
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s32 D_ctx_80178364;
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s32 D_ctx_80178368;
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f32 D_ctx_8017836C; // 2 lights second color brightness
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f32 D_ctx_80178370; // Vec3f?
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f32 D_ctx_80178374;
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f32 D_ctx_80178378;
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s32 D_ctx_8017837C;
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u32 gPlayerFillScreenAlphas[4]; // player alphas
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s32 gPlayerFillScreenReds[4]; // player reds
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s32 gPlayerFillScreenGreens[4]; // player greens
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s32 gPlayerFillScreenBlues[4]; // player alphas
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UNK_TYPE D_ctx_801783C0[4];
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f32 D_ctx_801783D0; // something x translate
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f32 D_ctx_801783D4; // something y translate
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s32 gFogNear; // near
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s32 gFogFar; // far
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UNK_TYPE F_801783E0;
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UNK_TYPE F_801783E4;
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UNK_TYPE F_801783E8;
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UNK_TYPE F_801783EC;
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UNK_TYPE F_801783F0;
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UNK_TYPE F_801783F4;
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UNK_TYPE F_801783F8;
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UNK_TYPE F_801783FC;
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UNK_TYPE F_80178400;
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UNK_TYPE F_80178404;
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UNK_TYPE F_80178408;
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UNK_TYPE F_8017840C;
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s32 D_ctx_80178410;
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f32 D_ctx_80178414;
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f32 D_ctx_80178418;
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UNK_TYPE F_8017841C;
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f32 D_ctx_80178420;
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f32 D_ctx_80178424;
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f32 D_ctx_80178428;
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f32 D_ctx_8017842C;
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f32 D_ctx_80178430;
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UNK_TYPE F_80178434;
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UNK_TYPE F_80178438;
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UNK_TYPE F_8017843C;
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f32 D_ctx_80178440;
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f32 D_ctx_80178444;
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f32 D_ctx_80178448;
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f32 D_ctx_80178450[3];
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f32 D_ctx_80178460[3];
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f32 D_ctx_80178470[3];
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f32 gCameraShakeY;
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s32 gCameraShake;
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s32 D_ctx_80178484;
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bool gLoadLevelObjects;
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UNK_TYPE F_8017848C;
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UNK_TYPE F_80178490;
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s32 D_ctx_80178494;
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f32 D_ctx_80178498;
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f32 D_ctx_8017849C;
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f32 D_ctx_801784A0;
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s32 D_ctx_801784A4;
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UNK_TYPE F_801784A8;
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s32 D_ctx_801784AC;
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UNK_TYPE F_801784B0;
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UNK_TYPE F_801784B4;
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f32 D_ctx_801784B8; // effective Vec3f
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f32 D_ctx_801784BC;
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f32 D_ctx_801784C0;
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f32 D_ctx_801784C4; // effective Vec3f
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f32 D_ctx_801784C8;
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f32 D_ctx_801784CC;
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f32 D_ctx_801784D0; // effective Vec3f
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f32 D_ctx_801784D4;
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f32 D_ctx_801784D8;
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s32 gLight1x; // Vec3i light direction
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s32 gLight1y;
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s32 gLight1z;
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f32 D_ctx_801784E8;
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f32 D_ctx_801784EC; // effective Vec3f?
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f32 D_ctx_801784F0;
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f32 D_ctx_801784F4;
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f32 D_ctx_801784F8; // effective Vec3f
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f32 D_ctx_801784FC;
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f32 D_ctx_80178500;
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s32 gLight2x; // Vec3i light direction alternate
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s32 gLight2y;
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s32 gLight2z;
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f32 D_ctx_80178510;
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UNK_TYPE F_801784514;
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UNK_TYPE F_801784518;
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UNK_TYPE F_80178451C;
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f32 D_ctx_80178520; // effective Vec3f
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f32 D_ctx_80178524;
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f32 D_ctx_80178528;
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UNK_TYPE F_80178452C;
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UNK_TYPE F_801784530;
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UNK_TYPE F_801784534;
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f32 D_ctx_80178538;
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f32 D_ctx_8017853C;
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s32 D_ctx_80178540;
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s32 D_ctx_80178544;
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s32 gLight1R; // Color32 light color 1
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s32 gLight1G;
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s32 gLight1B;
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s32 gAmbientR; // Color32 ambient color
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s32 gAmbientG;
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s32 gAmbientB;
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UNK_TYPE F_80178560;
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s32 gLight2R; // Color32 light color 2
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s32 gLight2G;
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s32 gLight2B;
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UNK_TYPE P_800D31A0 = 0;
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s32 D_ctx_80178570; // Color32 light color 2 modifier?
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s32 D_ctx_80178574;
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s32 D_ctx_80178578;
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s32 D_ctx_80161A70; // Color32? start of bss
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s32 D_ctx_80161A74;
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s32 D_ctx_80161A78;
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s32 D_ctx_80161A7C;
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s32 D_ctx_80161A80;
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s32 D_ctx_80161A84;
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s32 gGroundType;
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s32 gSavedGroundType;
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u8 gGoldRingCount[4];
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u8 D_ctx_80161A94[4];
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s32 gHitCount;
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s32 gSavedHitCount;
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s16 gLifeCount[4];
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LaserStrength gLaserStrength[4];
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s32 D_ctx_80161AB8;
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UNK_TYPE F_80161AC0[4];
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UNK_TYPE F_80161AD0[4];
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UNK_TYPE F_80161AE0[4];
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UNK_TYPE F_80161AF0[4];
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UNK_TYPE P_800D31A4 = 0;
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Object_80 gObjects80[50];
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Sprite gSprites[40];
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Actor gActors[60];
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Boss gBosses[4];
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Effect gEffects[100];
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Item gItems[20];
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PlayerShot gPlayerShots[16];
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TexturedLine gTexturedLines[100];
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RadarMark gRadarMarks[65];
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BonusText gBonusText[10];
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s32 gActor194Status[2];
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f32 gActor194xPos[2][100];
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f32 gActor194yPos[2][100];
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f32 gActor194zPos[2][100];
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f32 gActor194xRot[2][100];
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f32 gActor194yRot[2][100];
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f32 gActor194zRot[2][100];
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UNK_TYPE P_800D31A8 = 0;
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u16 gEnemyShotSpeed; // enemy shot speed?
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u8 D_ctx_80177830; // show level complete status overlay
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s32 gLevelStatusScreenTimer; // level clear related
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s32 gLevelClearScreenTimer; // timer for mission accomplished scrren
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s32 gBossHealthBar;
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s32 D_ctx_80177850; // bonus text related. set to 15 but never read
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s32 D_ctx_80177858[4];
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s32 D_ctx_80177870[4];
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s32 gHandicap[4];
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VsStage gVersusStage;
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s32 D_ctx_801778A4;
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s32 D_ctx_801778AC;
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s32 D_ctx_801778C8;
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bool gVersusMode;
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u16 gBoostButton[4];
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u16 gBrakeButton[4];
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u16 gShootButton[4];
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u16 gBombButton[4];
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f32 D_ctx_80177958[4];
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s32 D_ctx_8017796C;
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OSContPad* gInputHold;
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OSContPad* gInputPress;
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u8* gControllerRumble;
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s32 D_ctx_80177990[4];
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f32 D_ctx_801779A8[4];
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u8 gPauseEnabled;
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s32 gChargeTimers[4];
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f32 D_ctx_801779E4;
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f32 D_ctx_801779F4;
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s32 D_Timer_80177A00[4];
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s32 D_Timer_80177A38[4];
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s32 D_Timer_80177A70[4];
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s32 D_Timer_80177A88[4];
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f32 D_ctx_80177AA0[4];
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f32 D_ctx_80177AB8[4];
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s32 D_ctx_80177AD0[4];
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s32 D_ctx_80177AE8[4];
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s32 D_ctx_80177B00[4][4];
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u8 D_Timer_80177B44;
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u8 D_ctx_80177B4C;
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u8 D_ctx_80177B6C;
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u8 gGreatFoxIntact;
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u8 D_ctx_80177BAC;
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u16 gControllerRumbleTimers[4];
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u16 D_ctx_80177C30[4];
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s32 D_ctx_80177C50;
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s32 D_ctx_80177C70;
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s32 D_ctx_80177C78;
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s32 D_ctx_80177C8C;
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s32 D_ctx_80177C94;
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s32 D_ctx_80177C9C;
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s32 D_ctx_80177CA4;
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s32 D_ctx_80177CAC;
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s32 D_ctx_80177CB4;
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s32 D_ctx_80177CBC;
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s32 D_ctx_80177CC4;
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s32 gStarWolfTeamAlive[6];
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s32 gSavedStarWolfTeamAlive[6];
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s32 gRightWingHealth[4];
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s32 gLeftWingHealth[4];
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s32 D_ctx_80177D40[4];
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s32 D_ctx_80177D58[4];
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s32 D_ctx_80177D70[4];
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s32 D_ctx_80177D88[4];
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s32 gBombCount[4];
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s32 D_ctx_80177DB8[4];
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s32 D_ctx_80177DD0[4][10];
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s32 D_ctx_80177E74;
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s32 D_ctx_80177E7C;
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s32 gChangeTo360;
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Vec3f gTeamArrowsViewPos[10];
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f32 D_ctx_80177F20[65];
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f32 D_ctx_80178028[65];
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f32 D_ctx_80178130[65];
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u8 D_ctx_80178238[65];
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Player* gPlayer;
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f32* D_ctx_80178288;
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f32* D_ctx_80178290;
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u32* D_ctx_80178298;
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UNK_TYPE F_801782A0;
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Object_58* gObjects58;
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UNK_TYPE F_801782B0;
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s32 D_ctx_801782B8;
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s32 D_ctx_801782BC;
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PosRot* D_ctx_801782C4;
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f32* D_ctx_801782CC;
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f32* D_ctx_801782D4;
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f32* D_ctx_801782DC;
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f32* D_ctx_801782E4;
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f32* D_ctx_801782EC;
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UNK_TYPE F_801782F4;
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s32 D_ctx_801782FC;
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UNK_TYPE F_80178304;
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UNK_TYPE F_8017830C;
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UNK_TYPE F_80178314;
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UNK_TYPE F_8017831C;
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UNK_TYPE F_80178324;
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UNK_TYPE F_8017832C;
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UNK_TYPE F_80178334;
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UNK_TYPE F_8017833C;
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UNK_TYPE F_80178344;
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UNK_TYPE F_8017834C;
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