Starship/include
2024-04-06 04:33:03 -06:00
..
assets WIP on script documentation, some cleanup (#194) 2024-04-01 19:04:22 -03:00
libc The game is fucking running 2024-04-06 04:33:03 -06:00
libultra First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
PR First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
alignment.h sys_audio_C870.c Initial work (#135) 2024-02-18 12:43:21 -03:00
audioseq_cmd.h audio_general, audio data import, naming lots of audio functions (#144) 2024-03-01 15:57:44 -03:00
audiothread_cmd.h In my nightmares, I see audio_synthesis (#146) 2024-03-05 19:51:52 -03:00
buffers.h Decomp audio_load. Add names for audio context fields and audio_heap (#143) 2024-02-23 22:56:08 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_map.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
fox_option.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
functions.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
gfx.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
global.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i1.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i2.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i3.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i4.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i5.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
i6.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h The game is fucking running 2024-04-06 04:33:03 -06:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
prevent_context_reordering.h Event Actor docs that kind of ballooned into a bunch of stuff (#200) 2024-04-05 17:11:36 -03:00
rmonint.h Match Libultra (#120) 2024-02-14 12:24:31 -03:00
sf64audio_external.h Event Actor docs that kind of ballooned into a bunch of stuff (#200) 2024-04-05 17:11:36 -03:00
sf64audio_provisional.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64context.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64dma.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64level.h Event Actor docs that kind of ballooned into a bunch of stuff (#200) 2024-04-05 17:11:36 -03:00
sf64math.h The game is fucking running 2024-04-06 04:33:03 -06:00
sf64mesg.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64object.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64player.h Event Actor docs that kind of ballooned into a bunch of stuff (#200) 2024-04-05 17:11:36 -03:00
sf64save.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sf64thread.h The game is fucking running 2024-04-06 04:33:03 -06:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
sys.h First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
variables.h First compilation running owo 2024-04-06 04:32:13 -06:00