Starship/include
Alejandro Javier Asenjo Nitti a9caa3d48d fox_enmy symbols
2024-02-06 20:13:26 -03:00
..
libc Rand and degree macros (#110) 2024-01-28 18:27:23 -03:00
libultra Header fix (#9) 2023-10-23 17:02:01 -03:00
PR Rand and degree macros (#110) 2024-01-28 18:27:23 -03:00
assets.h fox_std_lib symbols 2024-02-06 17:45:24 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_edisplay_assets.h fox_edisplay symbols 2024-02-06 16:38:23 -03:00
fox_enmy_assets.h fox_enmy symbols 2024-02-06 20:13:26 -03:00
fox_map.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00
fox_option.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
fox_std_lib_assets.h fox_std_lib symbols 2024-02-06 17:45:24 -03:00
functions.h fox_aq decomped, some type cleanup (#112) 2024-02-02 00:05:17 -03:00
gfx.h fox_bo (BOLSE) Decompiled (#115) 2024-02-05 16:52:41 -03:00
global.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
hud.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
i1.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i2.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i3.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
i4.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i5.h Finished sf_i5_4, now fox_ground (#117) 2024-02-06 12:14:35 -03:00
i6.h fox_ve2 decompiled (#96) 2024-01-21 09:30:53 -06:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h fox_aq decomped, some type cleanup (#112) 2024-02-02 00:05:17 -03:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
rmonint.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
sf64dma.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
sf64level.h fox_end2 decompiled (#116) 2024-02-06 12:14:05 -03:00
sf64math.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
sf64mesg.h fox_360 and fox_bg decompiled, two more matches, some names. (#62) 2023-12-27 17:14:13 -03:00
sf64object.h fox_bo (BOLSE) Decompiled (#115) 2024-02-05 16:52:41 -03:00
sf64player.h cleanup to object fields, some new names (#101) 2024-01-21 14:42:06 -06:00
sf64thread.h fox_beam, more use of enum types, some cleanup (#67) 2024-01-02 18:33:26 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h fox_ma decompiled (#111) 2024-01-30 15:17:20 -03:00
variables.h Rand and degree macros (#110) 2024-01-28 18:27:23 -03:00