Starship/src/engine/fox_display.c

2144 lines
80 KiB
C

#include "global.h"
#include "mods/hit64.c"
#include "assets/ast_arwing.h"
#include "assets/ast_allies.h"
#include "assets/ast_landmaster.h"
#include "assets/ast_versus.h"
#include "assets/ast_sector_z.h"
#include "port/interpolation/FrameInterpolation.h"
// f32 path1 = 0.0f;
// f32 path2 = 0.0f;
Vec3f D_display_801613B0[4];
Vec3f D_display_801613E0[4];
s16 gReflectY;
Matrix D_display_80161418[4];
Vec3f D_display_80161518[4];
Vec3f D_display_80161548[4];
Vec3f gLockOnTargetViewPos[4];
f32 D_display_801615A8[4];
f32 D_display_801615B8[4];
s32 D_display_800CA220 = 0;
u8 sPlayersVisible[] = { false, false, false, false };
bool sDrawCockpit = false;
s32 D_display_800CA22C = false;
f32 gCamDistortion = 0.0f;
Actor* gTeamHelpActor = NULL;
s32 gTeamHelpTimer = 0;
f32 D_display_800CA23C[3] = { 0.5f, 0.25f, 0.25f };
f32 D_display_800CA248[3] = { 2.0f, 1.0f, 0.5f };
#if DEBUG_BOSS_KILLER == 1
void KillBoss(void);
#endif
void Display_DrawHelpAlert(void) {
bool sp7C;
f32 sp78;
f32 sp74;
Vec3f sp68;
Vec3f sp5C;
if ((gPlayState == PLAY_PAUSE) || (gTeamHelpActor == NULL)) {
return;
}
if ((gTeamHelpActor->obj.status != OBJ_ACTIVE) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ACTIVE)) {
gTeamHelpActor = NULL;
gTeamHelpTimer = 0;
return;
}
if (gTeamHelpTimer != 0) {
gTeamHelpTimer--;
if (gTeamHelpTimer == 0) {
gTeamHelpActor = NULL;
return;
}
}
if ((gTeamHelpTimer & 4) == 0) {
Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY);
sp68.x = gTeamHelpActor->obj.pos.x - gPlayer[0].cam.eye.x;
sp68.y = gTeamHelpActor->obj.pos.y - gPlayer[0].cam.eye.y;
sp68.z = gTeamHelpActor->obj.pos.z + gPathProgress - gPlayer[0].cam.eye.z;
Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
sp7C = false;
if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) {
sp7C = true;
}
RCP_SetupDL(&gMasterDisp, SETUPDL_12);
switch (gTeamHelpActor->aiType) {
case AI360_PEPPY:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255);
break;
case AI360_SLIPPY:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255);
break;
case AI360_FALCO:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255);
break;
}
switch (sp7C) {
case false:
if (gTeamHelpActor->sfxSource[0] > 0.0f) {
sp78 = 20.0f;
sp74 = M_PI / 2;
} else {
sp78 = -20.0f;
sp74 = -M_PI / 2;
}
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_DrawHelpAlert", sp7C);
Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, sp74, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
break;
case true:
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_DrawHelpAlert", sp7C);
Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, -M_PI / 2, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
sp78 = -20.0f;
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -20.0f, 0.0f, -50.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, M_PI / 2, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1023700);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
break;
}
switch (sp7C) {
case false:
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
if (sp78 < 0.0f) {
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
} else {
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
}
break;
case true:
RCP_SetupDL(&gMasterDisp, SETUPDL_76_POINT);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!");
Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!");
break;
}
}
}
bool Display_OnFootCharacter_OverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* data) {
Player* player = (Player*) data;
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
if (player->num == 1) {
if (limbIndex == 16) {
rot->y += player->unk_154;
rot->y -= player->unk_180;
}
if (limbIndex == 22) {
rot->y += -player->unk_158 * 0.8f;
rot->x -= player->unk_15C;
}
if (limbIndex == 1) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_164;
}
if (limbIndex == 2) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_164;
}
if (limbIndex == 3) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_168;
}
if (limbIndex == 4) {
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
rot->y += player->unk_168;
}
} else {
if (limbIndex == 11) {
if (player->num == 0) {
rot->y += -player->unk_154 * 0.8f;
}
if (player->num == 2) {
rot->y += player->unk_154;
rot->y -= player->unk_180;
}
if (player->num == 3) {
rot->y += player->unk_154 * 0.8f;
}
}
if (limbIndex == 16) {
rot->y += -player->unk_158 * 0.8f;
rot->x -= player->unk_15C;
}
if ((limbIndex == 17) && (player->num != 2)) {
rot->y += player->unk_180;
rot->x -= player->unk_180;
rot->y += -player->unk_158 * 0.2f;
rot->x += -player->unk_15C * 0.2f;
}
}
return false;
}
void Display_OnFootFox_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 11) {
sp1C.x = 3.0f;
sp1C.y = 1.0f;
sp1C.z = -28.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
}
}
void Display_OnFootPeppy_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 16) {
sp1C.x = 13.0f;
sp1C.y = 2.0f;
sp1C.z = 28.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
}
}
void Display_OnFootSlippy_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 11) {
sp1C.x = 0.0f;
sp1C.y = 2.0f;
sp1C.z = 29.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
}
}
void Display_OnFootFalco_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* data) {
Vec3f sp1C;
Player* player = (Player*) data;
if (limbIndex == 11) {
sp1C.x = 19.0f;
sp1C.y = 1.0f;
sp1C.z = 32.0f;
Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_display_801613B0[player->num]);
}
}
void Display_OnFootMuzzleFlash(Player* player) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_OnFootMuzzleFlash", player->num);
Matrix_Copy(gGfxMatrix, &gIdentityMatrix);
if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->csTimer != 0)) {
Matrix_Translate(gGfxMatrix, D_display_801613B0[player->num].x, D_display_801613B0[player->num].y,
D_display_801613B0[player->num].z, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, D_display_800CA23C[player->csTimer - 1], D_display_800CA23C[player->csTimer - 1],
D_display_800CA23C[player->csTimer - 1], MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_40();
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_versus_302D240);
}
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void Display_OnFootCharacter(Player* player) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, MTXF_APPLY);
switch (player->num) {
case 0:
Animation_DrawSkeleton(5, aVsOnFootFoxSkel, player->jointTable, Display_OnFootCharacter_OverrideLimbDraw,
Display_OnFootFox_PostLimbDraw, player, gCalcMatrix);
break;
case 1:
Animation_DrawSkeleton(5, aVsOnFootPeppySkel, player->jointTable, Display_OnFootCharacter_OverrideLimbDraw,
Display_OnFootPeppy_PostLimbDraw, player, gCalcMatrix);
break;
case 2:
Animation_DrawSkeleton(5, aVsOnFootSlippySkel, player->jointTable, Display_OnFootCharacter_OverrideLimbDraw,
Display_OnFootSlippy_PostLimbDraw, player, gCalcMatrix);
break;
case 3:
Animation_DrawSkeleton(5, aVsOnFootFalcoSkel, player->jointTable, Display_OnFootCharacter_OverrideLimbDraw,
Display_OnFootFalco_PostLimbDraw, player, gCalcMatrix);
break;
}
Matrix_Pop(&gGfxMatrix);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
}
void Display_Landmaster(Player* player) {
f32 sp64;
Vec3f sp58;
Vec3f sp4C = { 0.0f, 0.0f, 90.0f };
Vec3f sp40 = { 0.0f, 40.0f, -70.0f };
Matrix_Push(&gGfxMatrix);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, aLandmasterModelDL);
} else {
gSPDisplayList(gMasterDisp++, aVsLandmasterModelDL);
}
Matrix_MultVec3f(gGfxMatrix, &sp40, &D_display_80161518[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, MTXF_APPLY);
if (gPlayerNum == player->num) {
sp64 = 0.0f;
if (gChargeTimers[player->num] >= 20) {
sp64 = (s32) (gGameFrameCount % 8U) * 80.0f;
}
sp58.x = 0.0f;
sp58.y = 0.0f;
sp58.z = 1200.0f;
Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[0]);
sp58.z = 2400.0f + sp64;
Matrix_MultVec3f(gGfxMatrix, &sp58, &D_display_801613E0[1]);
}
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
if (player->unk_1A0 != 0) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 255, 64, 255);
}
gSPDisplayList(gMasterDisp++, aLandmasterCanonDL);
} else {
gSPDisplayList(gMasterDisp++, aVsLandmasterCanonDL);
}
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_80161548[player->num]);
Matrix_Pop(&gGfxMatrix);
}
Gfx* sFaceDL[] = { aAwFoxHeadDL, aAwFalcoHeadDL, aAwSlippyHeadDL, aAwPeppyHeadDL };
Gfx* sExpertFaceDL[] = { aAwJamesHeadDL, aAwFalcoHeadDL, aAwSlippyHeadDL, aAwPeppyHeadDL };
f32 D_display_800CA28C = 2.0f;
f32 D_display_800CA290 = 13.0f;
f32 D_display_800CA294 = -10.0f;
f32 sReticleScales[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 sPlayerShadowing = 0.0f;
void Display_LandmasterMuzzleFlash(Player* player) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_LandmasterMuzzleFlash", player->num);
if ((player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (player->unk_1A0 != 0)) {
Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
D_display_80161548[player->num].z, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, D_display_800CA248[player->unk_1A0 - 1], D_display_800CA248[player->unk_1A0 - 1],
D_display_800CA248[player->unk_1A0 - 1], MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (gVersusMode) {
RCP_SetupDL_40();
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_versus_301FD20);
} else {
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
gSPDisplayList(gMasterDisp++, aOrbDL);
}
}
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void Display_LandmasterThrusters(Player* player) {
f32 sp2C;
Matrix_Push(&gGfxMatrix);
Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
if (gVersusMode) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192);
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
}
sp2C = player->unk_16C;
if (sp2C > 0.2f) {
if (!gVersusMode) {
sp2C *= 1.1f;
}
if ((gGameFrameCount % 2) != 0) {
sp2C *= 1.1f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, MTXF_APPLY);
if (!gVersusMode) {
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
}
Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
} else {
gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
}
Matrix_Pop(&gGfxMatrix);
}
sp2C = player->unk_170;
if (sp2C > 0.2f) {
if (!gVersusMode) {
sp2C *= 1.1f;
}
if ((gGameFrameCount % 2) != 0) {
sp2C *= 1.1f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, MTXF_APPLY);
if (!gVersusMode) {
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
}
Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_landmaster_30066B0);
} else {
gSPDisplayList(gMasterDisp++, D_versus_301B6E0);
}
Matrix_Pop(&gGfxMatrix);
}
Matrix_Pop(&gGfxMatrix);
}
void Display_SetCullingMode(void) {
if (gReflectY != 0) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
}
}
bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* wingData) {
ArwingInfo* arwing = (ArwingInfo*) wingData;
if (D_display_800CA22C && (gPlayer[0].dmgEffect == 0)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
Display_SetCullingMode();
}
switch (limbIndex) {
case 13:
if (arwing->rightWingState == WINGSTATE_NONE) {
*gfxPtr = NULL;
}
if (arwing->rightWingState == WINGSTATE_BROKEN) {
*gfxPtr = aAwLeftWingBrokenDL;
}
if (D_display_800CA22C && ((gRightWingFlashTimer[0] % 2) != 0)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
Display_SetCullingMode();
if (gRightWingFlashTimer[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 1:
case 2:
if (arwing->rightWingState != 2) {
*gfxPtr = NULL;
}
if (D_display_800CA22C && ((gRightWingFlashTimer[0] % 2) != 0)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
Display_SetCullingMode();
if (gRightWingFlashTimer[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 12:
if (arwing->rightWingState == WINGSTATE_NONE) { // should be leftWingState?
*gfxPtr = NULL;
}
if (arwing->leftWingState == WINGSTATE_BROKEN) {
*gfxPtr = aAwRightWingBrokenDL;
}
if (D_display_800CA22C && ((gLeftWingFlashTimer[0] % 2) != 0)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
Display_SetCullingMode();
if (gLeftWingFlashTimer[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
case 5:
case 6:
if (arwing->leftWingState != 2) {
*gfxPtr = NULL;
}
if (D_display_800CA22C && ((gLeftWingFlashTimer[0] % 2) != 0)) {
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
Display_SetCullingMode();
if (gLeftWingFlashTimer[0] > 1000) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
}
}
break;
}
switch (limbIndex) {
case 1:
rot->y -= arwing->upperRightFlapYrot;
break;
case 2:
rot->y -= arwing->bottomRightFlapYrot;
break;
case 5:
rot->y -= arwing->bottomLeftFlapYrot;
break;
case 6:
rot->y -= arwing->upperLeftFlapYrot;
break;
case 12:
rot->z += arwing->wingsYrot;
break;
case 13:
rot->z += arwing->wingsYrot;
break;
case 4:
pos->z -= arwing->laserGunsYpos;
pos->x += arwing->laserGunsXpos;
break;
case 8:
pos->z += arwing->laserGunsYpos;
pos->x += arwing->laserGunsXpos;
break;
}
return false;
}
void Display_ArwingWings(ArwingInfo* arwing) {
Vec3f frameTable[30];
s32 drawFace;
Matrix_Push(&gGfxMatrix);
arwing->laserGunsXpos = 0.0f;
if (arwing->laserGunsYpos < -7.0f) {
arwing->laserGunsXpos = (-arwing->laserGunsYpos - 7.0f) * 2.5f;
}
if (gGameState == GSTATE_PLAY) {
Animation_DrawSkeleton(1, D_arwing_3016610, gPlayer[0].jointTable, Display_ArwingWingsOverrideLimbDraw, NULL,
arwing, &gIdentityMatrix);
} else {
if (gGameState == GSTATE_MENU) {
Animation_GetFrameData(&D_arwing_3015AF4, 0, frameTable);
} else {
Animation_GetFrameData(&D_arwing_3015C28, 0, frameTable);
}
Animation_DrawSkeleton(1, D_arwing_3016610, frameTable, Display_ArwingWingsOverrideLimbDraw, NULL, arwing,
&gIdentityMatrix);
}
D_display_800CA22C = false;
drawFace = arwing->drawFace;
if (D_display_800CA220 != 0) {
drawFace = true;
}
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild(arwing, 0);
if (drawFace != 0) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("ArwingCharFace", arwing->drawFace);
Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, arwing->teamFaceYrot * M_DTOR, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, arwing->teamFaceXrot * M_DTOR, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, MTXF_APPLY);
if (gGameState == GSTATE_ENDING) {
Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
if (gExpertMode) {
gSPDisplayList(gMasterDisp++, sExpertFaceDL[drawFace - 1]);
} else {
gSPDisplayList(gMasterDisp++, sFaceDL[drawFace - 1]);
}
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, arwing->cockpitGlassXrot * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2();
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
(gCurrentLevel == LEVEL_CORNERIA)) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
RCP_SetupDL_46();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
gSPDisplayList(gMasterDisp++, D_arwing_30183D0);
} else {
RCP_SetupDL_46();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
}
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void Display_Unused(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) {
/* Unimplemented. */
}
void Display_CockpitGlass(void) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_CockpitGlass", 0);
Matrix_Copy(gGfxMatrix, &D_display_80161418[0]);
Matrix_Translate(gGfxMatrix, 0.0f, D_display_800CA290, D_display_800CA294, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, D_display_800CA28C, D_display_800CA28C, D_display_800CA28C, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL_64_2();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, D_arwing_30194E0);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
void Display_Arwing(Player* player, s32 reflectY) {
Vec3f sp4C;
f32 sp48;
if ((gPlayerNum == player->num) && (reflectY == 0)) {
sp48 = 0.0f;
if (gChargeTimers[player->num] >= 20) {
sp48 = (s32) (gGameFrameCount % 8U) * 80.0f;
}
sp4C.x = 0.0f;
sp4C.y = 0.0f;
sp4C.z = 1200.0f;
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[0]);
sp4C.z = 2400.0f + sp48;
Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_display_801613E0[1]);
}
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS) &&
(fabsf(player->trueZpos + gPathProgress - player->cam.eye.z) < 10.0f)) {
if (reflectY == 0) {
sDrawCockpit = true;
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, -8.0f, 5.0f, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aAwCockpitViewDL);
Matrix_Pop(&gGfxMatrix);
}
} else {
if (gVersusMode) {
if ((player->arwing.rightWingState == WINGSTATE_INTACT) &&
(player->arwing.leftWingState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_versus_300EE80);
} else if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) &&
(player->arwing.leftWingState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_versus_3010A90);
} else if ((player->arwing.rightWingState == WINGSTATE_INTACT) &&
(player->arwing.leftWingState <= WINGSTATE_BROKEN)) {
gSPDisplayList(gMasterDisp++, D_versus_3011470);
} else {
gSPDisplayList(gMasterDisp++, D_versus_300D550);
}
} else {
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) {
player->arwing.unk_28 = player->arwing.upperRightFlapYrot = player->arwing.bottomRightFlapYrot =
player->arwing.upperLeftFlapYrot = player->arwing.bottomLeftFlapYrot = 0.0f;
}
D_display_800CA22C = true;
gReflectY = reflectY;
Display_ArwingWings(&player->arwing);
}
}
}
void Display_Reticle(Player* player) {
Vec3f* translate;
s32 i;
if ((gPlayerNum == player->num) && ((player->form == FORM_ARWING) || (player->form == FORM_LANDMASTER)) &&
player->draw &&
(((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE)) ||
(gGameState == GSTATE_MENU))) {
for (i = 0; i < 2; i++) {
FrameInterpolation_RecordOpenChild("Reticle", (player->num << 16) + i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
translate = &D_display_801613E0[i];
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, translate->x, translate->y, translate->z, MTXF_APPLY);
if (gChargeTimers[player->num] >= 20) {
RCP_SetupDL(&gMasterDisp, SETUPDL_63_POINT);
if (i == 1) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
Math_SmoothStepToF(&sReticleScales[player->num], 2.0f, 1.0f, 0.4f, 0.0f);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255);
}
} else {
gSPDisplayList(gMasterDisp++, gRcpSetupDLs[SETUPDL_36_POINT]);
}
if (i == 1) {
Matrix_Scale(gGfxMatrix, sReticleScales[player->num], sReticleScales[player->num], 1.0f, MTXF_APPLY);
Math_SmoothStepToF(&sReticleScales[player->num], 1.0f, 1.0f, 0.2f, 0.0f);
}
Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_1024F60);
Matrix_Pop(&gGfxMatrix);
FrameInterpolation_RecordCloseChild();
}
}
}
void Display_DrawPlayer(Player* player, s32 reflectY) {
switch (player->form) {
case FORM_ARWING:
Display_Arwing(player, reflectY);
break;
case FORM_LANDMASTER:
Display_Landmaster(player);
break;
case FORM_BLUE_MARINE:
Aquas_BlueMarine_Draw(player);
break;
case FORM_ON_FOOT:
Display_OnFootCharacter(player);
break;
}
}
void Display_PlayerShadow_Draw(Player* player) {
Math_SmoothStepToF(&sPlayerShadowing, player->shadowing, 1.0f, 10.0f, 0.0f);
RCP_SetupDL(&gMasterDisp, SETUPDL_66);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) sPlayerShadowing);
if (player->groundPos.y > 30.0f) {
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
}
if ((gGroundSurface == SURFACE_WATER) && (player->groundPos.y < 10.0f)) {
player->shadowing = 90;
} else {
player->shadowing = 180;
}
switch (player->form) {
case FORM_ARWING:
fake_label:
Matrix_Scale(gGfxMatrix, 1.5f * 1.67f, 1.5f, 1.5f * 1.67f, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aArwingShadowDL);
break;
case FORM_LANDMASTER:
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 20.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
if (gCurrentLevel == LEVEL_MACBETH) {
RCP_SetupDL(&gMasterDisp, SETUPDL_65);
}
if (!gVersusMode) {
gSPDisplayList(gMasterDisp++, D_landmaster_3008100);
} else {
gSPDisplayList(gMasterDisp++, D_versus_301E570);
}
Matrix_Pop(&gGfxMatrix);
break;
case FORM_BLUE_MARINE:
break;
case FORM_ON_FOOT:
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL);
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
Matrix_Pop(&gGfxMatrix);
break;
}
}
void Display_DrawEngineGlow(EngineGlowColor color) {
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
switch (color) {
case EG_RED:
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
break;
case EG_BLUE:
gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255);
break;
case EG_GREEN:
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255);
break;
case EG_ORANGE:
gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255);
break;
}
gSPDisplayList(gMasterDisp++, aOrbDL);
}
void Display_LandmasterEngineGlow_Draw(Player* player) {
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
Matrix_Push(&gGfxMatrix);
Matrix_RotateZ(gGfxMatrix, player->bankAngle * M_DTOR, MTXF_APPLY);
if (player->form == FORM_LANDMASTER) {
if (player->unk_194 <= 0.0f) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, MTXF_APPLY);
}
if ((gGameFrameCount % 2) != 0) {
Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, 0.9f * 0.9f, 0.9f * 0.63f, 1.0f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
Display_DrawEngineGlow(gLevelType);
Matrix_Pop(&gGfxMatrix);
}
void Display_BarrelRollShield(Player* player) {
f32 zRotDirection;
Vec3f src;
Vec3f dest;
if (player->barrelRollAlpha != 0) {
Matrix_RotateY(gCalcMatrix, (player->yRot_114 + player->rot.y + player->damageShake + 180.0f) * M_DTOR,
MTXF_NEW);
Matrix_RotateX(gCalcMatrix,
-((player->xRot_120 + player->rot.x + player->damageShake + player->aerobaticPitch) * M_DTOR),
MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
src.x = 0.0f;
src.y = 0.0f;
src.z = -30.0f;
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
zRotDirection = 1.0f;
if (player->baseRollRate < 0) {
zRotDirection = -1.0f;
}
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("BarrelRollShield", 0);
Matrix_Translate(gGfxMatrix, player->pos.x + dest.x, player->pos.y + dest.y,
player->trueZpos + player->zPath + dest.z, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * zRotDirection * M_DTOR, MTXF_APPLY);
if (player->form == FORM_ARWING) {
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, MTXF_APPLY);
}
if (player->baseRollRate < 0) {
Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->barrelRollAlpha);
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->barrelRollAlpha);
gSPDisplayList(gMasterDisp++, aBarrelRollTex);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
void Display_UnusedShield(Player* player) {
if (gShieldAlpha[player->num] > 1.0f) {
Matrix_Push(&gGfxMatrix);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Display_UnusedShield", 0);
Matrix_Copy(gGfxMatrix, &D_display_80161418[player->num]);
Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, SETUPDL_68);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 255, (s32) gShieldAlpha[player->num]);
gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) gShieldAlpha[player->num]);
gSPDisplayList(gMasterDisp++, aUnusedShieldDL);
Matrix_Pop(&gGfxMatrix);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
Lib_Texture_Scroll(aUnusedShieldTex, 32, 32, 3);
Lib_Texture_Scroll(aUnusedShieldTex, 32, 32, 3);
}
}
void Display_ArwingLaserCharge(Player* player) {
Vec3f spC4 = { 0.0f, -5.0f, 60.0f };
Vec3f spB8 = { 0.0f, -14.0f, 60.0f };
Vec3f spAC = { 30.0f, -10.0f, 30.0f };
Vec3f spA0 = { -30.0f, -10.0f, 30.0f };
Vec3f sp94;
Vec3f sp88;
u8 laserStrength;
f32 sp80;
if (gChargeTimers[player->num] > 10) {
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
} else {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
Matrix_Push(&gGfxMatrix);
sp80 = gChargeTimers[player->num] / 20.0f;
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, MTXF_APPLY);
Matrix_Push(&gGfxMatrix);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
}
RCP_SetupDL(&gMasterDisp, SETUPDL_49);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) {
switch (player->num) {
case 0:
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
break;
case 1:
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
break;
case 2:
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
break;
case 3:
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
break;
}
} else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aStarDL);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aStarDL);
Matrix_Pop(&gGfxMatrix);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, MTXF_APPLY);
}
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
if ((gGameFrameCount % 2) == 0) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
}
if (gMuzzleFlashScale[player->num] > 0.1f) {
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
Matrix_Copy(gCalcMatrix, &D_display_80161418[player->num]);
laserStrength = gLaserStrength[player->num];
if (player->arwing.laserGunsYpos > -8.0f) {
laserStrength = LASERS_SINGLE;
}
switch (laserStrength) {
case LASERS_SINGLE:
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
if (player->alternateView && (gLevelMode == LEVELMODE_ON_RAILS)) {
Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94);
} else {
Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94);
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
break;
case LASERS_TWIN:
case LASERS_HYPER:
if (laserStrength == LASERS_TWIN) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128);
gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, 160);
gDPSetEnvColor(gMasterDisp++, 128, 128, 255, 160);
}
Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94);
Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f,
MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
break;
}
Matrix_Pop(&gGfxMatrix);
}
}
void Display_LandmasterLaserCharge(Player* player) {
f32 sp54;
if (gChargeTimers[player->num] > 10) {
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
Matrix_Push(&gGfxMatrix);
sp54 = gChargeTimers[player->num] / 20.0f;
Matrix_Translate(gGfxMatrix, D_display_80161548[player->num].x, D_display_80161548[player->num].y,
D_display_80161548[player->num].z, MTXF_NEW);
Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, MTXF_APPLY);
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
RCP_SetupDL(&gMasterDisp, SETUPDL_49);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128);
if (gVersusMode) {
switch (player->num) {
case 0:
gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128);
break;
case 1:
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128);
break;
case 2:
gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128);
break;
case 3:
gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128);
break;
}
} else {
gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 53.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aStarDL);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * -53.0f * 2.0f * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aStarDL);
Matrix_Pop(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, MTXF_APPLY);
if ((gGameFrameCount % 2) == 0) {
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, MTXF_APPLY);
} else {
Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, MTXF_APPLY);
}
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aOrbDL);
Matrix_Pop(&gGfxMatrix);
}
}
void Display_PlayerFeatures(Player* player) {
Vec3f src;
Vec3f dest;
f32 var_fv0;
s32 pad[3];
if (player->draw && (player->state_1C8 != PLAYERSTATE_1C8_DOWN)) {
switch (player->form) {
case FORM_ARWING:
Matrix_RotateY(gCalcMatrix, (player->yRot_114 + player->rot.y + player->damageShake + 180.0f) * M_DTOR,
MTXF_NEW);
Matrix_RotateX(
gCalcMatrix,
-((player->xRot_120 + player->rot.x + player->damageShake + player->aerobaticPitch) * M_DTOR),
MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
var_fv0 = player->unk_194 * 30.0f;
if (var_fv0 > 30.0f) {
var_fv0 = 30.0f;
}
src.x = 0;
src.y = 0;
src.z = -40.0f - var_fv0;
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x + dest.x, player->pos.y + dest.y,
player->trueZpos + player->zPath + dest.z, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
Display_LandmasterEngineGlow_Draw(player);
Matrix_Pop(&gGfxMatrix);
Display_BarrelRollShield(player);
Display_UnusedShield(player);
Display_ArwingLaserCharge(player);
break;
case FORM_LANDMASTER:
Display_LandmasterThrusters(player);
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_display_80161518[player->num].x, D_display_80161518[player->num].y,
D_display_80161518[player->num].z, MTXF_NEW);
Matrix_SetGfxMtx(&gMasterDisp);
Display_LandmasterEngineGlow_Draw(player);
Matrix_Pop(&gGfxMatrix);
Display_LandmasterLaserCharge(player);
break;
case FORM_BLUE_MARINE:
Display_BarrelRollShield(player);
break;
}
}
}
void Display_ArwingWingTrail_Draw(Player* player) {
f32 sp5C = 70.0f;
f32 sp58 = -18.0f;
f32 sp54;
f32 sp50;
f32 yRot;
if (player->wingPosition == 2) {
sp5C = 108.0f;
sp58 = -22.0f;
}
if (player->contrailScale != 0.0f) {
sp54 = 0.0f;
if ((gGameFrameCount % 2) != 0) {
sp54 = 180.0f;
}
yRot = player->rot.y;
if (yRot > 90.0f) {
yRot -= 180.0f;
}
yRot *= 0.25f;
sp50 = player->rot.x * 0.25f;
if (player->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
yRot = 0.0f;
sp50 = 0.0f;
}
RCP_SetupDL_64();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100);
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("WingTrail", 0);
if (player->arwing.leftWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -(M_DTOR * yRot), MTXF_APPLY);
Matrix_Scale(gGfxMatrix, player->contrailScale, 1.0f, 50.0f, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL);
Matrix_Pop(&gGfxMatrix);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("WingTrail", 1);
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, -(M_DTOR * yRot), MTXF_APPLY);
Matrix_Scale(gGfxMatrix, player->contrailScale, 1.0f, 50.0f, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL);
Matrix_Pop(&gGfxMatrix);
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
void Display_ArwingWingTrail_Update(Player* player) {
if (player->draw && (player->form == FORM_ARWING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) &&
(gCurrentLevel != LEVEL_TRAINING) && (gLevelType == LEVELTYPE_PLANET)) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->trueZpos + player->zPath, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + 180.0f) * M_DTOR, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, -((player->xRot_120 + player->rot.x + player->aerobaticPitch) * M_DTOR), MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_Translate(gGfxMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
Display_ArwingWingTrail_Draw(player);
Matrix_Pop(&gGfxMatrix);
}
}
bool Display_CheckPlayerVisible(s32 index, s32 reflectY) {
Vec3f src = { 0.0f, 0.0f, 0.0f };
Vec3f dest;
Matrix_MultVec3f(gGfxMatrix, &src, &dest);
if ((dest.z < 200.0f) && (dest.z > -12000.0f)) {
if (fabsf(dest.x) < (fabsf(dest.z * 0.5f) + 500.0f)) {
if (fabsf(dest.y) < (fabsf(dest.z * 0.5f) + 500.0f)) {
if (reflectY == 0) {
sPlayersVisible[index] = true;
}
return true;
}
}
}
if (reflectY == 0) {
sPlayersVisible[index] = false;
}
return false;
}
// unused
s32 D_display_800CA2E8[16] = { 60, 40, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0 };
void Display_Player_Update(Player* player, s32 reflectY) {
s32 i;
Vec3f sp50 = { 0.0f, 0.0f, 0.0f };
if (player->draw) {
Matrix_Push(&gGfxMatrix);
if (player->form == FORM_LANDMASTER) {
if (player->grounded) {
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, MTXF_APPLY);
}
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f,
player->trueZpos + player->zPath, MTXF_APPLY);
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (gVsLockOnTimers[player->num][i] != 0) {
Matrix_MultVec3f(gGfxMatrix, &sp50, &gLockOnTargetViewPos[i]);
if ((i == gPlayerNum) &&
((gLockOnTargetViewPos[i].z > 300.0f) || (gLockOnTargetViewPos[i].z < -8000.0f) ||
(fabsf(gLockOnTargetViewPos[i].x) > (fabsf(gLockOnTargetViewPos[i].z * 0.5f) + 100.0f)) ||
(fabsf(gLockOnTargetViewPos[i].y)) > (fabsf(gLockOnTargetViewPos[i].z * 0.5f) + 100.0f))) {
gVsLockOnTimers[player->num][i] = 0;
}
}
}
}
if (!Display_CheckPlayerVisible(player->num, reflectY)) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_RotateX(gGfxMatrix, (player->rot.x + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, (player->rot.z + player->rockAngle + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + 180.0f) * M_DTOR, MTXF_APPLY);
if (gVersusMode) {
Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, MTXF_APPLY);
}
Matrix_RotateZ(gGfxMatrix, (-player->zRotBank - player->zRotBarrelRoll) * M_DTOR, MTXF_APPLY);
Matrix_Translate(gGfxMatrix, player->xShake, player->yBob - 30.0f, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
} else if (player->form == FORM_ON_FOOT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->trueZpos + player->zPath, MTXF_APPLY);
if (!Display_CheckPlayerVisible(player->num, reflectY)) {
Matrix_Pop(&gGfxMatrix);
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_Pop(&gGfxMatrix);
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + gCameraShakeY,
player->trueZpos + player->zPath, MTXF_NEW);
Matrix_RotateY(gCalcMatrix, (player->yRot_114 + player->rot.y + player->damageShake + 180.0f) * M_DTOR,
MTXF_APPLY);
Matrix_RotateX(gCalcMatrix, -((player->xRot_120 + player->rot.x + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_Translate(gCalcMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
} else {
Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->trueZpos + player->zPath, MTXF_APPLY);
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (gVsLockOnTimers[player->num][i] != 0) {
Matrix_MultVec3f(gGfxMatrix, &sp50, &gLockOnTargetViewPos[i]);
if ((i == gPlayerNum) &&
((gLockOnTargetViewPos[i].z > 300.0f) || (gLockOnTargetViewPos[i].z < -8000.0f) ||
(fabsf(gLockOnTargetViewPos[i].x) > (fabsf(gLockOnTargetViewPos[i].z * 0.5f) + 100.0f)) ||
(fabsf(gLockOnTargetViewPos[i].y) > (fabsf(gLockOnTargetViewPos[i].z * 0.5f) + 100.0f)))) {
gVsLockOnTimers[player->num][i] = 0;
}
}
}
}
if (!Display_CheckPlayerVisible(player->num, reflectY)) {
Matrix_Pop(&gGfxMatrix);
return;
}
Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + player->damageShake + 180.0f) * M_DTOR,
MTXF_APPLY);
Matrix_RotateX(
gGfxMatrix,
-((player->xRot_120 + player->rot.x + player->aerobaticPitch + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, -((player->bankAngle + player->rockAngle + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_Translate(gGfxMatrix, player->xShake, player->yBob, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
}
switch (player->dmgEffect) {
case 0:
if (!gVersusMode) {
if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_TITANIA)) {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005);
} else {
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
} else if (gVersusStage == VS_STAGE_SECTOR_Z) {
RCP_SetupDL_29(128, 128, 255, 255, gFogNear, gFogFar);
} else {
RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar);
}
break;
case 1:
RCP_SetupDL_27();
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
break;
case 2:
RCP_SetupDL_32();
break;
}
if (reflectY != 0) {
Object_ApplyWaterDistortion();
} else {
Matrix_Copy(&D_display_80161418[player->num], gGfxMatrix);
}
Display_DrawPlayer(player, reflectY);
Matrix_Pop(&gGfxMatrix);
}
}
f32 D_display_800CA334[] = {
0.02f, 0.06f, 0.08f, 0.05f, 0.04f, 0.03f, 0.06f, 0.04f,
};
Gfx* sTeammateMarkDLs[] = {
aFalcoMarkDL, aFalcoMarkDL, aSlippyMarkDL, aPeppyMarkDL, aPeppyMarkDL, aPeppyMarkDL,
aPeppyMarkDL, aPeppyMarkDL, aKattMarkDL, aBillMarkDL, aJamesMarkDL,
};
f32 D_display_800CA380 = 0.0f;
f32 D_display_800CA384 = 0.0f;
f32 D_display_800CA388 = -300.0f;
f32 D_display_800CA38C[] = { 0.0f, -300.0f, -150.0f, -50.0f };
void Display_PlayerShadow_Update(Player* player) {
f32 xScale;
f32 zScale;
f32 angle;
if (player->draw && !player->hideShadow) {
xScale = D_display_800CA334[gGameFrameCount % 8U];
zScale = D_display_800CA334[(gGameFrameCount + 4) % 8U];
if (player->grounded) {
xScale = zScale = 0.0f;
}
Matrix_Push(&gGfxMatrix);
if (gLevelMode == LEVELMODE_ALL_RANGE) {
if (player->form == FORM_ON_FOOT) {
Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f, player->groundPos.z,
MTXF_APPLY);
} else {
Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f, player->groundPos.z,
MTXF_APPLY);
}
} else {
Matrix_Translate(gGfxMatrix, player->groundPos.x, player->groundPos.y + 2.0f,
player->groundPos.z + player->zPath, MTXF_APPLY);
}
Matrix_RotateY(gGfxMatrix, player->groundRotY, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, player->shadowRotX, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, player->shadowRotZ, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 0.8f + xScale, 0.0f, 0.8f + zScale, MTXF_APPLY);
if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) {
angle = player->bankAngle + player->rockAngle + player->damageShake;
if (((angle > 70.0f) && (angle < 110.0f)) || ((angle < -70.0f) && (angle > -110.0f))) {
angle = 70.0f;
}
Matrix_RotateY(gGfxMatrix, -player->groundRotY, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, (player->yRot_114 + player->rot.y + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateX(
gGfxMatrix,
-((player->xRot_120 + player->rot.x + player->aerobaticPitch + player->damageShake) * M_DTOR),
MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, M_DTOR * angle, MTXF_APPLY);
} else {
Matrix_RotateY(gGfxMatrix, player->yRot_114 * M_DTOR, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, (player->rot.x + player->aerobaticPitch + player->damageShake) * M_DTOR,
MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, (player->rot.z + player->rockAngle + player->damageShake) * M_DTOR, MTXF_APPLY);
Matrix_RotateY(gGfxMatrix, player->rot.y * M_DTOR, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, (-player->zRotBank - player->zRotBarrelRoll) * M_DTOR, MTXF_APPLY);
}
Display_PlayerShadow_Draw(player);
Matrix_Pop(&gGfxMatrix);
}
}
void Display_ActorMarks(void) {
s32 i;
f32 var_fs0;
if ((gGameFrameCount & 4) == 0) {
RCP_SetupDL_40();
for (i = 0; i < ARRAY_COUNT(gTeamArrowsViewPos); i++) {
if (gTeamArrowsViewPos[i].z < 0.0f) {
FrameInterpolation_RecordOpenChild(&gTeamArrowsViewPos[i], i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
var_fs0 = (VEC3F_MAG(&gTeamArrowsViewPos[i])) * 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
} else if (var_fs0 < 1.0f) {
var_fs0 = 1.0f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, gTeamArrowsViewPos[i].x, gTeamArrowsViewPos[i].y, gTeamArrowsViewPos[i].z,
MTXF_APPLY);
Matrix_Scale(gGfxMatrix, var_fs0 * 0.25f, var_fs0 * 0.25f, 1.0f, MTXF_APPLY);
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 1.0f, MTXF_APPLY);
}
Matrix_Translate(gGfxMatrix, 0.0f, 150.0f, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) {
gSPDisplayList(gMasterDisp++, aSzMissileMark);
} else {
gSPDisplayList(gMasterDisp++, sTeammateMarkDLs[i]);
}
Matrix_Pop(&gGfxMatrix);
FrameInterpolation_RecordCloseChild();
}
gTeamArrowsViewPos[i].x = gTeamArrowsViewPos[i].y = 0;
gTeamArrowsViewPos[i].z = 100.0f;
}
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
}
}
void Display_LockOnIndicator(void) {
s32 i;
s32 j;
f32 var_fs0;
for (i = 0; i < gCamCount; i++) {
if (gLockOnTargetViewPos[i].z < 0.0f) {
var_fs0 = VEC3F_MAG(&gLockOnTargetViewPos[i]);
if (var_fs0 < 20000.0f) {
FrameInterpolation_RecordOpenChild("LcckOnIndicator", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
var_fs0 *= 0.0015f;
if (var_fs0 > 100.0f) {
var_fs0 = 100.0f;
}
if (var_fs0 < 1.2f) {
var_fs0 = 1.2f;
}
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, gLockOnTargetViewPos[i].x, gLockOnTargetViewPos[i].y,
gLockOnTargetViewPos[i].z, MTXF_APPLY);
if ((gPlayState != PLAY_PAUSE) && (i == gPlayerNum)) {
Math_SmoothStepToF(&D_display_801615A8[i], 0.0f, 0.5f, 20.0f, 0);
Math_SmoothStepToF(&D_display_801615B8[i], 1.0, 0.5f, 0.2f, 0);
}
var_fs0 *= D_display_801615B8[i];
Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, D_display_801615A8[i] * M_DTOR, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
gSPDisplayList(gMasterDisp++, D_1024F60);
Matrix_Pop(&gGfxMatrix);
FrameInterpolation_RecordCloseChild();
}
}
}
for (j = 0; j < gCamCount; j++) {
gLockOnTargetViewPos[j].x = gLockOnTargetViewPos[j].y = 0.f;
gLockOnTargetViewPos[j].z = 100.0f;
}
}
void Display_SetupPlayerSfxPos(Player* player) {
Vec3f sp2C;
Vec3f sp20;
sp20.x = player->pos.x;
sp20.y = player->pos.y;
sp20.z = player->trueZpos;
sp2C.x = player->sfxSource[0];
sp2C.y = player->sfxSource[1];
sp2C.z = player->sfxSource[2];
Object_SetSfxSourceToPos(player->sfxSource, &sp20);
player->sfxVel[0] = player->sfxSource[0] - sp2C.x;
player->sfxVel[1] = player->sfxSource[1] - sp2C.y;
player->sfxVel[2] = player->sfxSource[2] - sp2C.z;
player->sfx.srcVel = player->sfxVel;
player->sfx.srcPos = player->sfxSource;
player->sfx.yVel = player->vel.y;
player->sfx.zRot = player->bankAngle;
}
void Display_CsLevelCompleteHandleCamera(Player* player) {
Vec3f sp4C = { 0.0f, 0.0f, -300.0f };
Vec3f sp40;
f32 sp3C;
f32 sp38;
switch (D_display_800CA220) {
case 0:
Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, 0.0f, 0.2f, 3.0f, 0.0f);
Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, 0.0f, 0.2f, 3.0f, 0.0f);
gPlayCamEye.x = player->cam.eye.x;
gPlayCamEye.y = player->cam.eye.y;
gPlayCamEye.z = player->cam.eye.z;
gPlayCamAt.x = player->cam.at.x;
gPlayCamAt.y = player->cam.at.y;
gPlayCamAt.z = player->cam.at.z;
break;
// Seems unused. Some sort of debugging code leftover?
case 1:
case 2:
case 3:
sp38 = Math_RadToDeg(player->camPitch) + player->rot.x;
if (sp38 > 360.0f) {
sp38 -= 360.0f;
}
if (sp38 < 0.0f) {
sp38 += 360.0f;
}
sp3C = (Math_RadToDeg(player->camYaw) + 180.0f) - player->rot.y;
if (sp3C > 360.0f) {
sp3C -= 360.0f;
}
if (sp3C < 0.0f) {
sp3C += 360.0f;
}
sp3C = 360.0f - sp3C;
Math_SmoothStepToAngle(&player->arwing.teamFaceXrot, sp38, 0.2f, 6.0f, 0.0f);
Math_SmoothStepToAngle(&player->arwing.teamFaceYrot, sp3C, 0.2f, 6.0f, 0.0f);
Math_SmoothStepToF(&D_display_800CA380, gControllerPress[0].stick_y * 0.75f, 0.1f, 2.0f, 0.0f);
Math_SmoothStepToF(&D_display_800CA384, gControllerPress[0].stick_x * 3.0f, 0.1f, 5.0f, 0.0f);
Math_SmoothStepToF(&D_display_800CA388, D_display_800CA38C[D_display_800CA220], 0.1f, 10.0f, 0.0f);
sp4C.z = D_display_800CA388;
Matrix_RotateX(gCalcMatrix, (player->rot.y + D_display_800CA380) * M_DTOR, MTXF_NEW);
Matrix_RotateY(gCalcMatrix, (player->rot.x + D_display_800CA384) * M_DTOR, MTXF_APPLY);
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
gPlayCamEye.x = player->pos.x + sp40.x;
gPlayCamEye.y = player->pos.y + sp40.y + 20.0f;
gPlayCamEye.z = player->trueZpos + sp40.z;
gPlayCamAt.x = (SIN_DEG(gGameFrameCount * 3.0f) * 3.0f) + player->pos.x;
gPlayCamAt.y = (COS_DEG(gGameFrameCount * 4.0f) * 3.0f) + player->pos.y;
gPlayCamAt.z = (SIN_DEG(gGameFrameCount * 3.5f) * 3.0f) + player->trueZpos;
break;
}
}
#if 1
f32 gTestVarF = 0.0f;
#endif
void Display_Update(void) {
s32 i;
Vec3f tempVec;
Vec3f playerCamUp;
Vec3f playerPos;
s32 pad;
Player* player;
Player* camPlayer = &gPlayer[gPlayerNum];
sDrawCockpit = false;
// @port: Display player's face at all times.
gPlayer[0].arwing.drawFace = true;
// @port remove 511 hit count cap, hated by generations
#if 0
// 511 hit count cap
if (gHitCount > 511) {
gHitCount = 511;
}
#endif
Matrix_Push(&gGfxMatrix);
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Math_SmoothStepToF(&gCamDistortion, 0.01f, 0.2f, 0.002f, 0.0f);
} else {
Math_SmoothStepToF(&gCamDistortion, 0.0f, 0.2f, 0.002f, 0.0f);
}
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f + gCamDistortion, 1.0f - gCamDistortion, 1.0f, MTXF_APPLY);
Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, MTXF_APPLY);
Matrix_Scale(gGfxMatrix, 1.0f + gCamDistortion, 1.0f - gCamDistortion, 1.0f, MTXF_APPLY);
Matrix_Push(&gGfxMatrix);
Camera_SetupLights(camPlayer);
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB);
if (gLevelMode == LEVELMODE_ON_RAILS) {
Matrix_RotateY(gCalcMatrix, camPlayer->yRot_114 * M_DTOR, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, camPlayer->xRot_120 * M_DTOR, MTXF_APPLY);
tempVec.x = camPlayer->cam.eye.x - camPlayer->pos.x;
tempVec.y = camPlayer->cam.eye.y - camPlayer->pos.y;
tempVec.z = camPlayer->cam.eye.z - (camPlayer->trueZpos + camPlayer->zPath);
Matrix_MultVec3f(gCalcMatrix, &tempVec, &gPlayCamEye);
gPlayCamEye.x += camPlayer->pos.x;
gPlayCamEye.y += camPlayer->pos.y;
gPlayCamEye.z += camPlayer->trueZpos + camPlayer->zPath;
tempVec.x = camPlayer->cam.at.x - camPlayer->pos.x;
tempVec.y = camPlayer->cam.at.y - camPlayer->pos.y;
tempVec.z = camPlayer->cam.at.z - (camPlayer->trueZpos + camPlayer->zPath);
Matrix_MultVec3f(gCalcMatrix, &tempVec, &gPlayCamAt);
gPlayCamAt.x += camPlayer->pos.x;
gPlayCamAt.y += camPlayer->pos.y;
gPlayCamAt.z += camPlayer->trueZpos + camPlayer->zPath;
if (camPlayer->alternateView && (camPlayer->boostSpeed > 5.0f)) {
gPlayCamAt.x += SIN_DEG(gGameFrameCount * 150.0f) * camPlayer->boostSpeed * 0.2f;
}
} else if (camPlayer->state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
Display_CsLevelCompleteHandleCamera(camPlayer);
} else {
gPlayCamEye.x = camPlayer->cam.eye.x;
gPlayCamEye.y = camPlayer->cam.eye.y;
gPlayCamEye.z = camPlayer->cam.eye.z;
gPlayCamAt.x = camPlayer->cam.at.x;
gPlayCamAt.y = camPlayer->cam.at.y;
gPlayCamAt.z = camPlayer->cam.at.z;
}
camPlayer->camYaw = -Math_Atan2F(gPlayCamEye.x - gPlayCamAt.x, gPlayCamEye.z - gPlayCamAt.z);
camPlayer->camPitch = -Math_Atan2F(gPlayCamEye.y - gPlayCamAt.y,
sqrtf(SQ(gPlayCamEye.z - gPlayCamAt.z) + SQ(gPlayCamEye.x - gPlayCamAt.x)));
Matrix_RotateY(gCalcMatrix, -camPlayer->camYaw, MTXF_NEW);
Matrix_RotateX(gCalcMatrix, camPlayer->camPitch, MTXF_APPLY);
Matrix_RotateZ(gCalcMatrix, -camPlayer->camRoll * M_DTOR, MTXF_APPLY);
tempVec.x = 0.0f;
tempVec.y = 100.0f;
tempVec.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &tempVec, &playerCamUp);
if (gStarCount != 0) {
gStarfieldRoll = DEG_TO_RAD(gPlayer[0].camRoll);
Camera_SetStarfieldPos(gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z);
Background_DrawStarfield();
}
Background_DrawBackdrop();
FrameInterpolation_RecordOpenChild("Sun", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawSun();
FrameInterpolation_RecordCloseChild();
Matrix_Push(&gGfxMatrix);
Matrix_LookAt(gGfxMatrix, gPlayCamEye.x, gPlayCamEye.y, gPlayCamEye.z, gPlayCamAt.x, gPlayCamAt.y, gPlayCamAt.z,
playerCamUp.x, playerCamUp.y, playerCamUp.z, MTXF_APPLY);
if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
if ((gCurrentLevel == LEVEL_TITANIA) &&
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO) || (gPlayer[0].unk_19C != 0))) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, 0.0f, gCameraShakeY, 0.0f, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
Ground_801B58AC(&gMasterDisp, gPathGroundScroll);
gPathGroundScroll = 0.0f;
Matrix_Pop(&gGfxMatrix);
} else if (gGroundSurface != SURFACE_WATER) {
D_bg_8015F964 = false;
FrameInterpolation_RecordOpenChild("Ground", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
FrameInterpolation_RecordCloseChild();
}
}
Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG,
gAmbientB);
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
playerPos.x = player->pos.x;
playerPos.y = player->pos.y;
playerPos.z = player->trueZpos;
Display_SetSecondLight(&playerPos);
FrameInterpolation_RecordOpenChild(player, i);
Display_Player_Update(player, 0);
FrameInterpolation_RecordCloseChild();
Display_SetupPlayerSfxPos(player);
}
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR,
gAmbientG, gAmbientB);
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
playerPos.x = player->pos.x;
playerPos.y = player->pos.y;
playerPos.z = player->trueZpos;
FrameInterpolation_RecordOpenChild(player, i);
Display_Player_Update(player, 1);
FrameInterpolation_RecordCloseChild();
}
Matrix_Pop(&gGfxMatrix);
}
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB);
Object_Draw(1);
TexturedLine_Draw();
gReflectY = 1;
PlayerShot_DrawAll();
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
gReflectY = -1;
PlayerShot_DrawAll();
Matrix_Pop(&gGfxMatrix);
}
gReflectY = -1;
if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) {
Matrix_Push(&gGfxMatrix);
Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY);
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
if (sPlayersVisible[i]) {
Display_PlayerFeatures(player);
Display_ArwingWingTrail_Update(player);
}
Matrix_Pop(&gGfxMatrix);
}
}
if (gCurrentLevel == LEVEL_AQUAS) {
Effect_Draw(0);
}
if ((gGroundSurface == SURFACE_WATER) || (gAqDrawMode != 0)) {
D_bg_8015F964 = true;
Effect_Draw(1);
FrameInterpolation_RecordOpenChild("Ground", 0);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Background_DrawGround();
FrameInterpolation_RecordCloseChild();
}
if ((gCurrentLevel != LEVEL_AQUAS) &&
(((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) ||
((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE) &&
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)))) {
Effect_Draw(0);
}
gReflectY = 1;
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
if (sPlayersVisible[i]) {
FrameInterpolation_RecordOpenChild(player, i);
FrameInterpolation_RecordMarker(__FILE__, __LINE__);
Display_PlayerShadow_Update(player);
Display_PlayerFeatures(player);
Display_ArwingWingTrail_Update(player);
FrameInterpolation_RecordCloseChild();
}
}
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Aquas_801AA20C();
}
if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) &&
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) ||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO))) {
Effect_Draw(0);
}
BonusText_DrawAll();
Matrix_Pop(&gGfxMatrix);
Display_ActorMarks();
Display_LockOnIndicator();
if (sDrawCockpit) {
Display_CockpitGlass();
}
for (i = 0, player = &gPlayer[0]; i < gCamCount; i++, player++) {
if (sPlayersVisible[i]) {
if (gShowReticles[i]) {
Display_Reticle(player);
}
if (player->form == FORM_LANDMASTER) {
Display_LandmasterMuzzleFlash(player);
} else if (player->form == FORM_ON_FOOT) {
Display_OnFootMuzzleFlash(player);
}
}
}
if ((gLevelMode == LEVELMODE_TURRET) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
Turret_Draw(gPlayer);
}
Background_DrawLensFlare();
if ((gCamCount != 1) &&
((camPlayer->state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (camPlayer->state_1C8 == PLAYERSTATE_1C8_U_TURN))) {
HUD_Draw();
HUD_EdgeArrows_Update();
}
Matrix_Pop(&gGfxMatrix);
Display_DrawHelpAlert();
sPlayersVisible[gPlayerNum] = false;
Matrix_Pop(&gGfxMatrix);
#if DEBUG_BOSS_KILLER == 1
KillBoss();
#endif
if (CVarGetInteger("gDebugSpeedControl", 0) == 1) {
Player* player = gPlayer;
static s32 prevSpeed;
static bool debugFreeze = false;
if (gControllerPress[0].button & L_JPAD) {
player->baseSpeed -= 50;
} else if (gControllerPress[0].button & R_JPAD) {
player->baseSpeed += 50;
}
if ((!debugFreeze) && (gControllerPress[0].button & D_JPAD)) {
prevSpeed = player->baseSpeed;
player->baseSpeed = 0;
debugFreeze = true;
} else if ((debugFreeze) && (gControllerPress[0].button & D_JPAD)) {
player->baseSpeed = prevSpeed;
debugFreeze = false;
}
}
if (CVarGetInteger("gDebugJumpToMap", 0) == 1) {
Player* pl = &gPlayer[0];
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
if ((gControllerHold[0].button & Z_TRIG) && (gControllerHold[0].button & R_TRIG) &&
(gControllerPress[0].button & U_CBUTTONS)) {
gFillScreenAlphaTarget = 255;
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
gFillScreenAlphaStep = 8;
gShowLevelClearStatusScreen = false;
pl->state_1C8 = PLAYERSTATE_1C8_NEXT;
pl->csTimer = 0;
gFadeoutType = 4;
}
}
if (CVarGetInteger("gDebugWarpZone", 0) == 1) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
if (gControllerPress[0].button & L_TRIG) {
if ((gCurrentLevel != LEVEL_SECTOR_X) && (gCurrentLevel != LEVEL_METEO)) {
return;
}
if (gCurrentLevel == LEVEL_SECTOR_X) {
gRingPassCount++;
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ENTER_WARP_ZONE;
gPlayer[0].csState = 0;
gSceneSetup = 1;
AUDIO_PLAY_SFX(NA_SE_WARP_HOLE, gDefaultSfxSource, 0);
gMissionStatus = MISSION_WARP;
gLeveLClearStatus[gCurrentLevel] = 1;
} else {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ENTER_WARP_ZONE;
gPlayer[0].csState = 0;
AUDIO_PLAY_SFX(NA_SE_WARP_HOLE, gDefaultSfxSource, 0);
gMissionStatus = MISSION_WARP;
gLeveLClearStatus[gCurrentLevel] = 1;
}
}
}
if (CVarGetInteger("gDebugNoCollision", 0) == 1) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
gPlayer->mercyTimer = 1000;
}
if (CVarGetInteger("gDebugLevelComplete", 0) == 1) {
Player* pl = &gPlayer[0];
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
if (gControllerPress[0].button & L_TRIG) {
pl->state_1C8 = PLAYERSTATE_1C8_LEVEL_COMPLETE;
gMissionStatus = MISSION_ACCOMPLISHED;
}
}
if (CVarGetInteger("gDebugJumpToAllRange", 0) == 1) {
Player* pl2 = &gPlayer[0];
if (gControllerPress[0].button & L_TRIG) {
pl2->state_1C8 = PLAYERSTATE_1C8_START_360;
}
}
// Cheats start here
if (CVarGetInteger("gInfiniteLives", 0) == 1) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
gLifeCount[0] = 9;
}
if (CVarGetInteger("gInfiniteBombs", 0) == 1) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
gBombCount[0] = 9;
}
if (CVarGetInteger("gHyperLaser", 0) == 1) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
return;
}
gLaserStrength[0] = 2;
}
Hit64_Main();
// ground testing
#if 0
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(10, 210, 1.0f, 1.0f, "PATH1:");
Graphics_DisplaySmallNumber(60, 210, (int) ABS(path1));
Graphics_DisplaySmallText(10, 220, 1.0f, 1.0f, "PATH2:");
Graphics_DisplaySmallNumber(60, 220, (int) ABS(path2));
if (path1 < 0.0f) Graphics_DisplaySmallText(110, 210, 1.0f, 1.0f, "NEG:");
if (path2 < 0.0f) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:");
#endif
}