Garrett Cox
7d60b7e65d
Fix landmaster interpolation (maybe other forms?)
2024-11-25 02:50:25 -03:00
Sonic Dreamcaster
cf8aae0316
Point filtered reticles :)
2024-11-20 21:15:56 -03:00
Sonic Dreamcaster
3dda020f3a
Point filtering fix
2024-11-20 19:22:25 -03:00
Sonic Dreamcaster
0428eab1b1
tagging and fixes
2024-11-19 15:53:17 -03:00
Sonic Dreamcaster
a144f44d5e
improve ground
2024-11-17 18:03:31 -03:00
Sonic Dreamcaster
02b3449e33
boss killer call
2024-11-17 02:57:00 -03:00
Sonic Dreamcaster
adc561891a
some tags and hit64 cheats
2024-10-23 11:22:44 -03:00
Sonic Dreamcaster
08724d6dac
add AllRange debug option
2024-10-18 01:41:00 -03:00
KiritoDv
2cfbe01e50
Added frame interpolation markers
2024-10-17 09:53:40 -06:00
Sonic Dreamcaster
8e2b8eaaee
cheats and debug settings
2024-10-17 01:59:40 -03:00
Sonic Dreamcaster
7496dd4c2e
fix building interpolation
2024-10-16 21:16:05 -03:00
KiritoDv
13fd4ece9f
Interpolated stars
2024-10-16 14:41:17 -06:00
KiritoDv
efe08a91bf
Added interpolation system
2024-10-16 11:53:41 -06:00
KiritoDv
7c801d33d9
Repo upstreamed
2024-09-17 20:16:46 -03:00
Alejandro Asenjo Nitti
0022481a03
ActorCutsceneModels Enum ( #274 )
...
* ActorCutsceneModels
* ACTOR_CS_FO_EXPLOSION
* update
2024-09-17 02:04:15 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs ( #272 )
...
* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
...
* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
f17c7bdc27
teamFaceId -> drawFace
2024-08-15 04:28:42 -03:00
Alejandro Javier Asenjo Nitti
76f7d6e335
replace all ArwingInfo unks for names
2024-08-15 04:01:44 -03:00
Alejandro Javier Asenjo Nitti
02ea67c9cc
unk_0C -> upperLeftFlapYrot
2024-08-15 03:26:01 -03:00
Alejandro Javier Asenjo Nitti
5f5c0d2edf
unk_08 -> bottomRightFlapYrot
2024-08-15 03:24:04 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f
unk_04 -> upperRightFlapYrot
2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
bef7345bf7
leftState -> leftWingState
2024-08-15 02:56:41 -03:00
Alejandro Javier Asenjo Nitti
ccb74bd0fe
rightState -> rightWingState
2024-08-15 02:55:25 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7
wings -> arwing
2024-08-15 02:52:41 -03:00
Alejandro Javier Asenjo Nitti
8d3d4cd2d0
WingInfo -> ArwingInfo
2024-08-15 02:05:53 -03:00
Alejandro Javier Asenjo Nitti
e291a588e5
LEVELMODE_TURRET
2024-08-15 01:02:52 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs ( #269 )
...
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
2024-08-12 11:58:54 -03:00
Alejandro Javier Asenjo Nitti
9dd58cd924
fox_display.c spacing
2024-07-06 23:01:03 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
...
* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
...
* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
...
* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch ( #236 )
...
* upgrades
* one cleanup
* streamlining
* whoops mods
* more ub
* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00
petrie911
77060ba506
Start on sfx IDs ( #227 )
...
* sfx stuff
* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
c9df6fda72
More docs ( #226 )
...
* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
926677aa6c
In-game ram watch mod + upgraded jukebox ( #225 )
...
* new mods
* Torch
2024-05-01 21:57:50 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
...
* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. ( #217 )
...
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
2024-04-20 16:18:31 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER ( #216 )
...
* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. ( #215 )
...
* docs
* format
* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch ( #210 )
...
* script2
* more docs and such
* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
ac41c180a9
Reorganizaton of main ( #199 )
...
* reorganize main
* more names
* libc
2024-04-03 11:30:50 -03:00