Commit Graph

46 Commits

Author SHA1 Message Date
Garrett Cox
7d60b7e65d Fix landmaster interpolation (maybe other forms?) 2024-11-25 02:50:25 -03:00
Sonic Dreamcaster
cf8aae0316 Point filtered reticles :) 2024-11-20 21:15:56 -03:00
Sonic Dreamcaster
3dda020f3a Point filtering fix 2024-11-20 19:22:25 -03:00
Sonic Dreamcaster
0428eab1b1 tagging and fixes 2024-11-19 15:53:17 -03:00
Sonic Dreamcaster
a144f44d5e improve ground 2024-11-17 18:03:31 -03:00
Sonic Dreamcaster
02b3449e33 boss killer call 2024-11-17 02:57:00 -03:00
Sonic Dreamcaster
adc561891a some tags and hit64 cheats 2024-10-23 11:22:44 -03:00
Sonic Dreamcaster
08724d6dac add AllRange debug option 2024-10-18 01:41:00 -03:00
KiritoDv
2cfbe01e50 Added frame interpolation markers 2024-10-17 09:53:40 -06:00
Sonic Dreamcaster
8e2b8eaaee cheats and debug settings 2024-10-17 01:59:40 -03:00
Sonic Dreamcaster
7496dd4c2e fix building interpolation 2024-10-16 21:16:05 -03:00
KiritoDv
13fd4ece9f Interpolated stars 2024-10-16 14:41:17 -06:00
KiritoDv
efe08a91bf Added interpolation system 2024-10-16 11:53:41 -06:00
KiritoDv
7c801d33d9 Repo upstreamed 2024-09-17 20:16:46 -03:00
Alejandro Asenjo Nitti
0022481a03
ActorCutsceneModels Enum (#274)
* ActorCutsceneModels

* ACTOR_CS_FO_EXPLOSION

* update
2024-09-17 02:04:15 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs (#272)
* hud title and option docs

* hud docs

* aspMain vram comment

* more hud docs

* HUD docs

* Hud_ -> HUD_ consistency

* ActorMissileSeekModes

* fox_option docs

* more option docs

* more option docs

* more option docs

* fox_title docs

* more fox_title docs

* fox_map docs

* fix map TLUTs

* more fox_map docs

* jp1 explore

* explore us rev0

* SETUPDL comments

* format

* fox_map docs

* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs (#270)
* Docs

* actor timer_04C -> work_04C

* Actor & Boss unk_04A -> work_04A

* actor & boss unk_048 -> work_048

* actor & boss unk_046 -> work_046

* boss unk_044 -> work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
f17c7bdc27 teamFaceId -> drawFace 2024-08-15 04:28:42 -03:00
Alejandro Javier Asenjo Nitti
76f7d6e335 replace all ArwingInfo unks for names 2024-08-15 04:01:44 -03:00
Alejandro Javier Asenjo Nitti
02ea67c9cc unk_0C -> upperLeftFlapYrot 2024-08-15 03:26:01 -03:00
Alejandro Javier Asenjo Nitti
5f5c0d2edf unk_08 -> bottomRightFlapYrot 2024-08-15 03:24:04 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f unk_04 -> upperRightFlapYrot 2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
bef7345bf7 leftState -> leftWingState 2024-08-15 02:56:41 -03:00
Alejandro Javier Asenjo Nitti
ccb74bd0fe rightState -> rightWingState 2024-08-15 02:55:25 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7 wings -> arwing 2024-08-15 02:52:41 -03:00
Alejandro Javier Asenjo Nitti
8d3d4cd2d0 WingInfo -> ArwingInfo 2024-08-15 02:05:53 -03:00
Alejandro Javier Asenjo Nitti
e291a588e5 LEVELMODE_TURRET 2024-08-15 01:02:52 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs (#269)
* fox_display.c DOCS

* PRINTF

* actor->destroy boolean

* corneria docs

* Boss->unk_04C to Boss->animFrame

* aCoGrangaWalkingAnim

* more corneria docs

* Spawner

* Spawner code refined

* Spawner description

* Actor Spawn guard

* Molar Rock (name by @inspectredc)

* more docs

* actor docs

* initial disassembly config for lodgenet

* correct vram addresses for lodgenet

* Actor Docs

* More actor docs

* more actor docs

* correction

* correction

* more actor docs

* Preliminary work for Effect documentation

* Change Init for Setup

* fox_play cleanup and defake

* fox_zo function names

* fox_so function renaming

* more object docs

* venom 1 actors

* actor docs

* some fox_bo docs

* some fox_fo corrections

* fox_ma obj->this

* fox_ma renamings

* fox_ma docs

* fox_ti Actors

* revert permuter settings to ido

* some renames on fox_andross.c

* fox_sy actors

* object names

* corrections

* some effect comments

* fix AudioTable struct and data to avoid UB

* uintptr_t in audio

* audio load changes

* event id enum usage in fox_sy

* clear padding in sPlaylists

* HUD_FoBase_ExplodeCs

* HUD
2024-08-12 11:58:54 -03:00
Alejandro Javier Asenjo Nitti
9dd58cd924 fox_display.c spacing 2024-07-06 23:01:03 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss (#259)
* playerstuff

* stuff

* small fixes

* Torch

* torch update again
2024-05-25 12:17:03 -05:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp (#254)
* cleanup

* buffers

* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs (#238)
* id start

* stuff

* comp and cam

* add errors
2024-05-11 17:53:37 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch (#236)
* upgrades

* one cleanup

* streamlining

* whoops mods

* more ub

* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
a864e5ebe2
oh god the docs (#234) 2024-05-06 19:45:24 -03:00
petrie911
77060ba506
Start on sfx IDs (#227)
* sfx stuff

* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
c9df6fda72
More docs (#226)
* docs

* more docs

* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
926677aa6c
In-game ram watch mod + upgraded jukebox (#225)
* new mods

* Torch
2024-05-01 21:57:50 -03:00
petrie911
3ab050421e
use array count for collision headers (#222)
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch
2024-04-25 19:01:25 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out (#220)
* lights fix

* names

* remove header

* so many names

* format
2024-04-22 23:51:20 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. (#217)
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update
2024-04-20 16:18:31 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER (#216)
* progress

* working

* move to Play_Draw

* remove mods.h include from fox_hud

* fix name

* __floatundisf needed by GCC

* Improve level select

* __floatundisf in yaml for GCC

* jump directly to level loading in Map_LevelSelect

* comments

* fix level select

* AVOID_UB in audio

* stable flags

* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911

* fox_map fix

* move frame counter a few pixels to the right

* format

* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs

* format

* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch (#210)
* script2

* more docs and such

* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff

* too much

* Torch commit

* torch again
2024-04-05 17:11:36 -03:00
petrie911
ac41c180a9
Reorganizaton of main (#199)
* reorganize main

* more names

* libc
2024-04-03 11:30:50 -03:00