feat: update achievement audio and refactors

This commit is contained in:
Zamitto 2024-10-01 18:29:50 -03:00
parent 084b7f5b9c
commit c18c41ac95
13 changed files with 99 additions and 55 deletions

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@ -315,5 +315,8 @@
"report_reason_other": "Other",
"profile_reported": "Profile reported",
"your_friend_code": "Your friend code:"
},
"achievement": {
"achievement_unlocked": "Achievement unlocked"
}
}

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@ -317,5 +317,8 @@
"report_reason_other": "Outro",
"profile_reported": "Perfil reportado",
"your_friend_code": "Seu código de amigo:"
},
"achievement": {
"achievement_unlocked": "Conquista desbloqueada"
}
}

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@ -277,5 +277,8 @@
"friend_code_copied": "Código de amigo copiado",
"image_process_failure": "Falha ao processar a imagem",
"your_friend_code": "Seu código de amigo:"
},
"achievement": {
"achievement_unlocked": "Conquista desbloqueada"
}
}

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@ -7,23 +7,18 @@ import {
userPreferencesRepository,
} from "@main/repository";
import { UserNotLoggedInError } from "@shared";
import { Game } from "@main/entity";
const getGameAchievements = async (
_event: Electron.IpcMainInvokeEvent,
const getAchievementsDataFromApi = async (
objectId: string,
shop: GameShop
): Promise<GameAchievement[]> => {
const [game, cachedAchievements, userPreferences] = await Promise.all([
gameRepository.findOne({
where: { objectID: objectId, shop },
}),
gameAchievementRepository.findOne({ where: { objectId, shop } }),
userPreferencesRepository.findOne({
where: { id: 1 },
}),
]);
shop: string,
game: Game | null
) => {
const userPreferences = await userPreferencesRepository.findOne({
where: { id: 1 },
});
const apiAchievement = HydraApi.get("/games/achievements", {
return HydraApi.get("/games/achievements", {
objectId,
shop,
language: userPreferences?.language || "en",
@ -46,10 +41,23 @@ const getGameAchievements = async (
if (err instanceof UserNotLoggedInError) throw err;
return [];
});
};
const getGameAchievements = async (
_event: Electron.IpcMainInvokeEvent,
objectId: string,
shop: GameShop
): Promise<GameAchievement[]> => {
const [game, cachedAchievements] = await Promise.all([
gameRepository.findOne({
where: { objectID: objectId, shop },
}),
gameAchievementRepository.findOne({ where: { objectId, shop } }),
]);
const gameAchievements = cachedAchievements?.achievements
? JSON.parse(cachedAchievements.achievements)
: await apiAchievement;
: await getAchievementsDataFromApi(objectId, shop, game);
const unlockedAchievements = JSON.parse(
cachedAchievements?.unlockedAchievements || "[]"

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@ -0,0 +1,11 @@
import { registerEvent } from "../register-event";
import { updateLocalUnlockedAchivements } from "@main/services/achievements/update-local-unlocked-achivements";
const updateGameUnlockedAchievements = async (
_event: Electron.IpcMainInvokeEvent,
objectId: string
) => {
return updateLocalUnlockedAchivements(false, objectId);
};
registerEvent("updateGameUnlockedAchievements", updateGameUnlockedAchievements);

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@ -10,6 +10,7 @@ import "./catalogue/search-games";
import "./catalogue/get-game-stats";
import "./catalogue/get-trending-games";
import "./catalogue/get-game-achievements";
import "./catalogue/update-game-unlocked-achievements";
import "./hardware/get-disk-free-space";
import "./library/add-game-to-library";
import "./library/create-game-shortcut";

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@ -62,29 +62,35 @@ export const mergeAchievements = async (
};
});
if (newAchievements.length) {
const achievement = newAchievements.at(-1)!;
const achievementInfo = JSON.parse(
localGameAchievement?.achievements || "[]"
).find((steamAchievement) => {
return achievement.name === steamAchievement.name;
});
if (newAchievements.length && publishNotification) {
const achievementsInfo = newAchievements
.map((achievement) => {
return JSON.parse(localGameAchievement?.achievements || "[]").find(
(steamAchievement) => {
return achievement.name === steamAchievement.name;
}
);
})
.filter((achievement) => achievement)
.map((achievement) => {
return {
displayName: achievement.displayName,
iconUrl: achievement.icon,
};
});
if (publishNotification) {
WindowManager.notificationWindow?.webContents.send(
"on-achievement-unlocked",
objectId,
shop,
achievementInfo.displayName,
achievementInfo.icon
);
WindowManager.notificationWindow?.webContents.send(
"on-achievement-unlocked",
objectId,
shop,
achievementsInfo
);
WindowManager.notificationWindow?.setBounds({ y: 50 });
WindowManager.notificationWindow?.setBounds({ y: 50 });
setTimeout(() => {
WindowManager.notificationWindow?.setBounds({ y: -9999 });
}, 4000);
}
setTimeout(() => {
WindowManager.notificationWindow?.setBounds({ y: -9999 });
}, 4000);
}
const mergedLocalAchievements = unlockedAchievements.concat(newAchievements);

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@ -29,12 +29,12 @@ export const watchProcesses = async () => {
if (games.length === 0) return;
const processes = await PythonInstance.getProcessList();
const processSet = new Set(processes.map((process) => process.exe));
for (const game of games) {
const executablePath = game.executablePath!;
const gameProcess = processes.find((runningProcess) => {
return executablePath == runningProcess.exe;
});
const gameProcess = processSet.has(executablePath);
if (gameProcess) {
if (gamesPlaytime.has(game.id)) {

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@ -51,21 +51,21 @@ contextBridge.exposeInMainWorld("electron", {
getTrendingGames: () => ipcRenderer.invoke("getTrendingGames"),
getGameAchievements: (objectId: string, shop: GameShop) =>
ipcRenderer.invoke("getGameAchievements", objectId, shop),
updateGameUnlockedAchievements: (objectId: string) =>
ipcRenderer.invoke("updateGameUnlockedAchievements", objectId),
onAchievementUnlocked: (
cb: (
objectId: string,
shop: GameShop,
displayName: string,
iconUrl: string
achievements?: { displayName: string; iconUrl: string }[]
) => void
) => {
const listener = (
_event: Electron.IpcRendererEvent,
objectId: string,
shop: GameShop,
displayName: string,
iconUrl: string
) => cb(objectId, shop, displayName, iconUrl);
achievements?: { displayName: string; iconUrl: string }[]
) => cb(objectId, shop, achievements);
ipcRenderer.on("on-achievement-unlocked", listener);
return () =>
ipcRenderer.removeListener("on-achievement-unlocked", listener);

Binary file not shown.

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@ -179,6 +179,8 @@ export function GameDetailsContextProvider({
}, [game?.id, isGameRunning, updateGame]);
useEffect(() => {
window.electron.updateGameUnlockedAchievements(objectID!).catch(() => {});
const unsubscribe = window.electron.onAchievementUnlocked(
(objectId, shop) => {
if (objectID !== objectId || shop !== shop) return;

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@ -70,12 +70,12 @@ declare global {
objectId: string,
shop: GameShop
) => Promise<GameAchievement[]>;
updateGameUnlockedAchievements: (objectId: string) => Promise<void>;
onAchievementUnlocked: (
cb: (
objectId: string,
shop: GameShop,
displayName: string,
iconUrl: string
achievements?: { displayName: string; iconUrl: string }[]
) => void
) => () => Electron.IpcRenderer;

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@ -1,27 +1,34 @@
import { useEffect, useMemo, useState } from "react";
import achievementSound from "@renderer/assets/audio/achievement.wav";
import { useTranslation } from "react-i18next";
export function Achievemnt() {
const { t } = useTranslation("achievement");
const [achievementInfo, setAchievementInfo] = useState<{
displayName: string;
icon: string;
} | null>(null);
const audio = useMemo(() => {
const audio = new Audio(
"https://cms-public-artifacts.artlist.io/content/sfx/aac/94201_690187_Classics_-_Achievement_Unlocked_-_MASTERED_-_2496.aac"
);
const audio = new Audio(achievementSound);
audio.volume = 0.2;
audio.preload = "auto";
return audio;
}, []);
useEffect(() => {
const unsubscribe = window.electron.onAchievementUnlocked(
(_object, _shop, displayName, icon) => {
setAchievementInfo({
displayName,
icon,
});
(_object, _shop, achievements) => {
if (!achievements) return;
if (achievements.length) {
const achievement = achievements[0];
setAchievementInfo({
displayName: achievement.displayName,
icon: achievement.iconUrl,
});
}
audio.play();
}
@ -49,7 +56,7 @@ export function Achievemnt() {
style={{ width: 60, height: 60 }}
/>
<div>
<p>Achievement unlocked</p>
<p>{t("achievement_unlocked")}</p>
<p>{achievementInfo.displayName}</p>
</div>
</div>