voice-changer/client/lib/worklet/src/voice-changer-worklet-processor.ts
2023-11-23 06:20:54 +09:00

192 lines
6.7 KiB
TypeScript

export const RequestType = {
voice: "voice",
config: "config",
start: "start",
stop: "stop",
trancateBuffer: "trancateBuffer",
} as const;
export type RequestType = (typeof RequestType)[keyof typeof RequestType];
export const ResponseType = {
volume: "volume",
inputData: "inputData",
start_ok: "start_ok",
stop_ok: "stop_ok",
} as const;
export type ResponseType = (typeof ResponseType)[keyof typeof ResponseType];
export type VoiceChangerWorkletProcessorRequest = {
requestType: RequestType;
voice: Float32Array;
numTrancateTreshold: number;
volTrancateThreshold: number;
volTrancateLength: number;
};
export type VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType;
volume?: number;
recordData?: Float32Array[];
inputData?: Float32Array;
};
class VoiceChangerWorkletProcessor extends AudioWorkletProcessor {
private BLOCK_SIZE = 128;
private initialized = false;
private volume = 0;
// private numTrancateTreshold = 100;
// private volTrancateThreshold = 0.0005
// private volTrancateLength = 32
// private volTrancateCount = 0
private isRecording = false;
playBuffer: Float32Array[] = [];
unpushedF32Data: Float32Array = new Float32Array(0);
/**
* @constructor
*/
constructor() {
super();
console.log("[AudioWorkletProcessor] created.");
this.initialized = true;
this.port.onmessage = this.handleMessage.bind(this);
}
calcVol = (data: Float32Array, prevVol: number) => {
const sum = data.reduce((prev, cur) => {
return prev + cur * cur;
}, 0);
const rms = Math.sqrt(sum / data.length);
return Math.max(rms, prevVol * 0.95);
};
trancateBuffer = () => {
console.log("[worklet] Buffer truncated");
while (this.playBuffer.length > 2) {
this.playBuffer.shift();
}
};
handleMessage(event: any) {
const request = event.data as VoiceChangerWorkletProcessorRequest;
if (request.requestType === "config") {
// this.numTrancateTreshold = request.numTrancateTreshold;
// this.volTrancateLength = request.volTrancateLength
// this.volTrancateThreshold = request.volTrancateThreshold
console.log("[worklet] worklet configured", request);
return;
} else if (request.requestType === "start") {
if (this.isRecording) {
console.warn("[worklet] recoring is already started");
return;
}
this.isRecording = true;
const startResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "start_ok",
};
this.port.postMessage(startResponse);
return;
} else if (request.requestType === "stop") {
if (!this.isRecording) {
console.warn("[worklet] recoring is not started");
return;
}
this.isRecording = false;
const stopResponse: VoiceChangerWorkletProcessorResponse = {
responseType: "stop_ok",
};
this.port.postMessage(stopResponse);
return;
} else if (request.requestType === "trancateBuffer") {
this.trancateBuffer();
return;
}
const f32Data = request.voice;
// if (this.playBuffer.length > this.numTrancateTreshold) {
// console.log(`[worklet] Truncate ${this.playBuffer.length} > ${this.numTrancateTreshold}`);
// this.trancateBuffer();
// }
if (this.playBuffer.length > (f32Data.length / this.BLOCK_SIZE) * 1.5) {
console.log(`[worklet] Truncate ${this.playBuffer.length} > ${f32Data.length / this.BLOCK_SIZE}`);
this.trancateBuffer();
}
const concatedF32Data = new Float32Array(this.unpushedF32Data.length + f32Data.length);
concatedF32Data.set(this.unpushedF32Data);
concatedF32Data.set(f32Data, this.unpushedF32Data.length);
const chunkNum = Math.floor(concatedF32Data.length / this.BLOCK_SIZE);
for (let i = 0; i < chunkNum; i++) {
const block = concatedF32Data.slice(i * this.BLOCK_SIZE, (i + 1) * this.BLOCK_SIZE);
this.playBuffer.push(block);
}
this.unpushedF32Data = concatedF32Data.slice(chunkNum * this.BLOCK_SIZE);
}
pushData = (inputData: Float32Array) => {
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.inputData,
inputData: inputData,
};
this.port.postMessage(volumeResponse);
};
process(_inputs: Float32Array[][], outputs: Float32Array[][], _parameters: Record<string, Float32Array>) {
if (!this.initialized) {
console.warn("[worklet] worklet_process not ready");
return true;
}
if (this.isRecording) {
if (_inputs.length > 0 && _inputs[0].length > 0) {
this.pushData(_inputs[0][0]);
}
}
if (this.playBuffer.length === 0) {
// console.log("[worklet] no play buffer");
return true;
}
// console.log("[worklet] play buffer");
//// 一定期間無音状態が続いている場合はスキップ。
// let voice: Float32Array | undefined
// while (true) {
// voice = this.playBuffer.shift()
// if (!voice) {
// break
// }
// this.volume = this.calcVol(voice, this.volume)
// if (this.volume < this.volTrancateThreshold) {
// this.volTrancateCount += 1
// } else {
// this.volTrancateCount = 0
// }
// // V.1.5.0よりsilent skipで音飛びするようになったので無効化
// if (this.volTrancateCount < this.volTrancateLength || this.volTrancateLength < 0) {
// break
// } else {
// break
// // console.log("silent...skip")
// }
// }
let voice = this.playBuffer.shift();
if (voice) {
this.volume = this.calcVol(voice, this.volume);
const volumeResponse: VoiceChangerWorkletProcessorResponse = {
responseType: ResponseType.volume,
volume: this.volume,
};
this.port.postMessage(volumeResponse);
outputs[0][0].set(voice);
if (outputs[0].length == 2) {
outputs[0][1].set(voice);
}
}
return true;
}
}
registerProcessor("voice-changer-worklet-processor", VoiceChangerWorkletProcessor);