KiritoDv
1b43f0cd2c
Removed audio tables
2024-11-21 03:13:13 -03:00
KiritoDv
bd7c4b6df6
Audio loaded from OTR
2024-11-21 03:13:13 -03:00
KiritoDv
6b0d495567
Removed printf of seqId
2024-11-19 01:11:01 -06:00
KiritoDv
090f31cc5a
Ported some code from 2ship and documented codec macros on ProcessNote
2024-11-17 19:41:45 -06:00
KiritoDv
b788c3b613
Fixed CODEC_S16 on audio synthesis
2024-11-16 11:20:45 -06:00
Sonic Dreamcaster
32982631e0
Merge branch 'audio_fixes_v2' of https://github.com/HarbourMasters/Starship into audio_fixes_v2
2024-11-16 04:33:12 -03:00
Sonic Dreamcaster
1e118acaf7
remove comment
2024-11-16 04:32:31 -03:00
KiritoDv
d107567276
Added volume into imgui
2024-11-16 00:23:55 -06:00
Sonic Dreamcaster
b47b01409d
reverbs are causing distortion
2024-11-15 19:32:24 -03:00
KiritoDv
d589fc4606
Seems to be working on 44100
2024-11-15 14:48:47 -06:00
KiritoDv
8da3a6e866
Some random fixes
2024-11-15 00:09:15 -06:00
KiritoDv
85dbf74ee4
Fixed 44100 audio
2024-11-14 23:49:06 -06:00
KiritoDv
b5ad9cc836
Changed some calculations on audio
2024-11-14 23:08:26 -06:00
Nicholas Estelami
f07a9b6c81
Audio and Message Fixes
2024-11-14 23:53:56 -05:00
Sonic Dreamcaster
11a148a047
audio work
2024-11-14 20:23:27 -03:00
Sonic Dreamcaster
4ae2fc22c1
current work
2024-11-12 20:48:19 -03:00
Sonic Dreamcaster
5ed3bb86d3
audiospec fix
2024-11-12 13:21:26 -03:00
Sonic Dreamcaster
c238f8a493
audio docs from the decomp
2024-11-11 03:53:15 -03:00
Sonic Dreamcaster
144db0e445
update audio_seqplayer.c with docs from the decomp.
2024-11-10 23:22:01 -03:00
Sonic Dreamcaster
de6f28df81
extern "C" fix for windows builds
2024-11-10 22:23:36 -03:00
KiritoDv
304a0a5288
Fixed more even things
2024-11-10 09:07:58 -06:00
KiritoDv
ecc6a49f90
Even more changes
2024-11-10 01:01:31 -06:00
KiritoDv
cd48d2cefa
Updated audio
2024-11-09 20:45:31 -06:00
KiritoDv
4acc13fb36
Doing some more fixes
2024-11-04 01:02:27 -06:00
KiritoDv
40ffb3d0b4
Code cleanup
2024-11-03 11:17:04 -06:00
KiritoDv
6393690103
Removed 32 bit structs
2024-11-03 10:56:53 -06:00
KiritoDv
2a8ac4891e
Its loading without issues finally! But its still broken
2024-11-03 01:07:44 -06:00
KiritoDv
94bc6486eb
Added some fun cracking
2024-11-02 18:33:33 -06:00
KiritoDv
5f1a34d9c9
Trying to reimplement the original functions
2024-11-02 08:49:29 -06:00
KiritoDv
9c9aca051d
Added load seq
2024-10-29 08:02:25 -06:00
KiritoDv
52d3eca421
We are so fucking close omg
2024-10-29 02:06:14 -06:00
KiritoDv
2354ee76a3
Another attempt at this thing
2024-10-25 22:39:32 -06:00
Sonic Dreamcaster
684f17c27f
fix merge
2024-09-17 21:07:20 -03:00
KiritoDv
d89f674c0f
Fixed stupid port crashes
2024-09-17 20:30:39 -03:00
KiritoDv
be38e53176
Bump LUS
2024-09-17 20:20:36 -03:00
KiritoDv
69cfe9b2c4
Fixed all remaining compilation issues
2024-09-17 20:20:26 -03:00
KiritoDv
7c801d33d9
Repo upstreamed
2024-09-17 20:16:46 -03:00
KiritoDv
f71ebdca82
Fixed some weird casts
2024-09-17 19:31:14 -03:00
KiritoDv
3892bcefa2
Merge branch 'master' into otr
2024-09-17 19:14:09 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs ( #272 )
...
* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
bfe2cd1c20
Remove static for file globals because they don't show up in the mapfile ( #271 )
2024-08-27 16:13:18 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
...
* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs ( #269 )
...
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
2024-08-12 11:58:54 -03:00
petrie911
83c5442915
Improve audio docs and partial audio disassembly support ( #268 )
...
* audiodiasm
* start of sound disasm
* disasm
* source
2024-07-07 14:43:41 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs ( #261 )
...
* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
2024-07-06 09:47:49 -03:00
Alejandro Javier Asenjo Nitti
dc6fdbcf69
fix gcc
2024-06-07 19:12:48 -03:00
petrie911
03ce166cca
Implement common data in EU and JP and clean up US data ( #258 )
...
* data fixes
* format
* alignment
* include
2024-05-23 20:40:42 -03:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
...
* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
3045745789
name remaining files, fix some fake matches ( #245 )
...
* splits
* split and migrate
* readwrite const
* format
2024-05-14 11:44:12 -03:00
Alejandro Asenjo Nitti
cd3444b727
Isolate rev1 building tree ( #239 )
...
* try
* move yamls
* gitignore
* fix
* gitignore starfox64.us.rev1.yaml
* fix RM
* update readme
* readme again, forgot a few things
* okay one more...
* fix ci
2024-05-11 21:11:29 -03:00