* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
* array count more things
* fix array count error
* undo array count for later
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
* first try
* progress
* progress
* gcc compiling, rom not booting yet
* format
* restore word compiler
* comment
* fix
* fix
* fix addresses for new splat
* progress
* splat
* we don't need these anymore
* gcc build seems stable now