petrie911
95e5f4f07a
Some further docs for audio spec and planet paths ( #219 )
...
* avoid ub
* format
* torch
* more stuff
2024-04-20 17:07:29 -05:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. ( #217 )
...
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
2024-04-20 16:18:31 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER ( #216 )
...
* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. ( #215 )
...
* docs
* format
* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch ( #210 )
...
* script2
* more docs and such
* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
KiritoDv
2518e45bd2
Ported mods as enhancements and impl reset button
2024-04-06 18:33:30 -06:00
KiritoDv
b36783ba8e
Fixed asset loading on overlays and engine, including switching iwork to uintptr_t
2024-04-06 15:34:46 -06:00
KiritoDv
ed967484e3
First ingame boot
2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
ab4826b537
fix level select for venom
2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
9d7a315d00
fix
2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
4cd75e1aac
zoness boss fix, increase memory allocation, fix prototypes, level_select fix
2024-04-06 04:33:13 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
Alejandro Javier Asenjo Nitti
a903e81638
fix level select for venom
2024-04-03 01:02:07 -03:00
Alejandro Javier Asenjo Nitti
e2826b2a6f
level select fix for venom
2024-04-03 00:39:26 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 ( #196 )
...
* cleanup
* mass rename
* forgot some
2024-04-02 20:20:08 -03:00
Alejandro Javier Asenjo Nitti
0366bf315b
remove includes for bss reordering that are no longer needed.
2024-04-01 17:32:21 -03:00
Lywx
576d42fabd
[WIP] Export configuration for ast_common ( #176 )
...
* Close to fully implement the whole file
* Filled gaps with blobs
* Added config into assets.yaml
* Removed a more blobs
* Fully extracted ast_common
* Bump torch
2024-03-29 16:43:25 -05:00
petrie911
94fd988b80
export ast_title, add missing assets to ast_map ( #185 )
...
* WIP ast_title assets
* Fixed format
* macbeth
* title
* title
* bss
* small fix
---------
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2024-03-29 16:21:43 -03:00
petrie911
97f544c557
Improved match for fox_ti, add custom gbi macro, some cleanup ( #178 )
...
* splits
* torch
* torch again
* headers
* merges
* format
* matches
* commit
* colpoly
* SY
2024-03-27 17:06:28 -03:00
petrie911
4a572e7e30
Remove assets.h from global.h, some other header adjustments ( #174 )
...
* splits
* torch
* torch again
* headers
* merges
* format
2024-03-21 17:19:38 -03:00
petrie911
df268e3bad
titania boss assets, cleanup pads, update torch, split remaining segments other than 6 ( #173 )
...
* splits
* torch
* torch again
* headers
2024-03-21 15:45:13 -03:00
Alejandro Asenjo Nitti
6c27771ff4
export configuration for ast_map ( #172 )
...
* progress
* progress
* progress
* progress
* progress
* progress
* progress
* finished?
* remove unnecessary header
* rename to map
* remove header
* rename to ast_map
* problem with torch
* Matchpoint
* take out pads and update Torch
2024-03-21 15:41:46 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names ( #169 )
...
* split up
* format
* torch
* headers
* just keep going
* torch
* names and such
* format
* remove headers
2024-03-17 01:06:28 -03:00
petrie911
11c6a8c7dc
Split headers as much as possible. add unique tags to segment 6 addresses ( #167 )
...
* split up
* format
* torch
2024-03-14 18:31:03 -03:00
petrie911
036e58535b
Add Script Factory. Also some colpoly docs and vector cleanup ( #161 )
...
* a start
* some things
* format
2024-03-12 16:46:25 -03:00
petrie911
8ccd568cc8
Audio_effects, _playback, and most of _seqplayer ( #153 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
* audio_thread
* Update Torch
* I think it's time to move on
* Merge remote-tracking branch 'upstream/master' into play
* playback
* bss
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-03-08 18:53:53 -03:00
Alejandro Asenjo Nitti
14aa8c9db7
export configuration for ast_font ( #151 )
...
* progress
* goodbye ast_font.h
* progress
* progress
* progress
* progress
* progress
* progress
* progress
* Matchpoint
* comments
* comment
* ast_font debinarized
* add header to files
* cleanup
2024-03-08 13:18:34 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
f227194d24
docs and such ( #137 )
2024-02-19 10:05:11 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. ( #130 )
...
* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
Lywx
902dc0b829
Match Libultra ( #120 )
...
* Matched perspective, contquery, contreaddata, recvmesg and sendmesg
* Fixed libultra compilation flags
* Matched viblack
* Matched virepeatline, visetmode, visetspecial and viswapbuf
* Matched cartrominit, dpsetstat, sptask, sptaskyield, visetevent, createthread, gettime, setthreadpri, settime, settimer and starthread
* Fixed bss bs
* Matched even more libultra stuff
* Matched even more
* __osRdbSend
* Decompiled most of the functions of libultra <3
* Matched last functions
* Added a separation to libultra macros
* Removed ARRLEN from controller.h
* Fix libultra warnings
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-02-14 12:24:31 -03:00
Alejandro Javier Asenjo Nitti
7fb19f9825
fox_hud symbols
2024-02-06 20:59:18 -03:00
Alejandro Javier Asenjo Nitti
c3fe1175ea
fox_edisplay symbols
2024-02-06 16:38:23 -03:00
petrie911
85da422168
fox_aq decomped, some type cleanup ( #112 )
...
* stuff
* stuff
* temps
* matched
* so complete
* merge and clean
* format
* graphics macros
* aq
* more stuff
* oh god the clam
* limbdraw
* headers?
* format, name changes
* enums
* merge and format
2024-02-02 00:05:17 -03:00
petrie911
6528b2b5cf
Rand and degree macros ( #110 )
...
* half
* pm
* dtor
* pi and such
* permuter settings
* angles
* float fix
* macro
* formatting
* small thing
2024-01-28 18:27:23 -03:00
petrie911
c197daf499
Bonus Text, more object field names, consistent vector component names ( #106 )
...
* fixes and stuff
* filenames
* xyz
2024-01-24 11:45:55 -03:00
petrie911
b7a36ae8ea
cleanup to object fields, some new names ( #101 )
...
* names and such
* enum
* dying
2024-01-21 14:42:06 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers ( #100 )
...
* bss, a bit fake. Revisit later
* format
2024-01-21 11:00:53 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers ( #92 )
...
* names
* format 1
* more names
2024-01-17 12:36:58 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names ( #82 )
...
* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
2024-01-14 01:30:21 -03:00
Lywx
cbe2ad4546
Documentation of fox_option ( #80 )
...
* Renamed functions and variables related to the option cards
* Fixed format
* Renamed OptionLabel to OptionTexture
* Added more types on fox_option
* Reverted note_data
* Renamed OptionEntryId to OptionId
* Renamed ranking menu
* Added OPTION_COUNT
* Renamed missing declarations on option cards
* Added vars on symbol_addrs_overlays
* Removed hardcoded option count
* Fixed format
* Added missing option state assingments
* Fixed fox_game format
2024-01-13 22:33:38 -03:00
petrie911
56c2bd3e10
fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs ( #78 )
...
* zo
* more
* more stuff
* hitboxes suck
* i3 test
* i3
* names
* remove extras
* whoops symbols
* more cleaning
* oh god it comes
* one last thing
2024-01-13 22:09:13 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox ( #76 )
...
* level select mod
* map name
* move mod to c file
* Sfx Jukebox
* fix bank boundaries
* fix
* expert modes
* co-authored-by @petrie911
* add sfx
2024-01-12 14:11:40 -03:00
Alejandro Asenjo Nitti
410a5b017b
fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build ( #71 )
...
* fox_versus functions
* more functions
* more input!
* functions so far
* fix bss reordering
* all functions matching
* fix caller addresses
* import data cleanup
* introduce first_diff to the project
* fix wrong type
* second version of bss reordering prevention header
* move versus symbols to variables.h
* BSS importing attempt (failed)
terrain is prepared for another contributor to try
* fix fox_option NON_MATCHING build
* format
* remove static keyword from fox_map data symbols
* IMPORT BSS
* rename fox_versus
* FIX ADDRESSES & SYMBOLS y fox map
* fix more addresses
* more address fixes for fox_map
* all fox_map addresses done
* fix bss build in fox_map, migration pending
* bss reorder failed attempt
* remove unused externs
* remove unnecessary config file
* remove unnecessary entries in settings.json
* comments
* move structs to fox_map header
* put static back in fox_option data
* PR review
2024-01-10 11:55:08 -06:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled ( #68 )
...
* func_EBFBE0_801A116C
* func_EBFBE0_801A0D14
* put some order
* func_EBFBE0_801A1528
* func_EBFBE0_801A53C8
* func_EBFBE0_801A4FC4
* func_EBFBE0_801A9448
* func_EBFBE0_801A4394
* func_EBFBE0_801A3A00
* func_EBFBE0_801A5834
* func_EBFBE0_801A89BC
* void
* dec
* cleanup
* func_EBFBE0_801A2EB8
* func_EBFBE0_801A1C14
* func_EBFBE0_801AA778
* begin importing data
* func_EBFBE0_801A2B8C
* fix
* fox_map DATA IMPORTED
* ovl_menu rename
* fix
* fix warnings
* fix build
* move symbol addresses
2024-01-04 12:53:38 -03:00