97 Commits

Author SHA1 Message Date
petrie911
95e5f4f07a
Some further docs for audio spec and planet paths (#219)
* avoid ub

* format

* torch

* more stuff
2024-04-20 17:07:29 -05:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. (#217)
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update
2024-04-20 16:18:31 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER (#216)
* progress

* working

* move to Play_Draw

* remove mods.h include from fox_hud

* fix name

* __floatundisf needed by GCC

* Improve level select

* __floatundisf in yaml for GCC

* jump directly to level loading in Map_LevelSelect

* comments

* fix level select

* AVOID_UB in audio

* stable flags

* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911

* fox_map fix

* move frame counter a few pixels to the right

* format

* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs

* format

* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch (#210)
* script2

* more docs and such

* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
KiritoDv
2518e45bd2 Ported mods as enhancements and impl reset button 2024-04-06 18:33:30 -06:00
KiritoDv
b36783ba8e Fixed asset loading on overlays and engine, including switching iwork to uintptr_t 2024-04-06 15:34:46 -06:00
KiritoDv
ed967484e3 First ingame boot 2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
ab4826b537 fix level select for venom 2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
9d7a315d00 fix 2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
4cd75e1aac zoness boss fix, increase memory allocation, fix prototypes, level_select fix 2024-04-06 04:33:13 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff

* too much

* Torch commit

* torch again
2024-04-05 17:11:36 -03:00
Alejandro Javier Asenjo Nitti
a903e81638 fix level select for venom 2024-04-03 01:02:07 -03:00
Alejandro Javier Asenjo Nitti
e2826b2a6f level select fix for venom 2024-04-03 00:39:26 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup

* mass rename

* forgot some
2024-04-02 20:20:08 -03:00
Alejandro Javier Asenjo Nitti
0366bf315b remove includes for bss reordering that are no longer needed. 2024-04-01 17:32:21 -03:00
Lywx
576d42fabd
[WIP] Export configuration for ast_common (#176)
* Close to fully implement the whole file

* Filled gaps with blobs

* Added config into assets.yaml

* Removed a more blobs

* Fully extracted ast_common

* Bump torch
2024-03-29 16:43:25 -05:00
petrie911
94fd988b80
export ast_title, add missing assets to ast_map (#185)
* WIP ast_title assets

* Fixed format

* macbeth

* title

* title

* bss

* small fix

---------

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2024-03-29 16:21:43 -03:00
petrie911
97f544c557
Improved match for fox_ti, add custom gbi macro, some cleanup (#178)
* splits

* torch

* torch again

* headers

* merges

* format

* matches

* commit

* colpoly

* SY
2024-03-27 17:06:28 -03:00
petrie911
4a572e7e30
Remove assets.h from global.h, some other header adjustments (#174)
* splits

* torch

* torch again

* headers

* merges

* format
2024-03-21 17:19:38 -03:00
petrie911
df268e3bad
titania boss assets, cleanup pads, update torch, split remaining segments other than 6 (#173)
* splits

* torch

* torch again

* headers
2024-03-21 15:45:13 -03:00
Alejandro Asenjo Nitti
6c27771ff4
export configuration for ast_map (#172)
* progress

* progress

* progress

* progress

* progress

* progress

* progress

* finished?

* remove unnecessary header

* rename to map

* remove header

* rename to ast_map

* problem with torch

* Matchpoint

* take out pads and update Torch
2024-03-21 15:41:46 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names (#169)
* split up

* format

* torch

* headers

* just keep going

* torch

* names and such

* format

* remove headers
2024-03-17 01:06:28 -03:00
petrie911
11c6a8c7dc
Split headers as much as possible. add unique tags to segment 6 addresses (#167)
* split up

* format

* torch
2024-03-14 18:31:03 -03:00
petrie911
036e58535b
Add Script Factory. Also some colpoly docs and vector cleanup (#161)
* a start

* some things

* format
2024-03-12 16:46:25 -03:00
petrie911
8ccd568cc8
Audio_effects, _playback, and most of _seqplayer (#153)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names

* audio_thread

* Update Torch

* I think it's time to move on

* Merge remote-tracking branch 'upstream/master' into play

* playback

* bss

---------

Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-03-08 18:53:53 -03:00
Alejandro Asenjo Nitti
14aa8c9db7
export configuration for ast_font (#151)
* progress

* goodbye ast_font.h

* progress

* progress

* progress

* progress

* progress

* progress

* progress

* Matchpoint

* comments

* comment

* ast_font debinarized

* add header to files

* cleanup
2024-03-08 13:18:34 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions (#144)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup

* let's try this

* woo macros

* general

* bgm macro

* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap (#143)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
f227194d24
docs and such (#137) 2024-02-19 10:05:11 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff

* fixes

* addrs

* new header

* its bss time

* format and such

* fake symbols begone

* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
Lywx
902dc0b829
Match Libultra (#120)
* Matched perspective, contquery, contreaddata, recvmesg and sendmesg

* Fixed libultra compilation flags

* Matched viblack

* Matched virepeatline, visetmode, visetspecial and viswapbuf

* Matched cartrominit, dpsetstat, sptask, sptaskyield, visetevent, createthread, gettime, setthreadpri, settime, settimer and starthread

* Fixed bss bs

* Matched even more libultra stuff

* Matched even more

* __osRdbSend

* Decompiled most of the functions of libultra <3

* Matched last functions

* Added a separation to libultra macros

* Removed ARRLEN from controller.h

* Fix libultra warnings

---------

Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-02-14 12:24:31 -03:00
Alejandro Javier Asenjo Nitti
7fb19f9825 fox_hud symbols 2024-02-06 20:59:18 -03:00
Alejandro Javier Asenjo Nitti
c3fe1175ea fox_edisplay symbols 2024-02-06 16:38:23 -03:00
petrie911
85da422168
fox_aq decomped, some type cleanup (#112)
* stuff

* stuff

* temps

* matched

* so complete

* merge and clean

* format

* graphics macros

* aq

* more stuff

* oh god the clam

* limbdraw

* headers?

* format, name changes

* enums

* merge and format
2024-02-02 00:05:17 -03:00
petrie911
6528b2b5cf
Rand and degree macros (#110)
* half

* pm

* dtor

* pi and such

* permuter settings

* angles

* float fix

* macro

* formatting

* small thing
2024-01-28 18:27:23 -03:00
petrie911
c197daf499
Bonus Text, more object field names, consistent vector component names (#106)
* fixes and stuff

* filenames

* xyz
2024-01-24 11:45:55 -03:00
petrie911
b7a36ae8ea
cleanup to object fields, some new names (#101)
* names and such

* enum

* dying
2024-01-21 14:42:06 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers (#100)
* bss, a bit fake. Revisit later

* format
2024-01-21 11:00:53 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers (#92)
* names

* format 1

* more names
2024-01-17 12:36:58 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
Lywx
cbe2ad4546
Documentation of fox_option (#80)
* Renamed functions and variables related to the option cards

* Fixed format

* Renamed OptionLabel to OptionTexture

* Added more types on fox_option

* Reverted note_data

* Renamed OptionEntryId to OptionId

* Renamed ranking menu

* Added OPTION_COUNT

* Renamed missing declarations on option cards

* Added vars on symbol_addrs_overlays

* Removed hardcoded option count

* Fixed format

* Added missing option state assingments

* Fixed fox_game format
2024-01-13 22:33:38 -03:00
petrie911
56c2bd3e10
fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78)
* zo

* more

* more stuff

* hitboxes suck

* i3 test

* i3

* names

* remove extras

* whoops symbols

* more cleaning

* oh god it comes

* one last thing
2024-01-13 22:09:13 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox (#76)
* level select mod

* map name

* move mod to c file

* Sfx Jukebox

* fix bank boundaries

* fix

* expert modes

* co-authored-by @petrie911

* add sfx
2024-01-12 14:11:40 -03:00
Alejandro Asenjo Nitti
410a5b017b
fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71)
* fox_versus functions

* more functions

* more input!

* functions so far

* fix bss reordering

* all functions matching

* fix caller addresses

* import data cleanup

* introduce first_diff to the project

* fix wrong type

* second version of bss reordering prevention header

* move versus symbols to variables.h

* BSS importing attempt (failed)
terrain is prepared for another contributor to try

* fix fox_option NON_MATCHING build

* format

* remove static keyword from fox_map data symbols

* IMPORT BSS

* rename fox_versus

* FIX ADDRESSES & SYMBOLS y fox map

* fix more addresses

* more address fixes for fox_map

* all fox_map addresses done

* fix bss build in fox_map, migration pending

* bss reorder failed attempt

* remove unused externs

* remove unnecessary config file

* remove unnecessary entries in settings.json

* comments

* move structs to fox_map header

* put static back in fox_option data

* PR review
2024-01-10 11:55:08 -06:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled (#68)
* func_EBFBE0_801A116C

* func_EBFBE0_801A0D14

* put some order

* func_EBFBE0_801A1528

* func_EBFBE0_801A53C8

* func_EBFBE0_801A4FC4

* func_EBFBE0_801A9448

* func_EBFBE0_801A4394

* func_EBFBE0_801A3A00

* func_EBFBE0_801A5834

* func_EBFBE0_801A89BC

* void

* dec

* cleanup

* func_EBFBE0_801A2EB8

* func_EBFBE0_801A1C14

* func_EBFBE0_801AA778

* begin importing data

* func_EBFBE0_801A2B8C

* fix

* fox_map DATA IMPORTED

* ovl_menu rename

* fix

* fix warnings

* fix build

* move symbol addresses
2024-01-04 12:53:38 -03:00