Alejandro Javier Asenjo Nitti
f17c7bdc27
teamFaceId -> drawFace
2024-08-15 04:28:42 -03:00
Alejandro Javier Asenjo Nitti
76f7d6e335
replace all ArwingInfo unks for names
2024-08-15 04:01:44 -03:00
Alejandro Javier Asenjo Nitti
02ea67c9cc
unk_0C -> upperLeftFlapYrot
2024-08-15 03:26:01 -03:00
Alejandro Javier Asenjo Nitti
5f5c0d2edf
unk_08 -> bottomRightFlapYrot
2024-08-15 03:24:04 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f
unk_04 -> upperRightFlapYrot
2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
bef7345bf7
leftState -> leftWingState
2024-08-15 02:56:41 -03:00
Alejandro Javier Asenjo Nitti
ccb74bd0fe
rightState -> rightWingState
2024-08-15 02:55:25 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7
wings -> arwing
2024-08-15 02:52:41 -03:00
Alejandro Javier Asenjo Nitti
8d3d4cd2d0
WingInfo -> ArwingInfo
2024-08-15 02:05:53 -03:00
Alejandro Javier Asenjo Nitti
e291a588e5
LEVELMODE_TURRET
2024-08-15 01:02:52 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs ( #269 )
...
* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
2024-08-12 11:58:54 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs ( #261 )
...
* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
2024-07-06 09:47:49 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
...
* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
566f9db5a5
cheats ( #257 )
2024-05-20 11:28:13 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
...
* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00
petrie911
9303fba359
Event opcodes documented, more all range stuff ( #229 )
...
* stuff
* Torch1
* dark link
2024-05-04 18:24:24 -03:00
petrie911
c9df6fda72
More docs ( #226 )
...
* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
...
* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. ( #217 )
...
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
2024-04-20 16:18:31 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. ( #215 )
...
* docs
* format
* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch ( #210 )
...
* script2
* more docs and such
* torch update
2024-04-11 13:55:32 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
a66dbbfb0c
match fox_i6_4 ( #122 )
...
* match
* name
2024-02-10 15:10:45 -03:00
petrie911
25694f9d49
Finished Ve1, added permuter macros, fixed an error in Player struct ( #121 )
...
* format
* format
* cleanup
* offsets
2024-02-10 15:09:27 -03:00
petrie911
b7a36ae8ea
cleanup to object fields, some new names ( #101 )
...
* names and such
* enum
* dying
2024-01-21 14:42:06 -06:00
Alejandro Asenjo Nitti
cc970381c8
fox_hud & fox_me Decompiled ( #95 )
...
* func_80092D48
* func_800927A0
* TempComp.bin.mio0 git ignored
* func_800924E0
* func_80094D20
* func_80096A74
* func_80095604
* all functions done
* symbols for segmented addresses
* move symbols to c file for now
* failed attempt to import data
* fix
* Import data
* move data below
* ready for BSS attempt
* fix warnings
* ordering
* symbols for some segmented addresses
* rename to fox_hud
* clear mess
* .
* .
* space
* .
* func_i2_80187530
* func_i2_8018756C
* func_i2_80187650
* func_i2_801877C4
* func_i2_8018795C
* func_i2_80187B08
* func_i2_80187C68
* bss again (#98 )
* func_i2_80187D08
* func_i2_80187D98
* func_i2_80187FF8
* func_i2_801881A8
* func_i2_80188228
* func_i2_80188298
* ARRAY_COUNT
* func_i2_80188344
* func_i2_80188B84
* func_i2_80188C2C
* func_i2_80188E8C
* func_i2_80188F2C
* func_i2_80188CAC
* func_i2_80189114
* func_i2_8018B7C4
* func_i2_8018C77C
* func_i2_8018C8F4
* func_i2_8018CA10
* func_i2_8018CB50
* func_i2_8018BACC co-authored-by: @inspectredc
* func_i2_8018CCF8
* func_i2_8018CB50
* func_i2_8018CD8C co-authored-by: @inspectredc & @petrie911
* func_i2_8018D9EC
* func_i2_8018DA6C
* func_i2_8018DAEC
* func_i2_8018DB6C
* func_i2_8018DBEC
* func_i2_8018DCE4
* func_i2_8018DE14
* func_i2_8018DF08 co-authored-by @inspectredc & @petrie911
* func_i2_8018E084
* func_i2_8018ED9C
* func_i2_80188088
* func_i2_801892F0
* func_i2_8018978C co-authored-by @KiritoDv & inspectredc
* fox_me DATA IMPORTED
* resolve conflicts
* func_i6_80197B30
* func_i6_80197CC4
* func_i6_80197F84
* func_i6_80198244
* merge and solve bss
* func_i6_801983E4
* PR review
---------
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
2024-01-21 13:27:47 -03:00
petrie911
a0ec7a5516
Area 6 decomp, Object_408 -> boss, more overlay symbols in main ( #70 )
...
* 408
* more stuff
* brutal matches
* data and such
* gPlayer
* names and boss and such
* cat
* forgot something
2024-01-06 19:39:23 -03:00
petrie911
50107c8ec3
fox_beam, more use of enum types, some cleanup ( #67 )
...
* cleaning and such
* stuff
* enum types
* format
* a touch more
2024-01-02 18:33:26 -03:00
Alejandro Asenjo Nitti
16b16ce0eb
more fox_map functions ( #66 )
...
* fix func_EBFBE0_801A2674
* func_EBFBE0_801AA1CC
* func_EBFBE0_8019F164
* func_EBFBE0_8019E99C
* func_EBFBE0_801AD11C
* gTeamShieldsMapDisplay
* func_EBFBE0_801AB978
* func_EBFBE0_801AB300
* func_EBFBE0_801AA434
* func_EBFBE0_801A6A98
* roll back gTeamShieldsMapDisplay
* func_EBFBE0_801A5E80
* func_EBFBE0_801A9A8C
* func_EBFBE0_801A2B8C
* func_EBFBE0_801A281C
* func_EBFBE0_801A25C8 enum use
* f32 func_EBFBE0_801A25C8(PlanetId);
* func_EBFBE0_801A0954
2024-01-01 19:55:06 -03:00
petrie911
7633af7a28
fox_play finished, lots of new names for things ( #58 )
...
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* one nonmatching
* merge time
* merge complete
* cleanup
* poor rambo
* level fix
2023-12-24 13:28:35 -06:00
petrie911
11197f6c28
Making the name changes discussed ( #54 )
...
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
2023-12-20 16:32:50 -03:00