KiritoDv
efe08a91bf
Added interpolation system
2024-10-16 11:53:41 -06:00
KiritoDv
41447af1b7
Fixed ObjectRam compilation
2024-09-17 20:20:56 -03:00
KiritoDv
83cb18d9db
Fixed compilation
2024-04-06 04:35:56 -06:00
KiritoDv
defb215e78
Attempt to fix math weirdness on Windows
2024-04-06 04:33:13 -06:00
KiritoDv
11ddc641c0
Fixed compilation on windows
2024-04-06 04:33:13 -06:00
KiritoDv
9e6800d369
The game is fucking running
2024-04-06 04:33:03 -06:00
KiritoDv
641a43cbf9
First compilation, we just need more stupid assets
2024-04-06 04:32:13 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. ( #130 )
...
* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
petrie911
6528b2b5cf
Rand and degree macros ( #110 )
...
* half
* pm
* dtor
* pi and such
* permuter settings
* angles
* float fix
* macro
* formatting
* small thing
2024-01-28 18:27:23 -03:00
petrie911
119dfa9354
Solar decompiled, some cleanup ( #102 )
...
* stuff
* stuff
* temps
* matched
* so complete
* merge and clean
* format
* graphics macros
2024-01-22 00:28:02 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers ( #92 )
...
* names
* format 1
* more names
2024-01-17 12:36:58 -03:00
Alejandro Asenjo Nitti
5d35055807
fox_title functions ( #32 )
...
* add recipe for context
* echo
* $(PYTHON)
* func_EBFBE0_801881FC
* func_EBFBE0_801881FC
* format
* format
* func_EBFBE0_8018994C
* func_EBFBE0_8018A644
* func_EBFBE0_8018A990
* no casting for you
* func_EBFBE0_8018ABC0
* func_EBFBE0_8018ACEC
* func_EBFBE0_8018B038
* func_EBFBE0_8018B058
* func_EBFBE0_8018B5C4
* func_EBFBE0_8018C114
* unify phony
2023-11-27 06:39:12 -06:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming ( #19 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
2023-11-12 19:49:03 -03:00
petrie911
6b4015367d
Non-audio threads. Some data importation. ( #17 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911
b698fd3628
Header fix ( #9 )
...
* headers
* format
* format
* format again
* headers oh my
* irix is love
* irix is life
* working
* even more fixes
* format
* touching to rebuild
2023-10-23 17:02:01 -03:00
Alejandro Javier Asenjo Nitti
511d895ec7
create string.h
2023-10-18 08:57:01 -03:00
Alejandro Javier Asenjo Nitti
1a9167437a
stdlib.h
2023-10-16 13:58:53 -03:00
Alejandro Javier Asenjo Nitti
a105c1e099
stddef.h
2023-10-16 13:58:39 -03:00