2024-03-24 11:01:28 +03:00
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#pragma once
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2024-04-06 23:25:40 +03:00
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#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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2024-04-06 13:25:11 +03:00
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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2024-10-29 11:06:14 +03:00
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struct GamePool {
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unsigned long chunk;
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unsigned long cursor;
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unsigned long length;
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void* memory;
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};
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2024-03-24 11:01:28 +03:00
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#ifdef __cplusplus
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#include <vector>
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#include <Fast3D/gfx_pc.h>
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2024-04-03 11:18:17 +03:00
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#include "libultraship/src/Context.h"
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2024-03-24 11:01:28 +03:00
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2024-11-12 19:21:26 +03:00
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2024-03-24 11:01:28 +03:00
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class GameEngine {
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public:
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static GameEngine* Instance;
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2024-05-21 07:29:07 +03:00
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std::shared_ptr<Ship::Context> context;
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2024-03-24 11:01:28 +03:00
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GameEngine();
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static void Create();
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void StartFrame() const;
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2024-10-26 07:39:32 +03:00
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static void HandleAudioThread();
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2024-11-13 02:48:19 +03:00
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static void ProcessAudioTask(s16* audio_buffer);
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2024-10-26 07:39:32 +03:00
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static void StartAudioFrame();
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static void EndAudioFrame();
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static void AudioInit();
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static void AudioExit();
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2024-10-16 20:53:41 +03:00
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static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
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2024-03-24 11:01:28 +03:00
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void ProcessFrame(void (*run_one_game_iter)()) const;
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static void Destroy();
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2024-04-02 08:13:52 +03:00
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static void ProcessGfxCommands(Gfx* commands);
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2024-10-16 20:53:41 +03:00
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static uint32_t GetInterpolationFPS();
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2024-03-24 11:01:28 +03:00
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};
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2024-10-29 11:06:14 +03:00
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extern "C" void* GameEngine_Malloc(size_t size);
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#define memallocn(type, n) (type*) GameEngine_Malloc(sizeof(type) * n)
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#define memalloc(type) memallocn(type, 1)
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2024-03-24 11:01:28 +03:00
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#else
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2024-10-29 11:06:14 +03:00
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#include <stdint.h>
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2024-03-24 11:01:28 +03:00
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void GameEngine_ProcessGfxCommands(Gfx* commands);
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float GameEngine_GetAspectRatio();
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2024-04-08 03:01:42 +03:00
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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2024-05-28 00:27:19 +03:00
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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int32_t OTRConvertHUDXToScreenX(int32_t v);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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uint32_t OTRGetGameRenderWidth();
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uint32_t OTRGetGameRenderHeight();
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2024-10-29 11:06:14 +03:00
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void* GameEngine_Malloc(size_t size);
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#define memalloc(size) GameEngine_Malloc(size)
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2024-03-24 11:01:28 +03:00
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#endif
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