2023-10-13 10:50:53 +03:00
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#ifndef FUNCTIONS_H
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#define FUNCTIONS_H
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2024-02-17 01:04:22 +03:00
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#include "sys.h"
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2023-12-14 17:41:43 +03:00
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#include "sf64object.h"
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2023-12-20 22:32:50 +03:00
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#include "sf64player.h"
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2024-01-05 22:19:25 +03:00
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#include "sf64mesg.h"
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2024-09-13 06:59:33 +03:00
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#include "fox_hud.h"
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2023-11-27 00:27:05 +03:00
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2023-12-27 23:14:13 +03:00
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// fox_360
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2024-04-16 02:38:19 +03:00
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void AllRange_FortunaIntro(Player*);
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void AllRange_GetStarWolfHits(Actor*);
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2024-05-03 22:56:26 +03:00
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void AllRange_DrawCountdown(void);
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2024-08-12 17:58:54 +03:00
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void BoBase_Update(Boss*);
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void BoBase_Draw(Boss*);
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void BoBaseShield_Update(Boss*);
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void BoBaseShield_Draw(Boss*);
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void BoShieldReactor_Update(Actor*);
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void BoShieldReactor_Draw(Actor*);
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void BoLaserCannon_Update(Actor*);
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void BoLaserCannon_Draw(Actor*);
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2024-04-16 02:38:19 +03:00
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bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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2024-05-11 23:53:37 +03:00
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void ActorAllRange_SetShadowData(Actor* this);
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2024-04-20 22:18:31 +03:00
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void ActorAllRange_SpawnTeam(void);
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2024-04-16 02:38:19 +03:00
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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2024-05-05 00:24:24 +03:00
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void ActorAllRange_UpdateStarWolfEvents(Actor*);
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2024-07-06 15:47:49 +03:00
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void ActorAllRange_UpdateEnemyEvents(Actor*);
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2024-04-16 02:38:19 +03:00
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void ActorAllRange_ApplyDamage(Actor*);
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2024-04-03 08:18:35 +03:00
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bool func_360_80031900(Actor*);
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2024-04-05 23:11:36 +03:00
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void ActorAllRange_Update(Actor* this);
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void ActorAllRange_Draw(Actor* this);
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2023-12-04 21:50:52 +03:00
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2024-01-03 00:33:26 +03:00
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//fox_beam
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2024-05-07 01:45:24 +03:00
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void PlayerShot_CollisionCheck(PlayerShot* shot);
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void PlayerShot_Impact(PlayerShot* shot);
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void PlayerShot_SpawnEffect351(f32 xPos, f32 yPos, f32 zPos);
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void PlayerShot_Initialize(PlayerShot*);
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void PlayerShot_SpawnEffect344(f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void PlayerShot_UpdateAll(void);
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void PlayerShot_DrawAll(void);
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2023-12-27 23:14:13 +03:00
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// fox_bg
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2024-04-23 05:51:20 +03:00
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void Background_DrawStarfield(void);
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void Background_DrawPartialStarfield(s32, s32);
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void Background_DrawBackdrop(void);
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void Background_DrawSun(void);
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void Background_DrawLensFlare(void);
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2024-04-26 01:01:25 +03:00
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void Background_dummy_80040CDC(void);
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void Background_DrawGround(void);
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2023-12-07 03:16:49 +03:00
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2024-01-17 18:36:58 +03:00
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// fox_boss
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void Boss_AwardBonus(Boss* this);
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void Boss299_Init(Boss* boss);
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void Boss299_Update(Boss* boss);
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void Boss299_Draw(Boss* boss);
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void Boss300_Init(Boss* boss);
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void Boss300_Update(Boss* boss);
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void Boss300_Draw(Boss* boss);
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void Boss_SpawnDebris(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
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void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos);
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2023-12-27 23:14:13 +03:00
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2024-01-17 18:36:58 +03:00
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// fox_tank
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2024-05-07 01:45:24 +03:00
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void Player_UpdateTankCamOnRails(Player* player);
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void func_tank_800444BC(Player* player);
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void func_tank_80044868(Player*);
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void func_tank_80045130(Player*);
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void func_tank_80045678(Player*);
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void func_tank_80045E7C(Player*);
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void Tank_UpdateOnRails(Player* player);
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void func_tank_80046358(Player*);
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2024-01-22 06:28:02 +03:00
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// fox_demo
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void Cutscene_KillPlayer(Player*);
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void func_demo_80048AC0(TeamId teamId);
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void Cutscene_EnterWarpZone(Player*);
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void Cutscene_LevelStart(Player*);
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void func_demo_8004AA84(void);
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void Cutscene_AllRangeMode(Player*);
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void Cutscene_LevelComplete(Player*);
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void Cutscene_UTurn(Player*);
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void Cutscene_KillPlayer(Player* player);
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void Cutscene_PlayerDown(Player*);
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void ActorCutscene_Update(Actor*);
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void ActorCutscene_Draw(Actor*);
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void Cutscene_DrawGreatFox(void);
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2023-12-19 17:54:50 +03:00
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// fox_display
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void Display_ArwingWings(ArwingInfo*);
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void Display_DrawEngineGlow(EngineGlowColor);
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void Display_SetupPlayerSfxPos(Player*);
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void Display_Update(void);
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2023-12-07 03:16:49 +03:00
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// fox_edata
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void Ve1Wall1_Draw(Scenery*);
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void Ve1Wall2_Draw(Scenery*);
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void Object_ApplyWaterDistortion(void);
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void AndJamesTrigger_Draw(Actor*);
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2023-12-07 03:16:49 +03:00
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// fox_edisplay
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2023-12-24 22:28:35 +03:00
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void Graphics_SetScaleMtx(f32);
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void Sprite168_Draw(Sprite*);
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void MeteoBall_Draw(Actor*);
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void MeHopBot_Draw(Actor*);
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void MeteoTunnel_Draw(Scenery*);
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void Scenery_DrawTitaniaBones(Scenery*);
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2024-07-06 15:47:49 +03:00
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void CoIBeam_Draw(Scenery*);
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2024-08-15 11:10:00 +03:00
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void CoMoleMissile_Draw(CoMoleMissile*);
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2024-04-09 01:25:56 +03:00
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void Sprite167_Draw(Sprite*);
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void FogShadow_Draw(Sprite*);
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void CoBuilding9_Draw(Scenery*);
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void CoBuilding10_Draw(Scenery*);
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2024-05-07 01:45:24 +03:00
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void ActorDebris_Draw(Actor*);
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2024-04-20 22:18:31 +03:00
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void Actor_DrawEngineAndContrails(Actor*);
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void Actor_DrawEngineGlow(Actor*, EngineGlowColor);
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void ActorTeamArwing_Draw(Actor*);
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2024-08-12 17:58:54 +03:00
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void MeMolarRock_Draw(Actor*);
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void MeMeteor2_Draw(MeMeteor2*);
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void MeLaserCannon1_Draw(MeLaserCannon1*);
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void ActorMissileSeek_Draw(Actor*);
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2024-08-15 11:10:00 +03:00
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void CoSkibot_Draw(CoSkibot*);
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void CoRadar_Draw(CoRadar*);
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2024-04-05 23:11:36 +03:00
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void ItemCheckpoint_Draw(Item*);
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void ItemSilverRing_Draw(Item*);
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void ItemSilverStar_Draw(Item*);
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void ItemGoldRing_Draw(Item*);
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void ItemBomb_Draw(Item*);
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void ItemLasers_Draw(Item*);
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void ItemMeteoWarp_Draw(Item*);
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void Object_ClampSfxSource(f32*);
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2024-05-07 01:45:24 +03:00
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void Object_SetSfxSourceToPos(f32*, Vec3f*);
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void Object_UpdateSfxSource(f32*);
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void Object_SetSfxSourceToView(f32*, Vec3f*);
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2024-04-23 05:51:20 +03:00
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void Display_SetSecondLight(Vec3f*);
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2024-04-03 08:18:35 +03:00
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bool func_edisplay_8005F9DC(Vec3f*);
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2023-12-04 21:50:52 +03:00
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2023-12-15 23:09:49 +03:00
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// fox_enmy
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2024-04-05 23:11:36 +03:00
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void Object_Draw(s32 );
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void Effect_Draw(u8 );
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2024-03-17 07:06:28 +03:00
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void TexturedLine_Draw(void);
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2024-04-05 23:11:36 +03:00
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void TexturedLine_DrawPath(s32);
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2024-05-07 01:45:24 +03:00
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void Object_PlayerSfx(f32* , u32 , s32 );
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2024-01-21 23:42:06 +03:00
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void Object_Kill(Object*, f32*);
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2024-04-03 08:18:35 +03:00
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bool func_enmy_80060FE4(Vec3f*, f32);
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2024-01-13 16:43:04 +03:00
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void Object_SetInfo(ObjectInfo* info, u32 objId);
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2024-04-23 05:51:20 +03:00
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void Scenery_Initialize(Scenery*);
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void Sprite_Initialize(Sprite*);
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void Actor_Initialize(Actor*);
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void Boss_Initialize(Boss*);
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void Item_Initialize(Item*);
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2024-01-13 16:43:04 +03:00
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void Effect_Initialize(Effect*);
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2024-04-03 02:20:08 +03:00
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void func_enmy_80061B68(void);
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void func_enmy_80061CD0(void);
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void func_enmy_80061E48(Actor* , f32 , f32 , f32 );
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2024-04-20 22:18:31 +03:00
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void ActorEvent_Load(Actor* , ObjectInit* , s32 );
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2023-12-24 22:28:35 +03:00
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void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 );
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2024-04-03 02:20:08 +03:00
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void func_enmy_80062568(void);
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void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale);
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void func_enmy_80062C38(f32, f32);
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2024-04-16 02:38:19 +03:00
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bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot);
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bool Object_CheckSingleHitbox(Vec3f*, f32*, Vec3f*);
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bool Object_CheckPolyCollision(Vec3f* , Vec3f* , ObjectId , Object* );
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2024-07-06 15:47:49 +03:00
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s32 Object_CheckCollision(s32 index, Vec3f* pos, Vec3f* vel, s32 mode);
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2024-05-02 23:46:51 +03:00
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void Scenery_UpdateTitaniaBones(Scenery*);
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2024-04-03 02:20:08 +03:00
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void func_enmy_800654E4(Object*);
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2024-08-12 17:58:54 +03:00
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void ActorMissileSeek_Update(Actor*);
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2024-04-03 02:20:08 +03:00
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void func_enmy_800660F0(Actor*);
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2024-04-09 01:25:56 +03:00
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void Actor_Despawn(Actor*);
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2024-08-15 11:10:00 +03:00
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void CoSkibot_Update(CoSkibot*);
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2024-04-03 02:20:08 +03:00
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void func_enmy_8006684C(Actor*);
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2024-08-15 11:10:00 +03:00
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void CoRadar_Update(CoRadar*);
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2024-08-12 17:58:54 +03:00
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void MeMolarRock_Update(Actor*);
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2024-04-23 05:51:20 +03:00
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void func_enmy_80066C00(Scenery*);
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2024-07-06 15:47:49 +03:00
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void CoBuilding9_Update(Scenery*);
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2024-04-09 01:25:56 +03:00
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void Sprite167_Update(Sprite*);
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2024-07-06 15:47:49 +03:00
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void SceneryRotateTowardsCamera(Scenery*);
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2024-05-02 23:46:51 +03:00
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void Item_CheckBounds(Item*);
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void Item_SpinPickup(Item*);
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2024-05-07 01:45:24 +03:00
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void Actor_SpawnDebris70(f32, f32, f32, f32, f32, f32, f32, f32);
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2024-04-05 23:11:36 +03:00
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void ActorSupplies_Update(Actor*);
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void ActorSupplies_Draw(Actor*);
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2024-04-03 02:20:08 +03:00
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void func_enmy_80067A40(void);
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2024-04-05 23:11:36 +03:00
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void Item1up_Update(Item*);
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void ItemPickup_Update(Item*);
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void ItemLasers_Update(Item*);
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void ItemSupplyRing_Update(Item*);
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void ItemSilverStar_Update(Item*);
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void ItemGoldRing_Update(Item*);
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void ItemWingRepair_Update(Item*);
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void ItemMeteoWarp_Update(Item*);
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void ItemCheckpoint_Update(Item*);
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2024-04-09 01:25:56 +03:00
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void ItemRingCheck_Update(Item*);
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void ItemPathChange_Update(Item*);
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void Sprite_UpdateDoodad(Sprite*);
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2024-04-05 23:11:36 +03:00
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void Object_Dying(s32, ObjectId);
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2024-04-09 01:25:56 +03:00
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void Effect_Move(Effect*);
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void Actor_Move(Actor*);
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void Boss_Move(Boss*);
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2024-04-23 05:51:20 +03:00
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void Scenery_Move(Scenery*);
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2024-04-09 01:25:56 +03:00
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void Sprite_Move(Sprite*);
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void Item_Move(Item*);
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2024-01-14 01:45:37 +03:00
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void Actor_Update(Actor*);
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2024-01-29 00:27:23 +03:00
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void Boss_Update(Boss*);
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void Scenery_Update(Scenery*);
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void Sprite_Update(Sprite*);
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2024-01-29 00:27:23 +03:00
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void Item_Update(Item*);
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void Effect_Update(Effect*);
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2024-03-17 07:06:28 +03:00
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void TexturedLine_Update(TexturedLine*);
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void TexturedLine_UpdateAll(void);
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void Object_Update(void);
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2024-10-16 21:46:04 +03:00
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float FloatMod(float a, float b);
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2023-12-04 21:50:52 +03:00
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2024-04-03 02:20:08 +03:00
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//fox_enmy2
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2024-04-05 23:11:36 +03:00
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void Actor237_Update(Actor*);
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void Actor237_Draw(Actor*);
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2024-07-06 15:47:49 +03:00
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void CoWaterfall_Update(Scenery*);
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2024-08-12 17:58:54 +03:00
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void MeteoBall_Update(Actor*);
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2024-08-15 17:54:53 +03:00
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void MeHopBot_Update(Actor*);
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2024-08-12 17:58:54 +03:00
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void MeMora_Update(Actor*);
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void MeMora_Dying(Actor*);
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void MeMora_Draw(Actor*);
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2024-07-06 15:47:49 +03:00
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void CoIBeam_Update(Scenery*);
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2024-08-15 11:10:00 +03:00
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void CoMoleMissile_Update(CoMoleMissile*);
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2024-05-07 01:45:24 +03:00
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void ActorDebris_Update(Actor*);
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2024-05-02 23:46:51 +03:00
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|
void MeteoTunnel_Update(Scenery*);
|
2024-05-05 00:24:24 +03:00
|
|
|
void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Actor_SpawnPlayerLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
|
|
|
f32 zRot);
|
2024-05-05 00:24:24 +03:00
|
|
|
void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
2024-01-21 19:27:47 +03:00
|
|
|
f32 zRot);
|
2024-05-11 23:53:37 +03:00
|
|
|
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
2024-04-05 23:11:36 +03:00
|
|
|
void ActorEvent_8006F254(Actor*);
|
|
|
|
void ActorEvent_Update(Actor*);
|
2024-08-15 12:19:21 +03:00
|
|
|
s32 SyShipDebris_Draw(Scenery*);
|
2024-04-05 23:11:36 +03:00
|
|
|
void ActorEvent_Draw(Actor*);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_enmy2_800763A4(Actor*);
|
2024-04-05 23:11:36 +03:00
|
|
|
void ActorEvent_Dying(Actor*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void TiGreatFox_Update(Actor*);
|
|
|
|
void TiGreatFox_Draw(Actor*);
|
2023-12-07 03:16:49 +03:00
|
|
|
|
2024-01-13 16:43:04 +03:00
|
|
|
// fox_effect
|
2024-04-03 02:20:08 +03:00
|
|
|
s32 func_effect_80081B24(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-03-18 06:23:01 +03:00
|
|
|
s32 BonusText_Display(f32 xPos, f32 yPos, f32 zPos, s32 hits);
|
2024-01-24 17:45:55 +03:00
|
|
|
void BonusText_Update(void);
|
|
|
|
void BonusText_DrawAll(void);
|
2024-08-12 17:58:54 +03:00
|
|
|
Effect* Effect_Load(ObjectId objId);
|
|
|
|
void Effect_FireSmoke_Spawn2(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect372_Draw(Effect* );
|
|
|
|
void Effect_Effect382_Draw(Effect* );
|
|
|
|
void Effect_Effect388_Draw(Effect* );
|
|
|
|
void Effect_Effect384_Draw(Effect* );
|
|
|
|
void Effect_Effect385_Draw(Effect* );
|
|
|
|
void Effect_Effect389_Draw(Effect* );
|
|
|
|
void Effect_Effect347_Draw(Effect* );
|
|
|
|
void Effect_Effect351_Draw(Effect* );
|
|
|
|
void Effect_Clouds_Draw(Effect* );
|
|
|
|
void Effect_Effect366_Draw(Effect* );
|
|
|
|
void Effect_Effect367_Draw(Effect* );
|
|
|
|
void Effect_Effect344_Draw(Effect* );
|
|
|
|
void Effect_Effect345_Draw(Effect* );
|
|
|
|
void Effect_Effect346_Draw(Effect* );
|
|
|
|
void Effect_Effect348_Draw(Effect* );
|
|
|
|
void Effect_Effect355_Draw(Effect* );
|
|
|
|
void Effect_Effect353_Draw(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect377_Draw(Effect* );
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect356_Draw(Effect* );
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect376_Draw(Effect* );
|
|
|
|
void Effect_Effect393_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect393_Update(Effect* );
|
|
|
|
void Effect_Effect393_Draw(Effect* );
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect357_Spawn50(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|
|
|
void Effect_Effect357_Spawn80(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|
|
|
void Effect_Effect357_Spawn95(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect357_Update(Effect*);
|
|
|
|
void Effect_Effect357_Draw(Effect* );
|
|
|
|
void Effect_Effect383_Update(Effect* );
|
|
|
|
void Effect_Effect383_Draw(Effect* );
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect383_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_SetupTimedSfxAtPos(Effect* , Vec3f* pos, u32 sfxId);
|
|
|
|
void Effect_SpawnTimedSfxAtPos(Vec3f* pos, s32 sfxId);
|
|
|
|
void Effect_TimedSfx_Update(Effect*);
|
2024-04-03 08:18:35 +03:00
|
|
|
bool func_effect_8007A774(Player*, Effect*, f32);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect359_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect359_Update(Effect359*);
|
|
|
|
void Effect_Effect359_Draw(Effect*);
|
|
|
|
void Effect_Effect372_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect372_Spawn1(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot);
|
|
|
|
void Effect_Effect372_Spawn2(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1);
|
|
|
|
void Effect_Effect382_Spawn(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect382_Update(Effect*);
|
|
|
|
void Effect_Effect381_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect381_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
|
|
|
void Effect_Effect384_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect384_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect385_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect385_Update(Effect*);
|
|
|
|
void Effect_Clouds_Update(Effect*);
|
|
|
|
void Effect_Effect388_Update(Effect*);
|
|
|
|
void Effect_Effect389_Update(Effect*);
|
|
|
|
void Effect_Effect347_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect364_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect364_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect362_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect362_Update(Effect*);
|
|
|
|
void Effect_Effect364_Draw(Effect*);
|
|
|
|
void Effect_Effect361_Update(Effect*);
|
|
|
|
void Effect_Effect360_Update(Effect*);
|
|
|
|
void Effect_Effect360_361_362_Draw(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect386_Spawn1(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
|
|
|
void Effect_Effect390_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect386_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect389_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect390_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect387_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect387_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect343_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect343_Update(Effect*);
|
|
|
|
void Effect_Effect343_Draw(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_FireSmoke_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|
|
|
void func_effect_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|
|
|
void func_effect_8007D10C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect341_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|
|
|
void func_effect_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect339_Update(Effect*);
|
|
|
|
void Effect_FireSmoke_Draw(Effect*);
|
|
|
|
void Effect_Effect340_Update(Effect*);
|
|
|
|
void Effect_Effect341_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect367_Spawn(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect375_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect375_Draw(Effect*);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect374_Update(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect374_Draw(Effect*);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect344_Update(Effect*);
|
|
|
|
void Effect_Effect345_Update(Effect*);
|
|
|
|
void Effect_Effect342_Update(Effect*);
|
|
|
|
void Effect_Effect342_Draw(Effect*);
|
|
|
|
void Effect_Effect351_Update(Effect*);
|
|
|
|
void Effect_Effect365_Update(Effect*);
|
|
|
|
void Effect_Effect365_Draw(Effect*);
|
|
|
|
void Effect_Effect367_Update(Effect*);
|
|
|
|
void func_effect_8007E93C(Effect* this, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
|
|
|
void func_effect_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_EnemyLaser(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
2024-04-09 01:25:56 +03:00
|
|
|
void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect346_Update(Effect*);
|
|
|
|
void Effect_Effect348_Update(Effect*);
|
|
|
|
void Effect_Effect349_Update(Effect*);
|
|
|
|
void Effect_Effect350_Update(Effect*);
|
|
|
|
void Effect_Effect353_354_Update(Effect*);
|
2024-04-03 08:18:35 +03:00
|
|
|
bool func_effect_8007FD84(Effect*);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect355_Update(Effect*);
|
|
|
|
void Effect_Effect377_Update(Effect*);
|
|
|
|
void Effect_Effect356_Update(Effect*);
|
|
|
|
void Effect_Effect376_Update(Effect*);
|
|
|
|
void Effect_Effect398_Update(Effect*);
|
|
|
|
void Effect_Effect398_Draw(Effect*);
|
|
|
|
void Effect_Effect394_Update(Effect*);
|
|
|
|
void Effect_Effect394_Draw(Effect*);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_800815DC(void);
|
|
|
|
void func_effect_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
|
|
|
void func_effect_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect395_Update(Effect*);
|
|
|
|
void Effect_Effect395_Draw(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect391_Spawn(f32, f32, f32, f32, f32);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect391_Update(Effect*);
|
|
|
|
void Effect_Effect391_Draw(Effect*);
|
2024-08-12 17:58:54 +03:00
|
|
|
void Effect_Effect399_Setup(Effect* this, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_effect_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ);
|
2024-07-06 15:47:49 +03:00
|
|
|
void Effect_Effect399_Update(Effect*);
|
|
|
|
void Effect_Effect399_Draw(Effect*);
|
2023-12-07 03:16:49 +03:00
|
|
|
|
2023-12-19 17:54:50 +03:00
|
|
|
// fox_fade
|
2024-05-11 23:53:37 +03:00
|
|
|
void Wipe_Draw(WipeMode mode, s32 frame);
|
2023-12-04 21:50:52 +03:00
|
|
|
|
2023-12-07 03:16:49 +03:00
|
|
|
// fox_hud
|
2024-09-13 06:59:33 +03:00
|
|
|
void HUD_TeamDownWrench_Draw(s32);
|
|
|
|
void HUD_BoostGaugeOverheat_Draw(f32, f32, f32, f32);
|
|
|
|
void HUD_BoostGaugeCool_Draw(f32, f32, f32, f32);
|
|
|
|
void HUD_TeamShields_Draw(f32, f32, s32);
|
|
|
|
void HUD_TitleCard_Draw(f32, f32);
|
|
|
|
void HUD_Number_Draw(f32, f32, s32, f32, bool, s32);
|
|
|
|
void HUD_LivesCount2_Draw(f32, f32, s32);
|
|
|
|
void HUD_SetMissionTeamStatus(void);
|
|
|
|
void HUD_Bolse_Area6_SaveData(void);
|
2024-04-26 01:01:25 +03:00
|
|
|
void HUD_DrawStatusScreens(void);
|
2024-09-13 06:59:33 +03:00
|
|
|
s32 ActorMissileSeek_ModeCheck(ActorMissileSeekMode mode);
|
2024-08-12 17:58:54 +03:00
|
|
|
void HUD_RadioCharacterName_Draw(void);
|
2024-09-13 06:59:33 +03:00
|
|
|
void HUD_PlayerShieldGauge_Draw(f32 x, f32 y);
|
|
|
|
s32 HUD_RadioDamage_Type(void);
|
|
|
|
void HUD_Texture_Scroll(u8*, s32, s32, u8);
|
|
|
|
void HUD_Texture_Wave(u16*, u16*);
|
2024-05-03 22:56:26 +03:00
|
|
|
void HUD_DisplaySmallNumber(f32, f32, f32, s32);
|
2024-09-13 06:59:33 +03:00
|
|
|
void HUD_VsModePortraitTex_Draw(f32, f32, f32, s32);
|
|
|
|
void HUD_EdgeArrows_Draw(s32, bool);
|
|
|
|
s32 HUD_CountDigits(s32);
|
|
|
|
void HUD_EdgeArrows_Update(void);
|
|
|
|
s32 HUD_8008CB8C(void);
|
|
|
|
void HUD_VS_ShieldGaugeTex_Draw(f32, f32, f32, f32, f32);
|
2024-04-26 01:01:25 +03:00
|
|
|
void HUD_DrawBossHealth(void);
|
2024-05-03 22:56:26 +03:00
|
|
|
void HUD_DrawCountdown(s32* , f32);
|
2024-12-24 19:48:09 +03:00
|
|
|
void HUD_Shield_GoldRings_Score(f32, f32);
|
2024-09-13 06:59:33 +03:00
|
|
|
void HUD_BombCounter_Draw(f32, f32);
|
2024-04-26 01:01:25 +03:00
|
|
|
void HUD_Draw(void);
|
2024-09-13 06:59:33 +03:00
|
|
|
void FoBase_Draw(Boss*);
|
|
|
|
void FoBase_BurnEffects(Boss*, s32);
|
|
|
|
s32 FoBase_ExplodeCs(Boss* this);
|
|
|
|
bool ActorTeamBoss_SetTarget(Actor*);
|
|
|
|
void FoBase_Update(Boss*);
|
|
|
|
bool ActorTeamBoss_ObstacleCheck(Actor*);
|
|
|
|
bool ActorTeamBoss_SomerSault(Actor*);
|
2024-04-05 23:11:36 +03:00
|
|
|
|
|
|
|
void ActorTeamBoss_Init(Actor*);
|
2024-04-09 01:25:56 +03:00
|
|
|
void ActorTeamBoss_Update(Actor* this);
|
2024-09-13 06:59:33 +03:00
|
|
|
void Aquas_CsIntroActors_Update(Actor*);
|
|
|
|
void Aquas_CsLevelStart(Player*);
|
|
|
|
void Aquas_AqBump2_Setup(Actor*, s32);
|
|
|
|
void Aquas_AqCoralReef2_Setup(Actor*, s32);
|
|
|
|
void Aquas_AqRock_Setup(Actor*, s32);
|
|
|
|
void Aquas_CsLevelComplete(Player*);
|
|
|
|
void Aquas_Effect363_Update(Effect*);
|
|
|
|
void Aquas_Effect363_Draw(Effect*);
|
2024-12-24 19:48:09 +03:00
|
|
|
void HUD_Score_Draw(f32, f32);
|
2024-09-13 06:59:33 +03:00
|
|
|
void Venom1_LevelStart2(Player* player);
|
2023-12-07 03:16:49 +03:00
|
|
|
|
2024-05-14 17:44:12 +03:00
|
|
|
// fox_col1
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_col1_80098860(PlaneF* plane, Vec3f* point, Vec3f* normal);
|
|
|
|
s32 func_col1_800988B4(Vec3f* vec, PlaneF* plane);
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2024-04-16 02:38:19 +03:00
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bool func_col1_800998FC(Vec3f* objPos, Vec3f* colliderPos, Vec3f* objVel, s32 colId, Vec3f* hitPosOut,
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f32* hitAnglesOut);
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2023-12-07 03:16:49 +03:00
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2024-05-14 17:44:12 +03:00
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// fox_col2
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2024-04-16 02:38:19 +03:00
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bool func_col2_800A3690(Vec3f* objPos, Vec3f* colliderPos, s32 colId, Vec3f* hitDataOut);
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2023-12-07 03:16:49 +03:00
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2024-05-14 17:44:12 +03:00
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// fox_pause
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void func_pause_800A3CA0(void);
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2023-12-07 03:16:49 +03:00
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2023-12-19 17:54:50 +03:00
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// fox_play
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2024-04-03 08:18:35 +03:00
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bool Play_CheckMedalStatus(u16);
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2024-05-07 01:45:24 +03:00
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void Play_dummy_MuteSfx(void);
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2023-12-20 22:32:50 +03:00
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s32 Play_GetMaxShields(void);
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2024-05-07 01:45:24 +03:00
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void Play_PlaySfxFirstPlayer(f32*, u32);
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void Player_SetupArwingShot(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 speed);
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2024-04-09 01:25:56 +03:00
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void Play_Setup(void);
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2024-05-07 01:45:24 +03:00
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void Play_InitEnvironment(void);
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void Play_GenerateStarfield(void);
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2024-04-23 05:51:20 +03:00
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void Play_SetupStarfield(void);
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2024-05-07 01:45:24 +03:00
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void Player_PlaySfx(f32* , u32 , s32 );
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void Play_PlaySfxNoPlayer(f32* , u32 );
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2024-04-20 22:18:31 +03:00
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void Play_ClearObjectData(void);
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2024-05-07 01:45:24 +03:00
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void Play_SpawnDebris(s32 , f32 , f32 , f32 );
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2024-01-13 16:43:04 +03:00
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void Player_ApplyDamage(Player* player, s32 direction, s32 damage);
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2024-08-15 17:54:53 +03:00
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bool Play_CheckDynaFloorCollision(f32* floorHeight, s32* triangleIndex, f32 xPos, f32 yPos, f32 zPos);
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2024-05-07 01:45:24 +03:00
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bool Play_CheckSingleHitbox(Hitbox* hitbox, f32 , f32 , f32 , f32 , f32 , f32 );
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void Player_CollisionCheck(Player* player);
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void Player_FloorCheck(Player* player);
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void Player_SetupOnFootShot(Player*, PlayerShot*, PlayerShotId );
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void Player_Setup(Player*);
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void Player_Update360(Player*);
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void Play_InitLevel(void);
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void Player_InitVersus(void);
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void Player_CheckBounds360(Player*);
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void Player_UpdateArwingRoll(Player*);
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void Player_ArwingBoost(Player*);
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void Camera_UpdateArwingOnRails(Player*);
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void Camera_UpdateCockpitOnRails(Player*, s32);
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2024-07-06 15:47:49 +03:00
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void Camera_FollowPlayer(Player*, s32 , bool);
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void Camera_UpdateArwing360(Player*, bool);
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2024-05-07 01:45:24 +03:00
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void Camera_UpdateTank360(Player*, s32 );
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void Camera_UpdateOnFoot360(Player*, s32 );
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void Camera_SetStarfieldPos(f32, f32, f32, f32, f32, f32);
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2024-07-06 15:47:49 +03:00
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void Camera_Update360(Player*, bool);
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2024-05-07 01:45:24 +03:00
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void Camera_SetupLights(Player*);
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2024-04-11 19:55:32 +03:00
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void Play_SpawnVsItem(ObjectId , Item*);
|
2024-04-09 01:25:56 +03:00
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void Play_Main(void);
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2024-05-07 01:45:24 +03:00
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void Play_SpawnHitmark(f32 xPos, f32 yPos, f32 zPos);
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void Player_Shoot(Player* player);
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void Player_UpdatePath(Player* player);
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void Player_LowHealthAlarm(Player* player);
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void Play_dummy_800B41E0(Player* player);
|
2024-05-02 23:46:51 +03:00
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void Player_Down(Player* player);
|
2024-05-07 01:45:24 +03:00
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void Player_DamageEffects(Player* player);
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void Player_CheckItemCollect(Player* player);
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void Player_UpdateHitbox(Player* player);
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|
s32 Player_CheckHitboxCollision(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
|
2023-12-30 17:14:06 +03:00
|
|
|
f32 zRot, f32 arg9, f32 argA, f32 argB);
|
2024-05-07 01:45:24 +03:00
|
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|
bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8);
|
2024-04-23 05:51:20 +03:00
|
|
|
void Scenery360_Initialize(Scenery360*);
|
2023-11-22 17:56:29 +03:00
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|
|
2024-01-29 00:27:23 +03:00
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|
|
// fox_versus
|
2024-04-26 01:01:25 +03:00
|
|
|
s32 Versus_Main(void);
|
|
|
|
void Versus_Draw(void);
|
2024-04-23 05:51:20 +03:00
|
|
|
void Versus_StartMatch(void);
|
2024-04-03 02:20:08 +03:00
|
|
|
void func_versus_800C2190(void);
|
|
|
|
void func_versus_800C26C8(void);
|
2023-12-04 21:50:52 +03:00
|
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|
|
2024-04-03 02:20:08 +03:00
|
|
|
void OvlMenu_CallFunction(u32, void*);
|
2024-04-23 05:51:20 +03:00
|
|
|
void Map_Main(void);
|
2024-01-07 01:39:23 +03:00
|
|
|
|
2024-04-23 05:51:20 +03:00
|
|
|
void Ending_Main(void);
|
|
|
|
void Ending_Draw(void);
|
2024-01-07 01:39:23 +03:00
|
|
|
|
2024-02-02 06:02:52 +03:00
|
|
|
// sf_i5_5
|
2024-04-03 02:20:08 +03:00
|
|
|
bool Ground_801B49D0(Actor* actor);
|
2024-02-02 06:02:52 +03:00
|
|
|
|
2024-03-24 11:01:28 +03:00
|
|
|
// libultra
|
|
|
|
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
|
|
|
|
void gSPDisplayList(Gfx* pkt, Gfx* dl);
|
|
|
|
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
|
|
|
|
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
|
|
|
|
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
|
|
|
|
|
2023-10-13 12:19:10 +03:00
|
|
|
#endif
|