KiritoDv
49ffb98d9b
Added new events
2025-01-04 00:03:33 -06:00
Kiloku
97e63d6b06
Laser range cheat ( #112 )
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* Add Laser Range cheat
* Change range cheat to be a multiplier instead
* Address bomb weirdness
* Move cheat to Hooks system
2025-01-03 21:32:59 -06:00
Kiloku
b631aaeb86
Move Infinite Boost to hooks system
2025-01-03 22:16:32 -05:00
Kiloku
9506a4297b
Player action hooks ( #93 )
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* Create Player Action and Player Movement event types
* Call Boost/Brake events
* Change some event types
* Make Boost/Brake events cancellable
* Use new dynamic hooks
* Use separate events for each player action
* Add shoot events
* Return early on cancel
* Add Bomb and Charged Shot Events
* Remove movement event hooks, add player param to action hooks
* Fix whitespace
* Register player action events
2025-01-03 16:56:49 -06:00
KiritoDv
4d28f402e5
Fixed ItemDropEvent logic
2025-01-03 16:56:49 -06:00
KiritoDv
bc45e3ca87
Implemented namespace system, added ItemDropEvent and cleaned up a little bit
2025-01-03 16:56:49 -06:00
Kiloku
ca3593e160
Flip the equality check
GenerateBuilds / generate-port-otr (push) Waiting to run
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2024-12-30 10:11:04 -06:00
Kiloku
4c2129a1e5
Add CVar == validation and remove extraneous variable
2024-12-30 10:11:04 -06:00
Kiloku
874097614a
Add option to invert Y axis
2024-12-30 10:11:04 -06:00
Kiloku
b98e3aad5e
fix a couple whitespace mistakes
2024-12-25 13:56:19 -06:00
Kiloku
eb97ddbff8
Add Infinite Boost cheat
2024-12-25 13:56:19 -06:00
KiritoDv
f40105e778
Updated vs decomp
2024-12-24 23:25:42 -06:00
Sonic Dreamcaster
58a6d76af3
tag actors in aquas
2024-11-26 05:22:36 -03:00
Sonic Dreamcaster
d2a4a4d553
Option for Team faces in cutscenes
2024-11-24 21:12:39 -03:00
Sonic Dreamcaster
38b68da796
fix zoness tanker containers
2024-11-23 19:52:31 -03:00
Sonic Dreamcaster
bc4e485d44
more Gorgon tags
2024-11-19 16:33:03 -03:00
Sonic Dreamcaster
f591774198
Fix Gorgon's Interpolation
2024-11-19 16:27:23 -03:00
Sonic Dreamcaster
dc7cbd2c06
fix variables
2024-11-19 15:41:10 -03:00
Sonic Dreamcaster
0369e2f447
fix area 6 faces
2024-11-19 15:39:58 -03:00
Sonic Dreamcaster
846630e2cb
add team faces inside arwings
2024-11-19 15:38:48 -03:00
Sonic Dreamcaster
45c334c585
fix UB in zoness
2024-11-19 00:09:47 -03:00
Sonic Dreamcaster
70676dadca
fix zoness boss UB
2024-11-18 03:42:40 -03:00
KiritoDv
113004122c
Fixed compilation error
2024-11-16 16:19:28 -06:00
Sonic Dreamcaster
42d1668d6a
ZoSpikeBall Interpolation fix
2024-11-16 12:35:43 -03:00
Sonic Dreamcaster
d09f5528cc
fix Zoness Boss crash
2024-11-16 10:07:32 -03:00
KiritoDv
7c801d33d9
Repo upstreamed
2024-09-17 20:16:46 -03:00
KiritoDv
3892bcefa2
Merge branch 'master' into otr
2024-09-17 19:14:09 -03:00
Alejandro Asenjo Nitti
0022481a03
ActorCutsceneModels Enum ( #274 )
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* ActorCutsceneModels
* ACTOR_CS_FO_EXPLOSION
* update
2024-09-17 02:04:15 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs ( #272 )
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* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
bfe2cd1c20
Remove static for file globals because they don't show up in the mapfile ( #271 )
2024-08-27 16:13:18 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
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* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
a1134c296a
actor docs
2024-08-15 11:54:53 -03:00
Alejandro Javier Asenjo Nitti
f17c7bdc27
teamFaceId -> drawFace
2024-08-15 04:28:42 -03:00
Alejandro Javier Asenjo Nitti
76f7d6e335
replace all ArwingInfo unks for names
2024-08-15 04:01:44 -03:00
Alejandro Javier Asenjo Nitti
02ea67c9cc
unk_0C -> upperLeftFlapYrot
2024-08-15 03:26:01 -03:00
Alejandro Javier Asenjo Nitti
5f5c0d2edf
unk_08 -> bottomRightFlapYrot
2024-08-15 03:24:04 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f
unk_04 -> upperRightFlapYrot
2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7
wings -> arwing
2024-08-15 02:52:41 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs ( #269 )
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
2024-08-12 11:58:54 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs ( #261 )
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* Sector Z Docs initial
* Sector Z docs
* some other things
* correction
* Space Junk
* SectorZ_SetLevelObjects
* rename assets with correct prefix
* aSzBackgroundTex
* details
* pr review
* Sector X initials
* Meteo Initials
* Sector X things I forgot
* fox_tr360 & fox_ve1 & fox_so initials
* fox_so details
* Zones initials
* More Zones initials
* more zones initials
* area 6 initials
* fortuna inits
* fortuna actors
* some more docs
* more docs for Fortuna
* fix mistake in data incorrectly imported
* Fortuna Radars
* BossFO
* Sector Y Initials
* Venom 2 general Docs
* Some Corneria Docs
* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo
* more docs and this usage
* fox_360 this usage
* more actor types and this usages
* fox_effect type usage
* training docs
* some Sector X docs
* fix incorrect usage of "this"
* fix comment
* more docs
* funcNames
* fox_bg spacing
* boolean
* scenery corneria bumbs
* terrain bumps
* corneria arch
* more corneria objects
* hitboxes
* more corneria objects
* more corneria level objects
* more corneria objects
* aCoWaterfallDL
* corneria docs
* more corneria docs
* Granga swork start
* corneria swork
* Corneria
* Corneria Granga docs
* more granga docs
* granga work buffer enum
* CarrierParts enum use
* option
* Corneria Docs
* GRANGA_FWK
* fox_co.h header
* fix Fault_FillRectangle typo
* PR reviews
* sCsTeamInitialPos
* Doodad
2024-07-06 09:47:49 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
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* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
Alejandro Javier Asenjo Nitti
ea1349aabe
fox_so styling
2024-05-17 11:09:49 -03:00
petrie911
13f3bb1baf
cleanup ( #252 )
2024-05-16 18:45:47 -05:00
Alejandro Javier Asenjo Nitti
837ac7ea83
fox_aq styling
2024-05-16 16:08:58 -03:00
Alejandro Javier Asenjo Nitti
21ad1bc22e
styling on fox_a6
2024-05-16 15:28:47 -03:00
Alejandro Asenjo Nitti
cd3444b727
Isolate rev1 building tree ( #239 )
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* try
* move yamls
* gitignore
* fix
* gitignore starfox64.us.rev1.yaml
* fix RM
* update readme
* readme again, forgot a few things
* okay one more...
* fix ci
2024-05-11 21:11:29 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
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* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
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* remember to undo mods
* bgm macros
2024-05-08 12:32:05 -03:00
petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00