Alejandro Asenjo Nitti
44c9eadbc2
3DS VERSION SfxIds applied to code ( #232 )
...
* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
inspectredc
d08678a5ac
Use array count for more things ( #230 )
...
* array count more things
* fix array count error
* undo array count for later
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-05-05 17:29:59 -03:00
petrie911
9303fba359
Event opcodes documented, more all range stuff ( #229 )
...
* stuff
* Torch1
* dark link
2024-05-04 18:24:24 -03:00
petrie911
77060ba506
Start on sfx IDs ( #227 )
...
* sfx stuff
* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
c9df6fda72
More docs ( #226 )
...
* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
petrie911
0c9be776da
Cumulative docs update ( #221 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
2024-04-25 01:14:49 -03:00
Alejandro Javier Asenjo Nitti
a6b80a5825
some spaces, corrections and TeamId Enum usages
2024-04-25 01:00:23 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
...
* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. ( #217 )
...
* docs
* format
* format plz
* stuff
* more stuff
* more names and such
* torch update
2024-04-20 16:18:31 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. ( #215 )
...
* docs
* format
* format plz
2024-04-15 20:38:19 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch ( #210 )
...
* script2
* more docs and such
* torch update
2024-04-11 13:55:32 -03:00
inspectredc
4362338efb
Match Area6_80187944 ( #209 )
...
* Match Area6_80187944
* actually commit all changes
* Area6_80187944
* merge
* AUDIO_PLAY_BGM
* team ids
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-04-11 09:39:53 -03:00
inspectredc
eeea74e454
Match Zoness_80194A84 ( #206 )
2024-04-10 09:22:43 -03:00
inspectredc
f63251d512
Match Aquas_801AFA5C ( #205 )
2024-04-09 01:08:20 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
Alejandro Javier Asenjo Nitti
be0d328b4e
avoid ub in func_play_800B79B0 & comment
2024-04-08 00:05:42 -03:00
inspectredc
ccfd4e8159
Match Aquas_801B638C ( #203 )
2024-04-07 18:50:23 -03:00
inspectredc
b4ca33057e
Match Aquas_801B6FF8 ( #202 )
2024-04-07 17:41:16 -03:00
inspectredc
2d3e940f26
Match Area6_8018C54C ( #201 )
...
* Match Area6_8018C54C
* can remove if now rest is matching
* just use if 1
2024-04-07 14:10:58 -03:00
KiritoDv
b36783ba8e
Fixed asset loading on overlays and engine, including switching iwork to uintptr_t
2024-04-06 15:34:46 -06:00
Sonic Dreamcaster
4cd75e1aac
zoness boss fix, increase memory allocation, fix prototypes, level_select fix
2024-04-06 04:33:13 -06:00
KiritoDv
d409d1dc07
Fixed memory issues
2024-04-06 04:33:13 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
...
* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 ( #196 )
...
* cleanup
* mass rename
* forgot some
2024-04-02 20:20:08 -03:00
Alejandro Javier Asenjo Nitti
1890dcda47
generic file descriptors
2024-04-01 18:58:42 -03:00
Alejandro Javier Asenjo Nitti
0366bf315b
remove includes for bss reordering that are no longer needed.
2024-04-01 17:32:21 -03:00
Alejandro Javier Asenjo Nitti
58612dd506
remove assets.h and fix various symbols
2024-04-01 17:25:27 -03:00
inspectredc
1a6675cad9
export configuration for ast_solar ( #193 )
...
* ast_zoness
* format
* ast_solar
* post merge resolving and format
* remove ast_solar
2024-04-01 16:32:59 -03:00
inspectredc
5844ffc4dd
export configuration ast_zoness and bump torch for generic array factory ( #192 )
...
* ast_zoness
* format
* remove ast_zoness.h
* change name to D_ZO_601996C
* rename to yaml and use vec3f array
* prevent_bss_reordering in fox_edisplay
* format
---------
Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-04-01 15:17:46 -03:00
Lywx
576d42fabd
[WIP] Export configuration for ast_common ( #176 )
...
* Close to fully implement the whole file
* Filled gaps with blobs
* Added config into assets.yaml
* Removed a more blobs
* Fully extracted ast_common
* Bump torch
2024-03-29 16:43:25 -05:00
petrie911
bb7b2b19ca
Last Titania asset, fix to hibox exporter, more cleanup ( #180 )
...
* yaml
* ti
* hud
* a
* torch
* forgot header
* fix?
* format
2024-03-28 11:13:34 -03:00
petrie911
4a572e7e30
Remove assets.h from global.h, some other header adjustments ( #174 )
...
* splits
* torch
* torch again
* headers
* merges
* format
2024-03-21 17:19:38 -03:00
petrie911
df268e3bad
titania boss assets, cleanup pads, update torch, split remaining segments other than 6 ( #173 )
...
* splits
* torch
* torch again
* headers
2024-03-21 15:45:13 -03:00
petrie911
5531a140d8
matches ( #170 )
2024-03-18 00:23:01 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names ( #169 )
...
* split up
* format
* torch
* headers
* just keep going
* torch
* names and such
* format
* remove headers
2024-03-17 01:06:28 -03:00
petrie911
11c6a8c7dc
Split headers as much as possible. add unique tags to segment 6 addresses ( #167 )
...
* split up
* format
* torch
2024-03-14 18:31:03 -03:00
Alejandro Asenjo Nitti
206bfac9ef
export configuration for ast_landmaster & ast_training ( #165 )
...
* remove header
* Matchpoint
* remove unnecessary externs
* Matchpoint (2 blobs)
* Asset analysis complete, here it comes!
* bye bye header
* MISSION ACCOMPLISHED
2024-03-14 12:42:24 -03:00
petrie911
46ce729392
Hitbox factory and minor hitbox cleanup ( #162 )
...
* a start
* some things
* format
* hitboxes
2024-03-12 23:21:47 -03:00
petrie911
036e58535b
Add Script Factory. Also some colpoly docs and vector cleanup ( #161 )
...
* a start
* some things
* format
2024-03-12 16:46:25 -03:00
Alejandro Asenjo Nitti
1c204a0151
Export configuration for ast_bg_planet ( #145 )
...
* Matching
* remove unnecessary header
* fix
* add rule to extract textures as PNGs
2024-03-03 12:19:57 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
f227194d24
docs and such ( #137 )
2024-02-19 10:05:11 -03:00
petrie911
234b36ebb5
match fox_sy ( #128 )
...
* match
* pointer cleanup
* more cleanup
* more cleanup
2024-02-14 20:22:37 -03:00
petrie911
f83d179ea9
improve match on i3, add scratches, some linker cleanup ( #127 )
...
* stuff
* fixes
* addrs
2024-02-14 12:33:21 -06:00
Alejandro Javier Asenjo Nitti
8754a483f2
fix func_i3_801AE168 NON_MATCHING
2024-02-11 23:39:59 -03:00
petrie911
85da422168
fox_aq decomped, some type cleanup ( #112 )
...
* stuff
* stuff
* temps
* matched
* so complete
* merge and clean
* format
* graphics macros
* aq
* more stuff
* oh god the clam
* limbdraw
* headers?
* format, name changes
* enums
* merge and format
2024-02-02 00:05:17 -03:00
petrie911
6528b2b5cf
Rand and degree macros ( #110 )
...
* half
* pm
* dtor
* pi and such
* permuter settings
* angles
* float fix
* macro
* formatting
* small thing
2024-01-28 18:27:23 -03:00
Alejandro Asenjo Nitti
9f1dd5e049
SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) ( #107 )
...
* func_i4_80199900
* func_i4_80199B18
* func_i4_80199BDC
* func_i4_8019A1D0
* func_i4_8019B48C
* func_i4_8019B568
* func_i4_8019B630
* func_i4_8019B75C
* func_i4_8019B888
* func_i4_8019DD20
* func_i4_8019E234
* func_i4_80199C60 NON_MATCHING
* func_i4_8019E454
* func_i4_8019E98C
* func_i4_8019C574
* func_i4_8019C70C
* func_i4_8019C85C
* cleanup
* cleanup 2
* func_i4_8019BA64
* func_i4_8019AB8C
* func_i4_8019AA9C
* func_i4_8019A3E8
* func_i4_8019EA68 Authored-by: @inspectredc
* merge with master
* PRINTF
* IMPORT DATA & BSS
* move data around
* obj IDs
* rename func_800BA808 to Radio_PlayMessage
* PR review
* gActors gPlayer
2024-01-25 10:43:39 -03:00