mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-02 16:23:57 +03:00
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
This commit is contained in:
parent
24e316a2b2
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@ -56,8 +56,8 @@ D_arwing_3007550:
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D_arwing_30075D0:
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D_arwing_30075D0:
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{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_arwing_30075D0 }
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{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_arwing_30075D0 }
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D_arwing_3007650:
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aArwingItemLasersDL:
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{ type: GFX, offset: 0x3007650, symbol: D_arwing_3007650 }
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{ type: GFX, offset: 0x3007650, symbol: aArwingItemLasersDL }
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ast_arwing_seg3_vtx_7A20:
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ast_arwing_seg3_vtx_7A20:
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{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
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{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
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@ -18,8 +18,8 @@
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D_CO_6000000:
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D_CO_6000000:
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{ type: TEXTURE, ctype: u8, format: IA8, width: 128, height: 28, offset: 0x6000000, symbol: D_CO_6000000 }
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{ type: TEXTURE, ctype: u8, format: IA8, width: 128, height: 28, offset: 0x6000000, symbol: D_CO_6000000 }
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D_CO_6000E00:
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aCoWaterfallDL:
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{ type: GFX, offset: 0x6000E00, symbol: D_CO_6000E00 }
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{ type: GFX, offset: 0x6000E00, symbol: aCoWaterfallDL }
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D_CO_60018F8:
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D_CO_60018F8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060018F8, symbol: D_CO_60018F8 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060018F8, symbol: D_CO_60018F8 }
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@ -48,8 +48,8 @@ D_CO_60059F0:
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D_CO_6005A80:
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D_CO_6005A80:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06005A80, symbol: D_CO_6005A80 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06005A80, symbol: D_CO_6005A80 }
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D_CO_6006A80:
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aCoArch3DL:
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{ type: GFX, offset: 0x6006A80, symbol: D_CO_6006A80 }
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{ type: GFX, offset: 0x6006A80, symbol: aCoArch3DL }
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D_CO_6006E08:
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D_CO_6006E08:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06006E08, symbol: D_CO_6006E08 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06006E08, symbol: D_CO_6006E08 }
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@ -102,11 +102,11 @@ D_CO_6010250:
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D_CO_6010F90:
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D_CO_6010F90:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06010F90, symbol: D_CO_6010F90 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06010F90, symbol: D_CO_6010F90 }
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D_CO_6010A50:
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aCoHighway7DL:
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{ type: GFX, offset: 0x6010A50, symbol: D_CO_6010A50 }
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{ type: GFX, offset: 0x6010A50, symbol: aCoHighway7DL }
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D_CO_6010E00:
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aCoHighway5DL:
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{ type: GFX, offset: 0x6010E00, symbol: D_CO_6010E00 }
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{ type: GFX, offset: 0x6010E00, symbol: aCoHighway5DL }
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D_CO_6011790:
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D_CO_6011790:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
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@ -123,53 +123,53 @@ D_CO_6012840:
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D_CO_6012D00:
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D_CO_6012D00:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012D00, symbol: D_CO_6012D00 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012D00, symbol: D_CO_6012D00 }
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D_CO_60132B0:
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aCoHighway1DL:
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{ type: GFX, offset: 0x60132B0, symbol: D_CO_60132B0 }
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{ type: GFX, offset: 0x60132B0, symbol: aCoHighway1DL }
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D_CO_60137B0:
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aCoArch2DL:
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{ type: GFX, offset: 0x60137B0, symbol: D_CO_60137B0 }
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{ type: GFX, offset: 0x60137B0, symbol: aCoArch2DL }
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D_CO_6013B50:
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aCoRockwallDL:
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{ type: GFX, offset: 0x6013B50, symbol: D_CO_6013B50 }
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{ type: GFX, offset: 0x6013B50, symbol: aCoRockwallDL }
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D_CO_6013BE0:
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D_CO_6013BE0:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013BE0, symbol: D_CO_6013BE0 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013BE0, symbol: D_CO_6013BE0 }
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D_CO_60143E0:
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aCoHighway8DL:
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{ type: GFX, offset: 0x60143E0, symbol: D_CO_60143E0 }
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{ type: GFX, offset: 0x60143E0, symbol: aCoHighway8DL }
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D_CO_6014500:
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aCoHighway4DL:
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{ type: GFX, offset: 0x6014500, symbol: D_CO_6014500 }
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{ type: GFX, offset: 0x6014500, symbol: aCoHighway4DL }
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D_CO_6014670:
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aCoHighway6DL:
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{ type: GFX, offset: 0x6014670, symbol: D_CO_6014670 }
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{ type: GFX, offset: 0x6014670, symbol: aCoHighway6DL }
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D_CO_6014A20:
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aCoHighway9DL:
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{ type: GFX, offset: 0x6014A20, symbol: D_CO_6014A20 }
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{ type: GFX, offset: 0x6014A20, symbol: aCoHighway9DL }
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D_CO_6014B50:
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aCoBuilding3DL:
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{ type: GFX, offset: 0x6014B50, symbol: D_CO_6014B50 }
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{ type: GFX, offset: 0x6014B50, symbol: aCoBuilding3DL }
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D_CO_60151A8:
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D_CO_60151A8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060151A8, symbol: D_CO_60151A8 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060151A8, symbol: D_CO_60151A8 }
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D_CO_60153B0:
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aCoTowerDL:
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{ type: GFX, offset: 0x60153B0, symbol: D_CO_60153B0 }
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{ type: GFX, offset: 0x60153B0, symbol: aCoTowerDL }
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D_CO_6015F00:
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aCoStoneArchDL:
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{ type: GFX, offset: 0x6015F00, symbol: D_CO_6015F00 }
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{ type: GFX, offset: 0x6015F00, symbol: aCoStoneArchDL }
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D_CO_6015700:
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D_CO_6015700:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06015700, symbol: D_CO_6015700 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06015700, symbol: D_CO_6015700 }
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D_CO_6016270:
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aRadarDL:
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{ type: GFX, offset: 0x6016270, symbol: D_CO_6016270 }
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{ type: GFX, offset: 0x6016270, symbol: aRadarDL }
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D_CO_60164F0:
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aCoHighway3DL:
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{ type: GFX, offset: 0x60164F0, symbol: D_CO_60164F0 }
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{ type: GFX, offset: 0x60164F0, symbol: aCoHighway3DL }
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D_CO_6016580:
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aCoBuilding4DL:
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{ type: GFX, offset: 0x6016580, symbol: D_CO_6016580 }
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{ type: GFX, offset: 0x6016580, symbol: aCoBuilding4DL }
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D_CO_6017F10:
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D_CO_6017F10:
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{ type: GFX, offset: 0x6017F10, symbol: D_CO_6017F10 }
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{ type: GFX, offset: 0x6017F10, symbol: D_CO_6017F10 }
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@ -177,8 +177,8 @@ D_CO_6017F10:
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D_CO_60186E0:
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D_CO_60186E0:
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{ type: GFX, offset: 0x60186E0, symbol: D_CO_60186E0 }
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{ type: GFX, offset: 0x60186E0, symbol: D_CO_60186E0 }
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D_CO_6018E80:
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aCoBuilding7DL:
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{ type: GFX, offset: 0x6018E80, symbol: D_CO_6018E80 }
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{ type: GFX, offset: 0x6018E80, symbol: aCoBuilding7DL }
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D_CO_60191C8:
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D_CO_60191C8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060191C8, symbol: D_CO_60191C8 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060191C8, symbol: D_CO_60191C8 }
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@ -195,14 +195,14 @@ D_CO_6019E60:
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D_CO_601FF58:
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D_CO_601FF58:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601FF58, symbol: D_CO_601FF58 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601FF58, symbol: D_CO_601FF58 }
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D_CO_601A7D0:
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aCoBuilding2DL:
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{ type: GFX, offset: 0x601A7D0, symbol: D_CO_601A7D0 }
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{ type: GFX, offset: 0x601A7D0, symbol: aCoBuilding2DL }
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D_CO_601AD60:
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D_CO_601AD60:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AD60, symbol: D_CO_601AD60 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AD60, symbol: D_CO_601AD60 }
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D_CO_601B560:
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aCoBuilding5DL:
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{ type: GFX, offset: 0x601B560, symbol: D_CO_601B560 }
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{ type: GFX, offset: 0x601B560, symbol: aCoBuilding5DL }
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D_CO_601B640:
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D_CO_601B640:
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{ type: GFX, offset: 0x601B640, symbol: D_CO_601B640 }
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{ type: GFX, offset: 0x601B640, symbol: D_CO_601B640 }
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@ -210,14 +210,14 @@ D_CO_601B640:
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D_CO_601B6C0:
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D_CO_601B6C0:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601B6C0, symbol: D_CO_601B6C0 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601B6C0, symbol: D_CO_601B6C0 }
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D_CO_601BEC0:
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aCoBump2DL:
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{ type: GFX, offset: 0x601BEC0, symbol: D_CO_601BEC0 }
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{ type: GFX, offset: 0x601BEC0, symbol: aCoBump2DL }
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D_CO_601C1A8:
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D_CO_601C1A8:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601C1A8, symbol: D_CO_601C1A8 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601C1A8, symbol: D_CO_601C1A8 }
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D_CO_601C9B0:
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aCoTreeDL:
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{ type: GFX, offset: 0x601C9B0, symbol: D_CO_601C9B0 }
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{ type: GFX, offset: 0x601C9B0, symbol: aCoTreeDL }
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D_CO_601CAA0:
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D_CO_601CAA0:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0601CAA0, symbol: D_CO_601CAA0 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0601CAA0, symbol: D_CO_601CAA0 }
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@ -234,8 +234,8 @@ D_CO_601ED00:
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D_CO_601F500:
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D_CO_601F500:
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{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
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{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
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D_CO_601F5A0:
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aCoArch1DL:
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{ type: GFX, offset: 0x601F5A0, symbol: D_CO_601F5A0 }
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{ type: GFX, offset: 0x601F5A0, symbol: aCoArch1DL }
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D_CO_6020760:
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D_CO_6020760:
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{ type: GFX, offset: 0x6020760, symbol: D_CO_6020760 }
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{ type: GFX, offset: 0x6020760, symbol: D_CO_6020760 }
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@ -258,8 +258,8 @@ D_CO_6023DE8:
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D_CO_6024160:
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D_CO_6024160:
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{ type: GFX, offset: 0x6024160, symbol: D_CO_6024160 }
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{ type: GFX, offset: 0x6024160, symbol: D_CO_6024160 }
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D_CO_60244A0:
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aCoBump4DL:
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{ type: GFX, offset: 0x60244A0, symbol: D_CO_60244A0 }
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{ type: GFX, offset: 0x60244A0, symbol: aCoBump4DL }
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D_CO_60245E0:
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D_CO_60245E0:
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x060245E0, symbol: D_CO_60245E0 }
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{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x060245E0, symbol: D_CO_60245E0 }
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@ -285,14 +285,14 @@ D_CO_6029528:
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D_CO_6029674:
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D_CO_6029674:
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{ type: SF64:SKELETON, offset: 0x6029674, symbol: D_CO_6029674 }
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{ type: SF64:SKELETON, offset: 0x6029674, symbol: D_CO_6029674 }
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D_CO_602991C:
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aCoGaruda1Anim:
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{ type: SF64:ANIM, offset: 0x602991C, symbol: D_CO_602991C }
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{ type: SF64:ANIM, offset: 0x602991C, symbol: aCoGaruda1Anim }
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D_CO_6029A48:
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aCoGarudaSkel:
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{ type: SF64:SKELETON, offset: 0x6029A48, symbol: D_CO_6029A48 }
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{ type: SF64:SKELETON, offset: 0x6029A48, symbol: aCoGarudaSkel }
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D_CO_602A520:
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aCoGaruda3Anim:
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{ type: SF64:ANIM, offset: 0x602A520, symbol: D_CO_602A520 }
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{ type: SF64:ANIM, offset: 0x602A520, symbol: aCoGaruda3Anim }
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D_CO_602AA04:
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D_CO_602AA04:
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{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
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{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
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@ -300,8 +300,8 @@ D_CO_602AA04:
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D_CO_602AA7C:
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D_CO_602AA7C:
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{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
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{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
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D_CO_602AB48:
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aCoDoorsSkel:
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{ type: SF64:SKELETON, offset: 0x602AB48, symbol: D_CO_602AB48 }
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{ type: SF64:SKELETON, offset: 0x602AB48, symbol: aCoDoorsSkel }
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D_CO_602BC18:
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D_CO_602BC18:
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{ type: SF64:ANIM, offset: 0x602BC18, symbol: D_CO_602BC18 }
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{ type: SF64:ANIM, offset: 0x602BC18, symbol: D_CO_602BC18 }
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@ -318,11 +318,11 @@ D_CO_602D31C:
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D_CO_602D400:
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D_CO_602D400:
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{ type: SF64:ANIM, offset: 0x602D400, symbol: D_CO_602D400 }
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{ type: SF64:ANIM, offset: 0x602D400, symbol: D_CO_602D400 }
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D_CO_602D5AC:
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aCoCarrierSkel:
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{ type: SF64:SKELETON, offset: 0x602D5AC, symbol: D_CO_602D5AC }
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{ type: SF64:SKELETON, offset: 0x602D5AC, symbol: aCoCarrierSkel }
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D_CO_602D5F0:
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aCoBuilding1DL:
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{ type: GFX, offset: 0x602D5F0, symbol: D_CO_602D5F0 }
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{ type: GFX, offset: 0x602D5F0, symbol: aCoBuilding1DL }
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D_CO_602DA20:
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D_CO_602DA20:
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{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
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{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
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||||||
@ -333,17 +333,17 @@ D_CO_602DCA0:
|
|||||||
D_CO_602DD40:
|
D_CO_602DD40:
|
||||||
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
|
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
|
||||||
|
|
||||||
D_CO_602E080:
|
aCoHighway2DL:
|
||||||
{ type: GFX, offset: 0x602E080, symbol: D_CO_602E080 }
|
{ type: GFX, offset: 0x602E080, symbol: aCoHighway2DL }
|
||||||
|
|
||||||
D_CO_602E570:
|
aCoBump5DL:
|
||||||
{ type: GFX, offset: 0x602E570, symbol: D_CO_602E570 }
|
{ type: GFX, offset: 0x602E570, symbol: aCoBump5DL }
|
||||||
|
|
||||||
D_CO_602E7A0:
|
aCoBump3DL:
|
||||||
{ type: GFX, offset: 0x602E7A0, symbol: D_CO_602E7A0 }
|
{ type: GFX, offset: 0x602E7A0, symbol: aCoBump3DL }
|
||||||
|
|
||||||
D_CO_602E9E0:
|
aCoBump1DL:
|
||||||
{ type: GFX, offset: 0x602E9E0, symbol: D_CO_602E9E0 }
|
{ type: GFX, offset: 0x602E9E0, symbol: aCoBump1DL }
|
||||||
|
|
||||||
D_CO_602ECB0:
|
D_CO_602ECB0:
|
||||||
{ type: GFX, offset: 0x602ECB0, symbol: D_CO_602ECB0 }
|
{ type: GFX, offset: 0x602ECB0, symbol: D_CO_602ECB0 }
|
||||||
@ -351,8 +351,8 @@ D_CO_602ECB0:
|
|||||||
D_CO_602ED50:
|
D_CO_602ED50:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 16, offset: 0x0602ED50, symbol: D_CO_602ED50 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 16, offset: 0x0602ED50, symbol: D_CO_602ED50 }
|
||||||
|
|
||||||
D_CO_602F7C0:
|
aCoPoleDL:
|
||||||
{ type: GFX, offset: 0x602F7C0, symbol: D_CO_602F7C0 }
|
{ type: GFX, offset: 0x602F7C0, symbol: aCoPoleDL }
|
||||||
|
|
||||||
D_CO_602F848:
|
D_CO_602F848:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0602F848, symbol: D_CO_602F848 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0602F848, symbol: D_CO_602F848 }
|
||||||
@ -408,11 +408,11 @@ D_CO_60355A0:
|
|||||||
D_CO_6035DA0:
|
D_CO_6035DA0:
|
||||||
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
|
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
|
||||||
|
|
||||||
D_CO_6035F10:
|
aCoBuilding8DL:
|
||||||
{ type: GFX, offset: 0x6035F10, symbol: D_CO_6035F10 }
|
{ type: GFX, offset: 0x6035F10, symbol: aCoBuilding8DL }
|
||||||
|
|
||||||
D_CO_60361F0:
|
aCoBuilding6DL:
|
||||||
{ type: GFX, offset: 0x60361F0, symbol: D_CO_60361F0 }
|
{ type: GFX, offset: 0x60361F0, symbol: aCoBuilding6DL }
|
||||||
|
|
||||||
D_CO_60363B0:
|
D_CO_60363B0:
|
||||||
{ type: GFX, offset: 0x60363B0, symbol: D_CO_60363B0 }
|
{ type: GFX, offset: 0x60363B0, symbol: D_CO_60363B0 }
|
||||||
@ -435,11 +435,11 @@ D_CO_6036D58:
|
|||||||
D_CO_6037160:
|
D_CO_6037160:
|
||||||
{ type: SF64:ENVIRONMENT, offset: 0x6037160, symbol: D_CO_6037160 }
|
{ type: SF64:ENVIRONMENT, offset: 0x6037160, symbol: D_CO_6037160 }
|
||||||
|
|
||||||
D_CO_60371A4:
|
aCoOnRailsLevelObjects:
|
||||||
{ type: SF64:OBJECT_INIT, offset: 0x60371A4, symbol: D_CO_60371A4 }
|
{ type: SF64:OBJECT_INIT, offset: 0x60371A4, symbol: aCoOnRailsLevelObjects }
|
||||||
|
|
||||||
D_CO_603B074:
|
aCoAllRangeLevelObjects:
|
||||||
{ type: SF64:OBJECT_INIT, offset: 0x603B074, symbol: D_CO_603B074 }
|
{ type: SF64:OBJECT_INIT, offset: 0x603B074, symbol: aCoAllRangeLevelObjects }
|
||||||
|
|
||||||
D_CO_603D9E8:
|
D_CO_603D9E8:
|
||||||
{ type: SF64:SCRIPT, offset: 0x603D9E8, symbol: D_CO_603D9E8 }
|
{ type: SF64:SCRIPT, offset: 0x603D9E8, symbol: D_CO_603D9E8 }
|
||||||
@ -448,50 +448,50 @@ D_CO_603D9E8:
|
|||||||
D_CO_603DC40:
|
D_CO_603DC40:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DC40, symbol: D_CO_603DC40 }
|
{ type: SF64:HITBOX, offset: 0x603DC40, symbol: D_CO_603DC40 }
|
||||||
|
|
||||||
D_CO_603DD40:
|
aCoHighway2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DD40, symbol: D_CO_603DD40 }
|
{ type: SF64:HITBOX, offset: 0x603DD40, symbol: aCoHighway2Hitbox }
|
||||||
|
|
||||||
D_CO_603DDF0:
|
aCoBuilding1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DDF0, symbol: D_CO_603DDF0 }
|
{ type: SF64:HITBOX, offset: 0x603DDF0, symbol: aCoBuilding1Hitbox }
|
||||||
|
|
||||||
D_CO_603DCA4:
|
aCoHighway1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DCA4, symbol: D_CO_603DCA4 }
|
{ type: SF64:HITBOX, offset: 0x603DCA4, symbol: aCoHighway1Hitbox }
|
||||||
|
|
||||||
D_CO_603DE8C:
|
aCoBuilding2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DE8C, symbol: D_CO_603DE8C }
|
{ type: SF64:HITBOX, offset: 0x603DE8C, symbol: aCoBuilding2Hitbox }
|
||||||
|
|
||||||
D_CO_603DEF4:
|
aCoBuilding3Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DEF4, symbol: D_CO_603DEF4 }
|
{ type: SF64:HITBOX, offset: 0x603DEF4, symbol: aCoBuilding3Hitbox }
|
||||||
|
|
||||||
D_CO_603DF8C:
|
aCoBuilding4Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DF8C, symbol: D_CO_603DF8C }
|
{ type: SF64:HITBOX, offset: 0x603DF8C, symbol: aCoBuilding4Hitbox }
|
||||||
|
|
||||||
D_CO_603DFDC:
|
aCoBuilding5Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DFDC, symbol: D_CO_603DFDC }
|
{ type: SF64:HITBOX, offset: 0x603DFDC, symbol: aCoBuilding5Hitbox }
|
||||||
|
|
||||||
D_CO_603E014:
|
aCoBuilding6Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E014, symbol: D_CO_603E014 }
|
{ type: SF64:HITBOX, offset: 0x603E014, symbol: aCoBuilding6Hitbox }
|
||||||
|
|
||||||
D_CO_603E030:
|
aCoBuilding7Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E030, symbol: D_CO_603E030 }
|
{ type: SF64:HITBOX, offset: 0x603E030, symbol: aCoBuilding7Hitbox }
|
||||||
|
|
||||||
D_CO_603E09C:
|
aCoBuilding8Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E09C, symbol: D_CO_603E09C }
|
{ type: SF64:HITBOX, offset: 0x603E09C, symbol: aCoBuilding8Hitbox }
|
||||||
|
|
||||||
D_CO_603E0EC:
|
aCoWaterfallHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E0EC, symbol: D_CO_603E0EC }
|
{ type: SF64:HITBOX, offset: 0x603E0EC, symbol: aCoWaterfallHitbox }
|
||||||
|
|
||||||
D_CO_603E118:
|
aCoTowerHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E118, symbol: D_CO_603E118 }
|
{ type: SF64:HITBOX, offset: 0x603E118, symbol: aCoTowerHitbox }
|
||||||
|
|
||||||
D_CO_603E14C:
|
aCoArch1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E14C, symbol: D_CO_603E14C }
|
{ type: SF64:HITBOX, offset: 0x603E14C, symbol: aCoArch1Hitbox }
|
||||||
|
|
||||||
D_CO_603E1B4:
|
aCoArch2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E1B4, symbol: D_CO_603E1B4 }
|
{ type: SF64:HITBOX, offset: 0x603E1B4, symbol: aCoArch2Hitbox }
|
||||||
|
|
||||||
D_CO_603E21C:
|
aCoArch3Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E21C, symbol: D_CO_603E21C }
|
{ type: SF64:HITBOX, offset: 0x603E21C, symbol: aCoArch3Hitbox }
|
||||||
|
|
||||||
# seems unused
|
# seems unused
|
||||||
D_CO_603E2C0:
|
D_CO_603E2C0:
|
||||||
@ -501,26 +501,26 @@ D_CO_603E2C0:
|
|||||||
D_CO_603E2F4:
|
D_CO_603E2F4:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E2F4, symbol: D_CO_603E2F4 }
|
{ type: SF64:HITBOX, offset: 0x603E2F4, symbol: D_CO_603E2F4 }
|
||||||
|
|
||||||
D_CO_603E3E0:
|
aCoStoneArchHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E3E0, symbol: D_CO_603E3E0 }
|
{ type: SF64:HITBOX, offset: 0x603E3E0, symbol: aCoStoneArchHitbox }
|
||||||
|
|
||||||
D_CO_603E468:
|
aCoPoleHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E468, symbol: D_CO_603E468 }
|
{ type: SF64:HITBOX, offset: 0x603E468, symbol: aCoPoleHitbox }
|
||||||
|
|
||||||
D_CO_603E484:
|
aCoTreeHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E484, symbol: D_CO_603E484 }
|
{ type: SF64:HITBOX, offset: 0x603E484, symbol: aCoTreeHitbox }
|
||||||
|
|
||||||
D_CO_603E4A0:
|
aCoRadarHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4A0, symbol: D_CO_603E4A0 }
|
{ type: SF64:HITBOX, offset: 0x603E4A0, symbol: aCoRadarHitbox }
|
||||||
|
|
||||||
D_CO_603E4A4:
|
aCoBuilding9Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4A4, symbol: D_CO_603E4A4 }
|
{ type: SF64:HITBOX, offset: 0x603E4A4, symbol: aCoBuilding9Hitbox }
|
||||||
|
|
||||||
D_CO_603E4DC:
|
aCoBuilding10Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4DC, symbol: D_CO_603E4DC }
|
{ type: SF64:HITBOX, offset: 0x603E4DC, symbol: aCoBuilding10Hitbox }
|
||||||
|
|
||||||
D_CO_603E514:
|
aCoIBeamHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E514, symbol: D_CO_603E514 }
|
{ type: SF64:HITBOX, offset: 0x603E514, symbol: aCoIBeamHitbox }
|
||||||
|
|
||||||
D_CO_603E54C:
|
D_CO_603E54C:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E54C, symbol: D_CO_603E54C }
|
{ type: SF64:HITBOX, offset: 0x603E54C, symbol: D_CO_603E54C }
|
||||||
@ -531,11 +531,11 @@ D_CO_603E598:
|
|||||||
D_CO_603E5B4:
|
D_CO_603E5B4:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E5B4, symbol: D_CO_603E5B4 }
|
{ type: SF64:HITBOX, offset: 0x603E5B4, symbol: D_CO_603E5B4 }
|
||||||
|
|
||||||
D_CO_603E5D0:
|
CoGarudaHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E5D0, symbol: D_CO_603E5D0 }
|
{ type: SF64:HITBOX, offset: 0x603E5D0, symbol: CoGarudaHitbox }
|
||||||
|
|
||||||
D_CO_603E604:
|
aCoGarudaDestroyHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E604, symbol: D_CO_603E604 }
|
{ type: SF64:HITBOX, offset: 0x603E604, symbol: aCoGarudaDestroyHitbox }
|
||||||
|
|
||||||
D_CO_603E620:
|
D_CO_603E620:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E620, symbol: D_CO_603E620 }
|
{ type: SF64:HITBOX, offset: 0x603E620, symbol: D_CO_603E620 }
|
||||||
@ -552,32 +552,32 @@ D_CO_603E7C4:
|
|||||||
D_CO_603E840:
|
D_CO_603E840:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E840, symbol: D_CO_603E840 }
|
{ type: SF64:HITBOX, offset: 0x603E840, symbol: D_CO_603E840 }
|
||||||
|
|
||||||
D_CO_603E88C:
|
aCoRockwallHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E88C, symbol: D_CO_603E88C }
|
{ type: SF64:HITBOX, offset: 0x603E88C, symbol: aCoRockwallHitbox }
|
||||||
|
|
||||||
D_CO_603E8A8:
|
aCoDoorsHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E8A8, symbol: D_CO_603E8A8 }
|
{ type: SF64:HITBOX, offset: 0x603E8A8, symbol: aCoDoorsHitbox }
|
||||||
|
|
||||||
D_CO_603E924:
|
D_CO_603E924:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E924, symbol: D_CO_603E924 }
|
{ type: SF64:HITBOX, offset: 0x603E924, symbol: D_CO_603E924 }
|
||||||
|
|
||||||
D_CO_603E98C:
|
aCoBuildingOnFireHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E98C, symbol: D_CO_603E98C }
|
{ type: SF64:HITBOX, offset: 0x603E98C, symbol: aCoBuildingOnFireHitbox }
|
||||||
|
|
||||||
D_CO_603E9EC:
|
aCoHighway5Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E9EC, symbol: D_CO_603E9EC }
|
{ type: SF64:HITBOX, offset: 0x603E9EC, symbol: aCoHighway5Hitbox }
|
||||||
|
|
||||||
D_CO_603EA08:
|
aCoHighway6Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EA08, symbol: D_CO_603EA08 }
|
{ type: SF64:HITBOX, offset: 0x603EA08, symbol: aCoHighway6Hitbox }
|
||||||
|
|
||||||
D_CO_603EA74:
|
aCoHighway7Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EA74, symbol: D_CO_603EA74 }
|
{ type: SF64:HITBOX, offset: 0x603EA74, symbol: aCoHighway7Hitbox }
|
||||||
|
|
||||||
D_CO_603EAE0:
|
aCoHighway8Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EAE0, symbol: D_CO_603EAE0 }
|
{ type: SF64:HITBOX, offset: 0x603EAE0, symbol: aCoHighway8Hitbox }
|
||||||
|
|
||||||
D_CO_603EB0C:
|
aCoHighway9Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EB0C, symbol: D_CO_603EB0C }
|
{ type: SF64:HITBOX, offset: 0x603EB0C, symbol: aCoHighway9Hitbox }
|
||||||
|
|
||||||
D_CO_603EB38:
|
D_CO_603EB38:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0603EB38, symbol: D_CO_603EB38 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0603EB38, symbol: D_CO_603EB38 }
|
||||||
|
@ -116,8 +116,8 @@ D_FO_6009F90:
|
|||||||
D_FO_600A018:
|
D_FO_600A018:
|
||||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
||||||
|
|
||||||
D_FO_600A420:
|
aFoPoleDL:
|
||||||
{ type: GFX, offset: 0x600A420, symbol: D_FO_600A420 }
|
{ type: GFX, offset: 0x600A420, symbol: aFoPoleDL }
|
||||||
|
|
||||||
D_FO_600A4A8:
|
D_FO_600A4A8:
|
||||||
{ type: TEXTURE, format: RGBA16, width: 32, height: 64, offset: 0x600A4A8, ctype: u16, symbol: D_FO_600A4A8 }
|
{ type: TEXTURE, format: RGBA16, width: 32, height: 64, offset: 0x600A4A8, ctype: u16, symbol: D_FO_600A4A8 }
|
||||||
@ -158,14 +158,14 @@ D_FO_600F3F4:
|
|||||||
D_FO_600F60C:
|
D_FO_600F60C:
|
||||||
{ type: SF64:COLPOLY, offset: 0x600F60C, count: 93, symbol: D_FO_600F60C, mesh_symbol: D_FO_OFFSET }
|
{ type: SF64:COLPOLY, offset: 0x600F60C, count: 93, symbol: D_FO_600F60C, mesh_symbol: D_FO_OFFSET }
|
||||||
|
|
||||||
D_FO_600FE9C:
|
aFoPoleHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FE9C, symbol: D_FO_600FE9C }
|
{ type: SF64:HITBOX, offset: 0x600FE9C, symbol: aFoPoleHitbox }
|
||||||
|
|
||||||
D_FO_600FEB8:
|
D_FO_600FEB8:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FEB8, symbol: D_FO_600FEB8 }
|
{ type: SF64:HITBOX, offset: 0x600FEB8, symbol: D_FO_600FEB8 }
|
||||||
|
|
||||||
D_FO_600FF30:
|
aFoRadarHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FF30, symbol: D_FO_600FF30 }
|
{ type: SF64:HITBOX, offset: 0x600FF30, symbol: aFoRadarHitbox }
|
||||||
|
|
||||||
D_FO_600FF64:
|
D_FO_600FF64:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FF64, symbol: D_FO_600FF64 }
|
{ type: SF64:HITBOX, offset: 0x600FF64, symbol: D_FO_600FF64 }
|
||||||
|
@ -30,11 +30,11 @@ D_SZ_6000840:
|
|||||||
D_SZ_60012D0:
|
D_SZ_60012D0:
|
||||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }
|
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }
|
||||||
|
|
||||||
D_SZ_6001360:
|
aSzSpaceJunk1DL:
|
||||||
{ type: GFX, offset: 0x6001360, symbol: D_SZ_6001360 }
|
{ type: GFX, offset: 0x6001360, symbol: aSzSpaceJunk1DL }
|
||||||
|
|
||||||
D_SZ_6001A10:
|
aSzSpaceJunk2DL:
|
||||||
{ type: GFX, offset: 0x6001A10, symbol: D_SZ_6001A10 }
|
{ type: GFX, offset: 0x6001A10, symbol: aSzSpaceJunk2DL }
|
||||||
|
|
||||||
D_SZ_6001C80:
|
D_SZ_6001C80:
|
||||||
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }
|
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }
|
||||||
@ -42,8 +42,8 @@ D_SZ_6001C80:
|
|||||||
D_SZ_6001D80:
|
D_SZ_6001D80:
|
||||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }
|
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }
|
||||||
|
|
||||||
D_SZ_6001DA0:
|
aSzSpaceJunk3DL:
|
||||||
{ type: GFX, offset: 0x6001DA0, symbol: D_SZ_6001DA0 }
|
{ type: GFX, offset: 0x6001DA0, symbol: aSzSpaceJunk3DL }
|
||||||
|
|
||||||
D_SZ_60025F0:
|
D_SZ_60025F0:
|
||||||
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }
|
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }
|
||||||
@ -69,12 +69,12 @@ D_SZ_6002DE0:
|
|||||||
D_SZ_6002EE0:
|
D_SZ_6002EE0:
|
||||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }
|
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }
|
||||||
|
|
||||||
D_SZ_6002F80:
|
aSzBackgroundDL:
|
||||||
{ type: GFX, offset: 0x6002F80, symbol: D_SZ_6002F80 }
|
{ type: GFX, offset: 0x6002F80, symbol: aSzBackgroundDL }
|
||||||
|
|
||||||
# Sector Z Background
|
# Sector Z Background
|
||||||
D_SZ_6003010:
|
aSzBackgroundTex:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: D_SZ_6003010 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: aSzBackgroundTex }
|
||||||
|
|
||||||
D_SZ_6004010:
|
D_SZ_6004010:
|
||||||
{ type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }
|
{ type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }
|
||||||
@ -97,8 +97,8 @@ D_SZ_6004558:
|
|||||||
D_SZ_6004570:
|
D_SZ_6004570:
|
||||||
{ type: GFX, offset: 0x6004570, symbol: D_SZ_6004570 }
|
{ type: GFX, offset: 0x6004570, symbol: D_SZ_6004570 }
|
||||||
|
|
||||||
D_SZ_60045E0:
|
aSZSpaceJunk4DL:
|
||||||
{ type: GFX, offset: 0x60045E0, symbol: D_SZ_60045E0 }
|
{ type: GFX, offset: 0x60045E0, symbol: aSZSpaceJunk4DL }
|
||||||
|
|
||||||
D_SZ_60047E0:
|
D_SZ_60047E0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }
|
||||||
@ -145,8 +145,8 @@ D_SZ_6006CD8:
|
|||||||
D_SZ_6006D64:
|
D_SZ_6006D64:
|
||||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
||||||
|
|
||||||
D_SZ_6006E50:
|
aSzMissileSkel:
|
||||||
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: D_SZ_6006E50 }
|
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }
|
||||||
|
|
||||||
D_SZ_6006E70:
|
D_SZ_6006E70:
|
||||||
{ type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }
|
{ type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }
|
||||||
|
@ -28,8 +28,8 @@ D_TI_6001B10:
|
|||||||
D_TI_6001BA8:
|
D_TI_6001BA8:
|
||||||
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 32, offset: 0x6001BA8, symbol: D_TI_6001BA8}
|
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 32, offset: 0x6001BA8, symbol: D_TI_6001BA8}
|
||||||
|
|
||||||
D_TI_60023B0:
|
aTiCactusDL:
|
||||||
{type: GFX, offset: 0x60023B0, symbol: D_TI_60023B0}
|
{type: GFX, offset: 0x60023B0, symbol: aTiCactusDL}
|
||||||
|
|
||||||
D_TI_6002438:
|
D_TI_6002438:
|
||||||
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x6002438, symbol: D_TI_6002438}
|
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x6002438, symbol: D_TI_6002438}
|
||||||
@ -82,35 +82,35 @@ D_TI_60064AC:
|
|||||||
D_TI_60064C8:
|
D_TI_60064C8:
|
||||||
{type: SF64:HITBOX, offset: 0x60064C8, symbol: D_TI_60064C8}
|
{type: SF64:HITBOX, offset: 0x60064C8, symbol: D_TI_60064C8}
|
||||||
|
|
||||||
D_TI_60064FC:
|
aTiSkullHitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60064FC, symbol: D_TI_60064FC}
|
{type: SF64:HITBOX, offset: 0x60064FC, symbol: aTiSkullHitbox}
|
||||||
|
|
||||||
D_TI_6006518:
|
aTiRib0Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006518, symbol: D_TI_6006518}
|
{type: SF64:HITBOX, offset: 0x6006518, symbol: aTiRib0Hitbox}
|
||||||
|
|
||||||
D_TI_6006564:
|
aTiRib1Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006564, symbol: D_TI_6006564}
|
{type: SF64:HITBOX, offset: 0x6006564, symbol: aTiRib1Hitbox}
|
||||||
|
|
||||||
D_TI_60065B0:
|
aTiRib2Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60065B0, symbol: D_TI_60065B0}
|
{type: SF64:HITBOX, offset: 0x60065B0, symbol: aTiRib2Hitbox}
|
||||||
|
|
||||||
D_TI_60065FC:
|
aTiRib3Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60065FC, symbol: D_TI_60065FC}
|
{type: SF64:HITBOX, offset: 0x60065FC, symbol: aTiRib3Hitbox}
|
||||||
|
|
||||||
D_TI_6006648:
|
aTiRib4Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006648, symbol: D_TI_6006648}
|
{type: SF64:HITBOX, offset: 0x6006648, symbol: aTiRib4Hitbox}
|
||||||
|
|
||||||
D_TI_6006694:
|
aTiRib5Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006694, symbol: D_TI_6006694}
|
{type: SF64:HITBOX, offset: 0x6006694, symbol: aTiRib5Hitbox}
|
||||||
|
|
||||||
D_TI_60066E0:
|
aTiRib6Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60066E0, symbol: D_TI_60066E0}
|
{type: SF64:HITBOX, offset: 0x60066E0, symbol: aTiRib6Hitbox}
|
||||||
|
|
||||||
D_TI_600672C:
|
aTiRib7Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x600672C, symbol: D_TI_600672C}
|
{type: SF64:HITBOX, offset: 0x600672C, symbol: aTiRib7Hitbox}
|
||||||
|
|
||||||
D_TI_6006778:
|
aTiRib8Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006778, symbol: D_TI_6006778}
|
{type: SF64:HITBOX, offset: 0x6006778, symbol: aTiRib8Hitbox}
|
||||||
|
|
||||||
D_TI_60067C4:
|
D_TI_60067C4:
|
||||||
{type: SF64:HITBOX, offset: 0x60067C4, symbol: D_TI_60067C4}
|
{type: SF64:HITBOX, offset: 0x60067C4, symbol: D_TI_60067C4}
|
||||||
@ -133,8 +133,8 @@ D_TI_6006874:
|
|||||||
D_TI_6006890:
|
D_TI_6006890:
|
||||||
{type: SF64:HITBOX, offset: 0x6006890, symbol: D_TI_6006890}
|
{type: SF64:HITBOX, offset: 0x6006890, symbol: D_TI_6006890}
|
||||||
|
|
||||||
D_TI_60068BC:
|
aTiCactusHitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60068BC, symbol: D_TI_60068BC}
|
{type: SF64:HITBOX, offset: 0x60068BC, symbol: aTiCactusHitbox}
|
||||||
|
|
||||||
D_TI_60068F0:
|
D_TI_60068F0:
|
||||||
{type: SF64:HITBOX, offset: 0x60068F0, symbol: D_TI_60068F0}
|
{type: SF64:HITBOX, offset: 0x60068F0, symbol: D_TI_60068F0}
|
||||||
|
@ -471,8 +471,8 @@ D_ZO_6024220:
|
|||||||
D_ZO_60242B8:
|
D_ZO_60242B8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60242B8, symbol: D_ZO_60242B8}
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60242B8, symbol: D_ZO_60242B8}
|
||||||
|
|
||||||
D_ZO_6024AC0:
|
aZoRock1DL:
|
||||||
{ type: GFX, offset: 0x6024AC0, symbol: D_ZO_6024AC0}
|
{ type: GFX, offset: 0x6024AC0, symbol: aZoRock1DL}
|
||||||
|
|
||||||
D_ZO_6024D60:
|
D_ZO_6024D60:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6024D60, symbol: D_ZO_6024D60}
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6024D60, symbol: D_ZO_6024D60}
|
||||||
@ -502,8 +502,8 @@ D_ZO_602AC50:
|
|||||||
D_ZO_602AE94:
|
D_ZO_602AE94:
|
||||||
{ type: ARRAY, count: 242, array_type: Vec3f, offset: 0x602AE94, symbol: D_ZO_602AE94}
|
{ type: ARRAY, count: 242, array_type: Vec3f, offset: 0x602AE94, symbol: D_ZO_602AE94}
|
||||||
|
|
||||||
D_ZO_602B9EC:
|
aZoRock1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x602B9EC, symbol: D_ZO_602B9EC}
|
{ type: SF64:HITBOX, offset: 0x602B9EC, symbol: aZoRock1Hitbox}
|
||||||
|
|
||||||
D_ZO_602BA20:
|
D_ZO_602BA20:
|
||||||
{ type: SF64:HITBOX, offset: 0x602BA20, symbol: D_ZO_602BA20}
|
{ type: SF64:HITBOX, offset: 0x602BA20, symbol: D_ZO_602BA20}
|
||||||
|
@ -56,8 +56,8 @@ D_arwing_3007550:
|
|||||||
D_arwing_30075D0:
|
D_arwing_30075D0:
|
||||||
{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_arwing_30075D0 }
|
{ type: TEXTURE, format: RGBA16, offset: 0x30075D0, width: 8, height: 8, ctype: u16, symbol: D_arwing_30075D0 }
|
||||||
|
|
||||||
D_arwing_3007650:
|
aArwingItemLasersDL:
|
||||||
{ type: GFX, offset: 0x3007650, symbol: D_arwing_3007650 }
|
{ type: GFX, offset: 0x3007650, symbol: aArwingItemLasersDL }
|
||||||
|
|
||||||
ast_arwing_seg3_vtx_7A20:
|
ast_arwing_seg3_vtx_7A20:
|
||||||
{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
|
{ type: VTX, offset: 0x3007A20, count: 244, symbol: ast_arwing_seg3_vtx_7A20 }
|
||||||
|
@ -18,8 +18,8 @@
|
|||||||
D_CO_6000000:
|
D_CO_6000000:
|
||||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 128, height: 28, offset: 0x6000000, symbol: D_CO_6000000 }
|
{ type: TEXTURE, ctype: u8, format: IA8, width: 128, height: 28, offset: 0x6000000, symbol: D_CO_6000000 }
|
||||||
|
|
||||||
D_CO_6000E00:
|
aCoWaterfallDL:
|
||||||
{ type: GFX, offset: 0x6000E00, symbol: D_CO_6000E00 }
|
{ type: GFX, offset: 0x6000E00, symbol: aCoWaterfallDL }
|
||||||
|
|
||||||
D_CO_60018F8:
|
D_CO_60018F8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060018F8, symbol: D_CO_60018F8 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060018F8, symbol: D_CO_60018F8 }
|
||||||
@ -48,8 +48,8 @@ D_CO_60059F0:
|
|||||||
D_CO_6005A80:
|
D_CO_6005A80:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06005A80, symbol: D_CO_6005A80 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06005A80, symbol: D_CO_6005A80 }
|
||||||
|
|
||||||
D_CO_6006A80:
|
aCoArch3DL:
|
||||||
{ type: GFX, offset: 0x6006A80, symbol: D_CO_6006A80 }
|
{ type: GFX, offset: 0x6006A80, symbol: aCoArch3DL }
|
||||||
|
|
||||||
D_CO_6006E08:
|
D_CO_6006E08:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06006E08, symbol: D_CO_6006E08 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06006E08, symbol: D_CO_6006E08 }
|
||||||
@ -102,11 +102,11 @@ D_CO_6010250:
|
|||||||
D_CO_6010F90:
|
D_CO_6010F90:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06010F90, symbol: D_CO_6010F90 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06010F90, symbol: D_CO_6010F90 }
|
||||||
|
|
||||||
D_CO_6010A50:
|
aCoHighway7DL:
|
||||||
{ type: GFX, offset: 0x6010A50, symbol: D_CO_6010A50 }
|
{ type: GFX, offset: 0x6010A50, symbol: aCoHighway7DL }
|
||||||
|
|
||||||
D_CO_6010E00:
|
aCoHighway5DL:
|
||||||
{ type: GFX, offset: 0x6010E00, symbol: D_CO_6010E00 }
|
{ type: GFX, offset: 0x6010E00, symbol: aCoHighway5DL }
|
||||||
|
|
||||||
D_CO_6011790:
|
D_CO_6011790:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06011790, symbol: D_CO_6011790 }
|
||||||
@ -123,53 +123,53 @@ D_CO_6012840:
|
|||||||
D_CO_6012D00:
|
D_CO_6012D00:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012D00, symbol: D_CO_6012D00 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x06012D00, symbol: D_CO_6012D00 }
|
||||||
|
|
||||||
D_CO_60132B0:
|
aCoHighway1DL:
|
||||||
{ type: GFX, offset: 0x60132B0, symbol: D_CO_60132B0 }
|
{ type: GFX, offset: 0x60132B0, symbol: aCoHighway1DL }
|
||||||
|
|
||||||
D_CO_60137B0:
|
aCoArch2DL:
|
||||||
{ type: GFX, offset: 0x60137B0, symbol: D_CO_60137B0 }
|
{ type: GFX, offset: 0x60137B0, symbol: aCoArch2DL }
|
||||||
|
|
||||||
D_CO_6013B50:
|
aCoRockwallDL:
|
||||||
{ type: GFX, offset: 0x6013B50, symbol: D_CO_6013B50 }
|
{ type: GFX, offset: 0x6013B50, symbol: aCoRockwallDL }
|
||||||
|
|
||||||
D_CO_6013BE0:
|
D_CO_6013BE0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013BE0, symbol: D_CO_6013BE0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06013BE0, symbol: D_CO_6013BE0 }
|
||||||
|
|
||||||
D_CO_60143E0:
|
aCoHighway8DL:
|
||||||
{ type: GFX, offset: 0x60143E0, symbol: D_CO_60143E0 }
|
{ type: GFX, offset: 0x60143E0, symbol: aCoHighway8DL }
|
||||||
|
|
||||||
D_CO_6014500:
|
aCoHighway4DL:
|
||||||
{ type: GFX, offset: 0x6014500, symbol: D_CO_6014500 }
|
{ type: GFX, offset: 0x6014500, symbol: aCoHighway4DL }
|
||||||
|
|
||||||
D_CO_6014670:
|
aCoHighway6DL:
|
||||||
{ type: GFX, offset: 0x6014670, symbol: D_CO_6014670 }
|
{ type: GFX, offset: 0x6014670, symbol: aCoHighway6DL }
|
||||||
|
|
||||||
D_CO_6014A20:
|
aCoHighway9DL:
|
||||||
{ type: GFX, offset: 0x6014A20, symbol: D_CO_6014A20 }
|
{ type: GFX, offset: 0x6014A20, symbol: aCoHighway9DL }
|
||||||
|
|
||||||
D_CO_6014B50:
|
aCoBuilding3DL:
|
||||||
{ type: GFX, offset: 0x6014B50, symbol: D_CO_6014B50 }
|
{ type: GFX, offset: 0x6014B50, symbol: aCoBuilding3DL }
|
||||||
|
|
||||||
D_CO_60151A8:
|
D_CO_60151A8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060151A8, symbol: D_CO_60151A8 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 16, height: 16, offset: 0x060151A8, symbol: D_CO_60151A8 }
|
||||||
|
|
||||||
D_CO_60153B0:
|
aCoTowerDL:
|
||||||
{ type: GFX, offset: 0x60153B0, symbol: D_CO_60153B0 }
|
{ type: GFX, offset: 0x60153B0, symbol: aCoTowerDL }
|
||||||
|
|
||||||
D_CO_6015F00:
|
aCoStoneArchDL:
|
||||||
{ type: GFX, offset: 0x6015F00, symbol: D_CO_6015F00 }
|
{ type: GFX, offset: 0x6015F00, symbol: aCoStoneArchDL }
|
||||||
|
|
||||||
D_CO_6015700:
|
D_CO_6015700:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06015700, symbol: D_CO_6015700 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x06015700, symbol: D_CO_6015700 }
|
||||||
|
|
||||||
D_CO_6016270:
|
aRadarDL:
|
||||||
{ type: GFX, offset: 0x6016270, symbol: D_CO_6016270 }
|
{ type: GFX, offset: 0x6016270, symbol: aRadarDL }
|
||||||
|
|
||||||
D_CO_60164F0:
|
aCoHighway3DL:
|
||||||
{ type: GFX, offset: 0x60164F0, symbol: D_CO_60164F0 }
|
{ type: GFX, offset: 0x60164F0, symbol: aCoHighway3DL }
|
||||||
|
|
||||||
D_CO_6016580:
|
aCoBuilding4DL:
|
||||||
{ type: GFX, offset: 0x6016580, symbol: D_CO_6016580 }
|
{ type: GFX, offset: 0x6016580, symbol: aCoBuilding4DL }
|
||||||
|
|
||||||
D_CO_6017F10:
|
D_CO_6017F10:
|
||||||
{ type: GFX, offset: 0x6017F10, symbol: D_CO_6017F10 }
|
{ type: GFX, offset: 0x6017F10, symbol: D_CO_6017F10 }
|
||||||
@ -177,8 +177,8 @@ D_CO_6017F10:
|
|||||||
D_CO_60186E0:
|
D_CO_60186E0:
|
||||||
{ type: GFX, offset: 0x60186E0, symbol: D_CO_60186E0 }
|
{ type: GFX, offset: 0x60186E0, symbol: D_CO_60186E0 }
|
||||||
|
|
||||||
D_CO_6018E80:
|
aCoBuilding7DL:
|
||||||
{ type: GFX, offset: 0x6018E80, symbol: D_CO_6018E80 }
|
{ type: GFX, offset: 0x6018E80, symbol: aCoBuilding7DL }
|
||||||
|
|
||||||
D_CO_60191C8:
|
D_CO_60191C8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060191C8, symbol: D_CO_60191C8 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x060191C8, symbol: D_CO_60191C8 }
|
||||||
@ -195,14 +195,14 @@ D_CO_6019E60:
|
|||||||
D_CO_601FF58:
|
D_CO_601FF58:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601FF58, symbol: D_CO_601FF58 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601FF58, symbol: D_CO_601FF58 }
|
||||||
|
|
||||||
D_CO_601A7D0:
|
aCoBuilding2DL:
|
||||||
{ type: GFX, offset: 0x601A7D0, symbol: D_CO_601A7D0 }
|
{ type: GFX, offset: 0x601A7D0, symbol: aCoBuilding2DL }
|
||||||
|
|
||||||
D_CO_601AD60:
|
D_CO_601AD60:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AD60, symbol: D_CO_601AD60 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601AD60, symbol: D_CO_601AD60 }
|
||||||
|
|
||||||
D_CO_601B560:
|
aCoBuilding5DL:
|
||||||
{ type: GFX, offset: 0x601B560, symbol: D_CO_601B560 }
|
{ type: GFX, offset: 0x601B560, symbol: aCoBuilding5DL }
|
||||||
|
|
||||||
D_CO_601B640:
|
D_CO_601B640:
|
||||||
{ type: GFX, offset: 0x601B640, symbol: D_CO_601B640 }
|
{ type: GFX, offset: 0x601B640, symbol: D_CO_601B640 }
|
||||||
@ -210,14 +210,14 @@ D_CO_601B640:
|
|||||||
D_CO_601B6C0:
|
D_CO_601B6C0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601B6C0, symbol: D_CO_601B6C0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601B6C0, symbol: D_CO_601B6C0 }
|
||||||
|
|
||||||
D_CO_601BEC0:
|
aCoBump2DL:
|
||||||
{ type: GFX, offset: 0x601BEC0, symbol: D_CO_601BEC0 }
|
{ type: GFX, offset: 0x601BEC0, symbol: aCoBump2DL }
|
||||||
|
|
||||||
D_CO_601C1A8:
|
D_CO_601C1A8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601C1A8, symbol: D_CO_601C1A8 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0601C1A8, symbol: D_CO_601C1A8 }
|
||||||
|
|
||||||
D_CO_601C9B0:
|
aCoTreeDL:
|
||||||
{ type: GFX, offset: 0x601C9B0, symbol: D_CO_601C9B0 }
|
{ type: GFX, offset: 0x601C9B0, symbol: aCoTreeDL }
|
||||||
|
|
||||||
D_CO_601CAA0:
|
D_CO_601CAA0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0601CAA0, symbol: D_CO_601CAA0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0601CAA0, symbol: D_CO_601CAA0 }
|
||||||
@ -234,8 +234,8 @@ D_CO_601ED00:
|
|||||||
D_CO_601F500:
|
D_CO_601F500:
|
||||||
{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
|
{ type: GFX, offset: 0x601F500, symbol: D_CO_601F500 }
|
||||||
|
|
||||||
D_CO_601F5A0:
|
aCoArch1DL:
|
||||||
{ type: GFX, offset: 0x601F5A0, symbol: D_CO_601F5A0 }
|
{ type: GFX, offset: 0x601F5A0, symbol: aCoArch1DL }
|
||||||
|
|
||||||
D_CO_6020760:
|
D_CO_6020760:
|
||||||
{ type: GFX, offset: 0x6020760, symbol: D_CO_6020760 }
|
{ type: GFX, offset: 0x6020760, symbol: D_CO_6020760 }
|
||||||
@ -258,8 +258,8 @@ D_CO_6023DE8:
|
|||||||
D_CO_6024160:
|
D_CO_6024160:
|
||||||
{ type: GFX, offset: 0x6024160, symbol: D_CO_6024160 }
|
{ type: GFX, offset: 0x6024160, symbol: D_CO_6024160 }
|
||||||
|
|
||||||
D_CO_60244A0:
|
aCoBump4DL:
|
||||||
{ type: GFX, offset: 0x60244A0, symbol: D_CO_60244A0 }
|
{ type: GFX, offset: 0x60244A0, symbol: aCoBump4DL }
|
||||||
|
|
||||||
D_CO_60245E0:
|
D_CO_60245E0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x060245E0, symbol: D_CO_60245E0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 44, height: 44, offset: 0x060245E0, symbol: D_CO_60245E0 }
|
||||||
@ -285,14 +285,14 @@ D_CO_6029528:
|
|||||||
D_CO_6029674:
|
D_CO_6029674:
|
||||||
{ type: SF64:SKELETON, offset: 0x6029674, symbol: D_CO_6029674 }
|
{ type: SF64:SKELETON, offset: 0x6029674, symbol: D_CO_6029674 }
|
||||||
|
|
||||||
D_CO_602991C:
|
aCoGaruda1Anim:
|
||||||
{ type: SF64:ANIM, offset: 0x602991C, symbol: D_CO_602991C }
|
{ type: SF64:ANIM, offset: 0x602991C, symbol: aCoGaruda1Anim }
|
||||||
|
|
||||||
D_CO_6029A48:
|
aCoGarudaSkel:
|
||||||
{ type: SF64:SKELETON, offset: 0x6029A48, symbol: D_CO_6029A48 }
|
{ type: SF64:SKELETON, offset: 0x6029A48, symbol: aCoGarudaSkel }
|
||||||
|
|
||||||
D_CO_602A520:
|
aCoGaruda3Anim:
|
||||||
{ type: SF64:ANIM, offset: 0x602A520, symbol: D_CO_602A520 }
|
{ type: SF64:ANIM, offset: 0x602A520, symbol: aCoGaruda3Anim }
|
||||||
|
|
||||||
D_CO_602AA04:
|
D_CO_602AA04:
|
||||||
{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
|
{ type: SF64:ANIM, offset: 0x602AA04, symbol: D_CO_602AA04 }
|
||||||
@ -300,8 +300,8 @@ D_CO_602AA04:
|
|||||||
D_CO_602AA7C:
|
D_CO_602AA7C:
|
||||||
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
|
{ type: SF64:ANIM, offset: 0x602AA7C, symbol: D_CO_602AA7C }
|
||||||
|
|
||||||
D_CO_602AB48:
|
aCoDoorsSkel:
|
||||||
{ type: SF64:SKELETON, offset: 0x602AB48, symbol: D_CO_602AB48 }
|
{ type: SF64:SKELETON, offset: 0x602AB48, symbol: aCoDoorsSkel }
|
||||||
|
|
||||||
D_CO_602BC18:
|
D_CO_602BC18:
|
||||||
{ type: SF64:ANIM, offset: 0x602BC18, symbol: D_CO_602BC18 }
|
{ type: SF64:ANIM, offset: 0x602BC18, symbol: D_CO_602BC18 }
|
||||||
@ -318,11 +318,11 @@ D_CO_602D31C:
|
|||||||
D_CO_602D400:
|
D_CO_602D400:
|
||||||
{ type: SF64:ANIM, offset: 0x602D400, symbol: D_CO_602D400 }
|
{ type: SF64:ANIM, offset: 0x602D400, symbol: D_CO_602D400 }
|
||||||
|
|
||||||
D_CO_602D5AC:
|
aCoCarrierSkel:
|
||||||
{ type: SF64:SKELETON, offset: 0x602D5AC, symbol: D_CO_602D5AC }
|
{ type: SF64:SKELETON, offset: 0x602D5AC, symbol: aCoCarrierSkel }
|
||||||
|
|
||||||
D_CO_602D5F0:
|
aCoBuilding1DL:
|
||||||
{ type: GFX, offset: 0x602D5F0, symbol: D_CO_602D5F0 }
|
{ type: GFX, offset: 0x602D5F0, symbol: aCoBuilding1DL }
|
||||||
|
|
||||||
D_CO_602DA20:
|
D_CO_602DA20:
|
||||||
{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
|
{ type: GFX, offset: 0x602DA20, symbol: D_CO_602DA20 }
|
||||||
@ -333,17 +333,17 @@ D_CO_602DCA0:
|
|||||||
D_CO_602DD40:
|
D_CO_602DD40:
|
||||||
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
|
{ type: GFX, offset: 0x602DD40, symbol: D_CO_602DD40 }
|
||||||
|
|
||||||
D_CO_602E080:
|
aCoHighway2DL:
|
||||||
{ type: GFX, offset: 0x602E080, symbol: D_CO_602E080 }
|
{ type: GFX, offset: 0x602E080, symbol: aCoHighway2DL }
|
||||||
|
|
||||||
D_CO_602E570:
|
aCoBump5DL:
|
||||||
{ type: GFX, offset: 0x602E570, symbol: D_CO_602E570 }
|
{ type: GFX, offset: 0x602E570, symbol: aCoBump5DL }
|
||||||
|
|
||||||
D_CO_602E7A0:
|
aCoBump3DL:
|
||||||
{ type: GFX, offset: 0x602E7A0, symbol: D_CO_602E7A0 }
|
{ type: GFX, offset: 0x602E7A0, symbol: aCoBump3DL }
|
||||||
|
|
||||||
D_CO_602E9E0:
|
aCoBump1DL:
|
||||||
{ type: GFX, offset: 0x602E9E0, symbol: D_CO_602E9E0 }
|
{ type: GFX, offset: 0x602E9E0, symbol: aCoBump1DL }
|
||||||
|
|
||||||
D_CO_602ECB0:
|
D_CO_602ECB0:
|
||||||
{ type: GFX, offset: 0x602ECB0, symbol: D_CO_602ECB0 }
|
{ type: GFX, offset: 0x602ECB0, symbol: D_CO_602ECB0 }
|
||||||
@ -351,8 +351,8 @@ D_CO_602ECB0:
|
|||||||
D_CO_602ED50:
|
D_CO_602ED50:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 16, offset: 0x0602ED50, symbol: D_CO_602ED50 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 8, height: 16, offset: 0x0602ED50, symbol: D_CO_602ED50 }
|
||||||
|
|
||||||
D_CO_602F7C0:
|
aCoPoleDL:
|
||||||
{ type: GFX, offset: 0x602F7C0, symbol: D_CO_602F7C0 }
|
{ type: GFX, offset: 0x602F7C0, symbol: aCoPoleDL }
|
||||||
|
|
||||||
D_CO_602F848:
|
D_CO_602F848:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0602F848, symbol: D_CO_602F848 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 64, offset: 0x0602F848, symbol: D_CO_602F848 }
|
||||||
@ -408,11 +408,11 @@ D_CO_60355A0:
|
|||||||
D_CO_6035DA0:
|
D_CO_6035DA0:
|
||||||
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
|
{ type: GFX, offset: 0x6035DA0, symbol: D_CO_6035DA0 }
|
||||||
|
|
||||||
D_CO_6035F10:
|
aCoBuilding8DL:
|
||||||
{ type: GFX, offset: 0x6035F10, symbol: D_CO_6035F10 }
|
{ type: GFX, offset: 0x6035F10, symbol: aCoBuilding8DL }
|
||||||
|
|
||||||
D_CO_60361F0:
|
aCoBuilding6DL:
|
||||||
{ type: GFX, offset: 0x60361F0, symbol: D_CO_60361F0 }
|
{ type: GFX, offset: 0x60361F0, symbol: aCoBuilding6DL }
|
||||||
|
|
||||||
D_CO_60363B0:
|
D_CO_60363B0:
|
||||||
{ type: GFX, offset: 0x60363B0, symbol: D_CO_60363B0 }
|
{ type: GFX, offset: 0x60363B0, symbol: D_CO_60363B0 }
|
||||||
@ -435,11 +435,11 @@ D_CO_6036D58:
|
|||||||
D_CO_6037160:
|
D_CO_6037160:
|
||||||
{ type: SF64:ENVIRONMENT, offset: 0x6037160, symbol: D_CO_6037160 }
|
{ type: SF64:ENVIRONMENT, offset: 0x6037160, symbol: D_CO_6037160 }
|
||||||
|
|
||||||
D_CO_60371A4:
|
aCoOnRailsLevelObjects:
|
||||||
{ type: SF64:OBJECT_INIT, offset: 0x60371A4, symbol: D_CO_60371A4 }
|
{ type: SF64:OBJECT_INIT, offset: 0x60371A4, symbol: aCoOnRailsLevelObjects }
|
||||||
|
|
||||||
D_CO_603B074:
|
aCoAllRangeLevelObjects:
|
||||||
{ type: SF64:OBJECT_INIT, offset: 0x603B074, symbol: D_CO_603B074 }
|
{ type: SF64:OBJECT_INIT, offset: 0x603B074, symbol: aCoAllRangeLevelObjects }
|
||||||
|
|
||||||
D_CO_603D9E8:
|
D_CO_603D9E8:
|
||||||
{ type: SF64:SCRIPT, offset: 0x603D9E8, symbol: D_CO_603D9E8 }
|
{ type: SF64:SCRIPT, offset: 0x603D9E8, symbol: D_CO_603D9E8 }
|
||||||
@ -448,50 +448,50 @@ D_CO_603D9E8:
|
|||||||
D_CO_603DC40:
|
D_CO_603DC40:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DC40, symbol: D_CO_603DC40 }
|
{ type: SF64:HITBOX, offset: 0x603DC40, symbol: D_CO_603DC40 }
|
||||||
|
|
||||||
D_CO_603DD40:
|
aCoHighway2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DD40, symbol: D_CO_603DD40 }
|
{ type: SF64:HITBOX, offset: 0x603DD40, symbol: aCoHighway2Hitbox }
|
||||||
|
|
||||||
D_CO_603DDF0:
|
aCoBuilding1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DDF0, symbol: D_CO_603DDF0 }
|
{ type: SF64:HITBOX, offset: 0x603DDF0, symbol: aCoBuilding1Hitbox }
|
||||||
|
|
||||||
D_CO_603DCA4:
|
aCoHighway1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DCA4, symbol: D_CO_603DCA4 }
|
{ type: SF64:HITBOX, offset: 0x603DCA4, symbol: aCoHighway1Hitbox }
|
||||||
|
|
||||||
D_CO_603DE8C:
|
aCoBuilding2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DE8C, symbol: D_CO_603DE8C }
|
{ type: SF64:HITBOX, offset: 0x603DE8C, symbol: aCoBuilding2Hitbox }
|
||||||
|
|
||||||
D_CO_603DEF4:
|
aCoBuilding3Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DEF4, symbol: D_CO_603DEF4 }
|
{ type: SF64:HITBOX, offset: 0x603DEF4, symbol: aCoBuilding3Hitbox }
|
||||||
|
|
||||||
D_CO_603DF8C:
|
aCoBuilding4Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DF8C, symbol: D_CO_603DF8C }
|
{ type: SF64:HITBOX, offset: 0x603DF8C, symbol: aCoBuilding4Hitbox }
|
||||||
|
|
||||||
D_CO_603DFDC:
|
aCoBuilding5Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603DFDC, symbol: D_CO_603DFDC }
|
{ type: SF64:HITBOX, offset: 0x603DFDC, symbol: aCoBuilding5Hitbox }
|
||||||
|
|
||||||
D_CO_603E014:
|
aCoBuilding6Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E014, symbol: D_CO_603E014 }
|
{ type: SF64:HITBOX, offset: 0x603E014, symbol: aCoBuilding6Hitbox }
|
||||||
|
|
||||||
D_CO_603E030:
|
aCoBuilding7Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E030, symbol: D_CO_603E030 }
|
{ type: SF64:HITBOX, offset: 0x603E030, symbol: aCoBuilding7Hitbox }
|
||||||
|
|
||||||
D_CO_603E09C:
|
aCoBuilding8Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E09C, symbol: D_CO_603E09C }
|
{ type: SF64:HITBOX, offset: 0x603E09C, symbol: aCoBuilding8Hitbox }
|
||||||
|
|
||||||
D_CO_603E0EC:
|
aCoWaterfallHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E0EC, symbol: D_CO_603E0EC }
|
{ type: SF64:HITBOX, offset: 0x603E0EC, symbol: aCoWaterfallHitbox }
|
||||||
|
|
||||||
D_CO_603E118:
|
aCoTowerHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E118, symbol: D_CO_603E118 }
|
{ type: SF64:HITBOX, offset: 0x603E118, symbol: aCoTowerHitbox }
|
||||||
|
|
||||||
D_CO_603E14C:
|
aCoArch1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E14C, symbol: D_CO_603E14C }
|
{ type: SF64:HITBOX, offset: 0x603E14C, symbol: aCoArch1Hitbox }
|
||||||
|
|
||||||
D_CO_603E1B4:
|
aCoArch2Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E1B4, symbol: D_CO_603E1B4 }
|
{ type: SF64:HITBOX, offset: 0x603E1B4, symbol: aCoArch2Hitbox }
|
||||||
|
|
||||||
D_CO_603E21C:
|
aCoArch3Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E21C, symbol: D_CO_603E21C }
|
{ type: SF64:HITBOX, offset: 0x603E21C, symbol: aCoArch3Hitbox }
|
||||||
|
|
||||||
# seems unused
|
# seems unused
|
||||||
D_CO_603E2C0:
|
D_CO_603E2C0:
|
||||||
@ -501,26 +501,26 @@ D_CO_603E2C0:
|
|||||||
D_CO_603E2F4:
|
D_CO_603E2F4:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E2F4, symbol: D_CO_603E2F4 }
|
{ type: SF64:HITBOX, offset: 0x603E2F4, symbol: D_CO_603E2F4 }
|
||||||
|
|
||||||
D_CO_603E3E0:
|
aCoStoneArchHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E3E0, symbol: D_CO_603E3E0 }
|
{ type: SF64:HITBOX, offset: 0x603E3E0, symbol: aCoStoneArchHitbox }
|
||||||
|
|
||||||
D_CO_603E468:
|
aCoPoleHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E468, symbol: D_CO_603E468 }
|
{ type: SF64:HITBOX, offset: 0x603E468, symbol: aCoPoleHitbox }
|
||||||
|
|
||||||
D_CO_603E484:
|
aCoTreeHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E484, symbol: D_CO_603E484 }
|
{ type: SF64:HITBOX, offset: 0x603E484, symbol: aCoTreeHitbox }
|
||||||
|
|
||||||
D_CO_603E4A0:
|
aCoRadarHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4A0, symbol: D_CO_603E4A0 }
|
{ type: SF64:HITBOX, offset: 0x603E4A0, symbol: aCoRadarHitbox }
|
||||||
|
|
||||||
D_CO_603E4A4:
|
aCoBuilding9Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4A4, symbol: D_CO_603E4A4 }
|
{ type: SF64:HITBOX, offset: 0x603E4A4, symbol: aCoBuilding9Hitbox }
|
||||||
|
|
||||||
D_CO_603E4DC:
|
aCoBuilding10Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E4DC, symbol: D_CO_603E4DC }
|
{ type: SF64:HITBOX, offset: 0x603E4DC, symbol: aCoBuilding10Hitbox }
|
||||||
|
|
||||||
D_CO_603E514:
|
aCoIBeamHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E514, symbol: D_CO_603E514 }
|
{ type: SF64:HITBOX, offset: 0x603E514, symbol: aCoIBeamHitbox }
|
||||||
|
|
||||||
D_CO_603E54C:
|
D_CO_603E54C:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E54C, symbol: D_CO_603E54C }
|
{ type: SF64:HITBOX, offset: 0x603E54C, symbol: D_CO_603E54C }
|
||||||
@ -531,14 +531,14 @@ D_CO_603E598:
|
|||||||
D_CO_603E5B4:
|
D_CO_603E5B4:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E5B4, symbol: D_CO_603E5B4 }
|
{ type: SF64:HITBOX, offset: 0x603E5B4, symbol: D_CO_603E5B4 }
|
||||||
|
|
||||||
D_CO_603E5D0:
|
CoGarudaHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E5D0, symbol: D_CO_603E5D0 }
|
{ type: SF64:HITBOX, offset: 0x603E5D0, symbol: CoGarudaHitbox }
|
||||||
|
|
||||||
D_CO_603E604:
|
aCoGarudaDestroyHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E604, symbol: D_CO_603E604 }
|
{ type: SF64:HITBOX, offset: 0x603E604, symbol: aCoGarudaDestroyHitbox }
|
||||||
|
|
||||||
D_CO_603E620:
|
aCoGrangaHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E620, symbol: D_CO_603E620 }
|
{ type: SF64:HITBOX, offset: 0x603E620, symbol: aCoGrangaHitbox }
|
||||||
|
|
||||||
D_CO_603E714:
|
D_CO_603E714:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E714, symbol: D_CO_603E714 }
|
{ type: SF64:HITBOX, offset: 0x603E714, symbol: D_CO_603E714 }
|
||||||
@ -549,35 +549,35 @@ D_CO_603E748:
|
|||||||
D_CO_603E7C4:
|
D_CO_603E7C4:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E7C4, symbol: D_CO_603E7C4 }
|
{ type: SF64:HITBOX, offset: 0x603E7C4, symbol: D_CO_603E7C4 }
|
||||||
|
|
||||||
D_CO_603E840:
|
aCoCarrierHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E840, symbol: D_CO_603E840 }
|
{ type: SF64:HITBOX, offset: 0x603E840, symbol: aCoCarrierHitbox }
|
||||||
|
|
||||||
D_CO_603E88C:
|
aCoRockwallHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E88C, symbol: D_CO_603E88C }
|
{ type: SF64:HITBOX, offset: 0x603E88C, symbol: aCoRockwallHitbox }
|
||||||
|
|
||||||
D_CO_603E8A8:
|
aCoDoorsHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E8A8, symbol: D_CO_603E8A8 }
|
{ type: SF64:HITBOX, offset: 0x603E8A8, symbol: aCoDoorsHitbox }
|
||||||
|
|
||||||
D_CO_603E924:
|
D_CO_603E924:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E924, symbol: D_CO_603E924 }
|
{ type: SF64:HITBOX, offset: 0x603E924, symbol: D_CO_603E924 }
|
||||||
|
|
||||||
D_CO_603E98C:
|
aCoBuildingOnFireHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E98C, symbol: D_CO_603E98C }
|
{ type: SF64:HITBOX, offset: 0x603E98C, symbol: aCoBuildingOnFireHitbox }
|
||||||
|
|
||||||
D_CO_603E9EC:
|
aCoHighway5Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603E9EC, symbol: D_CO_603E9EC }
|
{ type: SF64:HITBOX, offset: 0x603E9EC, symbol: aCoHighway5Hitbox }
|
||||||
|
|
||||||
D_CO_603EA08:
|
aCoHighway6Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EA08, symbol: D_CO_603EA08 }
|
{ type: SF64:HITBOX, offset: 0x603EA08, symbol: aCoHighway6Hitbox }
|
||||||
|
|
||||||
D_CO_603EA74:
|
aCoHighway7Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EA74, symbol: D_CO_603EA74 }
|
{ type: SF64:HITBOX, offset: 0x603EA74, symbol: aCoHighway7Hitbox }
|
||||||
|
|
||||||
D_CO_603EAE0:
|
aCoHighway8Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EAE0, symbol: D_CO_603EAE0 }
|
{ type: SF64:HITBOX, offset: 0x603EAE0, symbol: aCoHighway8Hitbox }
|
||||||
|
|
||||||
D_CO_603EB0C:
|
aCoHighway9Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x603EB0C, symbol: D_CO_603EB0C }
|
{ type: SF64:HITBOX, offset: 0x603EB0C, symbol: aCoHighway9Hitbox }
|
||||||
|
|
||||||
D_CO_603EB38:
|
D_CO_603EB38:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0603EB38, symbol: D_CO_603EB38 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x0603EB38, symbol: D_CO_603EB38 }
|
||||||
|
@ -116,8 +116,8 @@ D_FO_6009F90:
|
|||||||
D_FO_600A018:
|
D_FO_600A018:
|
||||||
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
{ type: TEXTURE, format: IA8, width: 32, height: 32, offset: 0x600A018, ctype: u8, symbol: D_FO_600A018 }
|
||||||
|
|
||||||
D_FO_600A420:
|
aFoPoleDL:
|
||||||
{ type: GFX, offset: 0x600A420, symbol: D_FO_600A420 }
|
{ type: GFX, offset: 0x600A420, symbol: aFoPoleDL }
|
||||||
|
|
||||||
D_FO_600A4A8:
|
D_FO_600A4A8:
|
||||||
{ type: TEXTURE, format: RGBA16, width: 32, height: 64, offset: 0x600A4A8, ctype: u16, symbol: D_FO_600A4A8 }
|
{ type: TEXTURE, format: RGBA16, width: 32, height: 64, offset: 0x600A4A8, ctype: u16, symbol: D_FO_600A4A8 }
|
||||||
@ -158,14 +158,14 @@ D_FO_600F3F4:
|
|||||||
D_FO_600F60C:
|
D_FO_600F60C:
|
||||||
{ type: SF64:COLPOLY, offset: 0x600F60C, count: 93, symbol: D_FO_600F60C, mesh_symbol: D_FO_OFFSET }
|
{ type: SF64:COLPOLY, offset: 0x600F60C, count: 93, symbol: D_FO_600F60C, mesh_symbol: D_FO_OFFSET }
|
||||||
|
|
||||||
D_FO_600FE9C:
|
aFoPoleHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FE9C, symbol: D_FO_600FE9C }
|
{ type: SF64:HITBOX, offset: 0x600FE9C, symbol: aFoPoleHitbox }
|
||||||
|
|
||||||
D_FO_600FEB8:
|
D_FO_600FEB8:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FEB8, symbol: D_FO_600FEB8 }
|
{ type: SF64:HITBOX, offset: 0x600FEB8, symbol: D_FO_600FEB8 }
|
||||||
|
|
||||||
D_FO_600FF30:
|
aFoRadarHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FF30, symbol: D_FO_600FF30 }
|
{ type: SF64:HITBOX, offset: 0x600FF30, symbol: aFoRadarHitbox }
|
||||||
|
|
||||||
D_FO_600FF64:
|
D_FO_600FF64:
|
||||||
{ type: SF64:HITBOX, offset: 0x600FF64, symbol: D_FO_600FF64 }
|
{ type: SF64:HITBOX, offset: 0x600FF64, symbol: D_FO_600FF64 }
|
||||||
|
@ -367,11 +367,14 @@ D_MAP_6047E70:
|
|||||||
{ type: GFX, offset: 0x6047E70, symbol: D_MAP_6047E70 }
|
{ type: GFX, offset: 0x6047E70, symbol: D_MAP_6047E70 }
|
||||||
|
|
||||||
D_MAP_6047F80:
|
D_MAP_6047F80:
|
||||||
{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 64, ctype: u8, symbol: D_MAP_6047F80 }
|
{ type: TEXTURE, format: IA8, offset: 0x06047F80, width: 64, height: 32, ctype: u8, symbol: D_MAP_6047F80 }
|
||||||
|
|
||||||
|
D_MAP_6048780:
|
||||||
|
{ type: TEXTURE, format: IA8, offset: 0x06048780, width: 64, height: 32, ctype: u8, symbol: D_MAP_6048780 }
|
||||||
|
|
||||||
D_MAP_6048F80:
|
D_MAP_6048F80:
|
||||||
{ type: TEXTURE, format: IA8, offset: 0x06048F80, width: 64, height: 64, ctype: u8, symbol: D_MAP_6048F80 }
|
{ type: TEXTURE, format: IA8, offset: 0x06048F80, width: 64, height: 64, ctype: u8, symbol: D_MAP_6048F80 }
|
||||||
|
|
||||||
D_MAP_6049F80:
|
D_MAP_6049F80:
|
||||||
{ type: GFX, offset: 0x6049F80, symbol: D_MAP_6049F80 }
|
{ type: GFX, offset: 0x6049F80, symbol: D_MAP_6049F80 }
|
||||||
|
|
||||||
|
@ -30,11 +30,11 @@ D_SZ_6000840:
|
|||||||
D_SZ_60012D0:
|
D_SZ_60012D0:
|
||||||
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }
|
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }
|
||||||
|
|
||||||
D_SZ_6001360:
|
aSzSpaceJunk1DL:
|
||||||
{ type: GFX, offset: 0x6001360, symbol: D_SZ_6001360 }
|
{ type: GFX, offset: 0x6001360, symbol: aSzSpaceJunk1DL }
|
||||||
|
|
||||||
D_SZ_6001A10:
|
aSzSpaceJunk2DL:
|
||||||
{ type: GFX, offset: 0x6001A10, symbol: D_SZ_6001A10 }
|
{ type: GFX, offset: 0x6001A10, symbol: aSzSpaceJunk2DL }
|
||||||
|
|
||||||
D_SZ_6001C80:
|
D_SZ_6001C80:
|
||||||
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }
|
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }
|
||||||
@ -42,8 +42,8 @@ D_SZ_6001C80:
|
|||||||
D_SZ_6001D80:
|
D_SZ_6001D80:
|
||||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }
|
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }
|
||||||
|
|
||||||
D_SZ_6001DA0:
|
aSzSpaceJunk3DL:
|
||||||
{ type: GFX, offset: 0x6001DA0, symbol: D_SZ_6001DA0 }
|
{ type: GFX, offset: 0x6001DA0, symbol: aSzSpaceJunk3DL }
|
||||||
|
|
||||||
D_SZ_60025F0:
|
D_SZ_60025F0:
|
||||||
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }
|
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }
|
||||||
@ -69,12 +69,12 @@ D_SZ_6002DE0:
|
|||||||
D_SZ_6002EE0:
|
D_SZ_6002EE0:
|
||||||
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }
|
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }
|
||||||
|
|
||||||
D_SZ_6002F80:
|
aSzBackgroundDL:
|
||||||
{ type: GFX, offset: 0x6002F80, symbol: D_SZ_6002F80 }
|
{ type: GFX, offset: 0x6002F80, symbol: aSzBackgroundDL }
|
||||||
|
|
||||||
# Sector Z Background
|
# Sector Z Background
|
||||||
D_SZ_6003010:
|
aSzBackgroundTex:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: D_SZ_6003010 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: aSzBackgroundTex }
|
||||||
|
|
||||||
D_SZ_6004010:
|
D_SZ_6004010:
|
||||||
{ type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }
|
{ type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }
|
||||||
@ -97,8 +97,8 @@ D_SZ_6004558:
|
|||||||
D_SZ_6004570:
|
D_SZ_6004570:
|
||||||
{ type: GFX, offset: 0x6004570, symbol: D_SZ_6004570 }
|
{ type: GFX, offset: 0x6004570, symbol: D_SZ_6004570 }
|
||||||
|
|
||||||
D_SZ_60045E0:
|
aSZSpaceJunk4DL:
|
||||||
{ type: GFX, offset: 0x60045E0, symbol: D_SZ_60045E0 }
|
{ type: GFX, offset: 0x60045E0, symbol: aSZSpaceJunk4DL }
|
||||||
|
|
||||||
D_SZ_60047E0:
|
D_SZ_60047E0:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }
|
||||||
@ -145,8 +145,8 @@ D_SZ_6006CD8:
|
|||||||
D_SZ_6006D64:
|
D_SZ_6006D64:
|
||||||
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
|
||||||
|
|
||||||
D_SZ_6006E50:
|
aSzMissileSkel:
|
||||||
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: D_SZ_6006E50 }
|
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }
|
||||||
|
|
||||||
D_SZ_6006E70:
|
D_SZ_6006E70:
|
||||||
{ type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }
|
{ type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }
|
||||||
@ -157,8 +157,8 @@ D_SZ_6006EB4:
|
|||||||
D_SZ_6007558:
|
D_SZ_6007558:
|
||||||
{type: SF64:COLPOLY, count: 316, offset: 0x6007558, symbol: D_SZ_6007558, mesh_symbol: D_SZ_OFFSET }
|
{type: SF64:COLPOLY, count: 316, offset: 0x6007558, symbol: D_SZ_6007558, mesh_symbol: D_SZ_OFFSET }
|
||||||
|
|
||||||
D_SZ_6009230:
|
aSZMissileHitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x6009230, symbol: D_SZ_6009230 }
|
{ type: SF64:HITBOX, offset: 0x6009230, symbol: aSZMissileHitbox }
|
||||||
|
|
||||||
D_SZ_600924C:
|
D_SZ_600924C:
|
||||||
{ type: SF64:HITBOX, offset: 0x600924C, symbol: D_SZ_600924C }
|
{ type: SF64:HITBOX, offset: 0x600924C, symbol: D_SZ_600924C }
|
||||||
|
@ -28,8 +28,8 @@ D_TI_6001B10:
|
|||||||
D_TI_6001BA8:
|
D_TI_6001BA8:
|
||||||
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 32, offset: 0x6001BA8, symbol: D_TI_6001BA8}
|
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 32, offset: 0x6001BA8, symbol: D_TI_6001BA8}
|
||||||
|
|
||||||
D_TI_60023B0:
|
aTiCactusDL:
|
||||||
{type: GFX, offset: 0x60023B0, symbol: D_TI_60023B0}
|
{type: GFX, offset: 0x60023B0, symbol: aTiCactusDL}
|
||||||
|
|
||||||
D_TI_6002438:
|
D_TI_6002438:
|
||||||
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x6002438, symbol: D_TI_6002438}
|
{type: TEXTURE, format: RGBA16, ctype: u16, width: 32, height: 64, offset: 0x6002438, symbol: D_TI_6002438}
|
||||||
@ -82,35 +82,35 @@ D_TI_60064AC:
|
|||||||
D_TI_60064C8:
|
D_TI_60064C8:
|
||||||
{type: SF64:HITBOX, offset: 0x60064C8, symbol: D_TI_60064C8}
|
{type: SF64:HITBOX, offset: 0x60064C8, symbol: D_TI_60064C8}
|
||||||
|
|
||||||
D_TI_60064FC:
|
aTiSkullHitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60064FC, symbol: D_TI_60064FC}
|
{type: SF64:HITBOX, offset: 0x60064FC, symbol: aTiSkullHitbox}
|
||||||
|
|
||||||
D_TI_6006518:
|
aTiRib0Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006518, symbol: D_TI_6006518}
|
{type: SF64:HITBOX, offset: 0x6006518, symbol: aTiRib0Hitbox}
|
||||||
|
|
||||||
D_TI_6006564:
|
aTiRib1Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006564, symbol: D_TI_6006564}
|
{type: SF64:HITBOX, offset: 0x6006564, symbol: aTiRib1Hitbox}
|
||||||
|
|
||||||
D_TI_60065B0:
|
aTiRib2Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60065B0, symbol: D_TI_60065B0}
|
{type: SF64:HITBOX, offset: 0x60065B0, symbol: aTiRib2Hitbox}
|
||||||
|
|
||||||
D_TI_60065FC:
|
aTiRib3Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60065FC, symbol: D_TI_60065FC}
|
{type: SF64:HITBOX, offset: 0x60065FC, symbol: aTiRib3Hitbox}
|
||||||
|
|
||||||
D_TI_6006648:
|
aTiRib4Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006648, symbol: D_TI_6006648}
|
{type: SF64:HITBOX, offset: 0x6006648, symbol: aTiRib4Hitbox}
|
||||||
|
|
||||||
D_TI_6006694:
|
aTiRib5Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006694, symbol: D_TI_6006694}
|
{type: SF64:HITBOX, offset: 0x6006694, symbol: aTiRib5Hitbox}
|
||||||
|
|
||||||
D_TI_60066E0:
|
aTiRib6Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60066E0, symbol: D_TI_60066E0}
|
{type: SF64:HITBOX, offset: 0x60066E0, symbol: aTiRib6Hitbox}
|
||||||
|
|
||||||
D_TI_600672C:
|
aTiRib7Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x600672C, symbol: D_TI_600672C}
|
{type: SF64:HITBOX, offset: 0x600672C, symbol: aTiRib7Hitbox}
|
||||||
|
|
||||||
D_TI_6006778:
|
aTiRib8Hitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x6006778, symbol: D_TI_6006778}
|
{type: SF64:HITBOX, offset: 0x6006778, symbol: aTiRib8Hitbox}
|
||||||
|
|
||||||
D_TI_60067C4:
|
D_TI_60067C4:
|
||||||
{type: SF64:HITBOX, offset: 0x60067C4, symbol: D_TI_60067C4}
|
{type: SF64:HITBOX, offset: 0x60067C4, symbol: D_TI_60067C4}
|
||||||
@ -133,8 +133,8 @@ D_TI_6006874:
|
|||||||
D_TI_6006890:
|
D_TI_6006890:
|
||||||
{type: SF64:HITBOX, offset: 0x6006890, symbol: D_TI_6006890}
|
{type: SF64:HITBOX, offset: 0x6006890, symbol: D_TI_6006890}
|
||||||
|
|
||||||
D_TI_60068BC:
|
aTiCactusHitbox:
|
||||||
{type: SF64:HITBOX, offset: 0x60068BC, symbol: D_TI_60068BC}
|
{type: SF64:HITBOX, offset: 0x60068BC, symbol: aTiCactusHitbox}
|
||||||
|
|
||||||
D_TI_60068F0:
|
D_TI_60068F0:
|
||||||
{type: SF64:HITBOX, offset: 0x60068F0, symbol: D_TI_60068F0}
|
{type: SF64:HITBOX, offset: 0x60068F0, symbol: D_TI_60068F0}
|
||||||
|
@ -471,8 +471,8 @@ D_ZO_6024220:
|
|||||||
D_ZO_60242B8:
|
D_ZO_60242B8:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60242B8, symbol: D_ZO_60242B8}
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60242B8, symbol: D_ZO_60242B8}
|
||||||
|
|
||||||
D_ZO_6024AC0:
|
aZoRock1DL:
|
||||||
{ type: GFX, offset: 0x6024AC0, symbol: D_ZO_6024AC0}
|
{ type: GFX, offset: 0x6024AC0, symbol: aZoRock1DL}
|
||||||
|
|
||||||
D_ZO_6024D60:
|
D_ZO_6024D60:
|
||||||
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6024D60, symbol: D_ZO_6024D60}
|
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x6024D60, symbol: D_ZO_6024D60}
|
||||||
@ -502,8 +502,8 @@ D_ZO_602AC50:
|
|||||||
D_ZO_602AE94:
|
D_ZO_602AE94:
|
||||||
{ type: ARRAY, count: 242, array_type: Vec3f, offset: 0x602AE94, symbol: D_ZO_602AE94}
|
{ type: ARRAY, count: 242, array_type: Vec3f, offset: 0x602AE94, symbol: D_ZO_602AE94}
|
||||||
|
|
||||||
D_ZO_602B9EC:
|
aZoRock1Hitbox:
|
||||||
{ type: SF64:HITBOX, offset: 0x602B9EC, symbol: D_ZO_602B9EC}
|
{ type: SF64:HITBOX, offset: 0x602B9EC, symbol: aZoRock1Hitbox}
|
||||||
|
|
||||||
D_ZO_602BA20:
|
D_ZO_602BA20:
|
||||||
{ type: SF64:HITBOX, offset: 0x602BA20, symbol: D_ZO_602BA20}
|
{ type: SF64:HITBOX, offset: 0x602BA20, symbol: D_ZO_602BA20}
|
||||||
|
162
include/fox_co.h
Normal file
162
include/fox_co.h
Normal file
@ -0,0 +1,162 @@
|
|||||||
|
#ifndef FOX_CO_H
|
||||||
|
#define FOX_CO_H
|
||||||
|
|
||||||
|
// Granga Boss:
|
||||||
|
|
||||||
|
#define DMG_FLICKER_5 (5) // Damage indicator flickers for 5 frames
|
||||||
|
#define DMG_FLICKER_15 (15) // Damage indicator flickers for 15 frames
|
||||||
|
#define DMG_DESTROYED (1000) // Damage part is destroyed
|
||||||
|
|
||||||
|
typedef enum GrangaStates {
|
||||||
|
/* 0 */ GRANGA_STATIONARY,
|
||||||
|
/* 1 */ GRANGA_STATE_1,
|
||||||
|
/* 2 */ GRANGA_STATE_2,
|
||||||
|
/* 3 */ GRANGA_STATE_3,
|
||||||
|
/* 4 */ GRANGA_STATE_4,
|
||||||
|
/* 5 */ GRANGA_STATE_5,
|
||||||
|
/* 6 */ GRANGA_STATE_6,
|
||||||
|
/* 7 */ GRANGA_STATE_7,
|
||||||
|
} GrangaStates;
|
||||||
|
|
||||||
|
typedef enum GrangaWork {
|
||||||
|
/* 00 */ GRANGA_WORK_00, // x of missiles launched from it's right arm ?
|
||||||
|
/* 01 */ GRANGA_WORK_01, // y of missiles launched from it's right arm ?
|
||||||
|
/* 02 */ GRANGA_WORK_02, // z of missiles launched from it's right arm ?
|
||||||
|
/* 03 */ GRANGA_WORK_03, // x of something // destroy effect related?
|
||||||
|
/* 04 */ GRANGA_WORK_04, // y of something // destroy effect related?
|
||||||
|
/* 05 */ GRANGA_WORK_05, // z of something // destroy effect related?
|
||||||
|
/* 06 */ GRANGA_WORK_06, // x of missiles launched from it's left arm ?
|
||||||
|
/* 07 */ GRANGA_WORK_07, // y of missiles launched from it's left arm ?
|
||||||
|
/* 08 */ GRANGA_WORK_08, // z of missiles launched from it's left arm ?
|
||||||
|
/* 09 */ GRANGA_WORK_09,
|
||||||
|
/* 10 */ GRANGA_WORK_10,
|
||||||
|
/* 11 */ GRANGA_WORK_11,
|
||||||
|
/* 12 */ GRANGA_WORK_12,
|
||||||
|
/* 13 */ GRANGA_WORK_13,
|
||||||
|
/* 14 */ GRANGA_WORK_14,
|
||||||
|
/* 15 */ GRANGA_WORK_15,
|
||||||
|
/* 16 */ GRANGA_WORK_16, // yRot of missiles launched from both arms ?
|
||||||
|
/* 17 */ GRANGA_WORK_17, // x of something
|
||||||
|
/* 18 */ GRANGA_WORK_18, // y of something
|
||||||
|
/* 19 */ GRANGA_WORK_19, // z of something
|
||||||
|
/* 20 */ GRANGA_WORK_20,
|
||||||
|
/* 21 */ GRANGA_WORK_21,
|
||||||
|
/* 22 */ GRANGA_WORK_22,
|
||||||
|
/* 23 */ GRANGA_WORK_23,
|
||||||
|
/* 24 */ GRANGA_WORK_24,
|
||||||
|
/* 25 */ GRANGA_WORK_25,
|
||||||
|
/* 26 */ GRANGA_WORK_26,
|
||||||
|
/* 27 */ GRANGA_WORK_27,
|
||||||
|
/* 28 */ GRANGA_WORK_28,
|
||||||
|
/* 29 */ GRANGA_WORK_29,
|
||||||
|
/* 30 */ GRANGA_WORK_30,
|
||||||
|
/* 31 */ GRANGA_WORK_31,
|
||||||
|
/* 32 */ GRANGA_WORK_32,
|
||||||
|
/* 33 */ GRANGA_WORK_33,
|
||||||
|
/* 34 */ GRANGA_WORK_34,
|
||||||
|
/* 35 */ GRANGA_WORK_35,
|
||||||
|
/* 36 */ GRANGA_WORK_36,
|
||||||
|
/* 37 */ GRANGA_WORK_37,
|
||||||
|
/* 38 */ GRANGA_WORK_38,
|
||||||
|
/* 39 */ GRANGA_WORK_39,
|
||||||
|
/* 40 */ GRANGA_WORK_40,
|
||||||
|
/* 41 */ GRANGA_WORK_41,
|
||||||
|
/* 42 */ GRANGA_WORK_42,
|
||||||
|
/* 43 */ GRANGA_WORK_43,
|
||||||
|
/* 44 */ GRANGA_WORK_44,
|
||||||
|
/* 45 */ GRANGA_WORK_45,
|
||||||
|
/* 46 */ GRANGA_WORK_46,
|
||||||
|
/* 47 */ GRANGA_WORK_47,
|
||||||
|
/* 48 */ GRANGA_WORK_48,
|
||||||
|
/* 49 */ GRANGA_WORK_49,
|
||||||
|
/* 50 */ GRANGA_WORK_50,
|
||||||
|
/* 51 */ GRANGA_WORK_51,
|
||||||
|
/* 52 */ GRANGA_WORK_52,
|
||||||
|
/* 53 */ GRANGA_WORK_53,
|
||||||
|
/* 54 */ GRANGA_WORK_54,
|
||||||
|
/* 55 */ GRANGA_WORK_55,
|
||||||
|
/* 56 */ GRANGA_WORK_56,
|
||||||
|
/* 57 */ GRANGA_WORK_57,
|
||||||
|
/* 58 */ GRANGA_WORK_58,
|
||||||
|
/* 59 */ GRANGA_WORK_59,
|
||||||
|
/* 60 */ GRANGA_WORK_60,
|
||||||
|
/* 61 */ GRANGA_WORK_61,
|
||||||
|
/* 62 */ GRANGA_WORK_62, // x
|
||||||
|
/* 63 */ GRANGA_WORK_63, // y
|
||||||
|
/* 64 */ GRANGA_WORK_64, // z
|
||||||
|
/* 65 */ GRANGA_WORK_65,
|
||||||
|
/* 66 */ GRANGA_WORK_66, // xTargetPos ?
|
||||||
|
/* 67 */ GRANGA_WORK_67 // zTargetPos ?
|
||||||
|
} GrangaWork;
|
||||||
|
|
||||||
|
typedef enum GrangaSwork {
|
||||||
|
/* 00 */ GRANGA_SWK_0,
|
||||||
|
|
||||||
|
// Damage indicators, one per limb
|
||||||
|
/* 01 */ GRANGA_RIGHT_ARM_DMG_IND,
|
||||||
|
/* 02 */ GRANGA_LEFT_ARM_DMG_IND,
|
||||||
|
/* 03 */ GRANGA_GUN_DMG_IND,
|
||||||
|
/* 04 */ GRANGA_RIGHT_LEG_DMG_IND,
|
||||||
|
/* 07 */ GRANGA_LEFT_LEG_DMG_IND = 7,
|
||||||
|
/* 10 */ GRANGA_BACKPACK_DMG_IND = 10,
|
||||||
|
|
||||||
|
/* 18 */ GRANGA_SWK_18 = 18,
|
||||||
|
/* 19 */ GRANGA_SWK_19,
|
||||||
|
/* 20 */ GRANGA_SWK_20,
|
||||||
|
/* 21 */ GRANGA_SWK_21,
|
||||||
|
/* 22 */ GRANGA_SWK_22,
|
||||||
|
/* 23 */ GRANGA_SWK_23,
|
||||||
|
|
||||||
|
/* 24 */ GRANGA_LEFT_LEG_HP,
|
||||||
|
/* 25 */ GRANGA_RIGHT_LEG_HP,
|
||||||
|
/* 26 */ GRANGA_LEFT_ARM_HP,
|
||||||
|
/* 27 */ GRANGA_RIGHT_ARM_HP,
|
||||||
|
/* 28 */ GRANGA_PLASMA_GUN_HP,
|
||||||
|
/* 29 */ GRANGA_BACKPACK_HP,
|
||||||
|
|
||||||
|
/* 30 */ GRANGA_ATTACK_STATE,
|
||||||
|
/* 31 */ GRANGA_NEXT_STATE,
|
||||||
|
/* 32 */ GRANGA_SWK_32,
|
||||||
|
/* 33 */ GRANGA_INIT,
|
||||||
|
/* 35 */ GRANGA_MISSILE_COUNT = 35,
|
||||||
|
/* 36 */ GRANGA_1UP_CHECK
|
||||||
|
} GrangaSwork;
|
||||||
|
|
||||||
|
typedef enum GrangaFwork {
|
||||||
|
/* 00 */ GRANGA_FWK_00,
|
||||||
|
/* 01 */ GRANGA_FWK_01,
|
||||||
|
/* 02 */ GRANGA_FWK_02,
|
||||||
|
/* 03 */ GRANGA_FWK_03,
|
||||||
|
/* 04 */ GRANGA_FWK_04,
|
||||||
|
/* 12 */ GRANGA_FWK_12 = 12,
|
||||||
|
/* 13 */ GRANGA_FWK_13,
|
||||||
|
/* 14 */ GRANGA_FWK_14,
|
||||||
|
} GrangaFwork;
|
||||||
|
|
||||||
|
typedef enum GrangaDmgParts {
|
||||||
|
/* 0 */ GRANGA_DMG_BACKPACK,
|
||||||
|
/* 1 */ GRANGA_DMG_LEFT_ARM,
|
||||||
|
/* 2 */ GRANGA_DMG_RIGHT_ARM,
|
||||||
|
/* 3 */ GRANGA_DMG_GUN,
|
||||||
|
/* 4 */ GRANGA_DMG_LEFT_LEG,
|
||||||
|
/* 5 */ GRANGA_DMG_RIGHT_LEG,
|
||||||
|
} GrangaDmgParts;
|
||||||
|
|
||||||
|
typedef enum GrangaAttackState {
|
||||||
|
/* 0 */ GRANGA_ATTACK_IDLE,
|
||||||
|
/* 1 */ GRANGA_ATTACK_MISSILES,
|
||||||
|
/* 2 */ GRANGA_ATTACK_LASERS,
|
||||||
|
/* 3 */ GRANGA_ATTACK_PLASMA,
|
||||||
|
} GrangaAttackState;
|
||||||
|
|
||||||
|
|
||||||
|
// Carrier Boss:
|
||||||
|
|
||||||
|
typedef enum CoCarrierParts {
|
||||||
|
/* 0 */ CARRIER_0,
|
||||||
|
/* 1 */ CARRIER_1,
|
||||||
|
/* 2 */ CARRIER_2,
|
||||||
|
/* 3 */ CARRIER_3
|
||||||
|
} CarrierParts;
|
||||||
|
|
||||||
|
#endif
|
@ -25,7 +25,7 @@ void ActorAllRange_SetShadowData(Actor* this);
|
|||||||
void ActorAllRange_SpawnTeam(void);
|
void ActorAllRange_SpawnTeam(void);
|
||||||
void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
|
void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
|
||||||
void ActorAllRange_UpdateStarWolfEvents(Actor*);
|
void ActorAllRange_UpdateStarWolfEvents(Actor*);
|
||||||
void ActorAllRange_UpdateEvemyEvents(Actor*);
|
void ActorAllRange_UpdateEnemyEvents(Actor*);
|
||||||
void ActorAllRange_ApplyDamage(Actor*);
|
void ActorAllRange_ApplyDamage(Actor*);
|
||||||
bool func_360_80031900(Actor*);
|
bool func_360_80031900(Actor*);
|
||||||
void ActorAllRange_Update(Actor* this);
|
void ActorAllRange_Update(Actor* this);
|
||||||
@ -50,7 +50,7 @@ void Background_dummy_80040CDC(void);
|
|||||||
void Background_DrawGround(void);
|
void Background_DrawGround(void);
|
||||||
|
|
||||||
// fox_boss
|
// fox_boss
|
||||||
void Boss_AwardBonus(Boss* boss);
|
void Boss_AwardBonus(Boss* this);
|
||||||
void Boss299_Init(Boss* boss);
|
void Boss299_Init(Boss* boss);
|
||||||
void Boss299_Update(Boss* boss);
|
void Boss299_Update(Boss* boss);
|
||||||
void Boss299_Draw(Boss* boss);
|
void Boss299_Draw(Boss* boss);
|
||||||
@ -92,10 +92,10 @@ void func_display_80057814(Player*);
|
|||||||
void Play_Draw(void);
|
void Play_Draw(void);
|
||||||
|
|
||||||
// fox_edata
|
// fox_edata
|
||||||
void func_edata_800594F0(Scenery*);
|
void Scenery48_Draw(Scenery*);
|
||||||
void func_edata_800595D0(Scenery*);
|
void Scenery49_Draw(Scenery*);
|
||||||
void Object_ApplyWaterDistortion(void);
|
void Object_ApplyWaterDistortion(void);
|
||||||
void func_edata_800596B0(Actor*);
|
void Actor289_Draw(Actor*);
|
||||||
|
|
||||||
// fox_edisplay
|
// fox_edisplay
|
||||||
void Graphics_SetScaleMtx(f32);
|
void Graphics_SetScaleMtx(f32);
|
||||||
@ -104,22 +104,22 @@ void Actor201_Draw(Actor*);
|
|||||||
void Actor202_Draw(Actor*);
|
void Actor202_Draw(Actor*);
|
||||||
void MeteoTunnel_Draw(Scenery*);
|
void MeteoTunnel_Draw(Scenery*);
|
||||||
void Scenery_DrawTitaniaBones(Scenery*);
|
void Scenery_DrawTitaniaBones(Scenery*);
|
||||||
void Scenery42_Draw(Scenery*);
|
void CoIBeam_Draw(Scenery*);
|
||||||
void Actor196_Draw(Actor*);
|
void Actor196_Draw(Actor*);
|
||||||
void Sprite167_Draw(Sprite*);
|
void Sprite167_Draw(Sprite*);
|
||||||
void FogShadow_Draw(Sprite*);
|
void FogShadow_Draw(Sprite*);
|
||||||
void func_edisplay_80059F68(Scenery*);
|
void CoBuilding9_Draw(Scenery*);
|
||||||
void func_edisplay_80059FDC(Scenery*);
|
void CoBuilding10_Draw(Scenery*);
|
||||||
void ActorDebris_Draw(Actor*);
|
void ActorDebris_Draw(Actor*);
|
||||||
void Actor_DrawEngineAndContrails(Actor*);
|
void Actor_DrawEngineAndContrails(Actor*);
|
||||||
void Actor_DrawEngineGlow(Actor*, s32);
|
void Actor_DrawEngineGlow(Actor*, s32);
|
||||||
void func_edisplay_8005B388(Actor*);
|
void func_edisplay_8005B388(Actor*);
|
||||||
void func_edisplay_8005B6A4(Actor*);
|
void Actor180_Draw(Actor*);
|
||||||
void func_edisplay_8005B71C(Actor*);
|
void Actor182_Draw(Actor*);
|
||||||
void func_edisplay_8005B7CC(Actor*);
|
void Actor186_Draw(Actor*);
|
||||||
void func_edisplay_8005B848(Actor*);
|
void Actor190_191_Draw(Actor*);
|
||||||
void func_edisplay_8005B9A4(Actor*);
|
void Actor192_Draw(Actor*);
|
||||||
void func_edisplay_8005BA30(Actor*);
|
void Actor193_Draw(Actor*);
|
||||||
void ItemCheckpoint_Draw(Item*);
|
void ItemCheckpoint_Draw(Item*);
|
||||||
void ItemSilverRing_Draw(Item*);
|
void ItemSilverRing_Draw(Item*);
|
||||||
void ItemSilverStar_Draw(Item*);
|
void ItemSilverStar_Draw(Item*);
|
||||||
@ -160,20 +160,20 @@ void func_enmy_80062C38(f32, f32);
|
|||||||
bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot);
|
bool Object_CheckHitboxCollision(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot);
|
||||||
bool Object_CheckSingleHitbox(Vec3f*, f32*, Vec3f*);
|
bool Object_CheckSingleHitbox(Vec3f*, f32*, Vec3f*);
|
||||||
bool Object_CheckPolyCollision(Vec3f* , Vec3f* , ObjectId , Object* );
|
bool Object_CheckPolyCollision(Vec3f* , Vec3f* , ObjectId , Object* );
|
||||||
s32 Object_CheckCollision(s32 , Vec3f* , Vec3f* , s32 );
|
s32 Object_CheckCollision(s32 index, Vec3f* pos, Vec3f* vel, s32 mode);
|
||||||
void Scenery_UpdateTitaniaBones(Scenery*);
|
void Scenery_UpdateTitaniaBones(Scenery*);
|
||||||
void func_enmy_800654E4(Object*);
|
void func_enmy_800654E4(Object*);
|
||||||
void func_enmy_800656D4(Actor*);
|
void Actors190_191_Update(Actor*);
|
||||||
void func_enmy_800660F0(Actor*);
|
void func_enmy_800660F0(Actor*);
|
||||||
void Actor_Despawn(Actor*);
|
void Actor_Despawn(Actor*);
|
||||||
void func_enmy_8006654C(Actor*);
|
void Actor192_Update(Actor*);
|
||||||
void func_enmy_8006684C(Actor*);
|
void func_enmy_8006684C(Actor*);
|
||||||
void func_enmy_800669A0(Actor*);
|
void Actor193_Update(Actor*);
|
||||||
void func_enmy_80066A80(Actor*);
|
void Actor180_Update(Actor*);
|
||||||
void func_enmy_80066C00(Scenery*);
|
void func_enmy_80066C00(Scenery*);
|
||||||
void func_enmy_80066D5C(Scenery*);
|
void CoBuilding9_Update(Scenery*);
|
||||||
void Sprite167_Update(Sprite*);
|
void Sprite167_Update(Sprite*);
|
||||||
void func_enmy_80066EA8(Scenery*);
|
void SceneryRotateTowardsCamera(Scenery*);
|
||||||
void Item_CheckBounds(Item*);
|
void Item_CheckBounds(Item*);
|
||||||
void Item_SpinPickup(Item*);
|
void Item_SpinPickup(Item*);
|
||||||
void Actor_SpawnDebris70(f32, f32, f32, f32, f32, f32, f32, f32);
|
void Actor_SpawnDebris70(f32, f32, f32, f32, f32, f32, f32, f32);
|
||||||
@ -212,18 +212,19 @@ void Object_Update(void);
|
|||||||
//fox_enmy2
|
//fox_enmy2
|
||||||
void Actor237_Update(Actor*);
|
void Actor237_Update(Actor*);
|
||||||
void Actor237_Draw(Actor*);
|
void Actor237_Draw(Actor*);
|
||||||
void Scenery54_Update(Scenery*);
|
void CoWaterfall_Update(Scenery*);
|
||||||
void Actor201_Update(Actor*);
|
void Actor201_Update(Actor*);
|
||||||
void Actor202_Update(Actor*);
|
void Actor202_Update(Actor*);
|
||||||
void Actor194_Update(Actor*);
|
void Actor194_Update(Actor*);
|
||||||
void Actor194_Dying(Actor*);
|
void Actor194_Dying(Actor*);
|
||||||
void Actor194_Draw(Actor*);
|
void Actor194_Draw(Actor*);
|
||||||
void Scenery42_Update(Scenery*);
|
void CoIBeam_Update(Scenery*);
|
||||||
void Actor196_Update(Actor*);
|
void Actor196_Update(Actor*);
|
||||||
void ActorDebris_Update(Actor*);
|
void ActorDebris_Update(Actor*);
|
||||||
void MeteoTunnel_Update(Scenery*);
|
void MeteoTunnel_Update(Scenery*);
|
||||||
void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
||||||
void Actor_SpawnPlayerLaser(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
void Actor_SpawnPlayerLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||||
|
f32 zRot);
|
||||||
void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
|
||||||
f32 zRot);
|
f32 zRot);
|
||||||
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||||
@ -243,78 +244,78 @@ void BonusText_Update(void);
|
|||||||
void BonusText_DrawAll(void);
|
void BonusText_DrawAll(void);
|
||||||
Effect* func_effect_8007783C(ObjectId objId);
|
Effect* func_effect_8007783C(ObjectId objId);
|
||||||
void func_effect_8007797C(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
void func_effect_8007797C(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||||
void func_effect_80077A00(Effect* );
|
void Effect_Effect372_Draw(Effect* );
|
||||||
void func_effect_80077A7C(Effect* );
|
void Effect_Effect382_Draw(Effect* );
|
||||||
void func_effect_80077B78(Effect* );
|
void Effect_Effect388_Draw(Effect* );
|
||||||
void func_effect_80077B84(Effect* );
|
void Effect_Effect384_Draw(Effect* );
|
||||||
void func_effect_80078038(Effect* );
|
void Effect_Effect385_Draw(Effect* );
|
||||||
void func_effect_800780F8(Effect* );
|
void Effect_Effect389_Draw(Effect* );
|
||||||
void func_effect_800783C0(Effect* );
|
void Effect_Effect347_Draw(Effect* );
|
||||||
void func_effect_80078438(Effect* );
|
void Effect_Effect351_Draw(Effect* );
|
||||||
void func_effect_800784B4(Effect* );
|
void Effect_Clouds_Draw(Effect* );
|
||||||
void func_effect_80078550(Effect* );
|
void Effect_Effect366_Draw(Effect* );
|
||||||
void func_effect_80078604(Effect* );
|
void Effect_Effect367_Draw(Effect* );
|
||||||
void func_effect_8007868C(Effect* );
|
void Effect_Effect344_Draw(Effect* );
|
||||||
void func_effect_8007879C(Effect* );
|
void Effect_Effect345_Draw(Effect* );
|
||||||
void func_effect_800788B0(Effect* );
|
void Effect_Effect346_Draw(Effect* );
|
||||||
void func_effect_80078A64(Effect* );
|
void Effect_Effect348_Draw(Effect* );
|
||||||
void func_effect_80078AEC(Effect* );
|
void Effect_Effect355_Draw(Effect* );
|
||||||
void func_effect_80078B8C(Effect*);
|
void Effect_Effect353_Draw(Effect*);
|
||||||
void func_effect_80078BE0(Effect* );
|
void Macbeth_Effect377_Draw(Effect* );
|
||||||
void func_effect_80078C84(Effect* );
|
void Effect_Effect356_Draw(Effect* );
|
||||||
void func_effect_80078CE8(Effect* );
|
void Macbeth_Effect376_Draw(Effect* );
|
||||||
void func_effect_80078E50(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_80078E50(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_80078EBC(Effect* );
|
void Effect_Effect393_Update(Effect* );
|
||||||
void func_effect_80078F78(Effect* );
|
void Effect_Effect393_Draw(Effect* );
|
||||||
void func_effect_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_800794CC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007968C(Effect*);
|
void Effect_Effect357_Update(Effect*);
|
||||||
void func_effect_800798F0(Effect* );
|
void Effect_Effect357_Draw(Effect* );
|
||||||
void func_effect_8007A28C(Effect* );
|
void Effect_Effect383_Update(Effect* );
|
||||||
void func_effect_8007A3C0(Effect* );
|
void Effect_Effect383_Draw(Effect* );
|
||||||
void func_effect_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
void func_effect_8007A568(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||||
void func_effect_8007A5F8(Effect* , Vec3f* pos, u32 sfxId);
|
void Effect_SetupTimedSfxAtPos(Effect* , Vec3f* pos, u32 sfxId);
|
||||||
void func_effect_8007A6F0(Vec3f* pos, s32 sfxId);
|
void Effect_SpawnTimedSfxAtPos(Vec3f* pos, s32 sfxId);
|
||||||
void func_effect_8007A748(Effect*);
|
void Effect_TimedSfx_Update(Effect*);
|
||||||
bool func_effect_8007A774(Player*, Effect*, f32);
|
bool func_effect_8007A774(Player*, Effect*, f32);
|
||||||
void func_effect_8007A900(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16);
|
void func_effect_8007A900(f32 xPos, f32 yPos, f32 zPos, f32 scale1, u8, u8, u16);
|
||||||
void func_effect_8007A994(Effect*);
|
void Effect_Effect359_Update(Effect359*);
|
||||||
void func_effect_8007AA60(Effect*);
|
void Effect_Effect359_Draw(Effect*);
|
||||||
void func_effect_8007AB50(Effect*);
|
void Effect_Effect372_Update(Effect*);
|
||||||
void func_effect_8007ACE0(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot);
|
void func_effect_8007ACE0(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, f32 yRot);
|
||||||
void func_effect_8007ADF4(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1);
|
void func_effect_8007ADF4(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1);
|
||||||
void func_effect_8007AFD0(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1);
|
void func_effect_8007AFD0(f32 xPos, f32 zPos, f32 xVel, f32 zVel, f32 scale1);
|
||||||
void func_effect_8007B040(Effect*);
|
void Effect_Effect382_Update(Effect*);
|
||||||
void func_effect_8007B0F4(Effect*);
|
void Effect_Effect381_Update(Effect*);
|
||||||
void func_effect_8007B228(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
void func_effect_8007B228(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
|
||||||
void func_effect_8007B344(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
void func_effect_8007B344(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||||
void func_effect_8007B3B8(Effect*);
|
void Effect_Effect384_Update(Effect*);
|
||||||
void func_effect_8007B550(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
void func_effect_8007B550(f32 xPos, f32 yPos, f32 zPos, f32 scale1, s32 );
|
||||||
void func_effect_8007B5C0(Effect*);
|
void Effect_Effect385_Update(Effect*);
|
||||||
void func_effect_8007B62C(Effect*);
|
void Effect_Clouds_Update(Effect*);
|
||||||
void func_effect_8007B670(Effect*);
|
void Effect_Effect388_Update(Effect*);
|
||||||
void func_effect_8007B67C(Effect*);
|
void Effect_Effect389_Update(Effect*);
|
||||||
void func_effect_8007B758(Effect*);
|
void Effect_Effect347_Update(Effect*);
|
||||||
void func_effect_8007B8F8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007B8F8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007B960(Effect*);
|
void Effect_Effect364_Update(Effect*);
|
||||||
void func_effect_8007BC7C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007BC7C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007BCE8(Effect*);
|
void Effect_Effect362_Update(Effect*);
|
||||||
void func_effect_8007B9DC(Effect*);
|
void Effect_Effect364_Draw(Effect*);
|
||||||
void func_effect_8007BDE0(Effect*);
|
void Effect_Effect361_Update(Effect*);
|
||||||
void func_effect_8007BE54(Effect*);
|
void Effect_Effect360_Update(Effect*);
|
||||||
void func_effect_8007BEE8(Effect*);
|
void Effect_Effect360_361_362_Draw(Effect*);
|
||||||
void func_effect_8007BFFC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
void func_effect_8007BFFC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||||
void func_effect_8007C120(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
void func_effect_8007C120(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 timer50);
|
||||||
void func_effect_8007C250(Effect*);
|
void Effect_Effect386_Update(Effect*);
|
||||||
void func_effect_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7);
|
void func_effect_8007C484(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 scale2, s32 arg7);
|
||||||
void func_effect_8007C50C(Effect*);
|
void Effect_Effect390_Update(Effect*);
|
||||||
void func_effect_8007C688(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50);
|
void func_effect_8007C688(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 timer50);
|
||||||
void func_effect_8007C8C4(Effect*);
|
void Effect_Effect387_Update(Effect*);
|
||||||
void func_effect_8007C85C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007C85C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007C9E0(Effect*);
|
void Effect_Effect343_Update(Effect*);
|
||||||
void func_effect_8007CAF0(Effect*);
|
void Effect_Effect343_Draw(Effect*);
|
||||||
void func_effect_8007CF30(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007CF30(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007D074(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007D0E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
@ -322,54 +323,54 @@ void func_effect_8007D10C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
|||||||
void func_effect_8007D1E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007D1E0(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007D24C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
void func_effect_8007D2C8(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
|
||||||
void func_effect_8007D2F4(Effect*);
|
void Effect_Effect339_Update(Effect*);
|
||||||
void func_effect_8007D55C(Effect*);
|
void Effect_FireSmoke_Draw(Effect*);
|
||||||
void func_effect_8007D748(Effect*);
|
void Effect_Effect340_Update(Effect*);
|
||||||
void func_effect_8007D8A8(Effect*);
|
void Effect_Effect341_Update(Effect*);
|
||||||
void func_effect_8007D9DC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50);
|
void func_effect_8007D9DC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, f32 scale1, s32 timer50);
|
||||||
void func_effect_8007DA58(Effect*);
|
void Effect_Effect375_Update(Effect*);
|
||||||
void func_effect_8007DAE4(Effect*);
|
void Macbeth_Effect375_Draw(Effect*);
|
||||||
void func_effect_8007DB70(Effect*);
|
void Effect_Effect374_Update(Effect*);
|
||||||
void func_effect_8007DED4(Effect*);
|
void Macbeth_Effect374_Draw(Effect*);
|
||||||
void func_effect_8007E014(Effect*);
|
void Effect_Effect344_Update(Effect*);
|
||||||
void func_effect_8007E258(Effect*);
|
void Effect_Effect345_Update(Effect*);
|
||||||
void func_effect_8007E298(Effect*);
|
void Effect_Effect342_Update(Effect*);
|
||||||
void func_effect_8007E330(Effect*);
|
void Effect_Effect342_Draw(Effect*);
|
||||||
void func_effect_8007E3E4(Effect*);
|
void Effect_Effect351_Update(Effect*);
|
||||||
void func_effect_8007E45C(Effect*);
|
void Effect_Effect365_Update(Effect*);
|
||||||
void func_effect_8007E5CC(Effect*);
|
void Effect_Effect365_Draw(Effect*);
|
||||||
void func_effect_8007E648(Effect*);
|
void Effect_Effect367_Update(Effect*);
|
||||||
void func_effect_8007E93C(Effect* effect, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
void func_effect_8007E93C(Effect* this, u32 objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||||
void func_effect_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
void func_effect_8007EE68(ObjectId objId, Vec3f* pos, Vec3f* rot, Vec3f* arg3, Vec3f* arg4, f32 scale2);
|
||||||
void func_effect_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
void func_effect_8007F04C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot, f32 unkX, f32 unkY, f32 unkZ, f32 xVel, f32 yVel, f32 zVel, f32 scale2);
|
||||||
void func_effect_8007F11C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
void Effect_EnemyLaser(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||||
void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
void func_effect_8007F20C(ObjectId objId, f32 xPos, f32 yPos, f32 zPos, f32 speed);
|
||||||
void func_effect_8007F438(Effect*);
|
void Effect_Effect346_Update(Effect*);
|
||||||
void func_effect_8007F6B0(Effect*);
|
void Effect_Effect348_Update(Effect*);
|
||||||
void func_effect_8007F958(Effect*);
|
void Effect_Effect349_Update(Effect*);
|
||||||
void func_effect_8007FBE0(Effect*);
|
void Effect_Effect350_Update(Effect*);
|
||||||
void func_effect_8007FE88(Effect*);
|
void Effect_Effect353_354_Update(Effect*);
|
||||||
bool func_effect_8007FD84(Effect*);
|
bool func_effect_8007FD84(Effect*);
|
||||||
void func_effect_800802B8(Effect*);
|
void Effect_Effect355_Update(Effect*);
|
||||||
void func_effect_800802D8(Effect*);
|
void Effect_Effect377_Update(Effect*);
|
||||||
void func_effect_800802F8(Effect*);
|
void Effect_Effect356_Update(Effect*);
|
||||||
void func_effect_80080360(Effect*);
|
void Effect_Effect376_Update(Effect*);
|
||||||
void func_effect_8008040C(Effect*);
|
void Effect_Effect398_Update(Effect*);
|
||||||
void func_effect_8008092C(Effect*);
|
void Effect_Effect398_Draw(Effect*);
|
||||||
void func_effect_80080ACC(Effect*);
|
void Effect_Effect394_Update(Effect*);
|
||||||
void func_effect_80080D04(Effect*);
|
void Effect_Effect394_Draw(Effect*);
|
||||||
void func_effect_800815DC(void);
|
void func_effect_800815DC(void);
|
||||||
void func_effect_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
void func_effect_80081A8C(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||||
void func_effect_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
void func_effect_80081BEC(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 arg4);
|
||||||
void func_effect_80081C5C(Effect*);
|
void Effect_Effect395_Update(Effect*);
|
||||||
void func_effect_80082F78(Effect*);
|
void Effect_Effect395_Draw(Effect*);
|
||||||
void func_effect_8008377C(f32, f32, f32, f32, f32);
|
void func_effect_8008377C(f32, f32, f32, f32, f32);
|
||||||
void func_effect_800837EC(Effect*);
|
void Effect_Effect391_Update(Effect*);
|
||||||
void func_effect_80083B8C(Effect*);
|
void Effect_Effect391_Draw(Effect*);
|
||||||
void func_effect_80083C70(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
void func_effect_80083C70(Effect* this, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 arg7, s32 arg8);
|
||||||
void func_effect_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ);
|
void func_effect_80083D2C(f32 xPos, f32 yPos, f32 zPos, f32 srcZ);
|
||||||
void func_effect_80083FA8(Effect*);
|
void Effect_Effect399_Update(Effect*);
|
||||||
void func_effect_80084194(Effect*);
|
void Effect_Effect399_Draw(Effect*);
|
||||||
|
|
||||||
// fox_fade
|
// fox_fade
|
||||||
void Wipe_Draw(WipeMode mode, s32 frame);
|
void Wipe_Draw(WipeMode mode, s32 frame);
|
||||||
@ -385,7 +386,7 @@ void func_hud_80087530(f32, f32, s32);
|
|||||||
void func_hud_800884E4(void);
|
void func_hud_800884E4(void);
|
||||||
void func_hud_80088564(void);
|
void func_hud_80088564(void);
|
||||||
void HUD_DrawStatusScreens(void);
|
void HUD_DrawStatusScreens(void);
|
||||||
s32 func_hud_8008AC54(s32);
|
s32 Hud_MissileSeekModeCheck(s32);
|
||||||
void func_hud_8008AD94(void);
|
void func_hud_8008AD94(void);
|
||||||
void func_hud_8008B5B0(f32 x, f32 y);
|
void func_hud_8008B5B0(f32 x, f32 y);
|
||||||
s32 func_hud_8008B774(void);
|
s32 func_hud_8008B774(void);
|
||||||
@ -419,8 +420,8 @@ void func_hud_800953A0(Actor*, s32);
|
|||||||
void func_hud_8009546C(Actor*, s32);
|
void func_hud_8009546C(Actor*, s32);
|
||||||
void func_hud_80095538(Actor*, s32);
|
void func_hud_80095538(Actor*, s32);
|
||||||
void HUD_AquasComplete(Player*);
|
void HUD_AquasComplete(Player*);
|
||||||
void func_hud_80094954(Effect*);
|
void Hud_Effect363_Update(Effect*);
|
||||||
void func_hud_80094BBC(Effect*);
|
void Hud_Effect363_Draw(Effect*);
|
||||||
void func_hud_80094D20(f32, f32);
|
void func_hud_80094D20(f32, f32);
|
||||||
void func_hud_80096A74(Player* player);
|
void func_hud_80096A74(Player* player);
|
||||||
|
|
||||||
@ -465,12 +466,12 @@ void Player_UpdateArwingRoll(Player*);
|
|||||||
void Player_ArwingBoost(Player*);
|
void Player_ArwingBoost(Player*);
|
||||||
void Camera_UpdateArwingOnRails(Player*);
|
void Camera_UpdateArwingOnRails(Player*);
|
||||||
void Camera_UpdateCockpitOnRails(Player*, s32);
|
void Camera_UpdateCockpitOnRails(Player*, s32);
|
||||||
void Camera_FollowPlayer(Player*, s32 , bool );
|
void Camera_FollowPlayer(Player*, s32 , bool);
|
||||||
void Camera_UpdateArwing360(Player*, s32);
|
void Camera_UpdateArwing360(Player*, bool);
|
||||||
void Camera_UpdateTank360(Player*, s32 );
|
void Camera_UpdateTank360(Player*, s32 );
|
||||||
void Camera_UpdateOnFoot360(Player*, s32 );
|
void Camera_UpdateOnFoot360(Player*, s32 );
|
||||||
void Camera_SetStarfieldPos(f32, f32, f32, f32, f32, f32);
|
void Camera_SetStarfieldPos(f32, f32, f32, f32, f32, f32);
|
||||||
void Camera_Update360(Player*, s32);
|
void Camera_Update360(Player*, bool);
|
||||||
void Camera_SetupLights(Player*);
|
void Camera_SetupLights(Player*);
|
||||||
void Play_SpawnVsItem(ObjectId , Item*);
|
void Play_SpawnVsItem(ObjectId , Item*);
|
||||||
void Play_Main(void);
|
void Play_Main(void);
|
||||||
|
74
include/i1.h
74
include/i1.h
@ -14,50 +14,50 @@ extern void Corneria_LevelStart(Player*);
|
|||||||
extern void Corneria_LevelComplete1(Player*);
|
extern void Corneria_LevelComplete1(Player*);
|
||||||
extern void Venom1_LevelStart(Player*);
|
extern void Venom1_LevelStart(Player*);
|
||||||
|
|
||||||
void Corneria_801875A4(Sprite*);
|
void Corneria_Smoke_Update(Sprite*);
|
||||||
void Corneria_80189058(Boss*);
|
void Corneria_Granga_Update(Granga*);
|
||||||
void Corneria_8018AA74(Boss*);
|
void Corneria_Granga_Draw(Granga*);
|
||||||
void Corneria_8018AED0(Actor*);
|
void Corneria_CoGaruda1_Update(CoGaruda1*);
|
||||||
void Corneria_8018B15C(Actor*);
|
void Corneria_CoGaruda2_Update(CoGaruda2*);
|
||||||
void Corneria_8018B418(Actor*);
|
void Corneria_CoGaruda3_Update(CoGaruda3*);
|
||||||
void Corneria_8018B58C(Actor*);
|
void Corneria_CoGarudaDestroy_Update(CoGarudaDestroy*);
|
||||||
void Corneria_8018BAAC(Actor*);
|
void Corneria_CoGaruda1_Draw(CoGaruda1*);
|
||||||
void Corneria_8018BBA4(Actor*);
|
void Corneria_CoGaruda2_Draw(CoGaruda2*);
|
||||||
void Corneria_8018BBF8(Actor*);
|
void Corneria_CoGaruda3_Draw(CoGaruda3*);
|
||||||
void Corneria_8018BD7C(Actor*);
|
void Corneria_CoGarudaDestroy_Draw(CoGarudaDestroy*);
|
||||||
void Corneria_8018C19C(Boss*);
|
void Corneria_Carrier_Update(Carrier*);
|
||||||
void Corneria_8018DDAC(Boss*);
|
void Corneria_Boss294_Update(Boss294*);
|
||||||
void Corneria_8018E290(Boss*);
|
void Corneria_Boss295_Update(Boss295*);
|
||||||
void Corneria_8018E76C(Boss*);
|
void Corneria_Boss296_Update(Boss296*);
|
||||||
void Corneria_8018ECAC(Boss*);
|
void Corneria_Carrier_Draw(Carrier*);
|
||||||
void Corneria_8018ED78(Boss*);
|
void Corneria_Boss294_Draw(Boss294*);
|
||||||
void Corneria_8018EE84(Boss*);
|
void Corneria_Boss295_Draw(Boss295*);
|
||||||
void Corneria_8018EF90(Boss*);
|
void Corneria_Boss296_Draw(Boss296*);
|
||||||
void Corneria_8018F044(Scenery*);
|
void Corneria_Doors_Update(Scenery*);
|
||||||
void Corneria_8018F31C(Scenery*);
|
void Corneria_Doors_Draw(Scenery*);
|
||||||
void Venom1_BossTrigger1_Update(Sprite*);
|
void Venom1_BossTrigger1_Update(Sprite*);
|
||||||
void Venom1_BossTrigger2_Update(Sprite*);
|
void Venom1_BossTrigger2_Update(Sprite*);
|
||||||
void Venom1_BossTrigger3_Update(Sprite*);
|
void Venom1_BossTrigger3_Update(Sprite*);
|
||||||
void Venom1_BossTrigger4_Update(Sprite*);
|
void Venom1_BossTrigger4_Update(Sprite*);
|
||||||
void Venom1_80192518(Actor*);
|
void Venom1_Actor280_Update(Actor*);
|
||||||
void Venom1_80192CD4(Actor*);
|
void Venom1_Doodad_Update(Actor*);
|
||||||
void Venom1_80192E2C(Actor*);
|
void Venom1_Actor281_Draw(Actor*);
|
||||||
void Venom1_80192EB0(Actor*);
|
void Venom1_Actor283_Update(Actor*);
|
||||||
void Venom1_801933DC(Actor*);
|
void Venom1_Actor284_Update(Actor*);
|
||||||
void Venom1_801934D0(Actor*);
|
void Venom1_Actor284_Draw(Actor*);
|
||||||
void Venom1_80193540(Scenery*);
|
void Venom1_Scenery52_Update(Scenery*);
|
||||||
void Venom1_Boss_Update(Boss*);
|
void Venom1_Boss_Update(Boss*);
|
||||||
void Venom1_Boss_Draw(Boss*);
|
void Venom1_Boss_Draw(Boss*);
|
||||||
void Training_ItemRing_Update(Item*);
|
void Training_ItemRing_Update(Item*);
|
||||||
|
|
||||||
void OvlI1_CallFunction(s32, void*);
|
void OvlI1_CallFunction(s32, void*);
|
||||||
void Corneria_80187530(Scenery*);
|
void Corneria_BuildingOnFire_Update(Scenery*);
|
||||||
void Corneria_8018753C(Scenery*);
|
void Corneria_BuildingOnFire_Draw(Scenery*);
|
||||||
void Corneria_Boss292_Init(Boss *);
|
void Corneria_Granga_Init(Boss *);
|
||||||
void Corneria_8018B0B4(Actor *);
|
void Corneria_IBeam_Init(Actor *);
|
||||||
void Corneria_Boss293_Init(Boss *);
|
void Corneria_Carrier_Init(Carrier *);
|
||||||
void Corneria_8018ED78(Boss*);
|
void Corneria_Boss294_Draw(Boss*);
|
||||||
void Venom1_801924A8(Scenery* );
|
void Venom1_Scenery127_Update(Scenery* );
|
||||||
void Venom1_8019250C(Actor *);
|
void Venom1_8019250C(Actor *);
|
||||||
void Venom1_80192CB0(Actor *);
|
void Venom1_80192CB0(Actor *);
|
||||||
void Venom1_80192EA4(Actor *);
|
void Venom1_80192EA4(Actor *);
|
||||||
@ -65,9 +65,9 @@ void Venom1_801933B4(Actor *);
|
|||||||
void Venom1_Boss319_Init(Boss *);
|
void Venom1_Boss319_Init(Boss *);
|
||||||
void Venom1_80198310(Boss *);
|
void Venom1_80198310(Boss *);
|
||||||
void Venom1_80198594(Boss *);
|
void Venom1_80198594(Boss *);
|
||||||
void Training_801988E0(void);
|
void Training_RingPassCount_Draw(void);
|
||||||
void Training_Setup360(void);
|
void Training_Setup360(void);
|
||||||
void Training_8019949C(void);
|
void Training_SpawnEnemies(void);
|
||||||
void Venom1_8019864C(PlayerShot*);
|
void Venom1_8019864C(PlayerShot*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
52
include/i2.h
52
include/i2.h
@ -18,31 +18,31 @@ void Meteo_80187B08(Actor *);
|
|||||||
void Meteo_Boss297_Init(Boss *);
|
void Meteo_Boss297_Init(Boss *);
|
||||||
void Meteo_8018CCF8(Actor *);
|
void Meteo_8018CCF8(Actor *);
|
||||||
|
|
||||||
void Meteo_8018756C(Actor*);
|
void Meteo_Actor181_Update(Actor*);
|
||||||
void Meteo_80187650(Actor*);
|
void Meteo_Actor182_Update(Actor*);
|
||||||
void Meteo_801877C4(Actor*);
|
void Meteo_Actor187_Update(Actor*);
|
||||||
void Meteo_8018795C(Actor*);
|
void Meteo_Actor186_Update(Actor*);
|
||||||
void Meteo_80188344(Boss*);
|
void Meteo_Boss298_Update(Boss*);
|
||||||
void Meteo_801887D0(Boss*);
|
void Meteo_Boss298_Draw(Boss*);
|
||||||
void Meteo_80188CAC(Effect*);
|
void Meteo_Effect369_Update(Effect*);
|
||||||
void Meteo_80188FAC(Effect*);
|
void Meteo_Effect370_Update(Effect*);
|
||||||
void Meteo_80189114(Effect*);
|
void Meteo_Effect371_Update(Effect*);
|
||||||
void Meteo_8018978C(Boss*);
|
void Meteo_Boss297_Update(Boss*);
|
||||||
void Meteo_8018BACC(Boss*);
|
void Meteo_Boss297_Draw(Boss*);
|
||||||
void Meteo_8018D9EC(Actor*);
|
void Meteo_ActorDoodad_Update(Actor*);
|
||||||
void Meteo_8018DA6C(Actor*);
|
void Meteo_Actor183_Draw(Actor*);
|
||||||
void Meteo_8018DAEC(Actor*);
|
void Meteo_Actor184_Draw(Actor*);
|
||||||
void Meteo_8018DB6C(Actor*);
|
void Meteo_Actor185_Draw(Actor*);
|
||||||
void Meteo_8018DBEC(Effect*);
|
void Meteo_Effect370_Draw(Effect*);
|
||||||
void Meteo_8018DCE4(Effect*);
|
void Meteo_Effect369_Draw(Effect*);
|
||||||
void Meteo_8018DE14(Effect*);
|
void Meteo_Effect371_Draw(Effect*);
|
||||||
void SectorX_8018F330(Actor*);
|
void SectorX_Slippy_Update(Actor*);
|
||||||
void SectorX_8018F884(Actor*);
|
void SectorX_Slippy_Draw(Actor*);
|
||||||
void SectorX_8018FE38(Boss*);
|
void SectorX_Boss304_Update(Boss*);
|
||||||
void SectorX_8018FF20(Boss*);
|
void SectorX_Boss305_Update(Boss*);
|
||||||
void SectorX_8018FF84(Boss*);
|
void SectorX_Boss304_Draw(Boss*);
|
||||||
void SectorX_80190020(Boss*);
|
void SectorX_Boss305_Draw(Boss*);
|
||||||
void SectorX_80190078(Boss*);
|
void SectorX_Boss_Update(Boss*);
|
||||||
void SectorX_80193434(Boss*);
|
void SectorX_Boss_Draw(Boss*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
175
include/i3.h
175
include/i3.h
@ -13,7 +13,6 @@ void Aquas_801BE034(Actor*);
|
|||||||
|
|
||||||
void Area6_8018DA58(Actor*);
|
void Area6_8018DA58(Actor*);
|
||||||
void Zoness_8019E5F0(Actor*);
|
void Zoness_8019E5F0(Actor*);
|
||||||
void Solar_801A8BE8(Actor*);
|
|
||||||
void Aquas_BlueMarineDown(Player*);
|
void Aquas_BlueMarineDown(Player*);
|
||||||
void Aquas_801BE0F0(Actor*);
|
void Aquas_801BE0F0(Actor*);
|
||||||
|
|
||||||
@ -25,67 +24,67 @@ void Area6_LevelStart(Player *player);
|
|||||||
void Area6_LevelComplete(Player*);
|
void Area6_LevelComplete(Player*);
|
||||||
|
|
||||||
void Zoness_SpawnDebris(Vec3f*, Vec3f*, f32, f32, f32, s32, f32, s32, s32);
|
void Zoness_SpawnDebris(Vec3f*, Vec3f*, f32, f32, f32, s32, f32, s32, s32);
|
||||||
void Zoness_80190430(Actor* actor);
|
void Zoness_Actor235_Draw(Actor235* this);
|
||||||
void Zoness_801904CC(Actor* actor);
|
void Zoness_Actor235_Update(Actor235* this);
|
||||||
void Zoness_80190A00(Actor* actor);
|
void Zoness_Actor236_Update(Actor* this);
|
||||||
void Zoness_80190F08(Actor* actor);
|
void Zoness_Actor236_Draw(Actor* this);
|
||||||
void Zoness_80191010(Actor* actor);
|
void Zoness_Actor238_Update(Actor* this);
|
||||||
void Zoness_801914C4(Actor* actor);
|
void Zoness_Actor238_Draw(Actor* this);
|
||||||
void Zoness_801915A4(Actor* actor);
|
void Zoness_801915A4(Actor* this);
|
||||||
void Zoness_80191680(Actor* actor);
|
void Zoness_Actor240_Update(Actor* this);
|
||||||
void Zoness_80191B4C(Actor* actor);
|
void Zoness_Actor240_Draw(Actor* this);
|
||||||
void Zoness_80191BB8(Actor* actor);
|
void Zoness_80191BB8(Actor* actor);
|
||||||
void Zoness_80191BC4(Actor* actor);
|
void Zoness_Actor241_Update(Actor* this);
|
||||||
void Zoness_80191DB0(Actor* actor);
|
void Zoness_Actor241_Draw(Actor* this);
|
||||||
void Zoness_80191DB0(Actor* actor);
|
void Zoness_Actor241_Draw(Actor* this);
|
||||||
void Zoness_80191FFC(Actor* actor);
|
void Zoness_Actor242_Draw(Actor* this);
|
||||||
void Zoness_80192094(Actor* actor);
|
void Zoness_Actor242_Update(Actor* this);
|
||||||
void Zoness_80192834(Actor* actor);
|
void Zoness_Actor243_Update(Actor* this);
|
||||||
void Zoness_80192C18(Actor* actor);
|
void Zoness_Actor243_Draw(Actor* this);
|
||||||
void Zoness_80192E64(Actor* actor);
|
void Zoness_Actor244_Update(Actor* this);
|
||||||
void Zoness_80193240(Actor* actor);
|
void Zoness_Actor244_Draw(Actor* actor);
|
||||||
void Zoness_BossZo_Init(Boss* this);
|
void Zoness_BossZo_Init(Boss* this);
|
||||||
void Zoness_Boss_Draw(Boss* bossZO);
|
void Zoness_Boss_Draw(Boss* this);
|
||||||
void Zoness_Boss_Update(Boss* bossZO);
|
void Zoness_Boss_Update(Boss* this);
|
||||||
void Zoness_8019969C(Actor* actor);
|
void Zoness_Actor245_Update(Actor245* this);
|
||||||
void Zoness_8019983C(Actor* actor);
|
void Zoness_Actor245_Draw(Actor* actor);
|
||||||
void Zoness_80199A28(Actor* actor);
|
void Zoness_Actor246_Update(Actor* this);
|
||||||
void Zoness_80199E24(Actor* actor);
|
void Zoness_Actor246_Draw(Actor246* actor);
|
||||||
void Zoness_80199F10(Actor* actor);
|
void Zoness_Actor248_Update(Actor* this);
|
||||||
void Zoness_8019A1FC(Actor* actor);
|
void Zoness_Actor248_Draw(Actor* this);
|
||||||
void Zoness_8019A5D4(Actor* actor);
|
void Zoness_Actor249_Update(Actor* this);
|
||||||
void Zoness_8019ACCC(Actor* actor);
|
void Zoness_Actor249_Draw(Actor* this);
|
||||||
void Zoness_8019B1F0(Actor* actor);
|
void Zoness_8019B1F0(Actor* actor);
|
||||||
void Zoness_8019B548(Actor* actor);
|
void Zoness_Actor250_Update(Actor* this);
|
||||||
void Zoness_8019B7DC(Actor* actor);
|
void Zoness_Actor250_Draw(Actor* actor);
|
||||||
void Zoness_8019B810(Actor* actor);
|
void Zoness_8019B810(Actor* this);
|
||||||
void Zoness_8019B854(Actor* actor);
|
void Zoness_Actor251_Update(Actor* this);
|
||||||
void Zoness_8019BDE0(Actor* actor);
|
void Zoness_Actor251_Draw(Actor* this);
|
||||||
void Zoness_8019BE48(Actor* actor);
|
void Zoness_Actor252_Update(Actor* this);
|
||||||
void Zoness_8019C1CC(Actor* actor);
|
void Zoness_Actor252_Draw(Actor* actor);
|
||||||
void Zoness_8019C200(Actor* actor);
|
void Zoness_8019C200(Actor* this);
|
||||||
void Zoness_8019C454(Actor* actor);
|
void Zoness_Actor253_Update(Actor* this);
|
||||||
void Zoness_8019C83C(Actor* actor);
|
void Zoness_Actor253_Draw(Actor* this);
|
||||||
void Zoness_8019CBEC(Actor* actor);
|
void Zoness_Actor254_Update(Actor* this);
|
||||||
void Zoness_8019CE58(Actor* actor);
|
void Zoness_Actor254_Draw(Actor* this);
|
||||||
void Zoness_Actor247_Init(Actor* this);
|
void Zoness_Actor247_Init(Actor* this);
|
||||||
void Zoness_8019D15C(Actor* actor);
|
void Zoness_Actor247_Update(Actor* this);
|
||||||
void Zoness_8019D3C4(Actor* actor);
|
void Zoness_Actor247_Draw(Actor* this);
|
||||||
void Zoness_LevelStart(Player* player);
|
void Zoness_LevelStart(Player* player);
|
||||||
void Zoness_LevelComplete(Player* player);
|
void Zoness_LevelComplete(Player* player);
|
||||||
|
|
||||||
void Solar_8019E8B8(f32, f32, f32, f32);
|
void Solar_8019E8B8(f32, f32, f32, f32);
|
||||||
void Solar_8019E9F4(f32, f32, f32, f32, f32, f32, f32, s32);
|
void Solar_8019E9F4(f32, f32, f32, f32, f32, f32, f32, s32);
|
||||||
void Solar_8019EA7C(Actor*);
|
void Solar_Actor278_Update(Actor278*);
|
||||||
void Solar_8019F20C(Actor*);
|
void Solar_Doodad_Update(Actor*);
|
||||||
void Solar_8019F7AC(Actor*);
|
void Solar_Doodad_Draw(Actor*);
|
||||||
void Solar_801A003C(Actor*);
|
void Solar_Actor279_Update(Actor279*);
|
||||||
void Solar_801A0120(Effect*);
|
void Solar_Effect392_Update(Effect392*);
|
||||||
void Solar_801A0AF0(Effect*);
|
void Solar_Effect392_Draw(Effect392*);
|
||||||
void Solar_LevelStart(Player* player);
|
void Solar_LevelStart(Player* player);
|
||||||
void Solar_Boss_Update(Boss*);
|
void Solar_Boss_Update(BossSO*);
|
||||||
void Solar_Boss_Draw(Boss*);
|
void Solar_Boss_Draw(BossSO*);
|
||||||
void Solar_801A8BE8(Actor*);
|
void Solar_801A8BE8(ActorCutscene*);
|
||||||
void Solar_LevelComplete(Player* player);
|
void Solar_LevelComplete(Player* player);
|
||||||
|
|
||||||
void Aquas_801A9824(void);
|
void Aquas_801A9824(void);
|
||||||
@ -95,59 +94,59 @@ void Aquas_BlueMarineMove(Player*);
|
|||||||
void Aquas_801ABA40(PlayerShot*);
|
void Aquas_801ABA40(PlayerShot*);
|
||||||
void Aquas_BlueMarineShoot(Player*);
|
void Aquas_BlueMarineShoot(Player*);
|
||||||
void Aquas_801AC8A8(f32, f32, f32, f32, s32);
|
void Aquas_801AC8A8(f32, f32, f32, f32, s32);
|
||||||
void Aquas_801AC918(Effect*);
|
void Aquas_Effect366_Update(Effect*);
|
||||||
void Aquas_801ACBB4(Player*);
|
void Aquas_801ACBB4(Player*);
|
||||||
void Aquas_BlueMarineBoost(Player*);
|
void Aquas_BlueMarineBoost(Player*);
|
||||||
void Aquas_BlueMarineBrake(Player*);
|
void Aquas_BlueMarineBrake(Player*);
|
||||||
void Aquas_801AD688(Actor *);
|
void Aquas_801AD688(Actor *);
|
||||||
void Aquas_801AD6C0(Actor*);
|
void Aquas_Actor255_Update(Actor*);
|
||||||
void Aquas_801AE168(Actor*);
|
void Aquas_Actor255_Draw(Actor*);
|
||||||
void Aquas_801AE3AC(Actor *);
|
void Aquas_801AE3AC(Actor *);
|
||||||
void Aquas_801AE3D8(Actor*);
|
void Aquas_Actor256_Update(Actor*);
|
||||||
void Aquas_801AEB44(Actor*);
|
void Aquas_Actor256_Draw(Actor*);
|
||||||
void Aquas_801AF9FC(Actor *);
|
void Aquas_801AF9FC(Actor *);
|
||||||
void Aquas_801AFA5C(Actor*);
|
void Aquas_Actor257_Update(Actor*);
|
||||||
void Aquas_801B099C(Actor*);
|
void Aquas_Actor257_Draw(Actor*);
|
||||||
void Aquas_801B0B60(Actor*);
|
void Aquas_Actor258_Update(Actor*);
|
||||||
void Aquas_801B0EC0(Actor*);
|
void Aquas_Actor258_Draw(Actor*);
|
||||||
void Aquas_BossAq_Init(Boss*);
|
void Aquas_BossAq_Init(Boss*);
|
||||||
void Aquas_Boss_Update(Boss*);
|
void Aquas_Boss_Update(Boss*);
|
||||||
void Aquas_Boss_Draw(Boss*);
|
void Aquas_Boss_Draw(Boss*);
|
||||||
void Aquas_801B504C(Actor*);
|
void Aquas_Actor261_Draw(Actor*);
|
||||||
void Aquas_801B50E8(Actor*);
|
void Aquas_Actor261_Update(Actor*);
|
||||||
void Aquas_801B619C(Actor*);
|
void Aquas_Actor259_Draw(Actor*);
|
||||||
void Aquas_801B6344(Actor *);
|
void Aquas_801B6344(Actor *);
|
||||||
void Aquas_801B638C(Actor*);
|
void Aquas_Actor259_Update(Actor*);
|
||||||
void Aquas_801B6E54(Actor *);
|
void Aquas_801B6E54(Actor *);
|
||||||
void Aquas_801B6FF8(Actor*);
|
void Aquas_Actor262_Update(Actor*);
|
||||||
void Aquas_801B7A24(Actor*);
|
void Aquas_Actor262_Draw(Actor*);
|
||||||
void Aquas_801B7AF0(Actor *);
|
void Aquas_801B7AF0(Actor *);
|
||||||
void Aquas_801B7C78(Actor*);
|
void Aquas_Actor260_Update(Actor*);
|
||||||
void Aquas_801B90DC(Actor*);
|
void Aquas_Actor260_Draw(Actor*);
|
||||||
void Aquas_801B91A4(Actor*);
|
void Aquas_Actor263_Update(Actor*);
|
||||||
void Aquas_801BA108(Actor*);
|
void Aquas_Actor263_Draw(Actor*);
|
||||||
void Aquas_801BA26C(Actor*);
|
void Aquas_Actor264_Update(Actor*);
|
||||||
void Aquas_801BA4E4(Actor*);
|
void Aquas_Actor264_Draw(Actor*);
|
||||||
void Aquas_801BA57C(Actor *);
|
void Aquas_801BA57C(Actor *);
|
||||||
void Aquas_801BA6A4(Actor*);
|
void Aquas_Actor265_Update(Actor*);
|
||||||
void Aquas_801BAD7C(Actor*);
|
void Aquas_Actor265_Draw(Actor*);
|
||||||
void Aquas_801BADF8(Actor*);
|
void Aquas_Actor266_Update(Actor*);
|
||||||
void Aquas_801BB204(Actor*);
|
void Aquas_Actor266_Draw(Actor*);
|
||||||
void Aquas_801BB26C(Actor *);
|
void Aquas_801BB26C(Actor *);
|
||||||
void Aquas_801BB79C(Actor*);
|
void Aquas_Actor267_Update(Actor*);
|
||||||
void Aquas_801BC930(Actor*);
|
void Aquas_Actor267_Draw(Actor*);
|
||||||
void Aquas_801BC9A0(Actor*);
|
void Aquas_Actor269_Update(Actor*);
|
||||||
void Aquas_801BD264(Actor*);
|
void Aquas_Actor269_Draw(Actor*);
|
||||||
void Aquas_801BD54C(Actor*);
|
void Aquas_Actor268_Update(Actor*);
|
||||||
void Aquas_801BDE6C(Actor*);
|
void Aquas_Actor268_Draw(Actor*);
|
||||||
void Aquas_801BDF14(void);
|
void Aquas_801BDF14(void);
|
||||||
void Aquas_801BE1FC(Scenery*);
|
void Aquas_Scenery126_Draw(Scenery*);
|
||||||
void Aquas_801BE3F8(Actor*);
|
void Aquas_Actor270_Update(Actor*);
|
||||||
void Aquas_801BEB1C(Actor*);
|
void Aquas_Actor270_Draw(Actor*);
|
||||||
void Aquas_Boss301_Update(Boss*);
|
void Aquas_Boss301_Update(Boss*);
|
||||||
void Aquas_Boss301_Draw(Boss*);
|
void Aquas_Boss301_Draw(Boss*);
|
||||||
void Aquas_801BEC68(Actor*);
|
void Aquas_Actor188_Update(Actor*);
|
||||||
void Aquas_801BEC74(Actor*);
|
void Aquas_Actor188_Draw(Actor*);
|
||||||
void Aquas_Update360(Player*);
|
void Aquas_Update360(Player*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
28
include/i4.h
28
include/i4.h
@ -17,37 +17,37 @@ void Katina_LevelComplete(Player*);
|
|||||||
void Katina_SFTeamFlyTowardsCamera(Actor*);
|
void Katina_SFTeamFlyTowardsCamera(Actor*);
|
||||||
void SectorZ_LevelStart(Player*);
|
void SectorZ_LevelStart(Player*);
|
||||||
void SectorZ_LevelComplete(Player*);
|
void SectorZ_LevelComplete(Player*);
|
||||||
void SectorZ_8019DD20(Actor*);
|
void SectorZ_LevelCompleteCsUpdate(Actor*);
|
||||||
|
|
||||||
void OvlI4_CallFunction(u32, void*);
|
void OvlI4_CallFunction(u32, void*);
|
||||||
void Fortuna_UpdateEvents(Actor*);
|
void Fortuna_UpdateEvents(Actor*);
|
||||||
void Fortuna_8018BA2C(void);
|
void Fortuna_LoadLevelObjects(void);
|
||||||
void Bolse_UpdateEventHandler(Actor*);
|
void Bolse_UpdateEventHandler(Actor*);
|
||||||
void Bolse_80191ED8(void);
|
void Bolse_80191ED8(void);
|
||||||
void Bolse_DrawDynamicGround(void);
|
void Bolse_DrawDynamicGround(void);
|
||||||
void Katina_BossSetup(Boss *);
|
void Katina_BossSetup(Boss *);
|
||||||
void Katina_UpdateEvents(Actor*);
|
void Katina_UpdateEvents(Actor*);
|
||||||
void Katina_Init(void);
|
void Katina_Init(void);
|
||||||
void SectorZ_80199900(Actor *, s32);
|
void SectorZ_MissileExplode(ActorAllRange* this, bool shotDown);
|
||||||
void SectorZ_Missile_Update(Actor*);
|
void SectorZ_Missile_Update(Actor*);
|
||||||
void SectorZ_UpdateEvents(Actor*);
|
void SectorZ_UpdateEvents(Actor*);
|
||||||
void SectorZ_8019EA68(void);
|
void SectorZ_LoadLevelObjects(void);
|
||||||
|
|
||||||
void Fortuna_80188AD0(Actor*);
|
void Fortuna_Radar_Update(Actor*);
|
||||||
void Fortuna_80188FE4(Actor*);
|
void Fortuna_Radar_Draw(Actor*);
|
||||||
void Bolse_80191054(Effect*);
|
void Bolse_Effect397_Update(Effect*);
|
||||||
void Bolse_80191180(Effect*);
|
void Bolse_Effect397_Draw(Effect*);
|
||||||
void Bolse_801912FC(Boss*);
|
void Bolse_Boss311_Update(Boss*);
|
||||||
void Bolse_80191AFC(Boss*);
|
void Bolse_Boss311_Draw(Boss*);
|
||||||
void Katina_LaserEnergyParticlesUpdate(Effect*);
|
void Katina_LaserEnergyParticlesUpdate(Effect*);
|
||||||
void Katina_LaserEnergyParticlesDraw(Effect*);
|
void Katina_LaserEnergyParticlesDraw(Effect*);
|
||||||
void Katina_BaseUpdate(Boss*);
|
void Katina_BaseUpdate(Boss*);
|
||||||
void Katina_Base_Draw(Boss*);
|
void Katina_Base_Draw(Boss*);
|
||||||
void Katina_BossUpdate(Boss*);
|
void Katina_BossUpdate(Boss*);
|
||||||
void Katina_BossDraw(Boss*);
|
void Katina_BossDraw(Boss*);
|
||||||
void SectorZ_8019E234(Actor*);
|
void SectorZ_SpaceJunkUpdate(Actor*);
|
||||||
void SectorZ_8019E3A8(Actor*);
|
void SectorZ_SpaceJunkDraw(Actor*);
|
||||||
void SectorZ_Boss_Update(Boss*);
|
void SectorZ_GreatFoxUpdate(Boss*);
|
||||||
void SectorZ_Boss_Draw(Boss*);
|
void SectorZ_GreatFoxDraw(Boss*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
132
include/i5.h
132
include/i5.h
@ -59,75 +59,75 @@ bool Macbeth_801A3C20(f32);
|
|||||||
bool Macbeth_801A3300(Player*, f32, f32);
|
bool Macbeth_801A3300(Player*, f32, f32);
|
||||||
bool Macbeth_801A3790(Player*, f32, f32);
|
bool Macbeth_801A3790(Player*, f32, f32);
|
||||||
|
|
||||||
void Titania_80188F60(Effect*);
|
void Titania_Effect368_Update(Effect*);
|
||||||
void Titania_80188FA8(Effect*);
|
void Titania_Effect368_Draw(Effect*);
|
||||||
void Titania_80189194(Actor*);
|
void Titania_Actor224_Update(Actor*);
|
||||||
void Titania_801895B8(Actor*);
|
void Titania_Actor226_Update(Actor*);
|
||||||
void Titania_80189AFC(Actor*);
|
void Titania_Actor226_Draw(Actor*);
|
||||||
void Titania_80189CC8(Actor*);
|
void Titania_Actor233_Update(Actor*);
|
||||||
void Titania_8018A1C0(Actor*);
|
void Titania_Actor233_Draw(Actor*);
|
||||||
void Titania_8018A544(Actor*);
|
void Titania_Actor230_Update(Actor*);
|
||||||
void Titania_8018AABC(Actor*);
|
void Titania_Actor230_Draw(Actor*);
|
||||||
void Titania_8018AB44(Actor*);
|
void Titania_Actor225_Update(Actor*);
|
||||||
void Titania_8018B268(Actor*);
|
void Titania_Actor232_Update(Actor*);
|
||||||
void Titania_8018B6AC(Actor*);
|
void Titania_Actor232_Draw(Actor*);
|
||||||
void Titania_8018B9D0(Actor*);
|
void Titania_Actor231_Update(Actor*);
|
||||||
void Titania_8018BE84(Actor*);
|
void Titania_Actor231_Draw(Actor*);
|
||||||
void Titania_8018C8A8(Actor*);
|
void Titania_Actor229_Update(Actor*);
|
||||||
void Titania_8018E2D8(Actor*);
|
void Titania_Actor229_Draw(Actor*);
|
||||||
void Titania_8018E54C(Actor*);
|
void Titania_Actor227_Update(Actor*);
|
||||||
void Titania_8018E5B4(Actor*);
|
void Titania_Actor227_Draw(Actor*);
|
||||||
void Titania_8018E5F8(Actor*);
|
void Titania_Actor228_Update(Actor*);
|
||||||
void Titania_8018EF14(Actor*);
|
void Titania_Actor228_Draw(Actor*);
|
||||||
void Titania_Cactus_Update(Sprite*);
|
void Titania_Cactus_Update(Sprite*);
|
||||||
void Titania_8018F4D8(Scenery*);
|
void Titania_Scenery57_Update(Scenery*);
|
||||||
void Titania_8018F8B8(Scenery*);
|
void Titania_Scenery57_Draw(Scenery*);
|
||||||
void Titania_Boss_Update(Boss*);
|
void Titania_Boss_Update(Boss*);
|
||||||
void Titania_Boss_Draw(Boss*);
|
void Titania_Boss_Draw(Boss*);
|
||||||
void Macbeth_8019C778(Actor*);
|
void Macbeth_Actor205_Update(Actor*);
|
||||||
void Macbeth_8019CE88(Actor*);
|
void Macbeth_Actor210_Update(Actor*);
|
||||||
void Macbeth_8019D700(Actor*);
|
void Macbeth_Actor209_Update(Actor*);
|
||||||
void Macbeth_8019E410(Actor*);
|
void Macbeth_Actor211_Update(Actor*);
|
||||||
void Macbeth_8019EA60(Actor*);
|
void Macbeth_Actor208_Update(Actor*);
|
||||||
void Macbeth_8019EE68(Actor*);
|
void Macbeth_Actor213_Update(Actor*);
|
||||||
void Macbeth_8019FF9C(Actor*);
|
void Macbeth_Actor212_Update(Actor*);
|
||||||
void Macbeth_801A0BD8(Scenery*);
|
void Macbeth_Scenery104_Update(Scenery*);
|
||||||
void Macbeth_801A12C4(Actor*);
|
void Macbeth_ActorDoodad_Draw(Actor*);
|
||||||
void Macbeth_801A23AC(Scenery*);
|
void Macbeth_SceneryDoodad_Draw(Scenery*);
|
||||||
void Macbeth_801A2A78(Scenery*);
|
void Macbeth_Scenery61_Draw(Scenery*);
|
||||||
void Macbeth_801A2B24(Scenery*);
|
void Macbeth_SceneryDoodad2_Draw(Scenery*);
|
||||||
void Macbeth_801A2DD8(Scenery*);
|
void Macbeth_Scenery83_Update(Scenery*);
|
||||||
void Macbeth_801A3240(Scenery*);
|
void Macbeth_Scenery83_Draw(Scenery*);
|
||||||
void Macbeth_801A3E98(Actor*);
|
void Macbeth_Actor214_Update(Actor*);
|
||||||
void Macbeth_801A43BC(Actor*);
|
void Macbeth_Actor214_Draw(Actor*);
|
||||||
void Macbeth_801A46A0(Actor*);
|
void Macbeth_Actor215_Update(Actor*);
|
||||||
void Macbeth_801A4A64(Actor*);
|
void Macbeth_Actor215_Draw(Actor*);
|
||||||
void Macbeth_801A4B24(Actor*);
|
void Macbeth_Actor223_Update(Actor*);
|
||||||
void Macbeth_801A54E8(Actor*);
|
void Macbeth_Actor223_Draw(Actor*);
|
||||||
void Macbeth_801A57D0(Effect*);
|
void Macbeth_Effect378_Update(Effect*);
|
||||||
void Macbeth_801A5AF0(Effect*);
|
void Macbeth_Effect378_Draw(Effect*);
|
||||||
void Macbeth_801A5B4C(Effect*);
|
void Macbeth_Effect380_Update(Effect*);
|
||||||
void Macbeth_801A5D68(Effect*);
|
void Macbeth_Effect380_Draw(Effect*);
|
||||||
void Macbeth_801A5E54(Actor*);
|
void Macbeth_Actor216_Update(Actor*);
|
||||||
void Macbeth_801A5F90(Actor*);
|
void Macbeth_Actor216_Draw(Actor*);
|
||||||
void Macbeth_801A5FD0(Actor*);
|
void Macbeth_Actor217_Update(Actor*);
|
||||||
void Macbeth_801A6100(Actor*);
|
void Macbeth_Actor217_Draw(Actor*);
|
||||||
void Macbeth_801A6144(Actor*);
|
void Macbeth_Actor218_Update(Actor*);
|
||||||
void Macbeth_801A6540(Actor*);
|
void Macbeth_Actor218_Draw(Actor*);
|
||||||
void Macbeth_801A6608(Scenery*);
|
void Macbeth_Scenery65_Draw(Scenery*);
|
||||||
void Macbeth_801A67C8(Actor*);
|
void Macbeth_Actor219_Update(Actor*);
|
||||||
void Macbeth_801A68EC(Actor*);
|
void Macbeth_Actor219_Draw(Actor*);
|
||||||
void Macbeth_801A7E7C(Actor*);
|
void Macbeth_Actor207_Update(Actor*);
|
||||||
void Macbeth_801AC294(Actor*);
|
void Macbeth_Actor207_Draw(Actor*);
|
||||||
void Macbeth_801AC438(Actor*);
|
void Macbeth_Actor206_Update(Actor*);
|
||||||
void Macbeth_801AD6F0(Actor*);
|
void Macbeth_Actor220_Update(Actor*);
|
||||||
void Macbeth_801ADAC8(Actor*);
|
void Macbeth_Actor220_Draw(Actor*);
|
||||||
void Macbeth_801ADD68(Actor*);
|
void Macbeth_Actor221_Update(Actor*);
|
||||||
void Macbeth_801AE2C0(Actor*);
|
void Macbeth_Actor221_Draw(Actor*);
|
||||||
void Macbeth_801AE87C(Effect*);
|
void Macbeth_Effect379_Update(Effect*);
|
||||||
void Macbeth_801AEAA0(Effect*);
|
void Macbeth_Effect379_Draw(Effect*);
|
||||||
void Macbeth_801AEC04(Actor*);
|
void Macbeth_Actor222_Update(Actor*);
|
||||||
void Macbeth_801AEEFC(Actor*);
|
void Macbeth_Actor222_Draw(Actor*);
|
||||||
s32 Macbeth_801A55D4(s32 , Vec3f* , Vec3f* , s32 );
|
s32 Macbeth_801A55D4(s32 , Vec3f* , Vec3f* , s32 );
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
50
include/i6.h
50
include/i6.h
@ -32,7 +32,7 @@ void Andross_8018C390(Player*);
|
|||||||
void Andross_Boss320_Init(Boss *);
|
void Andross_Boss320_Init(Boss *);
|
||||||
void Andross_801961AC(void);
|
void Andross_801961AC(void);
|
||||||
void Venom2_UpdateEvents(Actor*);
|
void Venom2_UpdateEvents(Actor*);
|
||||||
void Venom2_80196968(void);
|
void Venom2_LoadLevelObjects(void);
|
||||||
void SectorY_Boss314_Init(Boss *);
|
void SectorY_Boss314_Init(Boss *);
|
||||||
void SectorY_Actor204_Update(Actor*);
|
void SectorY_Actor204_Update(Actor*);
|
||||||
void SectorY_Actor204_Draw(Actor*);
|
void SectorY_Actor204_Draw(Actor*);
|
||||||
@ -40,33 +40,33 @@ void Turret_Update(Player*);
|
|||||||
void Turret_UpdateCamera(Player*);
|
void Turret_UpdateCamera(Player*);
|
||||||
void Turret_Draw(Player *);
|
void Turret_Draw(Player *);
|
||||||
|
|
||||||
void Andross_801880E4(Actor*);
|
void Andross_Actor199_Update(Actor*);
|
||||||
void Andross_80188448(Actor*);
|
void Andross_Actor199_Draw(Actor*);
|
||||||
void Andross_80188528(Actor*);
|
void Andross_Actor286_Update(Actor*);
|
||||||
void Andross_80188660(Actor*);
|
void Andross_Actor286_Draw(Actor*);
|
||||||
void Andross_8018933C(Actor*);
|
void Andross_Actor290_Update(Actor*);
|
||||||
void Andross_801893B8(Actor*);
|
void Andross_Actor288_Update(Actor*);
|
||||||
void Andross_80189470(Actor*);
|
void Andross_Actor289_Update(Actor*);
|
||||||
void Andross_80189724(Actor*);
|
void Andross_Actor287_Update(Actor*);
|
||||||
void Andross_80189B70(Boss*);
|
void Andross_Boss321_Update(Boss*);
|
||||||
void Andross_8018B8C0(Boss*);
|
void Andross_Boss321_Draw(Boss*);
|
||||||
void Andross_8018CAD4(Effect*);
|
void Andross_Effect396_Update(Effect*);
|
||||||
void Andross_8018CF98(Effect*);
|
void Andross_Effect396_Draw(Effect*);
|
||||||
void Andross_8018DBF0(Boss*);
|
void Andross_Boss320_Update(Boss*);
|
||||||
void Andross_801928C8(Boss*);
|
void Andross_Boss320_Draw(Boss*);
|
||||||
void Andross_80192E94(Actor*);
|
void Andross_Actor285_Update(Actor*);
|
||||||
void Andross_80193244(Actor*);
|
void Andross_Actor285_Draw(Actor*);
|
||||||
void Andross_80193380(Scenery*);
|
void Andross_Scenery132_Update(Scenery*);
|
||||||
void Andross_8019350C(Scenery*);
|
void Andross_Scenery132_Draw(Scenery*);
|
||||||
void Andross_8019356C(Scenery*);
|
void Andross_Scenery131_Update(Scenery*);
|
||||||
void Andross_801935D4(Scenery*);
|
void Andross_Scenery131_Draw(Scenery*);
|
||||||
void Venom2_Boss_Update(Boss*);
|
void Venom2_Boss_Update(Boss*);
|
||||||
void Venom2_Boss_Draw(Boss*);
|
void Venom2_Boss_Draw(Boss*);
|
||||||
void SectorY_80197C64(Effect*);
|
void SectorY_Effect354_Draw(Effect*);
|
||||||
void SectorY_80197CB8(Scenery*);
|
void SectorY_Scenery156_Draw(Scenery*);
|
||||||
void SectorY_Boss_Update(Boss*);
|
void SectorY_Boss_Update(Boss*);
|
||||||
void SectorY_Boss_Draw(Boss*);
|
void SectorY_Boss_Draw(Boss*);
|
||||||
void SectorY_801A4E44(Scenery*);
|
void SectorY_Scenery109_Update(Scenery*);
|
||||||
void SectorY_801A52B8(Scenery*);
|
void SectorY_Scenery112_Update(Scenery*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -7,6 +7,8 @@
|
|||||||
#define SCREEN_HEIGHT 240
|
#define SCREEN_HEIGHT 240
|
||||||
#define SCREEN_MARGIN 8
|
#define SCREEN_MARGIN 8
|
||||||
|
|
||||||
|
#define TIME_IN_SECONDS(x) (x * 30);
|
||||||
|
|
||||||
#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
|
#define RAND_FLOAT(max) (Rand_ZeroOne()*(max))
|
||||||
#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
|
#define RAND_INT(max) ((s32)(Rand_ZeroOne()*(max)))
|
||||||
#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
|
#define RAND_FLOAT_CENTERED(width) ((Rand_ZeroOne()-0.5f)*(width))
|
||||||
|
1157
include/sf64object.h
1157
include/sf64object.h
File diff suppressed because it is too large
Load Diff
@ -318,7 +318,7 @@ typedef struct Player {
|
|||||||
/* 0x498 */ s32 mercyTimer;
|
/* 0x498 */ s32 mercyTimer;
|
||||||
/* 0x49C */ WingInfo wings;
|
/* 0x49C */ WingInfo wings;
|
||||||
/* 0x4D8 */ f32 aerobaticPitch;
|
/* 0x4D8 */ f32 aerobaticPitch;
|
||||||
/* 0x4DC */ s32 somersault;
|
/* 0x4DC */ bool somersault;
|
||||||
} Player; // size = 0x4E0
|
} Player; // size = 0x4E0
|
||||||
|
|
||||||
|
|
||||||
|
@ -153,7 +153,7 @@ D_800D8594 = 0x800D8594; // force_migration:True
|
|||||||
D_800C93EC = 0x800C93EC; // force_migration:True
|
D_800C93EC = 0x800C93EC; // force_migration:True
|
||||||
|
|
||||||
D_i1_8019B1EC = 0x8019B1EC; // force_migration:True segment:ovl_i1
|
D_i1_8019B1EC = 0x8019B1EC; // force_migration:True segment:ovl_i1
|
||||||
D_i1_8019B6D8 = 0x8019B6D8; // size:0x110 segment:ovl_i1
|
sCoGrangaWork = 0x8019B6D8; // size:0x110 segment:ovl_i1
|
||||||
D_i3_801C171C = 0x801C171C; // force_migration:True segment:ovl_i3
|
D_i3_801C171C = 0x801C171C; // force_migration:True segment:ovl_i3
|
||||||
D_i3_801C1728 = 0x801C1728; // force_migration:True segment:ovl_i3
|
D_i3_801C1728 = 0x801C1728; // force_migration:True segment:ovl_i3
|
||||||
D_i3_801C1730 = 0x801C1730; // force_migration:True segment:ovl_i3
|
D_i3_801C1730 = 0x801C1730; // force_migration:True segment:ovl_i3
|
||||||
|
@ -176,13 +176,13 @@ Actor202_Draw = 0x80059A24;
|
|||||||
MeteoTunnel_Draw = 0x80059AEC;
|
MeteoTunnel_Draw = 0x80059AEC;
|
||||||
Scenery_DrawTitaniaBones = 0x80059B20;
|
Scenery_DrawTitaniaBones = 0x80059B20;
|
||||||
func_edisplay_80059BB0 = 0x80059BB0;
|
func_edisplay_80059BB0 = 0x80059BB0;
|
||||||
Scenery42_Draw = 0x80059BBC;
|
CoIBeam_Draw = 0x80059BBC;
|
||||||
Actor196_Draw = 0x80059BF0;
|
Actor196_Draw = 0x80059BF0;
|
||||||
func_edisplay_80059C28 = 0x80059C28;
|
func_edisplay_80059C28 = 0x80059C28;
|
||||||
Sprite167_Draw = 0x80059C34;
|
Sprite167_Draw = 0x80059C34;
|
||||||
FogShadow_Draw = 0x80059C40;
|
FogShadow_Draw = 0x80059C40;
|
||||||
func_edisplay_80059F68 = 0x80059F68;
|
CoBuilding9_Draw = 0x80059F68;
|
||||||
func_edisplay_80059FDC = 0x80059FDC;
|
CoBuilding10_Draw = 0x80059FDC;
|
||||||
func_edisplay_8005A010 = 0x8005A010;
|
func_edisplay_8005A010 = 0x8005A010;
|
||||||
func_edisplay_8005A07C = 0x8005A07C;
|
func_edisplay_8005A07C = 0x8005A07C;
|
||||||
func_edisplay_8005A088 = 0x8005A088;
|
func_edisplay_8005A088 = 0x8005A088;
|
||||||
@ -190,12 +190,12 @@ ActorDebris_Draw = 0x8005A094;
|
|||||||
Actor_DrawEngineAndContrails = 0x8005ADAC;
|
Actor_DrawEngineAndContrails = 0x8005ADAC;
|
||||||
Actor_DrawEngineGlow = 0x8005B1E8;
|
Actor_DrawEngineGlow = 0x8005B1E8;
|
||||||
func_edisplay_8005B388 = 0x8005B388;
|
func_edisplay_8005B388 = 0x8005B388;
|
||||||
func_edisplay_8005B6A4 = 0x8005B6A4;
|
Actor180_Draw = 0x8005B6A4;
|
||||||
func_edisplay_8005B71C = 0x8005B71C;
|
Actor182_Draw = 0x8005B71C;
|
||||||
func_edisplay_8005B7CC = 0x8005B7CC;
|
Actor186_Draw = 0x8005B7CC;
|
||||||
func_edisplay_8005B848 = 0x8005B848;
|
Actor190_191_Draw = 0x8005B848;
|
||||||
func_edisplay_8005B9A4 = 0x8005B9A4;
|
Actor192_Draw = 0x8005B9A4;
|
||||||
func_edisplay_8005BA30 = 0x8005BA30;
|
Actor193_Draw = 0x8005BA30;
|
||||||
func_edisplay_8005BAAC = 0x8005BAAC;
|
func_edisplay_8005BAAC = 0x8005BAAC;
|
||||||
Object_SetShadowDL = 0x8005BAB4;
|
Object_SetShadowDL = 0x8005BAB4;
|
||||||
ItemCheckpoint_Draw = 0x8005C5F0;
|
ItemCheckpoint_Draw = 0x8005C5F0;
|
||||||
@ -237,7 +237,7 @@ BonusText_Display = 0x80077240;
|
|||||||
func_effect_8007783C = 0x8007783C;
|
func_effect_8007783C = 0x8007783C;
|
||||||
func_effect_80079618 = 0x80079618;
|
func_effect_80079618 = 0x80079618;
|
||||||
func_effect_8007A568 = 0x8007A568;
|
func_effect_8007A568 = 0x8007A568;
|
||||||
func_effect_8007A6F0 = 0x8007A6F0;
|
Effect_SpawnTimedSfxAtPos = 0x8007A6F0;
|
||||||
func_effect_8007A900 = 0x8007A900;
|
func_effect_8007A900 = 0x8007A900;
|
||||||
func_effect_8007AFD0 = 0x8007AFD0;
|
func_effect_8007AFD0 = 0x8007AFD0;
|
||||||
func_effect_8007B8F8 = 0x8007B8F8;
|
func_effect_8007B8F8 = 0x8007B8F8;
|
||||||
@ -297,19 +297,19 @@ func_enmy_8006546C = 0x8006546C;
|
|||||||
func_enmy_800654E4 = 0x800654E4;
|
func_enmy_800654E4 = 0x800654E4;
|
||||||
func_enmy_800655C8 = 0x800655C8;
|
func_enmy_800655C8 = 0x800655C8;
|
||||||
func_enmy_8006566C = 0x8006566C;
|
func_enmy_8006566C = 0x8006566C;
|
||||||
func_enmy_800656D4 = 0x800656D4;
|
Actors190_191_Update = 0x800656D4;
|
||||||
func_enmy_800660F0 = 0x800660F0;
|
func_enmy_800660F0 = 0x800660F0;
|
||||||
Actor_Despawn = 0x80066254;
|
Actor_Despawn = 0x80066254;
|
||||||
func_enmy_8006654C = 0x8006654C;
|
Actor192_Update = 0x8006654C;
|
||||||
func_enmy_8006684C = 0x8006684C;
|
func_enmy_8006684C = 0x8006684C;
|
||||||
func_enmy_800669A0 = 0x800669A0;
|
Actor193_Update = 0x800669A0;
|
||||||
func_enmy_80066A80 = 0x80066A80;
|
Actor180_Update = 0x80066A80;
|
||||||
func_enmy_80066A8C = 0x80066A8C;
|
func_enmy_80066A8C = 0x80066A8C;
|
||||||
func_enmy_80066C00 = 0x80066C00;
|
func_enmy_80066C00 = 0x80066C00;
|
||||||
func_enmy_80066D5C = 0x80066D5C;
|
CoBuilding9_Update = 0x80066D5C;
|
||||||
func_enmy_80066E80 = 0x80066E80;
|
func_enmy_80066E80 = 0x80066E80;
|
||||||
Sprite167_Update = 0x80066E8C;
|
Sprite167_Update = 0x80066E8C;
|
||||||
func_enmy_80066EA8 = 0x80066EA8;
|
SceneryRotateTowardsCamera = 0x80066EA8;
|
||||||
func_enmy_80066EE4 = 0x80066EE4;
|
func_enmy_80066EE4 = 0x80066EE4;
|
||||||
Item_CheckBounds = 0x80066EF0;
|
Item_CheckBounds = 0x80066EF0;
|
||||||
Item_SpinPickup = 0x800671D0;
|
Item_SpinPickup = 0x800671D0;
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
Corneria_8018ED78 = 0x8018ED78;//segment:ovl_i1
|
Corneria_Boss294_Draw = 0x8018ED78;//segment:ovl_i1
|
||||||
Corneria_8018EE84 = 0x8018EE84;//segment:ovl_i1
|
Corneria_Boss295_Draw = 0x8018EE84;//segment:ovl_i1
|
||||||
Corneria_8018B0B4 = 0x8018B0B4;//segment:ovl_i1
|
Corneria_IBeam_Init = 0x8018B0B4;//segment:ovl_i1
|
||||||
Corneria_Boss292_Init = 0x801878D8;//segment:ovl_i1
|
Corneria_Granga_Init = 0x801878D8;//segment:ovl_i1
|
||||||
Corneria_Boss293_Init = 0x8018BE7C;//segment:ovl_i1
|
Corneria_Carrier_Init = 0x8018BE7C;//segment:ovl_i1
|
||||||
Venom1_8019250C = 0x8019250C;//segment:ovl_i1
|
Venom1_8019250C = 0x8019250C;//segment:ovl_i1
|
||||||
Venom1_80192CB0 = 0x80192CB0;//segment:ovl_i1
|
Venom1_80192CB0 = 0x80192CB0;//segment:ovl_i1
|
||||||
Venom1_80192EA4 = 0x80192EA4;//segment:ovl_i1
|
Venom1_80192EA4 = 0x80192EA4;//segment:ovl_i1
|
||||||
@ -97,16 +97,16 @@ Aquas_801AC8A8 = 0x801AC8A8;//segment:ovl_i3
|
|||||||
Aquas_801AD688 = 0x801AD688;//segment:ovl_i3
|
Aquas_801AD688 = 0x801AD688;//segment:ovl_i3
|
||||||
Aquas_801AE3AC = 0x801AE3AC;//segment:ovl_i3
|
Aquas_801AE3AC = 0x801AE3AC;//segment:ovl_i3
|
||||||
Aquas_801AF9FC = 0x801AF9FC;//segment:ovl_i3
|
Aquas_801AF9FC = 0x801AF9FC;//segment:ovl_i3
|
||||||
Aquas_801AFA5C = 0x801AFA5C;//segment:ovl_i3
|
Aquas_Actor257_Update = 0x801AFA5C;//segment:ovl_i3
|
||||||
Aquas_801B0F88 = 0x801B0F88;//segment:ovl_i3
|
Aquas_801B0F88 = 0x801B0F88;//segment:ovl_i3
|
||||||
Aquas_801B0FCC = 0x801B0FCC;//segment:ovl_i3
|
Aquas_801B0FCC = 0x801B0FCC;//segment:ovl_i3
|
||||||
Aquas_801B1008 = 0x801B1008;//segment:ovl_i3
|
Aquas_801B1008 = 0x801B1008;//segment:ovl_i3
|
||||||
Aquas_BossAq_Init = 0x801B10F8;//segment:ovl_i3
|
Aquas_BossAq_Init = 0x801B10F8;//segment:ovl_i3
|
||||||
Aquas_Boss_Update = 0x801B134C;//segment:ovl_i3
|
Aquas_Boss_Update = 0x801B134C;//segment:ovl_i3
|
||||||
Aquas_801B6344 = 0x801B6344;//segment:ovl_i3
|
Aquas_801B6344 = 0x801B6344;//segment:ovl_i3
|
||||||
Aquas_801B638C = 0x801B638C;//segment:ovl_i3
|
Aquas_Actor259_Update = 0x801B638C;//segment:ovl_i3
|
||||||
Aquas_801B6E54 = 0x801B6E54;//segment:ovl_i3
|
Aquas_801B6E54 = 0x801B6E54;//segment:ovl_i3
|
||||||
Aquas_801B6FF8 = 0x801B6FF8;//segment:ovl_i3
|
Aquas_Actor262_Update = 0x801B6FF8;//segment:ovl_i3
|
||||||
Aquas_801B7AF0 = 0x801B7AF0;//segment:ovl_i3
|
Aquas_801B7AF0 = 0x801B7AF0;//segment:ovl_i3
|
||||||
Aquas_801BA57C = 0x801BA57C;//segment:ovl_i3
|
Aquas_801BA57C = 0x801BA57C;//segment:ovl_i3
|
||||||
Aquas_801BB26C = 0x801BB26C;//segment:ovl_i3
|
Aquas_801BB26C = 0x801BB26C;//segment:ovl_i3
|
||||||
@ -157,7 +157,7 @@ D_i3_801C27A0 = 0x801C27A0; //segment:ovl_i3 size:0x20
|
|||||||
Katina_UpdateEvents = 0x80198594;//segment:ovl_i4
|
Katina_UpdateEvents = 0x80198594;//segment:ovl_i4
|
||||||
Katina_BossSetup = 0x80193CA4;//segment:ovl_i4
|
Katina_BossSetup = 0x80193CA4;//segment:ovl_i4
|
||||||
SectorZ_Missile_Update = 0x80199C60;//segment:ovl_i4
|
SectorZ_Missile_Update = 0x80199C60;//segment:ovl_i4
|
||||||
SectorZ_80199900 = 0x80199900;//segment:ovl_i4
|
SectorZ_MissileExplode = 0x80199900;//segment:ovl_i4
|
||||||
D_i4_801A03C0 = 0x801A03C0;//segment:ovl_i4
|
D_i4_801A03C0 = 0x801A03C0;//segment:ovl_i4
|
||||||
D_BO_8019EE80 = 0x8019EE80;//segment:ovl_i4
|
D_BO_8019EE80 = 0x8019EE80;//segment:ovl_i4
|
||||||
D_BO_801A03DC = 0x801A03DC;//segment:ovl_i4
|
D_BO_801A03DC = 0x801A03DC;//segment:ovl_i4
|
||||||
@ -213,8 +213,8 @@ D_i5_801B7630 = 0x801B7630;//size:0x24 segment:ovl_i5
|
|||||||
Andross_801888F4 = 0x801888F4; //segment:ovl_i6
|
Andross_801888F4 = 0x801888F4; //segment:ovl_i6
|
||||||
SectorY_Boss314_Init = 0x80197CC4; //segment:ovl_i6
|
SectorY_Boss314_Init = 0x80197CC4; //segment:ovl_i6
|
||||||
Andross_Boss320_Init = 0x8018D16C; //segment:ovl_i6
|
Andross_Boss320_Init = 0x8018D16C; //segment:ovl_i6
|
||||||
D_i6_801A68B0 = 0x801A68B0;//size:0x48 type:Vec3f segment:ovl_i6
|
sTeamInitPos = 0x801A68B0;//size:0x48 type:Vec3f segment:ovl_i6
|
||||||
D_i6_801A68F8 = 0x801A68F8;//size:0xC type:f32 segment:ovl_i6
|
sTeamInitRot = 0x801A68F8;//size:0xC type:f32 segment:ovl_i6
|
||||||
D_i6_801A7F30 = 0x801A7F30; //segment:ovl_i6
|
D_i6_801A7F30 = 0x801A7F30; //segment:ovl_i6
|
||||||
D_Andross_801A7F58 = 0x801A7F58; //segment:ovl_i6
|
D_Andross_801A7F58 = 0x801A7F58; //segment:ovl_i6
|
||||||
D_Andross_801A7F60 = 0x801A7F60; //segment:ovl_i6
|
D_Andross_801A7F60 = 0x801A7F60; //segment:ovl_i6
|
||||||
|
@ -2322,7 +2322,7 @@ void Audio_AnalyzeFrequencies(f32* buffer0, f32* buffer1, s32 length, f32* buffe
|
|||||||
buff0fromStart++;
|
buff0fromStart++;
|
||||||
buff1half1++;
|
buff1half1++;
|
||||||
|
|
||||||
// seconnd half of buffer 1 in reverse order this time
|
// second half of buffer 1 in reverse order this time
|
||||||
buff1half2 = &buffer1[size - 1];
|
buff1half2 = &buffer1[size - 1];
|
||||||
|
|
||||||
// convert to real amplitudes
|
// convert to real amplitudes
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -69,7 +69,7 @@ void PlayerShot_ExplodeBomb(PlayerShot* shot) {
|
|||||||
shot->unk_48 * 3.0f, 10);
|
shot->unk_48 * 3.0f, 10);
|
||||||
func_effect_8007ADF4(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, shot->unk_48 * 0.05f,
|
func_effect_8007ADF4(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, shot->unk_48 * 0.05f,
|
||||||
shot->unk_48 * 0.5f);
|
shot->unk_48 * 0.5f);
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_OB_WATER_BOUND_M);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_OB_WATER_BOUND_M);
|
||||||
} else {
|
} else {
|
||||||
func_enmy_80062B60(shot->obj.pos.x, shot->obj.pos.z, 0, shot->unk_48 * 3.0f);
|
func_enmy_80062B60(shot->obj.pos.x, shot->obj.pos.z, 0, shot->unk_48 * 3.0f);
|
||||||
}
|
}
|
||||||
@ -305,10 +305,11 @@ s32 PlayerShot_CheckObjectHitbox(PlayerShot* shot, f32* hitboxData, Object* obj)
|
|||||||
if (!((obj->id >= OBJ_ACTOR_START) && (obj->id < OBJ_ACTOR_MAX))) {
|
if (!((obj->id >= OBJ_ACTOR_START) && (obj->id < OBJ_ACTOR_MAX))) {
|
||||||
PlayerShot_Impact(shot);
|
PlayerShot_Impact(shot);
|
||||||
}
|
}
|
||||||
if ((obj->id == OBJ_SCENERY_15) || ((obj->id == OBJ_SCENERY_22) && (i == 0)) ||
|
if ((obj->id == OBJ_SCENERY_CO_BUILDING_6) || ((obj->id == OBJ_SCENERY_CO_ARCH_3) && (i == 0)) ||
|
||||||
((obj->id == OBJ_SCENERY_10) && (i == 0)) || ((obj->id == OBJ_SCENERY_13) && (i == 0)) ||
|
((obj->id == OBJ_SCENERY_CO_BUILDING_1) && (i == 0)) ||
|
||||||
((obj->id == OBJ_SCENERY_12) && (i < 3)) || (obj->id == OBJ_SCENERY_16) ||
|
((obj->id == OBJ_SCENERY_CO_BUILDING_4) && (i == 0)) ||
|
||||||
(obj->id == OBJ_SCENERY_14)) {
|
((obj->id == OBJ_SCENERY_CO_BUILDING_3) && (i < 3)) || (obj->id == OBJ_SCENERY_CO_BUILDING_7) ||
|
||||||
|
(obj->id == OBJ_SCENERY_CO_BUILDING_5)) {
|
||||||
if (shot->obj.pos.x - (obj->pos.x + hitbox->x.offset) < -hitbox->x.size) {
|
if (shot->obj.pos.x - (obj->pos.x + hitbox->x.offset) < -hitbox->x.size) {
|
||||||
if (hitbox->z.size + (obj->pos.z + hitbox->z.offset) < shot->obj.pos.z) {
|
if (hitbox->z.size + (obj->pos.z + hitbox->z.offset) < shot->obj.pos.z) {
|
||||||
shot->obj.pos.z = hitbox->z.size + (obj->pos.z + hitbox->z.offset) - 5.0f;
|
shot->obj.pos.z = hitbox->z.size + (obj->pos.z + hitbox->z.offset) - 5.0f;
|
||||||
@ -336,7 +337,7 @@ s32 PlayerShot_CheckObjectHitbox(PlayerShot* shot, f32* hitboxData, Object* obj)
|
|||||||
return i + 1;
|
return i + 1;
|
||||||
}
|
}
|
||||||
if (obj->id < OBJ_SCENERY_MAX) {
|
if (obj->id < OBJ_SCENERY_MAX) {
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
return i + 1;
|
return i + 1;
|
||||||
}
|
}
|
||||||
@ -485,7 +486,7 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
sp7C.z = obj->pos.z - shot->obj.pos.z;
|
sp7C.z = obj->pos.z - shot->obj.pos.z;
|
||||||
// undefined behavior: if this check fails, the function returns no value
|
// undefined behavior: if this check fails, the function returns no value
|
||||||
if (((fabsf(sp7C.x) < 1100.0f) && (fabsf(sp7C.z) < 1100.0f) && (shot->obj.pos.y < 900.0f)) ||
|
if (((fabsf(sp7C.x) < 1100.0f) && (fabsf(sp7C.z) < 1100.0f) && (shot->obj.pos.y < 900.0f)) ||
|
||||||
(objId == OBJ_BOSS_SZ) || (objId == ACTOR_EVENT_ID) || (objId == OBJ_SCENERY_ME_TUNNEL)) {
|
(objId == OBJ_BOSS_SZ_GREAT_FOX) || (objId == ACTOR_EVENT_ID) || (objId == OBJ_SCENERY_ME_TUNNEL)) {
|
||||||
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, MTXF_NEW);
|
||||||
sp7C.x = shot->obj.pos.x - obj->pos.x;
|
sp7C.x = shot->obj.pos.x - obj->pos.x;
|
||||||
sp7C.y = shot->obj.pos.y - obj->pos.y;
|
sp7C.y = shot->obj.pos.y - obj->pos.y;
|
||||||
@ -506,8 +507,8 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
case OBJ_ACTOR_180:
|
case OBJ_ACTOR_180:
|
||||||
objId = COL1_0;
|
objId = COL1_0;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_4:
|
case OBJ_SCENERY_CO_BUMP_4:
|
||||||
case OBJ_SCENERY_5:
|
case OBJ_SCENERY_CO_BUMP_5:
|
||||||
objId = COL2_1;
|
objId = COL2_1;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
@ -529,7 +530,7 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
case ACTOR_EVENT_ID:
|
case ACTOR_EVENT_ID:
|
||||||
objId = COL1_3;
|
objId = COL1_3;
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_SZ:
|
case OBJ_BOSS_SZ_GREAT_FOX:
|
||||||
objId = COL1_8;
|
objId = COL1_8;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_ME_TUNNEL:
|
case OBJ_SCENERY_ME_TUNNEL:
|
||||||
@ -555,11 +556,11 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
objId = COL2_7;
|
objId = COL2_7;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_2:
|
case OBJ_SCENERY_CO_BUMP_2:
|
||||||
objId = COL2_2;
|
objId = COL2_2;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_3:
|
case OBJ_SCENERY_CO_BUMP_3:
|
||||||
case OBJ_SCENERY_69:
|
case OBJ_SCENERY_69:
|
||||||
objId = COL2_3;
|
objId = COL2_3;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
@ -612,7 +613,7 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
PlayerShot_Impact(shot);
|
PlayerShot_Impact(shot);
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_EN_REFLECT);
|
||||||
if (gCurrentLevel == LEVEL_METEO) {
|
if (gCurrentLevel == LEVEL_METEO) {
|
||||||
Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, MTXF_NEW);
|
||||||
sp7C.x = sp4C.x - obj->pos.x;
|
sp7C.x = sp4C.x - obj->pos.x;
|
||||||
@ -635,7 +636,7 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
PlayerShot_Impact(shot);
|
PlayerShot_Impact(shot);
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_EN_REFLECT);
|
||||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||||
func_effect_8007BC7C(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 3.0f);
|
func_effect_8007BC7C(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 3.0f);
|
||||||
func_effect_8007BC7C(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 3.0f);
|
func_effect_8007BC7C(shot->obj.pos.x, shot->obj.pos.y, shot->obj.pos.z, 3.0f);
|
||||||
@ -790,7 +791,7 @@ void PlayerShot_CollisionCheck(PlayerShot* shot) {
|
|||||||
default:
|
default:
|
||||||
if (actor->info.unk_16 != 0) {
|
if (actor->info.unk_16 != 0) {
|
||||||
if (actor->obj.id == OBJ_ACTOR_ALLRANGE) {
|
if (actor->obj.id == OBJ_ACTOR_ALLRANGE) {
|
||||||
if ((actor->aiType >= AI360_WOLF) && (actor->aiType < AI360_10) &&
|
if ((actor->aiType >= AI360_WOLF) && (actor->aiType < AI360_ENEMY) &&
|
||||||
(((gCurrentLevel == LEVEL_VENOM_2) &&
|
(((gCurrentLevel == LEVEL_VENOM_2) &&
|
||||||
(shot->sourceId <= NPC_SHOT_ID + AI360_PEPPY)) ||
|
(shot->sourceId <= NPC_SHOT_ID + AI360_PEPPY)) ||
|
||||||
((gCurrentLevel != LEVEL_VENOM_2) && (shot->sourceId == AI360_FOX))) &&
|
((gCurrentLevel != LEVEL_VENOM_2) && (shot->sourceId == AI360_FOX))) &&
|
||||||
@ -906,8 +907,8 @@ void PlayerShot_CollisionCheck(PlayerShot* shot) {
|
|||||||
if ((scenery360->obj.id == OBJ_SCENERY_117) || (scenery360->obj.id == OBJ_SCENERY_141) ||
|
if ((scenery360->obj.id == OBJ_SCENERY_117) || (scenery360->obj.id == OBJ_SCENERY_141) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_149) || (scenery360->obj.id == OBJ_SCENERY_150) ||
|
(scenery360->obj.id == OBJ_SCENERY_149) || (scenery360->obj.id == OBJ_SCENERY_150) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_148) || (scenery360->obj.id == OBJ_SCENERY_143) ||
|
(scenery360->obj.id == OBJ_SCENERY_148) || (scenery360->obj.id == OBJ_SCENERY_143) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_160) || (scenery360->obj.id == OBJ_SCENERY_1) ||
|
(scenery360->obj.id == OBJ_SCENERY_160) || (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_1) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_3) || (scenery360->obj.id == OBJ_SCENERY_140)) {
|
(scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3) || (scenery360->obj.id == OBJ_SCENERY_140)) {
|
||||||
PlayerShot_CheckPolyCollision(shot, scenery360->obj.id, &scenery360->obj);
|
PlayerShot_CheckPolyCollision(shot, scenery360->obj.id, &scenery360->obj);
|
||||||
} else {
|
} else {
|
||||||
PlayerShot_CheckObjectHitbox(shot, scenery360->info.hitbox, &scenery360->obj);
|
PlayerShot_CheckObjectHitbox(shot, scenery360->info.hitbox, &scenery360->obj);
|
||||||
@ -917,13 +918,13 @@ void PlayerShot_CollisionCheck(PlayerShot* shot) {
|
|||||||
} else {
|
} else {
|
||||||
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
||||||
if (scenery->obj.status == OBJ_ACTIVE) {
|
if (scenery->obj.status == OBJ_ACTIVE) {
|
||||||
if ((scenery->obj.id == OBJ_SCENERY_1) || (scenery->obj.id == OBJ_SCENERY_ME_TUNNEL) ||
|
if ((scenery->obj.id == OBJ_SCENERY_CO_BUMP_1) || (scenery->obj.id == OBJ_SCENERY_ME_TUNNEL) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_4) || (scenery->obj.id == OBJ_SCENERY_5) ||
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_4) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_5) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_120) || (scenery->obj.id == OBJ_SCENERY_124) ||
|
(scenery->obj.id == OBJ_SCENERY_120) || (scenery->obj.id == OBJ_SCENERY_124) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_126) || (scenery->obj.id == OBJ_SCENERY_47) ||
|
(scenery->obj.id == OBJ_SCENERY_126) || (scenery->obj.id == OBJ_SCENERY_47) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_2) || (scenery->obj.id == OBJ_SCENERY_3) ||
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_2) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_3) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_67) || (scenery->obj.id == OBJ_SCENERY_74) ||
|
(scenery->obj.id == OBJ_SCENERY_67) || (scenery->obj.id == OBJ_SCENERY_74) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_3)) {
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_3)) {
|
||||||
PlayerShot_CheckPolyCollision(shot, scenery->obj.id, &scenery->obj);
|
PlayerShot_CheckPolyCollision(shot, scenery->obj.id, &scenery->obj);
|
||||||
} else {
|
} else {
|
||||||
temp_v0 = PlayerShot_CheckObjectHitbox(shot, scenery->info.hitbox, &scenery->obj);
|
temp_v0 = PlayerShot_CheckObjectHitbox(shot, scenery->info.hitbox, &scenery->obj);
|
||||||
@ -953,7 +954,7 @@ void PlayerShot_CollisionCheck(PlayerShot* shot) {
|
|||||||
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
||||||
if ((boss->obj.status == OBJ_ACTIVE) && (boss->timer_05A == 0)) {
|
if ((boss->obj.status == OBJ_ACTIVE) && (boss->timer_05A == 0)) {
|
||||||
if ((boss->obj.id == OBJ_BOSS_FO) || (boss->obj.id == OBJ_BOSS_VE2) || (boss->obj.id == OBJ_BOSS_309) ||
|
if ((boss->obj.id == OBJ_BOSS_FO) || (boss->obj.id == OBJ_BOSS_VE2) || (boss->obj.id == OBJ_BOSS_309) ||
|
||||||
(boss->obj.id == OBJ_BOSS_SZ)) {
|
(boss->obj.id == OBJ_BOSS_SZ_GREAT_FOX)) {
|
||||||
PlayerShot_CheckPolyCollision(shot, boss->obj.id, &boss->obj);
|
PlayerShot_CheckPolyCollision(shot, boss->obj.id, &boss->obj);
|
||||||
} else if (boss->obj.id == OBJ_BOSS_310) {
|
} else if (boss->obj.id == OBJ_BOSS_310) {
|
||||||
test.x = fabsf(boss->obj.pos.x - shot->obj.pos.x) * .8333333f;
|
test.x = fabsf(boss->obj.pos.x - shot->obj.pos.x) * .8333333f;
|
||||||
@ -1614,7 +1615,7 @@ void PlayerShot_UpdateBeam(PlayerShot* shot, s32 index) {
|
|||||||
PlayerShot_Impact(shot);
|
PlayerShot_Impact(shot);
|
||||||
shot->obj.pos.y = gGroundHeight + 2;
|
shot->obj.pos.y = gGroundHeight + 2;
|
||||||
if (gCurrentLevel == LEVEL_BOLSE) {
|
if (gCurrentLevel == LEVEL_BOLSE) {
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
if ((gCamCount != 4) && (gCurrentLevel != LEVEL_AQUAS)) {
|
if ((gCamCount != 4) && (gCurrentLevel != LEVEL_AQUAS)) {
|
||||||
if ((shot->sourceId == TEAM_ID_FOX) && (gLaserStrength[0] != LASERS_SINGLE) &&
|
if ((shot->sourceId == TEAM_ID_FOX) && (gLaserStrength[0] != LASERS_SINGLE) &&
|
||||||
@ -1660,7 +1661,7 @@ void PlayerShot_UpdateBeam(PlayerShot* shot, s32 index) {
|
|||||||
Object_Kill(&shot->obj, shot->sfxSource);
|
Object_Kill(&shot->obj, shot->sfxSource);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((shot->sourceId < NPC_SHOT_ID + AI360_10) || ((shot->timer % 2) != 0)) {
|
if ((shot->sourceId < NPC_SHOT_ID + AI360_ENEMY) || ((shot->timer % 2) != 0)) {
|
||||||
PlayerShot_CollisionCheck(shot);
|
PlayerShot_CollisionCheck(shot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1863,7 +1864,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
|
|
||||||
scenery = gScenery;
|
scenery = gScenery;
|
||||||
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
||||||
if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id == OBJ_SCENERY_56)) {
|
if ((scenery->obj.status == OBJ_ACTIVE) && (scenery->obj.id == OBJ_SCENERY_CO_DOORS)) {
|
||||||
dx = scenery->obj.pos.x - shot->obj.pos.x;
|
dx = scenery->obj.pos.x - shot->obj.pos.x;
|
||||||
dy = scenery->obj.pos.y - shot->obj.pos.y;
|
dy = scenery->obj.pos.y - shot->obj.pos.y;
|
||||||
dz = scenery->obj.pos.z - shot->obj.pos.z;
|
dz = scenery->obj.pos.z - shot->obj.pos.z;
|
||||||
@ -1904,7 +1905,7 @@ void PlayerShot_ApplyExplosionDamage(PlayerShot* shot, s32 damage) {
|
|||||||
actor->hitPos.z = shot->obj.pos.z;
|
actor->hitPos.z = shot->obj.pos.z;
|
||||||
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < radius) {
|
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < radius) {
|
||||||
if ((actor->obj.id == OBJ_ACTOR_193) || (actor->obj.id == OBJ_ACTOR_186) ||
|
if ((actor->obj.id == OBJ_ACTOR_193) || (actor->obj.id == OBJ_ACTOR_186) ||
|
||||||
(actor->obj.id == OBJ_ACTOR_190) || (actor->obj.id == OBJ_ACTOR_202) ||
|
(actor->obj.id == OBJ_MISSILE_SEEK_TEAM) || (actor->obj.id == OBJ_ACTOR_202) ||
|
||||||
(actor->obj.id == OBJ_ACTOR_201) || (actor->obj.id == OBJ_ACTOR_187) ||
|
(actor->obj.id == OBJ_ACTOR_201) || (actor->obj.id == OBJ_ACTOR_187) ||
|
||||||
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SUPPLY_CRATE)) ||
|
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SUPPLY_CRATE)) ||
|
||||||
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SX_WARP_GATE)) ||
|
((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SX_WARP_GATE)) ||
|
||||||
@ -2093,7 +2094,7 @@ void PlayerShot_UpdateLockOnShot(PlayerShot* shot) {
|
|||||||
shot->unk_48 * 3.0f, 5);
|
shot->unk_48 * 3.0f, 5);
|
||||||
func_effect_8007ADF4(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, shot->unk_48 * 0.05f,
|
func_effect_8007ADF4(shot->obj.pos.x, gGroundHeight, shot->obj.pos.z, shot->unk_48 * 0.05f,
|
||||||
shot->unk_48 * 0.5f);
|
shot->unk_48 * 0.5f);
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_OB_WATER_BOUND_M);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_OB_WATER_BOUND_M);
|
||||||
}
|
}
|
||||||
PlayerShot_Impact(shot);
|
PlayerShot_Impact(shot);
|
||||||
} else {
|
} else {
|
||||||
@ -2246,7 +2247,7 @@ void PlayerShot_UpdateShot(PlayerShot* shot, s32 index) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Object_Kill(&shot->obj, shot->sfxSource);
|
Object_Kill(&shot->obj, shot->sfxSource);
|
||||||
func_effect_8007A6F0(&shot->obj.pos, NA_SE_SPREAD_EXPLOSION);
|
Effect_SpawnTimedSfxAtPos(&shot->obj.pos, NA_SE_SPREAD_EXPLOSION);
|
||||||
} else if (gCurrentLevel == LEVEL_AQUAS) {
|
} else if (gCurrentLevel == LEVEL_AQUAS) {
|
||||||
Aquas_801ABA40(shot);
|
Aquas_801ABA40(shot);
|
||||||
} else {
|
} else {
|
||||||
|
@ -168,20 +168,19 @@ void Background_DrawStarfield(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Background_DrawPartialStarfield(s32 yMin, s32 yMax) {
|
void Background_DrawPartialStarfield(s32 yMin, s32 yMax) {
|
||||||
f32 by; // 8C
|
f32 by;
|
||||||
f32 bx; // 88
|
f32 bx;
|
||||||
s16 vy; // 84
|
s16 vy;
|
||||||
s16 vx;
|
s16 vx;
|
||||||
s32 i; // 80
|
s32 i;
|
||||||
s32 var_s2; // 7C
|
s32 var_s2;
|
||||||
f32 cos; // 78
|
f32 cos;
|
||||||
f32 sin; // 74
|
f32 sin;
|
||||||
f32 spf68; // 70
|
f32 spf68;
|
||||||
f32 spf64; // 6C
|
f32 spf64;
|
||||||
f32* sp60; // 68
|
f32* sp60;
|
||||||
f32* sp5C; // 64
|
f32* sp5C;
|
||||||
u32* sp58; // 60
|
u32* sp58;
|
||||||
|
|
||||||
gDPPipeSync(gMasterDisp++);
|
gDPPipeSync(gMasterDisp++);
|
||||||
gDPSetCycleType(gMasterDisp++, G_CYC_FILL);
|
gDPSetCycleType(gMasterDisp++, G_CYC_FILL);
|
||||||
gDPSetCombineMode(gMasterDisp++, G_CC_SHADE, G_CC_SHADE);
|
gDPSetCombineMode(gMasterDisp++, G_CC_SHADE, G_CC_SHADE);
|
||||||
@ -261,10 +260,13 @@ void Background_DrawBackdrop(void) {
|
|||||||
levelType = LEVELTYPE_SPACE;
|
levelType = LEVELTYPE_SPACE;
|
||||||
}
|
}
|
||||||
levelId = gCurrentLevel;
|
levelId = gCurrentLevel;
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
|
|
||||||
if (D_ctx_80177C70 == 2) {
|
if (D_ctx_80177C70 == 2) {
|
||||||
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.0f, MTXF_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (levelType) {
|
switch (levelType) {
|
||||||
case LEVELTYPE_PLANET:
|
case LEVELTYPE_PLANET:
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_17);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_17);
|
||||||
@ -277,12 +279,14 @@ void Background_DrawBackdrop(void) {
|
|||||||
sp13C = Math_ModF(Math_RadToDeg(gPlayer[gPlayerNum].camYaw) * (-7280.0f / 360.0f) * 5.0f, 7280.0f);
|
sp13C = Math_ModF(Math_RadToDeg(gPlayer[gPlayerNum].camYaw) * (-7280.0f / 360.0f) * 5.0f, 7280.0f);
|
||||||
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_Translate(gGfxMatrix, sp13C, -2000.0f + sp134, -6000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp13C, -2000.0f + sp134, -6000.0f, MTXF_APPLY);
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_FORTUNA) {
|
if (gCurrentLevel == LEVEL_FORTUNA) {
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, -2000.0f, 0, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, -2000.0f, 0, MTXF_APPLY);
|
||||||
} else if (gCurrentLevel == LEVEL_KATINA) {
|
} else if (gCurrentLevel == LEVEL_KATINA) {
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, -2500.0f, 0, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, -2500.0f, 0, MTXF_APPLY);
|
||||||
}
|
}
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_VERSUS:
|
case LEVEL_VERSUS:
|
||||||
if (gVersusStage == VS_STAGE_CORNERIA) {
|
if (gVersusStage == VS_STAGE_CORNERIA) {
|
||||||
@ -305,6 +309,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
}
|
}
|
||||||
Matrix_Translate(gGfxMatrix, 7280.0f, 0.0f, 0.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 7280.0f, 0.0f, 0.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_VERSUS:
|
case LEVEL_VERSUS:
|
||||||
if (gVersusStage == VS_STAGE_CORNERIA) {
|
if (gVersusStage == VS_STAGE_CORNERIA) {
|
||||||
@ -326,6 +331,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_CORNERIA:
|
case LEVEL_CORNERIA:
|
||||||
case LEVEL_VENOM_1:
|
case LEVEL_VENOM_1:
|
||||||
sp134 = (gPlayer[gPlayerNum].camPitch * -6000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
|
sp134 = (gPlayer[gPlayerNum].camPitch * -6000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
|
||||||
@ -333,6 +339,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_Translate(gGfxMatrix, sp13C, -2000.0f + sp134, -6000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp13C, -2000.0f + sp134, -6000.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_CORNERIA:
|
case LEVEL_CORNERIA:
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_60059F0);
|
gSPDisplayList(gMasterDisp++, D_CO_60059F0);
|
||||||
@ -341,8 +348,10 @@ void Background_DrawBackdrop(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_VE1_60046F0);
|
gSPDisplayList(gMasterDisp++, D_VE1_60046F0);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_Translate(gGfxMatrix, 7280.0f, 0.0f, 0.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 7280.0f, 0.0f, 0.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_CORNERIA:
|
case LEVEL_CORNERIA:
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_60059F0);
|
gSPDisplayList(gMasterDisp++, D_CO_60059F0);
|
||||||
@ -352,6 +361,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_VENOM_ANDROSS:
|
case LEVEL_VENOM_ANDROSS:
|
||||||
if (gDrawBackdrop != 6) {
|
if (gDrawBackdrop != 6) {
|
||||||
if ((gDrawBackdrop == 2) || (gDrawBackdrop == 7)) {
|
if ((gDrawBackdrop == 2) || (gDrawBackdrop == 7)) {
|
||||||
@ -412,6 +422,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_AQUAS:
|
case LEVEL_AQUAS:
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
||||||
sp13C = Math_RadToDeg(gPlayer[gPlayerNum].camYaw) - gPlayer[gPlayerNum].yRot_114;
|
sp13C = Math_RadToDeg(gPlayer[gPlayerNum].camYaw) - gPlayer[gPlayerNum].yRot_114;
|
||||||
@ -423,6 +434,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, sp13C, sp134, -7000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp13C, sp134, -7000.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
||||||
gSPDisplayList(gMasterDisp++, D_AQ_601AFF0);
|
gSPDisplayList(gMasterDisp++, D_AQ_601AFF0);
|
||||||
} else {
|
} else {
|
||||||
@ -445,6 +457,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SOLAR:
|
case LEVEL_SOLAR:
|
||||||
case LEVEL_ZONESS:
|
case LEVEL_ZONESS:
|
||||||
case LEVEL_MACBETH:
|
case LEVEL_MACBETH:
|
||||||
@ -452,6 +465,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
sp12C = Math_RadToDeg(gPlayer[gPlayerNum].camYaw) - gPlayer[gPlayerNum].yRot_114;
|
sp12C = Math_RadToDeg(gPlayer[gPlayerNum].camYaw) - gPlayer[gPlayerNum].yRot_114;
|
||||||
sp134 = (gPlayer[gPlayerNum].camPitch * -7000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
|
sp134 = (gPlayer[gPlayerNum].camPitch * -7000.0f) - (gPlayer[gPlayerNum].cam.eye.y * 0.6f);
|
||||||
sp13C = sp12C * -40.44444f * 2.0f; // close to 7280.0f / 180.0f
|
sp13C = sp12C * -40.44444f * 2.0f; // close to 7280.0f / 180.0f
|
||||||
|
|
||||||
if ((gCurrentLevel == LEVEL_TITANIA) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
|
if ((gCurrentLevel == LEVEL_TITANIA) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) &&
|
||||||
(gPlayer[0].csState < 3)) {
|
(gPlayer[0].csState < 3)) {
|
||||||
D_bg_8015F968 += __sinf(gPlayer[0].camYaw) * 20.0f;
|
D_bg_8015F968 += __sinf(gPlayer[0].camYaw) * 20.0f;
|
||||||
@ -462,10 +476,12 @@ void Background_DrawBackdrop(void) {
|
|||||||
D_bg_8015F968 = __sinf(gPlayer[0].camPitch) * 7000.0f;
|
D_bg_8015F968 = __sinf(gPlayer[0].camPitch) * 7000.0f;
|
||||||
sp134 -= fabsf(D_bg_8015F968);
|
sp134 -= fabsf(D_bg_8015F968);
|
||||||
}
|
}
|
||||||
|
|
||||||
sp13C = Math_ModF(sp13C, 7280.0f);
|
sp13C = Math_ModF(sp13C, 7280.0f);
|
||||||
RCP_SetupDL_17();
|
RCP_SetupDL_17();
|
||||||
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.5f, 1.0f, 1.0f, MTXF_APPLY);
|
||||||
|
|
||||||
if ((gCurrentLevel == LEVEL_TITANIA) || (gCurrentLevel == LEVEL_ZONESS)) {
|
if ((gCurrentLevel == LEVEL_TITANIA) || (gCurrentLevel == LEVEL_ZONESS)) {
|
||||||
Matrix_Translate(gGfxMatrix, sp13C, -3000.0f + sp134, -7000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp13C, -3000.0f + sp134, -7000.0f, MTXF_APPLY);
|
||||||
} else if (gCurrentLevel == LEVEL_SOLAR) {
|
} else if (gCurrentLevel == LEVEL_SOLAR) {
|
||||||
@ -474,6 +490,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_Translate(gGfxMatrix, sp13C, -4000.0f + sp134, -7000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp13C, -4000.0f + sp134, -7000.0f, MTXF_APPLY);
|
||||||
}
|
}
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_TITANIA) {
|
if (gCurrentLevel == LEVEL_TITANIA) {
|
||||||
gSPDisplayList(gMasterDisp++, D_TI_6000A80);
|
gSPDisplayList(gMasterDisp++, D_TI_6000A80);
|
||||||
} else if (gCurrentLevel == LEVEL_MACBETH) {
|
} else if (gCurrentLevel == LEVEL_MACBETH) {
|
||||||
@ -490,6 +507,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
}
|
}
|
||||||
Matrix_Translate(gGfxMatrix, 7280.0f * sp13C, 0.0f, 0.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 7280.0f * sp13C, 0.0f, 0.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_TITANIA) {
|
if (gCurrentLevel == LEVEL_TITANIA) {
|
||||||
gSPDisplayList(gMasterDisp++, D_TI_6000A80);
|
gSPDisplayList(gMasterDisp++, D_TI_6000A80);
|
||||||
} else if (gCurrentLevel == LEVEL_MACBETH) {
|
} else if (gCurrentLevel == LEVEL_MACBETH) {
|
||||||
@ -502,6 +520,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVELTYPE_SPACE:
|
case LEVELTYPE_SPACE:
|
||||||
if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
|
if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_ENTER_WARP_ZONE) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
@ -534,13 +553,16 @@ void Background_DrawBackdrop(void) {
|
|||||||
sp138 = Math_ModF(sp138, 480.0f);
|
sp138 = Math_ModF(sp138, 480.0f);
|
||||||
sp134 = Math_ModF(sp134, 360.0f);
|
sp134 = Math_ModF(sp134, 360.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((sp12C < 180.0f) && (sp138 > 380.0f)) {
|
if ((sp12C < 180.0f) && (sp138 > 380.0f)) {
|
||||||
sp138 = -(480.0f - sp138);
|
sp138 = -(480.0f - sp138);
|
||||||
}
|
}
|
||||||
if ((sp130 > 180.0f) && (sp134 > 280.0f)) {
|
if ((sp130 > 180.0f) && (sp134 > 280.0f)) {
|
||||||
sp134 = -(360.0f - sp134);
|
sp134 = -(360.0f - sp134);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_RotateZ(gGfxMatrix, gStarfieldRoll, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gStarfieldRoll, MTXF_APPLY);
|
||||||
|
|
||||||
switch (levelId) {
|
switch (levelId) {
|
||||||
case LEVEL_WARP_ZONE:
|
case LEVEL_WARP_ZONE:
|
||||||
if ((s32) gWarpZoneBgAlpha != 0) {
|
if ((s32) gWarpZoneBgAlpha != 0) {
|
||||||
@ -558,6 +580,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_METEO:
|
case LEVEL_METEO:
|
||||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) && (gCsFrameCount > 260)) {
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) && (gCsFrameCount > 260)) {
|
||||||
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f) - 30.0f, -290.0f,
|
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f) - 30.0f, -290.0f,
|
||||||
@ -573,6 +596,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_ME_600DDF0);
|
gSPDisplayList(gMasterDisp++, D_ME_600DDF0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_X:
|
case LEVEL_SECTOR_X:
|
||||||
if (gSceneSetup == 0) {
|
if (gSceneSetup == 0) {
|
||||||
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
||||||
@ -583,6 +607,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_SX_6029890);
|
gSPDisplayList(gMasterDisp++, D_SX_6029890);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_TRAINING:
|
case LEVEL_TRAINING:
|
||||||
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, 0.2f, 0.2f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 0.2f, 0.2f, 1.0f, MTXF_APPLY);
|
||||||
@ -591,6 +616,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||||
gSPDisplayList(gMasterDisp++, D_TR_6003760);
|
gSPDisplayList(gMasterDisp++, D_TR_6003760);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_AREA_6:
|
case LEVEL_AREA_6:
|
||||||
case LEVEL_UNK_4:
|
case LEVEL_UNK_4:
|
||||||
sp128 = (gPathProgress * 0.00004f) + 0.5f;
|
sp128 = (gPathProgress * 0.00004f) + 0.5f;
|
||||||
@ -609,6 +635,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_A6_601BB40);
|
gSPDisplayList(gMasterDisp++, D_A6_601BB40);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_FORTUNA:
|
case LEVEL_FORTUNA:
|
||||||
sp128 = 1.5f;
|
sp128 = 1.5f;
|
||||||
if ((gCsFrameCount > 400) && (gMissionStatus == MISSION_COMPLETE)) {
|
if ((gCsFrameCount > 400) && (gMissionStatus == MISSION_COMPLETE)) {
|
||||||
@ -619,6 +646,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_FO_600B4B0);
|
gSPDisplayList(gMasterDisp++, D_FO_600B4B0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_BOLSE:
|
case LEVEL_BOLSE:
|
||||||
sp128 = 1.0f;
|
sp128 = 1.0f;
|
||||||
if ((gCsFrameCount > 500) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
if ((gCsFrameCount > 500) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||||
@ -629,13 +657,15 @@ void Background_DrawBackdrop(void) {
|
|||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_BO_600D190);
|
gSPDisplayList(gMasterDisp++, D_BO_600D190);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_Z:
|
case LEVEL_SECTOR_Z:
|
||||||
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
||||||
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_SZ_6002F80);
|
gSPDisplayList(gMasterDisp++, aSzBackgroundDL);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_Y:
|
case LEVEL_SECTOR_Y:
|
||||||
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sp138 - 120.0f, -(sp134 - 120.0f), -290.0f, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, 0.4f, 0.4f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 0.4f, 0.4f, 1.0f, MTXF_APPLY);
|
||||||
@ -648,6 +678,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
}
|
}
|
||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gStarWarpDistortion > 0.0f) {
|
if (gStarWarpDistortion > 0.0f) {
|
||||||
f32* xStar = gStarOffsetsX;
|
f32* xStar = gStarOffsetsX;
|
||||||
f32* yStar = gStarOffsetsY;
|
f32* yStar = gStarOffsetsY;
|
||||||
@ -655,7 +686,7 @@ void Background_DrawBackdrop(void) {
|
|||||||
|
|
||||||
RCP_SetupDL_14();
|
RCP_SetupDL_14();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 128, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 128, 255, 255);
|
||||||
i = 0;
|
|
||||||
zRot = 0.0f;
|
zRot = 0.0f;
|
||||||
for (i = 0; i < 300; i++, xStar++, yStar++) {
|
for (i = 0; i < 300; i++, xStar++, yStar++) {
|
||||||
*xStar = RAND_FLOAT_SEEDED(480.0f) - 80.0f;
|
*xStar = RAND_FLOAT_SEEDED(480.0f) - 80.0f;
|
||||||
@ -690,10 +721,12 @@ void Background_DrawSun(void) {
|
|||||||
(gCurrentLevel == LEVEL_SOLAR) || (gCurrentLevel == LEVEL_TRAINING) || gVersusMode) {
|
(gCurrentLevel == LEVEL_SOLAR) || (gCurrentLevel == LEVEL_TRAINING) || gVersusMode) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
gPlayerGlareAlphas[gPlayerNum] -= sSunGlareAlphaStep[levelType];
|
gPlayerGlareAlphas[gPlayerNum] -= sSunGlareAlphaStep[levelType];
|
||||||
if (gPlayerGlareAlphas[gPlayerNum] > 300) {
|
if (gPlayerGlareAlphas[gPlayerNum] > 300) {
|
||||||
gPlayerGlareAlphas[gPlayerNum] = 0;
|
gPlayerGlareAlphas[gPlayerNum] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO)) ||
|
if (((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO)) ||
|
||||||
(((gPlayer[gPlayerNum].state_1C8 == PLAYERSTATE_1C8_U_TURN) || (gLevelMode == LEVELMODE_ALL_RANGE) ||
|
(((gPlayer[gPlayerNum].state_1C8 == PLAYERSTATE_1C8_U_TURN) || (gLevelMode == LEVELMODE_ALL_RANGE) ||
|
||||||
(gPlayer[gPlayerNum].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) &&
|
(gPlayer[gPlayerNum].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) &&
|
||||||
@ -701,14 +734,17 @@ void Background_DrawSun(void) {
|
|||||||
gPlayerGlareReds[gPlayerNum] = 128;
|
gPlayerGlareReds[gPlayerNum] = 128;
|
||||||
gPlayerGlareGreens[gPlayerNum] = 128;
|
gPlayerGlareGreens[gPlayerNum] = 128;
|
||||||
gPlayerGlareBlues[gPlayerNum] = 128;
|
gPlayerGlareBlues[gPlayerNum] = 128;
|
||||||
|
|
||||||
camYaw = Math_RadToDeg(gPlayer[gPlayerNum].camYaw);
|
camYaw = Math_RadToDeg(gPlayer[gPlayerNum].camYaw);
|
||||||
camPitch = Math_RadToDeg(gPlayer[gPlayerNum].camPitch);
|
camPitch = Math_RadToDeg(gPlayer[gPlayerNum].camPitch);
|
||||||
if (camPitch > 180.0f) {
|
if (camPitch > 180.0f) {
|
||||||
camPitch -= 360.0f;
|
camPitch -= 360.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
camYaw -= 135.0f;
|
camYaw -= 135.0f;
|
||||||
gSunViewX = -camYaw * 3.2f;
|
gSunViewX = -camYaw * 3.2f;
|
||||||
gSunViewY = (-camPitch * 3.2f) + 130.0f - ((gPlayer[gPlayerNum].cam.eye.y - 350.0f) * 0.015f);
|
gSunViewY = (-camPitch * 3.2f) + 130.0f - ((gPlayer[gPlayerNum].cam.eye.y - 350.0f) * 0.015f);
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_KATINA) {
|
if (gCurrentLevel == LEVEL_KATINA) {
|
||||||
gSunViewY -= 80.0f;
|
gSunViewY -= 80.0f;
|
||||||
}
|
}
|
||||||
@ -716,6 +752,7 @@ void Background_DrawSun(void) {
|
|||||||
gSunViewY -= 60.0f;
|
gSunViewY -= 60.0f;
|
||||||
gSunViewX -= 480.0f;
|
gSunViewX -= 480.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gSunViewX < 120.0f) && (gSunViewX > -120.0f) && (gSunViewY < 120.0f)) {
|
if ((gSunViewX < 120.0f) && (gSunViewX > -120.0f) && (gSunViewY < 120.0f)) {
|
||||||
gPlayerGlareAlphas[gPlayerNum] += sSunGlareAlphaStep[levelType] * 2;
|
gPlayerGlareAlphas[gPlayerNum] += sSunGlareAlphaStep[levelType] * 2;
|
||||||
if (sSunGlareMaxAlpha[levelType] < gPlayerGlareAlphas[gPlayerNum]) {
|
if (sSunGlareMaxAlpha[levelType] < gPlayerGlareAlphas[gPlayerNum]) {
|
||||||
@ -723,6 +760,7 @@ void Background_DrawSun(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gPlayerGlareAlphas[gPlayerNum] != 0) {
|
if (gPlayerGlareAlphas[gPlayerNum] != 0) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
||||||
@ -732,12 +770,14 @@ void Background_DrawSun(void) {
|
|||||||
sunAlpha = sSunAlphas;
|
sunAlpha = sSunAlphas;
|
||||||
sunDL = sSunDLs;
|
sunDL = sSunDLs;
|
||||||
sunScale = sSunScales;
|
sunScale = sSunScales;
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_KATINA) {
|
if (gCurrentLevel == LEVEL_KATINA) {
|
||||||
sunColor = sKaSunColors;
|
sunColor = sKaSunColors;
|
||||||
sunAlpha = sKaSunAlphas;
|
sunAlpha = sKaSunAlphas;
|
||||||
sunDL = sKaSunDLs;
|
sunDL = sKaSunDLs;
|
||||||
sunScale = sKaSunScales;
|
sunScale = sKaSunScales;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < 5; i++, sunColor++, sunAlpha++, sunDL++, sunScale++) {
|
for (i = 0; i < 5; i++, sunColor++, sunAlpha++, sunDL++, sunScale++) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Scale(gGfxMatrix, *sunScale, *sunScale, *sunScale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, *sunScale, *sunScale, *sunScale, MTXF_APPLY);
|
||||||
@ -766,11 +806,13 @@ void Background_DrawLensFlare(void) {
|
|||||||
(gPlayerGlareAlphas[gPlayerNum] == 0)) {
|
(gPlayerGlareAlphas[gPlayerNum] == 0)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
alphaMod = 1.0f;
|
alphaMod = 1.0f;
|
||||||
if (gPlayerGlareAlphas[gPlayerNum] < 80) {
|
if (gPlayerGlareAlphas[gPlayerNum] < 80) {
|
||||||
alphaMod = gPlayerGlareAlphas[gPlayerNum] / 80.0f;
|
alphaMod = gPlayerGlareAlphas[gPlayerNum] / 80.0f;
|
||||||
}
|
}
|
||||||
alphaMod *= sLensFlareAlphaMod[gLevelType];
|
alphaMod *= sLensFlareAlphaMod[gLevelType];
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, gPlayer[gPlayerNum].camRoll * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_Translate(gGfxMatrix, gSunViewX, gSunViewY, -200.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, gSunViewX, gSunViewY, -200.0f, MTXF_APPLY);
|
||||||
@ -782,6 +824,7 @@ void Background_DrawLensFlare(void) {
|
|||||||
lensFlareDL = &sSunDLs[5];
|
lensFlareDL = &sSunDLs[5];
|
||||||
lensFlareScale = &sSunScales[5];
|
lensFlareScale = &sSunScales[5];
|
||||||
lensFlareShift = &sSunShifts[5];
|
lensFlareShift = &sSunShifts[5];
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_KATINA) {
|
if (gCurrentLevel == LEVEL_KATINA) {
|
||||||
lensFlareColor = &sKaSunColors[5];
|
lensFlareColor = &sKaSunColors[5];
|
||||||
lensFlareAlpha = &sKaSunAlphas[5];
|
lensFlareAlpha = &sKaSunAlphas[5];
|
||||||
@ -789,6 +832,7 @@ void Background_DrawLensFlare(void) {
|
|||||||
lensFlareScale = &sKaSunScales[5];
|
lensFlareScale = &sKaSunScales[5];
|
||||||
lensFlareShift = &sKaSunShifts[5];
|
lensFlareShift = &sKaSunShifts[5];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 5; i < 13; i++, lensFlareColor++, lensFlareAlpha++, lensFlareDL++, lensFlareScale++, lensFlareShift++) {
|
for (i = 5; i < 13; i++, lensFlareColor++, lensFlareAlpha++, lensFlareDL++, lensFlareScale++, lensFlareShift++) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, *lensFlareShift * lensFlareOffsetX, *lensFlareShift * -lensFlareOffsetY, 0.0f,
|
Matrix_Translate(gGfxMatrix, *lensFlareShift * lensFlareOffsetX, *lensFlareShift * -lensFlareOffsetY, 0.0f,
|
||||||
@ -828,6 +872,7 @@ void Background_DrawGround(void) {
|
|||||||
Bolse_DrawDynamicGround();
|
Bolse_DrawDynamicGround();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sp1D4 = 0.0f;
|
sp1D4 = 0.0f;
|
||||||
if ((gGroundType != 10) && (gGroundType != 11)) {
|
if ((gGroundType != 10) && (gGroundType != 11)) {
|
||||||
sp1D4 = -4000.0f;
|
sp1D4 = -4000.0f;
|
||||||
@ -849,10 +894,13 @@ void Background_DrawGround(void) {
|
|||||||
sp1B4.x = 0;
|
sp1B4.x = 0;
|
||||||
sp1B4.y = 0;
|
sp1B4.y = 0;
|
||||||
sp1B4.z = -5500.0f;
|
sp1B4.z = -5500.0f;
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_NEW);
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp1B4, &sp1A8);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp1B4, &sp1A8);
|
||||||
|
|
||||||
temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
|
temp_fv1 = gPlayer[gPlayerNum].cam.eye.x + sp1A8.x;
|
||||||
temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
|
temp_fa0 = gPlayer[gPlayerNum].cam.eye.z + sp1A8.z;
|
||||||
|
|
||||||
if (temp_fv1 > 6000.0f) {
|
if (temp_fv1 > 6000.0f) {
|
||||||
gPlayer[gPlayerNum].xPath = 12000.0f;
|
gPlayer[gPlayerNum].xPath = 12000.0f;
|
||||||
}
|
}
|
||||||
@ -865,6 +913,7 @@ void Background_DrawGround(void) {
|
|||||||
if (temp_fv1 < -18000.0f) {
|
if (temp_fv1 < -18000.0f) {
|
||||||
gPlayer[gPlayerNum].xPath = -24000.0f;
|
gPlayer[gPlayerNum].xPath = -24000.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (temp_fa0 > 6000.0f) {
|
if (temp_fa0 > 6000.0f) {
|
||||||
sp1D4 = 12000.0f;
|
sp1D4 = 12000.0f;
|
||||||
}
|
}
|
||||||
@ -878,12 +927,16 @@ void Background_DrawGround(void) {
|
|||||||
sp1D4 = -24000.0f;
|
sp1D4 = -24000.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].xPath, -3.0f + gCameraShakeY, sp1D4, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, gPlayer[gPlayerNum].xPath, -3.0f + gCameraShakeY, sp1D4, MTXF_APPLY);
|
||||||
|
|
||||||
if (D_ctx_80177C70 == 2) {
|
if (D_ctx_80177C70 == 2) {
|
||||||
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.0f, MTXF_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_CORNERIA:
|
case LEVEL_CORNERIA:
|
||||||
if (gGroundClipMode != 0) {
|
if (gGroundClipMode != 0) {
|
||||||
@ -891,6 +944,7 @@ void Background_DrawGround(void) {
|
|||||||
} else {
|
} else {
|
||||||
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
||||||
gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_CO_601B6C0));
|
gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_CO_601B6C0));
|
||||||
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f)); // 0.64f / 3.0f
|
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f)); // 0.64f / 3.0f
|
||||||
@ -935,6 +989,7 @@ void Background_DrawGround(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_VENOM_1:
|
case LEVEL_VENOM_1:
|
||||||
case LEVEL_MACBETH:
|
case LEVEL_MACBETH:
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
@ -972,6 +1027,7 @@ void Background_DrawGround(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, sp1C0);
|
gSPDisplayList(gMasterDisp++, sp1C0);
|
||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_TRAINING:
|
case LEVEL_TRAINING:
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
||||||
@ -1002,10 +1058,12 @@ void Background_DrawGround(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_AQUAS:
|
case LEVEL_AQUAS:
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_20);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_20);
|
||||||
sp1C0 = D_AQ_600AB10;
|
sp1C0 = D_AQ_600AB10;
|
||||||
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
|
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
|
||||||
|
|
||||||
if ((D_bg_8015F964 == 0) && ((gAqDrawMode == 0) || (gAqDrawMode == 2))) {
|
if ((D_bg_8015F964 == 0) && ((gAqDrawMode == 0) || (gAqDrawMode == 2))) {
|
||||||
|
|
||||||
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
|
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
|
||||||
@ -1029,6 +1087,7 @@ void Background_DrawGround(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, sp1C0);
|
gSPDisplayList(gMasterDisp++, sp1C0);
|
||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((D_bg_8015F964 != 0) || (gAqDrawMode == 0)) {
|
if ((D_bg_8015F964 != 0) || (gAqDrawMode == 0)) {
|
||||||
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
|
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
|
||||||
32);
|
32);
|
||||||
@ -1042,6 +1101,7 @@ void Background_DrawGround(void) {
|
|||||||
} else {
|
} else {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_37);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_37);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gPlayer[0].csState < 2)) {
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gPlayer[0].csState < 2)) {
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||||
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
||||||
@ -1050,6 +1110,7 @@ void Background_DrawGround(void) {
|
|||||||
} else {
|
} else {
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_AQ_801C4188);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_AQ_801C4188);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, D_bg_8015F970, -3000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, D_bg_8015F970, -3000.0f, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.5f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.5f, MTXF_APPLY);
|
||||||
@ -1062,6 +1123,7 @@ void Background_DrawGround(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_AQ_602AC40);
|
gSPDisplayList(gMasterDisp++, D_AQ_602AC40);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_FORTUNA:
|
case LEVEL_FORTUNA:
|
||||||
case LEVEL_KATINA:
|
case LEVEL_KATINA:
|
||||||
case LEVEL_BOLSE:
|
case LEVEL_BOLSE:
|
||||||
@ -1071,6 +1133,7 @@ void Background_DrawGround(void) {
|
|||||||
} else {
|
} else {
|
||||||
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
|
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
|
||||||
@ -1087,12 +1150,14 @@ void Background_DrawGround(void) {
|
|||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_VERSUS:
|
case LEVEL_VERSUS:
|
||||||
if (gGroundClipMode != 0) {
|
if (gGroundClipMode != 0) {
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
} else {
|
} else {
|
||||||
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_20(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
|
for (i = 0; i < ARRAY_COUNT(sGroundPositions360x); i++) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, sGroundPositions360x[i], 0.0f, sGroundPositions360z[i], MTXF_APPLY);
|
||||||
@ -1105,6 +1170,7 @@ void Background_DrawGround(void) {
|
|||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SOLAR:
|
case LEVEL_SOLAR:
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -2000.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -2000.0f, MTXF_APPLY);
|
||||||
@ -1116,6 +1182,7 @@ void Background_DrawGround(void) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_SO_6002E60);
|
gSPDisplayList(gMasterDisp++, D_SO_6002E60);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_ZONESS:
|
case LEVEL_ZONESS:
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -1500.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -1500.0f, MTXF_APPLY);
|
||||||
|
@ -11,7 +11,7 @@ s32 PAD_boss_C9EC4[14] = { 0 };
|
|||||||
|
|
||||||
const f32 D_boss_800D55D0[] = { 6000.0f, 18000.0f, -6000.0f, -18000.0f }; // unused?
|
const f32 D_boss_800D55D0[] = { 6000.0f, 18000.0f, -6000.0f, -18000.0f }; // unused?
|
||||||
|
|
||||||
void Boss_AwardBonus(Boss* boss) {
|
void Boss_AwardBonus(Boss* this) {
|
||||||
s32 bonus;
|
s32 bonus;
|
||||||
f32 yOffset;
|
f32 yOffset;
|
||||||
|
|
||||||
@ -26,15 +26,17 @@ void Boss_AwardBonus(Boss* boss) {
|
|||||||
} else {
|
} else {
|
||||||
bonus = 0;
|
bonus = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bonus != 0) {
|
if (bonus != 0) {
|
||||||
yOffset = 0.0f;
|
yOffset = 0.0f;
|
||||||
if (boss->obj.id == OBJ_BOSS_292) {
|
if (this->obj.id == OBJ_BOSS_CO_GRANGA) {
|
||||||
yOffset = 300.0f;
|
yOffset = 300.0f;
|
||||||
} else if (boss->obj.id == OBJ_BOSS_TI) {
|
} else if (this->obj.id == OBJ_BOSS_TI) {
|
||||||
yOffset = 200.0f;
|
yOffset = 200.0f;
|
||||||
}
|
}
|
||||||
BonusText_Display(boss->obj.pos.x, boss->obj.pos.y + yOffset, boss->obj.pos.z, bonus);
|
BonusText_Display(this->obj.pos.x, this->obj.pos.y + yOffset, this->obj.pos.z, bonus);
|
||||||
}
|
}
|
||||||
|
|
||||||
gHitCount += bonus + 1;
|
gHitCount += bonus + 1;
|
||||||
D_ctx_80177850 = 15;
|
D_ctx_80177850 = 15;
|
||||||
}
|
}
|
||||||
@ -57,27 +59,27 @@ void Boss300_Update(Boss300* this) {
|
|||||||
void Boss300_Draw(Boss300* this) {
|
void Boss300_Draw(Boss300* this) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Boss_SetupDebris(Actor* actor, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
void Boss_SetupDebris(ActorDebris* this, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
||||||
f32 arg9, f32 argA, s32 argB, s32 argC) {
|
f32 arg9, f32 argA, s32 argB, s32 argC) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(this);
|
||||||
actor->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_DEBRIS;
|
this->obj.id = OBJ_ACTOR_DEBRIS;
|
||||||
actor->state = argB;
|
this->state = argB;
|
||||||
actor->obj.pos.x = arg1;
|
this->obj.pos.x = arg1;
|
||||||
actor->obj.pos.y = arg2;
|
this->obj.pos.y = arg2;
|
||||||
actor->obj.pos.z = arg3;
|
this->obj.pos.z = arg3;
|
||||||
actor->obj.rot.x = arg4;
|
this->obj.rot.x = arg4;
|
||||||
actor->obj.rot.y = arg5;
|
this->obj.rot.y = arg5;
|
||||||
actor->obj.rot.z = arg6;
|
this->obj.rot.z = arg6;
|
||||||
actor->vel.x = arg7;
|
this->vel.x = arg7;
|
||||||
actor->vel.y = arg8;
|
this->vel.y = arg8;
|
||||||
actor->vel.z = arg9;
|
this->vel.z = arg9;
|
||||||
actor->scale = argA;
|
this->scale = argA;
|
||||||
actor->timer_0BC = argC;
|
this->timer_0BC = argC;
|
||||||
actor->timer_0BE = 20;
|
this->timer_0BE = 20;
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
if (gLevelType == LEVELTYPE_PLANET) {
|
if (gLevelType == LEVELTYPE_PLANET) {
|
||||||
actor->gravity = 0.5f;
|
this->gravity = 0.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,8 +95,8 @@ void Boss_SpawnDebris(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Boss_SetCullDistance(Boss* boss) {
|
void Boss_SetCullDistance(Boss* this) {
|
||||||
boss->info.cullDistance = 30000.0f;
|
this->info.cullDistance = 30000.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos) {
|
void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos) {
|
||||||
@ -110,10 +112,13 @@ void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos) {
|
|||||||
player->csState = 10;
|
player->csState = 10;
|
||||||
player->csTimer = 50;
|
player->csTimer = 50;
|
||||||
player->csEventTimer = 50;
|
player->csEventTimer = 50;
|
||||||
|
|
||||||
player->unk_000 = 0.0f;
|
player->unk_000 = 0.0f;
|
||||||
player->unk_004 = 1.0f;
|
player->unk_004 = 1.0f;
|
||||||
|
|
||||||
if (player->pos.x < player->xPath) {
|
if (player->pos.x < player->xPath) {
|
||||||
player->unk_004 = -1.0f;
|
player->unk_004 = -1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
gPlayer[0].vel.x = 0.0f;
|
gPlayer[0].vel.x = 0.0f;
|
||||||
}
|
}
|
||||||
|
@ -194,6 +194,7 @@ void func_col1_80097C88(Vec3f* norms, Vtx_tn* quad) {
|
|||||||
__vtx1_x = quad->ob[0];
|
__vtx1_x = quad->ob[0];
|
||||||
__vtx1_y = quad->ob[1];
|
__vtx1_y = quad->ob[1];
|
||||||
__vtx1_z = quad->ob[2];
|
__vtx1_z = quad->ob[2];
|
||||||
|
|
||||||
quad++;
|
quad++;
|
||||||
__vtx2_x = quad->ob[0];
|
__vtx2_x = quad->ob[0];
|
||||||
__vtx2_y = quad->ob[1];
|
__vtx2_y = quad->ob[1];
|
||||||
@ -205,17 +206,21 @@ void func_col1_80097C88(Vec3f* norms, Vtx_tn* quad) {
|
|||||||
__dy2 = __vtx2_y - __vtx1_y;
|
__dy2 = __vtx2_y - __vtx1_y;
|
||||||
__dz1 = __vtx1_z - __vtx0_z;
|
__dz1 = __vtx1_z - __vtx0_z;
|
||||||
__dz2 = __vtx2_z - __vtx1_z;
|
__dz2 = __vtx2_z - __vtx1_z;
|
||||||
|
|
||||||
norms->x = (__dy1 * __dz2) - (__dz1 * __dy2);
|
norms->x = (__dy1 * __dz2) - (__dz1 * __dy2);
|
||||||
norms->y = (__dz1 * __dx2) - (__dx1 * __dz2);
|
norms->y = (__dz1 * __dx2) - (__dx1 * __dz2);
|
||||||
norms->z = (__dx1 * __dy2) - (__dy1 * __dx2);
|
norms->z = (__dx1 * __dy2) - (__dy1 * __dx2);
|
||||||
|
|
||||||
temp_fv0 = VEC3F_MAG(norms);
|
temp_fv0 = VEC3F_MAG(norms);
|
||||||
if (temp_fv0 != 0.0f) {
|
if (temp_fv0 != 0.0f) {
|
||||||
norms->x = (norms->x / temp_fv0) * 127.0f;
|
norms->x = (norms->x / temp_fv0) * 127.0f;
|
||||||
norms->y = (norms->y / temp_fv0) * 127.0f;
|
norms->y = (norms->y / temp_fv0) * 127.0f;
|
||||||
norms->z = (norms->z / temp_fv0) * 127.0f;
|
norms->z = (norms->z / temp_fv0) * 127.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
norms++;
|
norms++;
|
||||||
quad++;
|
quad++;
|
||||||
|
|
||||||
__vtx1_x = __vtx2_x;
|
__vtx1_x = __vtx2_x;
|
||||||
__vtx1_y = __vtx2_y;
|
__vtx1_y = __vtx2_y;
|
||||||
__vtx1_z = __vtx2_z;
|
__vtx1_z = __vtx2_z;
|
||||||
@ -223,15 +228,18 @@ void func_col1_80097C88(Vec3f* norms, Vtx_tn* quad) {
|
|||||||
__vtx2_x = quad->ob[0];
|
__vtx2_x = quad->ob[0];
|
||||||
__vtx2_y = quad->ob[1];
|
__vtx2_y = quad->ob[1];
|
||||||
__vtx2_z = quad->ob[2];
|
__vtx2_z = quad->ob[2];
|
||||||
|
|
||||||
__dx1 = __vtx1_x - __vtx0_x;
|
__dx1 = __vtx1_x - __vtx0_x;
|
||||||
__dx2 = __vtx2_x - __vtx1_x;
|
__dx2 = __vtx2_x - __vtx1_x;
|
||||||
__dy1 = __vtx1_y - __vtx0_y;
|
__dy1 = __vtx1_y - __vtx0_y;
|
||||||
__dy2 = __vtx2_y - __vtx1_y;
|
__dy2 = __vtx2_y - __vtx1_y;
|
||||||
__dz1 = __vtx1_z - __vtx0_z;
|
__dz1 = __vtx1_z - __vtx0_z;
|
||||||
__dz2 = __vtx2_z - __vtx1_z;
|
__dz2 = __vtx2_z - __vtx1_z;
|
||||||
|
|
||||||
norms->x = (__dy1 * __dz2) - (__dz1 * __dy2);
|
norms->x = (__dy1 * __dz2) - (__dz1 * __dy2);
|
||||||
norms->y = (__dz1 * __dx2) - (__dx1 * __dz2);
|
norms->y = (__dz1 * __dx2) - (__dx1 * __dz2);
|
||||||
norms->z = (__dx1 * __dy2) - (__dy1 * __dx2);
|
norms->z = (__dx1 * __dy2) - (__dy1 * __dx2);
|
||||||
|
|
||||||
temp_fv0 = VEC3F_MAG(norms);
|
temp_fv0 = VEC3F_MAG(norms);
|
||||||
if (temp_fv0 != 0.0f) {
|
if (temp_fv0 != 0.0f) {
|
||||||
norms->x = (norms->x / temp_fv0) * 127.0f;
|
norms->x = (norms->x / temp_fv0) * 127.0f;
|
||||||
@ -260,8 +268,10 @@ s32 func_col1_8009808C(Vec3f* pos, Vtx_tn* quad, Vec3f* normOut) {
|
|||||||
__vtx3_x = quad[3].ob[0];
|
__vtx3_x = quad[3].ob[0];
|
||||||
__vtx3_y = quad[3].ob[1];
|
__vtx3_y = quad[3].ob[1];
|
||||||
__vtx3_z = quad[3].ob[2];
|
__vtx3_z = quad[3].ob[2];
|
||||||
|
|
||||||
__pos_x = pos->x;
|
__pos_x = pos->x;
|
||||||
__pos_z = pos->z;
|
__pos_z = pos->z;
|
||||||
|
|
||||||
test1 = TRINORM_Y(__vtx0, __vtx1, __pos);
|
test1 = TRINORM_Y(__vtx0, __vtx1, __pos);
|
||||||
if (test1 >= 0.0f) {
|
if (test1 >= 0.0f) {
|
||||||
test1 = TRINORM_Y(__vtx1, __vtx2, __pos);
|
test1 = TRINORM_Y(__vtx1, __vtx2, __pos);
|
||||||
@ -277,6 +287,7 @@ s32 func_col1_8009808C(Vec3f* pos, Vtx_tn* quad, Vec3f* normOut) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (var_v1 == 0) {
|
if (var_v1 == 0) {
|
||||||
test1 = TRINORM_Y(__vtx0, __vtx2, __pos);
|
test1 = TRINORM_Y(__vtx0, __vtx2, __pos);
|
||||||
if ((test1 >= 0.0f)) {
|
if ((test1 >= 0.0f)) {
|
||||||
|
@ -26,14 +26,18 @@ bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* col
|
|||||||
objRelPos.x = objPos->x - colliderPos->x;
|
objRelPos.x = objPos->x - colliderPos->x;
|
||||||
objRelPos.y = objPos->y - colliderPos->y;
|
objRelPos.y = objPos->y - colliderPos->y;
|
||||||
objRelPos.z = objPos->z - colliderPos->z;
|
objRelPos.z = objPos->z - colliderPos->z;
|
||||||
|
|
||||||
if ((objRelPos.x < colHeader->min.x) || (objRelPos.y < colHeader->min.y) || (objRelPos.z < colHeader->min.z) ||
|
if ((objRelPos.x < colHeader->min.x) || (objRelPos.y < colHeader->min.y) || (objRelPos.z < colHeader->min.z) ||
|
||||||
(colHeader->max.x < objRelPos.x) || (colHeader->max.y < objRelPos.y) || (colHeader->max.z < objRelPos.z)) {
|
(colHeader->max.x < objRelPos.x) || (colHeader->max.y < objRelPos.y) || (colHeader->max.z < objRelPos.z)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
above = false;
|
above = false;
|
||||||
count = colHeader->polyCount;
|
count = colHeader->polyCount;
|
||||||
|
|
||||||
polys = SEGMENTED_TO_VIRTUAL(colHeader->polys);
|
polys = SEGMENTED_TO_VIRTUAL(colHeader->polys);
|
||||||
mesh = SEGMENTED_TO_VIRTUAL(colHeader->mesh);
|
mesh = SEGMENTED_TO_VIRTUAL(colHeader->mesh);
|
||||||
|
|
||||||
for (i = 0; i < count; i++, polys++) {
|
for (i = 0; i < count; i++, polys++) {
|
||||||
for (j = 0; j < 3; j++) {
|
for (j = 0; j < 3; j++) {
|
||||||
tri[j] = &mesh[polys->vtx[j]];
|
tri[j] = &mesh[polys->vtx[j]];
|
||||||
@ -43,12 +47,15 @@ bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* col
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (above) {
|
if (above) {
|
||||||
vtx.x = tri[0]->x;
|
vtx.x = tri[0]->x;
|
||||||
vtx.y = tri[0]->y;
|
vtx.y = tri[0]->y;
|
||||||
vtx.z = tri[0]->z;
|
vtx.z = tri[0]->z;
|
||||||
|
|
||||||
func_col1_80098860(&triPlane, &vtx, &norm);
|
func_col1_80098860(&triPlane, &vtx, &norm);
|
||||||
hitDataOut->y = func_col1_800988B4(&objRelPos, &triPlane);
|
hitDataOut->y = func_col1_800988B4(&objRelPos, &triPlane);
|
||||||
|
|
||||||
if (triPlane.normal.x != 0.0f) {
|
if (triPlane.normal.x != 0.0f) {
|
||||||
norm.x = -triPlane.dist / triPlane.normal.x;
|
norm.x = -triPlane.dist / triPlane.normal.x;
|
||||||
} else {
|
} else {
|
||||||
@ -64,6 +71,7 @@ bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* col
|
|||||||
} else {
|
} else {
|
||||||
norm.z = 0.0f;
|
norm.z = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
hitDataOut->x = Math_Atan2F_XY(norm.y, norm.z);
|
hitDataOut->x = Math_Atan2F_XY(norm.y, norm.z);
|
||||||
if (norm.z != 0.0f) {
|
if (norm.z != 0.0f) {
|
||||||
hitDataOut->z = -Math_Atan2F_XY(__sinf(Math_Atan2F_XY(norm.y, norm.z)) * norm.z, norm.x);
|
hitDataOut->z = -Math_Atan2F_XY(__sinf(Math_Atan2F_XY(norm.y, norm.z)) * norm.z, norm.x);
|
||||||
@ -72,6 +80,7 @@ bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* col
|
|||||||
} else {
|
} else {
|
||||||
hitDataOut->z = -Math_Atan2F_XY(norm.y, norm.x);
|
hitDataOut->z = -Math_Atan2F_XY(norm.y, norm.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((objPos->y - hitDataOut->y <= 0.0f) || (gCurrentLevel == LEVEL_MACBETH)) {
|
if ((objPos->y - hitDataOut->y <= 0.0f) || (gCurrentLevel == LEVEL_MACBETH)) {
|
||||||
sp38 = true;
|
sp38 = true;
|
||||||
}
|
}
|
||||||
@ -106,6 +115,7 @@ bool func_col2_800A3A74(Vec3f* point, Vec3f** tri, Vec3f* normOut) {
|
|||||||
|
|
||||||
ptx = point->x;
|
ptx = point->x;
|
||||||
ptz = point->z;
|
ptz = point->z;
|
||||||
|
|
||||||
temp1 = ((vtx2.z - vtx1.z) * (ptx - vtx2.x)) - ((vtx2.x - vtx1.x) * (ptz - vtx2.z));
|
temp1 = ((vtx2.z - vtx1.z) * (ptx - vtx2.x)) - ((vtx2.x - vtx1.x) * (ptz - vtx2.z));
|
||||||
if (temp1 >= 0.0f) {
|
if (temp1 >= 0.0f) {
|
||||||
if (((vtx3.x - vtx2.x) * (ptz - vtx3.z)) <= ((vtx3.z - vtx2.z) * (ptx - vtx3.x))) {
|
if (((vtx3.x - vtx2.x) * (ptz - vtx3.z)) <= ((vtx3.z - vtx2.z) * (ptx - vtx3.x))) {
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
s32 gSceneId;
|
s32 gSceneId;
|
||||||
s32 gSceneSetup;
|
s32 gSceneSetup;
|
||||||
s32 gClearPlayerInfo; // some sort of flag
|
s32 gClearPlayerInfo; // some sort of flag
|
||||||
s32 D_ctx_8017782C; // some sort of flag. all range related?
|
bool D_ctx_8017782C; // some sort of flag. all range related?
|
||||||
GameState gGameState;
|
GameState gGameState;
|
||||||
s32 gNextGameStateTimer;
|
s32 gNextGameStateTimer;
|
||||||
s32 gVsItemSpawnTimer;
|
s32 gVsItemSpawnTimer;
|
||||||
@ -287,7 +287,7 @@ UNK_TYPE P_800D31A8 = 0;
|
|||||||
u16 gEnemyShotSpeed; // enemy shot speed?
|
u16 gEnemyShotSpeed; // enemy shot speed?
|
||||||
u8 gShowLevelClearStatusScreen;
|
u8 gShowLevelClearStatusScreen;
|
||||||
s32 gLevelStartStatusScreenTimer;
|
s32 gLevelStartStatusScreenTimer;
|
||||||
s32 gLevelClearScreenTimer; // timer for mission accomplished scrren
|
s32 gLevelClearScreenTimer; // timer for mission accomplished screen
|
||||||
s32 gBossHealthBar;
|
s32 gBossHealthBar;
|
||||||
s32 D_ctx_80177850; // bonus text related. set to 15 but never read
|
s32 D_ctx_80177850; // bonus text related. set to 15 but never read
|
||||||
s32 D_ctx_80177858[4]; // set to 3 but never used. related to VS mode customization?
|
s32 D_ctx_80177858[4]; // set to 3 but never used. related to VS mode customization?
|
||||||
|
@ -79,24 +79,26 @@ static Vec3f D_demo_800C9F60[] = {
|
|||||||
};
|
};
|
||||||
static f32 D_demo_800C9F90[] = { 75.0f, -80.0f, 85.0f, 0.0f };
|
static f32 D_demo_800C9F90[] = { 75.0f, -80.0f, 85.0f, 0.0f };
|
||||||
|
|
||||||
void func_demo_80048CC4(Actor* actor, s32 arg1) {
|
void func_demo_80048CC4(ActorCutscene* this, s32 index) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(this);
|
||||||
actor->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
actor->obj.pos.x = D_demo_800C9F60[arg1].x + gPlayer[0].pos.x;
|
|
||||||
actor->obj.pos.y = D_demo_800C9F60[arg1].y + gPlayer[0].pos.y;
|
|
||||||
actor->obj.pos.z = D_demo_800C9F60[arg1].z + gPlayer[0].trueZpos;
|
|
||||||
actor->rot_0F4.y = 0.0f;
|
|
||||||
actor->rot_0F4.z = D_demo_800C9F90[arg1];
|
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
|
||||||
|
|
||||||
if (arg1 == 3) {
|
this->obj.pos.x = D_demo_800C9F60[index].x + gPlayer[0].pos.x;
|
||||||
AUDIO_PLAY_SFX(NA_SE_GREATFOX_ENGINE, actor->sfxSource, 0);
|
this->obj.pos.y = D_demo_800C9F60[index].y + gPlayer[0].pos.y;
|
||||||
AUDIO_PLAY_SFX(NA_SE_GREATFOX_BURNER, actor->sfxSource, 0);
|
this->obj.pos.z = D_demo_800C9F60[index].z + gPlayer[0].trueZpos;
|
||||||
actor->animFrame = 1;
|
|
||||||
|
this->rot_0F4.y = 0.0f;
|
||||||
|
this->rot_0F4.z = D_demo_800C9F90[index];
|
||||||
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
|
|
||||||
|
if (index == 3) {
|
||||||
|
AUDIO_PLAY_SFX(NA_SE_GREATFOX_ENGINE, this->sfxSource, 0);
|
||||||
|
AUDIO_PLAY_SFX(NA_SE_GREATFOX_BURNER, this->sfxSource, 0);
|
||||||
|
this->animFrame = 1;
|
||||||
} else {
|
} else {
|
||||||
actor->iwork[11] = 1;
|
this->iwork[11] = 1;
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -109,6 +111,7 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
|||||||
s32 temp_v1;
|
s32 temp_v1;
|
||||||
|
|
||||||
gBosses[1].obj.status = OBJ_FREE;
|
gBosses[1].obj.status = OBJ_FREE;
|
||||||
|
|
||||||
Math_SmoothStepToF(&player->zRotBarrelRoll, 0.0f, 0.1f, 15.0f, 0.0f);
|
Math_SmoothStepToF(&player->zRotBarrelRoll, 0.0f, 0.1f, 15.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
|
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->rot.x, 0.0f, 0.1f, 3.0f, 0.0f);
|
Math_SmoothStepToF(&player->rot.x, 0.0f, 0.1f, 3.0f, 0.0f);
|
||||||
@ -190,6 +193,7 @@ void Cutscene_WarpZoneComplete(Player* player) {
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gCsFrameCount > 450) {
|
if (gCsFrameCount > 450) {
|
||||||
Math_SmoothStepToF(&D_ctx_80177A48[0], 1.0f, 0.1f, 0.004f, 0.0f);
|
Math_SmoothStepToF(&D_ctx_80177A48[0], 1.0f, 0.1f, 0.004f, 0.0f);
|
||||||
player->baseSpeed += 2.0f;
|
player->baseSpeed += 2.0f;
|
||||||
@ -328,37 +332,40 @@ static f32 D_demo_800CA020[] = { 45.0f, -45.0f, 10.0f, 0.0f };
|
|||||||
static s32 D_demo_800CA030[] = { 0, 0, 0, 1 };
|
static s32 D_demo_800CA030[] = { 0, 0, 0, 1 };
|
||||||
static s32 D_demo_800CA040[] = { 0, 0, 0, 0 };
|
static s32 D_demo_800CA040[] = { 0, 0, 0, 0 };
|
||||||
|
|
||||||
void func_demo_80049968(Actor* actor, s32 arg1) {
|
void func_demo_80049968(ActorCutscene* this, s32 index) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(this);
|
||||||
actor->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
actor->obj.pos.x = D_demo_800C9FD0[arg1];
|
|
||||||
actor->obj.pos.y = D_demo_800C9FE0[arg1];
|
this->obj.pos.x = D_demo_800C9FD0[index];
|
||||||
actor->obj.pos.z = D_demo_800C9FF0[arg1] + gPlayer[0].trueZpos;
|
this->obj.pos.y = D_demo_800C9FE0[index];
|
||||||
actor->fwork[0] = D_demo_800CA000[arg1];
|
this->obj.pos.z = D_demo_800C9FF0[index] + gPlayer[0].trueZpos;
|
||||||
actor->fwork[1] = D_demo_800CA010[arg1];
|
|
||||||
actor->animFrame = D_demo_800CA030[arg1];
|
this->fwork[0] = D_demo_800CA000[index];
|
||||||
actor->state = D_demo_800CA040[arg1];
|
this->fwork[1] = D_demo_800CA010[index];
|
||||||
actor->obj.rot.z = D_demo_800CA020[arg1];
|
|
||||||
actor->obj.rot.y = 180.0f;
|
this->animFrame = D_demo_800CA030[index];
|
||||||
actor->vel.z = gPlayer[0].vel.z;
|
this->state = D_demo_800CA040[index];
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
this->obj.rot.z = D_demo_800CA020[index];
|
||||||
actor->iwork[11] = 1;
|
this->obj.rot.y = 180.0f;
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
this->vel.z = gPlayer[0].vel.z;
|
||||||
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
|
this->iwork[11] = 1;
|
||||||
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_80049A9C(Effect* effect, f32 x, f32 y, f32 z) {
|
void func_demo_80049A9C(Effect346* this, f32 x, f32 y, f32 z) {
|
||||||
Effect_Initialize(effect);
|
Effect_Initialize(this);
|
||||||
effect->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
effect->obj.id = OBJ_EFFECT_346;
|
this->obj.id = OBJ_EFFECT_346;
|
||||||
effect->timer_50 = 100;
|
this->timer_50 = 100;
|
||||||
effect->scale2 = 0.2f;
|
this->scale2 = 0.2f;
|
||||||
effect->obj.pos.x = x;
|
this->obj.pos.x = x;
|
||||||
effect->obj.pos.y = y;
|
this->obj.pos.y = y;
|
||||||
effect->obj.pos.z = z;
|
this->obj.pos.z = z;
|
||||||
effect->vel.z = 40.0f;
|
this->vel.z = 40.0f;
|
||||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
this->obj.rot.z = RAND_FLOAT(360.0f);
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_80049B44(void) {
|
void func_demo_80049B44(void) {
|
||||||
@ -659,65 +666,68 @@ static f32 D_demo_800CA05C[] = { -60.0f, -60.0f, -120.0f };
|
|||||||
static f32 D_demo_800CA068[] = { -150.0f, -150.0f, -300.0f };
|
static f32 D_demo_800CA068[] = { -150.0f, -150.0f, -300.0f };
|
||||||
static f32 D_demo_800CA074[] = { 360.0f, -360.0f, 0.0f };
|
static f32 D_demo_800CA074[] = { 360.0f, -360.0f, 0.0f };
|
||||||
|
|
||||||
void func_demo_8004A700(Actor* actor, s32 arg1) {
|
void func_demo_8004A700(ActorCutscene* this, s32 index) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(this);
|
||||||
actor->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_CUTSCENE;
|
this->obj.id = OBJ_ACTOR_CUTSCENE;
|
||||||
actor->obj.pos.x = gPlayer[0].pos.x;
|
|
||||||
actor->obj.pos.y = gPlayer[0].pos.y - 1000.0f;
|
this->obj.pos.x = gPlayer[0].pos.x;
|
||||||
actor->obj.pos.z = gPlayer[0].pos.z;
|
this->obj.pos.y = gPlayer[0].pos.y - 1000.0f;
|
||||||
actor->fwork[0] = D_demo_800CA050[arg1];
|
this->obj.pos.z = gPlayer[0].pos.z;
|
||||||
actor->fwork[1] = D_demo_800CA05C[arg1];
|
|
||||||
actor->fwork[2] = D_demo_800CA068[arg1];
|
this->fwork[0] = D_demo_800CA050[index];
|
||||||
actor->fwork[3] = 4.0f;
|
this->fwork[1] = D_demo_800CA05C[index];
|
||||||
actor->fwork[7] = RAND_FLOAT(100.0f);
|
this->fwork[2] = D_demo_800CA068[index];
|
||||||
actor->fwork[8] = RAND_FLOAT(100.0f);
|
|
||||||
actor->obj.rot.z = D_demo_800CA074[arg1];
|
this->fwork[3] = 4.0f;
|
||||||
actor->iwork[11] = 1;
|
this->fwork[7] = RAND_FLOAT(100.0f);
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
this->fwork[8] = RAND_FLOAT(100.0f);
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
this->obj.rot.z = D_demo_800CA074[index];
|
||||||
|
this->iwork[11] = 1;
|
||||||
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, this->sfxSource, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_8004A840(s32 actor) {
|
void func_demo_8004A840(s32 actor) {
|
||||||
func_demo_8004A700(&gActors[actor], actor);
|
func_demo_8004A700(&gActors[actor], actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_8004A888(Effect* effect) {
|
void func_demo_8004A888(Clouds* this) {
|
||||||
Vec3f sp2C;
|
Vec3f src;
|
||||||
Vec3f sp20;
|
Vec3f dest;
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, (gPlayer[0].rot.y + 180.0f) * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, (gPlayer[0].rot.y + 180.0f) * M_DTOR, MTXF_NEW);
|
||||||
Matrix_RotateX(gCalcMatrix, -(gPlayer[0].rot.x * M_DTOR), MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, -(gPlayer[0].rot.x * M_DTOR), MTXF_APPLY);
|
||||||
Effect_Initialize(effect);
|
|
||||||
|
|
||||||
effect->obj.status = OBJ_INIT;
|
Effect_Initialize(this);
|
||||||
sp2C.x = RAND_FLOAT_CENTERED(1500.0f);
|
this->obj.status = OBJ_INIT;
|
||||||
sp2C.y = RAND_FLOAT_CENTERED(800.0f);
|
src.x = RAND_FLOAT_CENTERED(1500.0f);
|
||||||
sp2C.z = 3000.0f;
|
src.y = RAND_FLOAT_CENTERED(800.0f);
|
||||||
|
src.z = 3000.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &sp2C, &sp20);
|
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||||
|
|
||||||
effect->obj.pos.x = gPlayer[0].pos.x + sp20.x;
|
this->obj.pos.x = gPlayer[0].pos.x + dest.x;
|
||||||
effect->obj.pos.y = gPlayer[0].pos.y + sp20.y;
|
this->obj.pos.y = gPlayer[0].pos.y + dest.y;
|
||||||
effect->obj.pos.z = gPlayer[0].pos.z + sp20.z;
|
this->obj.pos.z = gPlayer[0].pos.z + dest.z;
|
||||||
sp2C.x = 0.0f;
|
src.x = 0.0f;
|
||||||
sp2C.y = 0.0f;
|
src.y = 0.0f;
|
||||||
sp2C.z = -80.0f;
|
src.z = -80.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &sp2C, &sp20);
|
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||||
|
|
||||||
effect->vel.x = sp20.x;
|
this->vel.x = dest.x;
|
||||||
effect->vel.y = sp20.y;
|
this->vel.y = dest.y;
|
||||||
effect->vel.z = sp20.z;
|
this->vel.z = dest.z;
|
||||||
effect->obj.id = OBJ_EFFECT_352;
|
this->obj.id = OBJ_EFFECT_CLOUDS;
|
||||||
effect->timer_50 = 40;
|
this->timer_50 = 40;
|
||||||
effect->unk_46 = 144;
|
this->unk_46 = 144;
|
||||||
effect->scale2 = RAND_FLOAT(30.0f) + 10.0f;
|
this->scale2 = RAND_FLOAT(30.0f) + 10.0f;
|
||||||
|
|
||||||
if (Rand_ZeroOne() < 0.5f) {
|
if (Rand_ZeroOne() < 0.5f) {
|
||||||
effect->obj.rot.z = 180.0f;
|
this->obj.rot.z = 180.0f;
|
||||||
}
|
}
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_8004AA84(void) {
|
void func_demo_8004AA84(void) {
|
||||||
@ -740,7 +750,7 @@ void Cutscene_AllRangeMode(Player* player) {
|
|||||||
s32 pad;
|
s32 pad;
|
||||||
Vec3f sp70;
|
Vec3f sp70;
|
||||||
Vec3f sp64;
|
Vec3f sp64;
|
||||||
Actor* actor;
|
ActorTeamBoss* actor;
|
||||||
f32 var_s1;
|
f32 var_s1;
|
||||||
f32 var_s2;
|
f32 var_s2;
|
||||||
f32 var_s3;
|
f32 var_s3;
|
||||||
@ -749,7 +759,9 @@ void Cutscene_AllRangeMode(Player* player) {
|
|||||||
s32 pad2;
|
s32 pad2;
|
||||||
|
|
||||||
gCsFrameCount++;
|
gCsFrameCount++;
|
||||||
|
|
||||||
Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 20.0f, 0.0f);
|
Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 20.0f, 0.0f);
|
||||||
|
|
||||||
if (gCsFrameCount == 37) {
|
if (gCsFrameCount == 37) {
|
||||||
gChangeTo360 = true;
|
gChangeTo360 = true;
|
||||||
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
||||||
@ -1872,7 +1884,7 @@ void func_demo_8004E4D4(ActorCutscene* this) {
|
|||||||
Vec3f sp54;
|
Vec3f sp54;
|
||||||
Vec3f sp48;
|
Vec3f sp48;
|
||||||
Vec3f sp3C;
|
Vec3f sp3C;
|
||||||
Player* sp38 = gPlayer;
|
Player* sp38 = &gPlayer[0];
|
||||||
f32 sp34;
|
f32 sp34;
|
||||||
|
|
||||||
this->fwork[7] += 3.0f;
|
this->fwork[7] += 3.0f;
|
||||||
@ -1925,6 +1937,7 @@ void func_demo_8004E4D4(ActorCutscene* this) {
|
|||||||
if (this->fwork[9] > 50.0f) {
|
if (this->fwork[9] > 50.0f) {
|
||||||
this->fwork[9] = 50.0f;
|
this->fwork[9] = 50.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->timer_0BE == 0) {
|
if (this->timer_0BE == 0) {
|
||||||
switch (this->index) {
|
switch (this->index) {
|
||||||
case 1:
|
case 1:
|
||||||
@ -2102,55 +2115,55 @@ void func_demo_8004EBD0(ActorCutscene* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_8004F05C(Actor* actor) {
|
void func_demo_8004F05C(ActorCutscene* this) {
|
||||||
if (((gLevelType == LEVELTYPE_PLANET) && (actor->animFrame == 0)) || (gCurrentLevel == LEVEL_BOLSE)) {
|
if (((gLevelType == LEVELTYPE_PLANET) && (this->animFrame == 0)) || (gCurrentLevel == LEVEL_BOLSE)) {
|
||||||
actor->fwork[0] += 3.0f;
|
this->fwork[0] += 3.0f;
|
||||||
actor->fwork[1] = SIN_DEG(actor->fwork[0]) * 1.5f;
|
this->fwork[1] = SIN_DEG(this->fwork[0]) * 1.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_BOLSE:
|
case LEVEL_BOLSE:
|
||||||
switch (actor->animFrame) {
|
switch (this->animFrame) {
|
||||||
case 0:
|
case 0:
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
||||||
actor->rot_0F4.z += actor->rot_0F4.y;
|
this->rot_0F4.z += this->rot_0F4.y;
|
||||||
actor->vel.x = SIN_DEG(actor->rot_0F4.z) * 10.0f;
|
this->vel.x = SIN_DEG(this->rot_0F4.z) * 10.0f;
|
||||||
actor->obj.rot.z = SIN_DEG(actor->rot_0F4.z) * 40.0f;
|
this->obj.rot.z = SIN_DEG(this->rot_0F4.z) * 40.0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, actor->fwork[1], 0.05f, 0.3f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, this->fwork[1], 0.05f, 0.3f, 0.0f);
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (this->state) {
|
||||||
case 0:
|
case 0:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
actor->state = 2;
|
this->state = 2;
|
||||||
actor->timer_0BC = 100;
|
this->timer_0BC = 100;
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, this->sfxSource, 0);
|
||||||
actor->fwork[29] = 5.0f;
|
this->fwork[29] = 5.0f;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
actor->iwork[11] = 2;
|
this->iwork[11] = 2;
|
||||||
actor->vel.z -= 5.0f;
|
this->vel.z -= 5.0f;
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 31:
|
case 31:
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 32:
|
case 32:
|
||||||
actor->obj.rot.z += actor->rot_0F4.z;
|
this->obj.rot.z += this->rot_0F4.z;
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2160,40 +2173,40 @@ void func_demo_8004F05C(Actor* actor) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_AREA_6:
|
case LEVEL_AREA_6:
|
||||||
Area6_8018DA58(actor);
|
Area6_8018DA58(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_Y:
|
case LEVEL_SECTOR_Y:
|
||||||
switch (actor->animFrame) {
|
switch (this->animFrame) {
|
||||||
case 0:
|
case 0:
|
||||||
SectorY_8019FF00(actor);
|
SectorY_8019FF00(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 42:
|
case 42:
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
if (actor->obj.pos.x >= -3500.0f) {
|
if (this->obj.pos.x >= -3500.0f) {
|
||||||
if (actor->obj.pos.z <= 3000.0f) {
|
if (this->obj.pos.z <= 3000.0f) {
|
||||||
if ((fabsf(actor->obj.pos.y) <= 400.0f) && (gCsFrameCount <= 300)) {
|
if ((fabsf(this->obj.pos.y) <= 400.0f) && (gCsFrameCount <= 300)) {
|
||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 8.0f);
|
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 8.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 43:
|
case 43:
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_X:
|
case LEVEL_SECTOR_X:
|
||||||
if ((actor->state != 0) && (actor->state == 1)) {
|
if ((this->state != 0) && (this->state == 1)) {
|
||||||
actor->vel.y += 0.1f;
|
this->vel.y += 0.1f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.x, -20.0f, 0.1f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.x, -20.0f, 0.1f, 0.5f, 0.0f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2202,84 +2215,84 @@ void func_demo_8004F05C(Actor* actor) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
switch (actor->state) {
|
switch (this->state) {
|
||||||
case 100:
|
case 100:
|
||||||
Math_SmoothStepToF(&actor->obj.pos.x, actor->vwork[0x14].x, 0.03f, 3.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.pos.x, this->vwork[0x14].x, 0.03f, 3.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.pos.y, actor->vwork[0x14].y, 0.03f, 2.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.pos.y, this->vwork[0x14].y, 0.03f, 2.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.pos.z, actor->vwork[0x14].z, 0.03f, 2.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.pos.z, this->vwork[0x14].z, 0.03f, 2.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.02f, 0.3f, 0);
|
Math_SmoothStepToF(&this->obj.rot.z, 0.0f, 0.02f, 0.3f, 0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0:
|
case 0:
|
||||||
actor->obj.rot.z = actor->rot_0F4.z;
|
this->obj.rot.z = this->rot_0F4.z;
|
||||||
if (actor->animFrame == 10) {
|
if (this->animFrame == 10) {
|
||||||
actor->obj.pos.z = gPlayer[0].cam.eye.z + 12000.0f;
|
this->obj.pos.z = gPlayer[0].cam.eye.z + 12000.0f;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
actor->vel.y += 0.8f;
|
this->vel.y += 0.8f;
|
||||||
actor->vel.x += 0.8f;
|
this->vel.x += 0.8f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, 420.0f, 0.1f, 15.0f, 0.001f);
|
Math_SmoothStepToF(&this->obj.rot.z, 420.0f, 0.1f, 15.0f, 0.001f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
actor->vel.y += 0.8f;
|
this->vel.y += 0.8f;
|
||||||
actor->vel.x -= 0.8f;
|
this->vel.x -= 0.8f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, -420.0f, 0.1f, 15.0f, 0.001f);
|
Math_SmoothStepToF(&this->obj.rot.z, -420.0f, 0.1f, 15.0f, 0.001f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
actor->vel.y += 1.2f;
|
this->vel.y += 1.2f;
|
||||||
actor->vel.z += 0.1f;
|
this->vel.z += 0.1f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.x, -45.0f, 0.1f, 15.0f, 0.001f);
|
Math_SmoothStepToF(&this->obj.rot.x, -45.0f, 0.1f, 15.0f, 0.001f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 10:
|
case 10:
|
||||||
actor->vel.x -= 1.0f;
|
this->vel.x -= 1.0f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, -45.0f, 0.05f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, -45.0f, 0.05f, 0.5f, 0.0f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 11:
|
case 11:
|
||||||
actor->vel.x -= 2.0f;
|
this->vel.x -= 2.0f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, -70.0f, 0.1f, 6.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, -70.0f, 0.1f, 6.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.y, 225.0f, 0.05f, 2.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.y, 225.0f, 0.05f, 2.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 12:
|
case 12:
|
||||||
actor->vel.x += 2.0f;
|
this->vel.x += 2.0f;
|
||||||
actor->vel.y += 1.0f;
|
this->vel.y += 1.0f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, 80.0f, 0.1f, 6.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, 80.0f, 0.1f, 6.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.x, -15.0f, 0.05f, 4.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.x, -15.0f, 0.05f, 4.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.y, 135.0f, 0.05f, 2.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.y, 135.0f, 0.05f, 2.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 13:
|
case 13:
|
||||||
actor->vel.y += 2.0f;
|
this->vel.y += 2.0f;
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, -400.0f, 0.2f, 14.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, -400.0f, 0.2f, 14.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.x, -45.0f, 0.05f, 4.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.x, -45.0f, 0.05f, 4.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_demo_8004F798(Actor* actor) {
|
void func_demo_8004F798(ActorCutscene* this) {
|
||||||
actor->iwork[11] = 2;
|
this->iwork[11] = 2;
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (this->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[0], 0.05f, 50.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.pos.x, this->fwork[0], 0.05f, 50.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[1], 0.05f, 50.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.pos.y, this->fwork[1], 0.05f, 50.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.05f, 1.0f, 0.0f);
|
Math_SmoothStepToF(&this->obj.rot.z, 0.0f, 0.05f, 1.0f, 0.0f);
|
||||||
actor->obj.pos.z -= 2.0f;
|
this->obj.pos.z -= 2.0f;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
actor->fwork[29] = 10.0f;
|
this->fwork[29] = 10.0f;
|
||||||
actor->vel.z -= 100.0f;
|
this->vel.z -= 100.0f;
|
||||||
if ((actor->obj.pos.z + gPathProgress) < -15000.0f) {
|
if ((this->obj.pos.z + gPathProgress) < -15000.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2323,7 +2336,7 @@ void ActorCutscene_Update(ActorCutscene* this) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_SECTOR_Z:
|
case LEVEL_SECTOR_Z:
|
||||||
SectorZ_8019DD20(this);
|
SectorZ_LevelCompleteCsUpdate(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case LEVEL_AREA_6:
|
case LEVEL_AREA_6:
|
||||||
@ -2460,19 +2473,19 @@ static Animation* D_demo_800CA1F4[] = {
|
|||||||
&D_SY_60265B4, &D_SY_602B8DC, &D_SY_60034C4, &D_SY_602A2CC, &D_SY_602CEB4, &D_SY_602B778, &D_SY_601F3B8,
|
&D_SY_60265B4, &D_SY_602B8DC, &D_SY_60034C4, &D_SY_602A2CC, &D_SY_602CEB4, &D_SY_602B778, &D_SY_601F3B8,
|
||||||
};
|
};
|
||||||
|
|
||||||
void func_demo_8004FCB8(Actor* actor, s32 arg1) {
|
void func_demo_8004FCB8(ActorCutscene* this, s32 arg1) {
|
||||||
f32 angle;
|
f32 angle;
|
||||||
f32 scale;
|
f32 scale;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
actor->timer_0BC = 32;
|
this->timer_0BC = 32;
|
||||||
actor->fwork[5] = 0.3f;
|
this->fwork[5] = 0.3f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (actor->fwork[5] > 0.0f) {
|
if (this->fwork[5] > 0.0f) {
|
||||||
scale = actor->fwork[5];
|
scale = this->fwork[5];
|
||||||
actor->fwork[5] -= 0.05f;
|
this->fwork[5] -= 0.05f;
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||||
gDPSetEnvColor(gMasterDisp++, 16, 16, 240, 255);
|
gDPSetEnvColor(gMasterDisp++, 16, 16, 240, 255);
|
||||||
@ -2481,9 +2494,8 @@ void func_demo_8004FCB8(Actor* actor, s32 arg1) {
|
|||||||
for (i = arg1; i < (arg1 + 4); i++) {
|
for (i = arg1; i < (arg1 + 4); i++) {
|
||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, D_demo_800CA110[i].x + actor->obj.pos.x,
|
Matrix_Translate(gGfxMatrix, D_demo_800CA110[i].x + this->obj.pos.x, D_demo_800CA110[i].y + this->obj.pos.y,
|
||||||
D_demo_800CA110[i].y + actor->obj.pos.y, D_demo_800CA110[i].z + actor->obj.pos.z,
|
D_demo_800CA110[i].z + this->obj.pos.z, MTXF_APPLY);
|
||||||
MTXF_APPLY);
|
|
||||||
Matrix_RotateY(gGfxMatrix, angle, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, angle, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
@ -2492,7 +2504,7 @@ void func_demo_8004FCB8(Actor* actor, s32 arg1) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActorCutscene_Draw(Actor* actor) {
|
void ActorCutscene_Draw(ActorCutscene* this) {
|
||||||
static f32 D_800CA210 = 0.0f;
|
static f32 D_800CA210 = 0.0f;
|
||||||
static f32 D_800CA214 = 0.0f;
|
static f32 D_800CA214 = 0.0f;
|
||||||
static f32 D_800CA218 = 0.0f;
|
static f32 D_800CA218 = 0.0f;
|
||||||
@ -2512,26 +2524,26 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
f32 y;
|
f32 y;
|
||||||
f32 x;
|
f32 x;
|
||||||
|
|
||||||
switch (actor->animFrame) {
|
switch (this->animFrame) {
|
||||||
case 1000:
|
case 1000:
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_45);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_45);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, actor->unk_046);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->unk_046);
|
||||||
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0);
|
gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0);
|
||||||
|
|
||||||
if (actor->unk_046 > 50) {
|
if (this->unk_046 > 50) {
|
||||||
Actor_DrawEngineAndContrails(actor);
|
Actor_DrawEngineAndContrails(this);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0:
|
case 0:
|
||||||
func_edisplay_8005B388(actor);
|
func_edisplay_8005B388(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
||||||
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
|
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
|
||||||
}
|
}
|
||||||
actor->info.bonus = 1;
|
this->info.bonus = 1;
|
||||||
Cutscene_DrawGreatFox();
|
Cutscene_DrawGreatFox();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2547,12 +2559,12 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||||
Matrix_Scale(gGfxMatrix, 60.0f, 60.0f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 60.0f, 60.0f, 1.0f, MTXF_APPLY);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 10.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 10.0f, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->scale, this->scale, 1.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, actor->iwork[0]);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->iwork[0]);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 255, 00, actor->iwork[0]);
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 00, this->iwork[0]);
|
||||||
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2562,42 +2574,42 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
|
|
||||||
case 24:
|
case 24:
|
||||||
gSPDisplayList(gMasterDisp++, D_D009A40);
|
gSPDisplayList(gMasterDisp++, D_D009A40);
|
||||||
Actor_DrawEngineAndContrails(actor);
|
Actor_DrawEngineAndContrails(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 25:
|
case 25:
|
||||||
if ((actor->index % 2) != 0) {
|
if ((this->index % 2) != 0) {
|
||||||
gSPDisplayList(gMasterDisp++, D_SZ_6001DA0);
|
gSPDisplayList(gMasterDisp++, aSzSpaceJunk3DL);
|
||||||
} else {
|
} else {
|
||||||
gSPDisplayList(gMasterDisp++, D_SZ_6001360);
|
gSPDisplayList(gMasterDisp++, aSzSpaceJunk1DL);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 26:
|
case 26:
|
||||||
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
gSPDisplayList(gMasterDisp++, D_SZ_6004FE0);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||||
Actor_DrawEngineGlow(actor, 2);
|
Actor_DrawEngineGlow(this, 2);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 28:
|
case 28:
|
||||||
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0);
|
gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400AAE0);
|
||||||
Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.f, 0.f, -60.0f, MTXF_APPLY);
|
||||||
Actor_DrawEngineGlow(actor, 2);
|
Actor_DrawEngineGlow(this, 2);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 30:
|
case 30:
|
||||||
Display_SetSecondLight(&actor->obj.pos);
|
Display_SetSecondLight(&this->obj.pos);
|
||||||
|
|
||||||
if (actor->unk_046 != 0) {
|
if (this->unk_046 != 0) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_55);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_55);
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
Rand_SetSeed(1, 29000, 9876);
|
Rand_SetSeed(1, 29000, 9876);
|
||||||
|
|
||||||
for (sp2D0 = 0; sp2D0 < 30; sp2D0++) {
|
for (sp2D0 = 0; sp2D0 < 30; sp2D0++) {
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_Translate(gGfxMatrix, RAND_FLOAT_CENTERED_SEEDED(3000.0f) * actor->fwork[20],
|
Matrix_Translate(gGfxMatrix, RAND_FLOAT_CENTERED_SEEDED(3000.0f) * this->fwork[20],
|
||||||
RAND_FLOAT_CENTERED_SEEDED(3000.0f) * actor->fwork[20],
|
RAND_FLOAT_CENTERED_SEEDED(3000.0f) * this->fwork[20],
|
||||||
RAND_FLOAT_CENTERED_SEEDED(3000.0f) * actor->fwork[20], MTXF_APPLY);
|
RAND_FLOAT_CENTERED_SEEDED(3000.0f) * this->fwork[20], MTXF_APPLY);
|
||||||
Matrix_RotateY(gGfxMatrix, 2.0f * RAND_FLOAT_SEEDED(M_PI), MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, 2.0f * RAND_FLOAT_SEEDED(M_PI), MTXF_APPLY);
|
||||||
Matrix_RotateZ(gGfxMatrix, (2.0f * gGameFrameCount) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, (2.0f * gGameFrameCount) * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_RotateX(gGfxMatrix, 2.0f * RAND_FLOAT_SEEDED(M_PI), MTXF_APPLY);
|
Matrix_RotateX(gGfxMatrix, 2.0f * RAND_FLOAT_SEEDED(M_PI), MTXF_APPLY);
|
||||||
@ -2717,13 +2729,13 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 33:
|
case 33:
|
||||||
if ((actor->index == 3) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
if ((this->index == 3) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||||
gSPDisplayList(gMasterDisp++, D_D00B880);
|
gSPDisplayList(gMasterDisp++, D_D00B880);
|
||||||
} else {
|
} else {
|
||||||
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
||||||
}
|
}
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
||||||
Actor_DrawEngineGlow(actor, 0);
|
Actor_DrawEngineGlow(this, 0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 34:
|
case 34:
|
||||||
@ -2736,44 +2748,44 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
/* fallthrough */
|
/* fallthrough */
|
||||||
case 39:
|
case 39:
|
||||||
gSPDisplayList(gMasterDisp++, D_SY_60097E0);
|
gSPDisplayList(gMasterDisp++, D_SY_60097E0);
|
||||||
func_demo_8004FCB8(actor, 4);
|
func_demo_8004FCB8(this, 4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 36:
|
case 36:
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->scale, this->scale, this->scale, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_SY_601D730);
|
gSPDisplayList(gMasterDisp++, D_SY_601D730);
|
||||||
func_demo_8004FCB8(actor, 0);
|
func_demo_8004FCB8(this, 0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 37:
|
case 37:
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, actor->iwork[0], actor->iwork[1], actor->iwork[2], actor->iwork[3]);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, this->iwork[0], this->iwork[1], this->iwork[2], this->iwork[3]);
|
||||||
gDPSetEnvColor(gMasterDisp++, actor->iwork[4], actor->iwork[5], actor->iwork[6], actor->iwork[7]);
|
gDPSetEnvColor(gMasterDisp++, this->iwork[4], this->iwork[5], this->iwork[6], this->iwork[7]);
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->fwork[4], 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->scale, this->fwork[4], 1.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 38:
|
case 38:
|
||||||
animFrameData = Animation_GetFrameData(D_demo_800CA1F4[actor->iwork[4]], actor->iwork[5], sp144);
|
animFrameData = Animation_GetFrameData(D_demo_800CA1F4[this->iwork[4]], this->iwork[5], sp144);
|
||||||
Math_SmoothStepToVec3fArray(sp144, actor->vwork, 1, animFrameData, actor->fwork[2], 100.0f, .0f);
|
Math_SmoothStepToVec3fArray(sp144, this->vwork, 1, animFrameData, this->fwork[2], 100.0f, .0f);
|
||||||
RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_30(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 150, 255, 150, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 150, 255, 150, 255);
|
||||||
Animation_DrawSkeleton(1, D_SY_602D140, actor->vwork, 0, 0, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_SY_602D140, this->vwork, 0, 0, this, &gIdentityMatrix);
|
||||||
|
|
||||||
if (actor->fwork[0] != 0.0f) {
|
if (this->fwork[0] != 0.0f) {
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 255);
|
gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 255);
|
||||||
Matrix_Translate(gGfxMatrix, 10.0f, -5.0f, -40.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 10.0f, -5.0f, -40.0f, MTXF_APPLY);
|
||||||
Matrix_RotateY(gGfxMatrix, (-actor->obj.rot.y) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, (-this->obj.rot.y) * M_DTOR, MTXF_APPLY);
|
||||||
Graphics_SetScaleMtx(1.0f);
|
Graphics_SetScaleMtx(1.0f);
|
||||||
Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->fwork[0], actor->fwork[0], MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->fwork[0], this->fwork[0], this->fwork[0], MTXF_APPLY);
|
||||||
|
|
||||||
camX = gPlayer[0].cam.eye.x - actor->obj.pos.x;
|
camX = gPlayer[0].cam.eye.x - this->obj.pos.x;
|
||||||
camY = gPlayer[0].cam.eye.y - actor->obj.pos.y;
|
camY = gPlayer[0].cam.eye.y - this->obj.pos.y;
|
||||||
camZ = gPlayer[0].cam.eye.z - (actor->obj.pos.z + gPathProgress);
|
camZ = gPlayer[0].cam.eye.z - (this->obj.pos.z + gPathProgress);
|
||||||
|
|
||||||
y = -Math_Atan2F(camX, camZ);
|
y = -Math_Atan2F(camX, camZ);
|
||||||
x = Math_Atan2F(camY, sqrtf(SQ(camZ) + SQ(camX)));
|
x = Math_Atan2F(camY, sqrtf(SQ(camZ) + SQ(camX)));
|
||||||
@ -2783,29 +2795,29 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
|
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
||||||
Math_SmoothStepToF(&actor->fwork[0], 0.0f, 0.1f, 0.2f, 0.05f);
|
Math_SmoothStepToF(&this->fwork[0], 0.0f, 0.1f, 0.2f, 0.05f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (actor->fwork[6] != 0.0f) {
|
if (this->fwork[6] != 0.0f) {
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 48, 0, 255);
|
gDPSetEnvColor(gMasterDisp++, 255, 48, 0, 255);
|
||||||
Matrix_Pop(&gGfxMatrix);
|
Matrix_Pop(&gGfxMatrix);
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
Matrix_RotateY(gCalcMatrix, (actor->obj.rot.y - 90.0f) * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, (this->obj.rot.y - 90.0f) * M_DTOR, MTXF_NEW);
|
||||||
|
|
||||||
sp2B8.x = 210.0f;
|
sp2B8.x = 210.0f;
|
||||||
sp2B8.y = 0.0f;
|
sp2B8.y = 0.0f;
|
||||||
sp2B8.z = 40.0f;
|
sp2B8.z = 40.0f;
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2B8, &sp2AC);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2B8, &sp2AC);
|
||||||
Matrix_Translate(gGfxMatrix, actor->obj.pos.x + sp2AC.x, actor->obj.pos.y + sp2AC.y,
|
Matrix_Translate(gGfxMatrix, this->obj.pos.x + sp2AC.x, this->obj.pos.y + sp2AC.y,
|
||||||
actor->obj.pos.z + sp2AC.z, MTXF_APPLY);
|
this->obj.pos.z + sp2AC.z, MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, actor->fwork[6], actor->fwork[6], actor->fwork[6], MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->fwork[6], this->fwork[6], this->fwork[6], MTXF_APPLY);
|
||||||
|
|
||||||
camX = gPlayer[0].cam.eye.x - actor->obj.pos.x;
|
camX = gPlayer[0].cam.eye.x - this->obj.pos.x;
|
||||||
camY = gPlayer[0].cam.eye.y - actor->obj.pos.y;
|
camY = gPlayer[0].cam.eye.y - this->obj.pos.y;
|
||||||
camZ = gPlayer[0].cam.eye.z - (actor->obj.pos.z + gPathProgress);
|
camZ = gPlayer[0].cam.eye.z - (this->obj.pos.z + gPathProgress);
|
||||||
|
|
||||||
y = -Math_Atan2F(camX, camZ);
|
y = -Math_Atan2F(camX, camZ);
|
||||||
x = Math_Atan2F(camY, sqrtf(SQ(camZ) + SQ(camX)));
|
x = Math_Atan2F(camY, sqrtf(SQ(camZ) + SQ(camX)));
|
||||||
@ -2815,7 +2827,7 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
|
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
||||||
Math_SmoothStepToF(&actor->fwork[6], 0.00f, 0.1f, 0.6f, 0);
|
Math_SmoothStepToF(&this->fwork[6], 0.00f, 0.1f, 0.6f, 0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2824,7 +2836,7 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 41:
|
case 41:
|
||||||
Aquas_801BE0F0(actor);
|
Aquas_801BE0F0(this);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 42:
|
case 42:
|
||||||
@ -2834,28 +2846,28 @@ void ActorCutscene_Draw(Actor* actor) {
|
|||||||
case 43:
|
case 43:
|
||||||
RCP_SetupDL_49();
|
RCP_SetupDL_49();
|
||||||
|
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, actor->iwork[0]);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->iwork[0]);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 192, 128, 255);
|
gDPSetEnvColor(gMasterDisp++, 255, 192, 128, 255);
|
||||||
|
|
||||||
Matrix_RotateY(
|
Matrix_RotateY(
|
||||||
gGfxMatrix,
|
gGfxMatrix,
|
||||||
Math_Atan2F(gPlayer[0].cam.eye.x - gPlayer[0].cam.at.x, gPlayer[0].cam.eye.z - gPlayer[0].cam.at.z),
|
Math_Atan2F(gPlayer[0].cam.eye.x - gPlayer[0].cam.at.x, gPlayer[0].cam.eye.z - gPlayer[0].cam.at.z),
|
||||||
MTXF_APPLY);
|
MTXF_APPLY);
|
||||||
Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->fwork[0], actor->fwork[0], MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, this->fwork[0], this->fwork[0], this->fwork[0], MTXF_APPLY);
|
||||||
|
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
gSPDisplayList(gMasterDisp++, D_1024AC0);
|
||||||
|
|
||||||
if (actor->iwork[0] != 0) {
|
if (this->iwork[0] != 0) {
|
||||||
actor->iwork[0] -= 7;
|
this->iwork[0] -= 7;
|
||||||
}
|
}
|
||||||
actor->fwork[0] += 0.2f;
|
this->fwork[0] += 0.2f;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 44:
|
case 44:
|
||||||
Animation_GetFrameData(&D_AQ_6020A40, actor->iwork[0], actor->vwork);
|
Animation_GetFrameData(&D_AQ_6020A40, this->iwork[0], this->vwork);
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, 0, 0, &actor->index, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_AQ_6020C6C, this->vwork, 0, 0, &this->index, &gIdentityMatrix);
|
||||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -2882,9 +2894,9 @@ void Cutscene_DrawGreatFox(void) {
|
|||||||
f32 sp9C[4];
|
f32 sp9C[4];
|
||||||
Gfx* var_fp;
|
Gfx* var_fp;
|
||||||
|
|
||||||
(void) "Demo_Time=%d\n";
|
PRINTF("Demo_Time=%d\n");
|
||||||
(void) "Demo_Time=%d\n";
|
PRINTF("Demo_Time=%d\n");
|
||||||
(void) "d Enm->wrk0 %d\n";
|
PRINTF("d Enm->wrk0 %d\n");
|
||||||
|
|
||||||
if (gGameState == GSTATE_TITLE) {
|
if (gGameState == GSTATE_TITLE) {
|
||||||
var_fp = D_TITLE_60320E0;
|
var_fp = D_TITLE_60320E0;
|
||||||
@ -2933,6 +2945,7 @@ void Cutscene_DrawGreatFox(void) {
|
|||||||
|
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 48);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 48);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 48);
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 48);
|
||||||
|
|
||||||
for (i = 0, var_s6_2 = D_demo_800CA0EC; i < 3; i++, var_s6_2++) {
|
for (i = 0, var_s6_2 = D_demo_800CA0EC; i < 3; i++, var_s6_2++) {
|
||||||
sp9C[i] = D_demo_800CA190[gGameFrameCount % 2U];
|
sp9C[i] = D_demo_800CA190[gGameFrameCount % 2U];
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes
|
f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes
|
||||||
|
|
||||||
void func_edata_800594F0(Scenery* scenery) {
|
void Scenery48_Draw(Scenery* scenery) {
|
||||||
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
@ -12,7 +12,7 @@ void func_edata_800594F0(Scenery* scenery) {
|
|||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edata_800595D0(Scenery* scenery) {
|
void Scenery49_Draw(Scenery* scenery) {
|
||||||
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
@ -20,5 +20,5 @@ void func_edata_800595D0(Scenery* scenery) {
|
|||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edata_800596B0(Actor* actor) {
|
void Actor289_Draw(Actor* actor) {
|
||||||
}
|
}
|
||||||
|
@ -93,72 +93,72 @@ f32 gWarpZoneEvent93Hitbox[] = {
|
|||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
ObjectInfo gObjectInfo[] = {
|
ObjectInfo gObjectInfo[] = {
|
||||||
/* OBJ_SCENERY_0, */ {(void*) D_CO_6015F00, 0, (ObjectFunc) NULL, D_CO_603E3E0, 800.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_STONE_ARCH, */ {(void*) aCoStoneArchDL, 0, (ObjectFunc) NULL, aCoStoneArchHitbox, 800.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_1, */ {(void*) D_CO_602E9E0, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUMP_1, */ {(void*) aCoBump1DL, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_2, */ {(void*) D_CO_601BEC0, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUMP_2, */ {(void*) aCoBump2DL, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_3, */ {(void*) D_CO_602E7A0, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUMP_3, */ {(void*) aCoBump3DL, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_4, */ {(void*) D_CO_60244A0, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUMP_4, */ {(void*) aCoBump4DL, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_5, */ {(void*) D_CO_602E570, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUMP_5, */ {(void*) aCoBump5DL, 0, (ObjectFunc) NULL, gNoHitbox, 3000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_6, */ {(void*) D_CO_60132B0, 0, (ObjectFunc) NULL, D_CO_603DCA4, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_1, */ {(void*) aCoHighway1DL, 0, (ObjectFunc) NULL, aCoHighway1Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_7, */ {(void*) D_CO_602E080, 0, (ObjectFunc) NULL, D_CO_603DD40, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_2, */ {(void*) aCoHighway2DL, 0, (ObjectFunc) NULL, aCoHighway2Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_8, */ {(void*) D_CO_60164F0, 0, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_3, */ {(void*) aCoHighway3DL, 0, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_9, */ {(void*) D_CO_6014500, 0, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_4, */ {(void*) aCoHighway4DL, 0, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_10, */ {(void*) D_CO_602D5F0, 0, (ObjectFunc) NULL, D_CO_603DDF0, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_1, */ {(void*) aCoBuilding1DL, 0, (ObjectFunc) NULL, aCoBuilding1Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_11, */ {(void*) D_CO_601A7D0, 0, (ObjectFunc) NULL, D_CO_603DE8C, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_2, */ {(void*) aCoBuilding2DL, 0, (ObjectFunc) NULL, aCoBuilding2Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_12, */ {(void*) D_CO_6014B50, 0, (ObjectFunc) NULL, D_CO_603DEF4, 500.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_3, */ {(void*) aCoBuilding3DL, 0, (ObjectFunc) NULL, aCoBuilding3Hitbox, 500.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_13, */ {(void*) D_CO_6016580, 0, (ObjectFunc) NULL, D_CO_603DF8C, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_4, */ {(void*) aCoBuilding4DL, 0, (ObjectFunc) NULL, aCoBuilding4Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_14, */ {(void*) D_CO_601B560, 0, (ObjectFunc) func_enmy_80066EA8, D_CO_603DFDC, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_5, */ {(void*) aCoBuilding5DL, 0, (ObjectFunc) SceneryRotateTowardsCamera, aCoBuilding5Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_15, */ {(void*) D_CO_60361F0, 0, (ObjectFunc) func_enmy_80066EA8, D_CO_603E014, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_6, */ {(void*) aCoBuilding6DL, 0, (ObjectFunc) SceneryRotateTowardsCamera, aCoBuilding6Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_16, */ {(void*) D_CO_6018E80, 0, (ObjectFunc) func_enmy_80066EA8, D_CO_603E030, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_7, */ {(void*) aCoBuilding7DL, 0, (ObjectFunc) SceneryRotateTowardsCamera, aCoBuilding7Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_17, */ {(void*) D_CO_6035F10, 0, (ObjectFunc) func_enmy_80066EA8, D_CO_603E09C, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_8, */ {(void*) aCoBuilding8DL, 0, (ObjectFunc) SceneryRotateTowardsCamera, aCoBuilding8Hitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_18, */ {(void*) Corneria_8018753C, 1, (ObjectFunc) Corneria_80187530, D_CO_603E98C, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_ON_FIRE, */ {(void*) Corneria_BuildingOnFire_Draw, 1, (ObjectFunc) Corneria_BuildingOnFire_Update, aCoBuildingOnFireHitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_19, */ {(void*) D_CO_60153B0, 0, (ObjectFunc) NULL, D_CO_603E118, 100.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_TOWER, */ {(void*) aCoTowerDL, 0, (ObjectFunc) NULL, aCoTowerHitbox, 100.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_20, */ {(void*) D_CO_601F5A0, 0, (ObjectFunc) NULL, D_CO_603E14C, 500.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_ARCH_1, */ {(void*) aCoArch1DL, 0, (ObjectFunc) NULL, aCoArch1Hitbox, 500.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_21, */ {(void*) D_CO_60137B0, 0, (ObjectFunc) NULL, D_CO_603E1B4, 400.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_ARCH_2, */ {(void*) aCoArch2DL, 0, (ObjectFunc) NULL, aCoArch2Hitbox, 400.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_22, */ {(void*) D_CO_6006A80, 0, (ObjectFunc) NULL, D_CO_603E21C, 400.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_ARCH_3, */ {(void*) aCoArch3DL, 0, (ObjectFunc) NULL, aCoArch3Hitbox, 400.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_23, */ {(void*) D_CO_6016270, 0, (ObjectFunc) NULL, D_CO_603E4A0, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_RADAR, */ {(void*) aRadarDL, 0, (ObjectFunc) NULL, aCoRadarHitbox, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_24, */ {(void*) D_CO_6010E00, 0, (ObjectFunc) NULL, D_CO_603E9EC, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_5, */ {(void*) aCoHighway5DL, 0, (ObjectFunc) NULL, aCoHighway5Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_25, */ {(void*) D_CO_6014670, 0, (ObjectFunc) NULL, D_CO_603EA08, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_6, */ {(void*) aCoHighway6DL, 0, (ObjectFunc) NULL, aCoHighway6Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_26, */ {(void*) D_CO_6010A50, 0, (ObjectFunc) NULL, D_CO_603EA74, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_7, */ {(void*) aCoHighway7DL, 0, (ObjectFunc) NULL, aCoHighway7Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_27, */ {(void*) D_CO_60143E0, 0, (ObjectFunc) NULL, D_CO_603EAE0, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_8, */ {(void*) aCoHighway8DL, 0, (ObjectFunc) NULL, aCoHighway8Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_28, */ {(void*) D_CO_6014A20, 0, (ObjectFunc) NULL, D_CO_603EB0C, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_HIGHWAY_9, */ {(void*) aCoHighway9DL, 0, (ObjectFunc) NULL, aCoHighway9Hitbox, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_SKULL, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_60064FC, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_SKULL, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiSkullHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_0, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_6006518, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_0, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib0Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_1, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_6006564, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_1, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib1Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_2, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_60065B0, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_2, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib2Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_3, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_60065FC, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_3, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib3Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_4, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_6006648, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_4, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib4Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_5, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_6006694, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_5, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib5Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_6, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_60066E0, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_6, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib6Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_7, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_600672C, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_7, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib7Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_TI_RIB_8, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, D_TI_6006778, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_TI_RIB_8, */ {(void*) Scenery_DrawTitaniaBones, 1, (ObjectFunc) Scenery_UpdateTitaniaBones, aTiRib8Hitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_ME_TUNNEL, */ {(void*) MeteoTunnel_Draw, 1, (ObjectFunc) MeteoTunnel_Update, gNoHitbox, 6000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_ME_TUNNEL, */ {(void*) MeteoTunnel_Draw, 1, (ObjectFunc) MeteoTunnel_Update, gNoHitbox, 6000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_40, */ {(void*) func_edisplay_80059F68, 1, (ObjectFunc) func_enmy_80066D5C, D_CO_603E4A4, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_9, */ {(void*) CoBuilding9_Draw, 1, (ObjectFunc) CoBuilding9_Update, aCoBuilding9Hitbox, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_41, */ {(void*) func_edisplay_80059FDC, 1, (ObjectFunc) func_enmy_80066EA8, D_CO_603E4DC, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_BUILDING_10, */ {(void*) CoBuilding10_Draw, 1, (ObjectFunc) SceneryRotateTowardsCamera, aCoBuilding10Hitbox, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_42, */ {(void*) Scenery42_Draw, 1, (ObjectFunc) Scenery42_Update, D_CO_603E514, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_IBEAM, */ {(void*) CoIBeam_Draw, 1, (ObjectFunc) CoIBeam_Update, aCoIBeamHitbox, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_43, */ {(void*) D_ZO_6024AC0, 0, (ObjectFunc) NULL, D_ZO_602B9EC, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_ZO_ROCK_1, */ {(void*) aZoRock1DL, 0, (ObjectFunc) NULL, aZoRock1Hitbox, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_44, */ {(void*) D_ZO_600F560, 0, (ObjectFunc) NULL, D_ZO_602BA20, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_44, */ {(void*) D_ZO_600F560, 0, (ObjectFunc) NULL, D_ZO_602BA20, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_45, */ {(void*) D_ZO_600EC90, 0, (ObjectFunc) NULL, D_ZO_602BAE4, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_45, */ {(void*) D_ZO_600EC90, 0, (ObjectFunc) NULL, D_ZO_602BAE4, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_46, */ {(void*) D_ZO_600E820, 0, (ObjectFunc) NULL, D_ZO_602BBD8, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_46, */ {(void*) D_ZO_600E820, 0, (ObjectFunc) NULL, D_ZO_602BBD8, 1500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_47, */ {(void*) D_ZO_601FCB0, 0, (ObjectFunc) NULL, D_ZO_602BC54, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_47, */ {(void*) D_ZO_601FCB0, 0, (ObjectFunc) NULL, D_ZO_602BC54, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_48, */ {(void*) func_edata_800594F0, 1, (ObjectFunc) NULL, D_VE1_601B4E0, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_48, */ {(void*) Scenery48_Draw, 1, (ObjectFunc) NULL, D_VE1_601B4E0, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_49, */ {(void*) func_edata_800595D0, 1, (ObjectFunc) NULL, D_VE1_601B4FC, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_49, */ {(void*) Scenery49_Draw, 1, (ObjectFunc) NULL, D_VE1_601B4FC, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_50, */ {(void*) D_VE1_6007410, 0, (ObjectFunc) NULL, D_VE1_601B518, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_50, */ {(void*) D_VE1_6007410, 0, (ObjectFunc) NULL, D_VE1_601B518, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_51, */ {(void*) D_VE1_6006F50, 0, (ObjectFunc) NULL, D_VE1_601B584, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_51, */ {(void*) D_VE1_6006F50, 0, (ObjectFunc) NULL, D_VE1_601B584, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_52, */ {(void*) D_VE1_6005780, 0, (ObjectFunc) Venom1_80193540, D_VE1_601B5F4, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_52, */ {(void*) D_VE1_6005780, 0, (ObjectFunc) Venom1_Scenery52_Update, D_VE1_601B5F4, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_53, */ {(void*) D_VE1_6003610, 0, (ObjectFunc) NULL, D_VE1_601B644, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_53, */ {(void*) D_VE1_6003610, 0, (ObjectFunc) NULL, D_VE1_601B644, 2500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_54, */ {(void*) D_CO_6000E00, 0, (ObjectFunc) Scenery54_Update, D_CO_603E0EC, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_WATERFALL, */ {(void*) aCoWaterfallDL, 0, (ObjectFunc) CoWaterfall_Update, aCoWaterfallHitbox, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_55, */ {(void*) D_CO_6013B50, 0, (ObjectFunc) NULL, D_CO_603E88C, 1000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_ROCKWALL, */ {(void*) aCoRockwallDL, 0, (ObjectFunc) NULL, aCoRockwallHitbox, 1000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_56, */ {(void*) Corneria_8018F31C, 2, (ObjectFunc) Corneria_8018F044, D_CO_603E8A8, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_CO_DOORS, */ {(void*) Corneria_Doors_Draw, 2, (ObjectFunc) Corneria_Doors_Update, aCoDoorsHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_57, */ {(void*) Titania_8018F8B8, 1, (ObjectFunc) Titania_8018F4D8, D_TI_6006BF0, 800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_57, */ {(void*) Titania_Scenery57_Draw, 1, (ObjectFunc) Titania_Scenery57_Update, D_TI_6006BF0, 800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_58, */ {(void*) D_TI1_700BE00, 0, (ObjectFunc) NULL, D_TI_6006C44, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_58, */ {(void*) D_TI1_700BE00, 0, (ObjectFunc) NULL, D_TI_6006C44, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_59, */ {(void*) D_MA_6024010, 0, (ObjectFunc) NULL, D_MA_603626C, 300.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_59, */ {(void*) D_MA_6024010, 0, (ObjectFunc) NULL, D_MA_603626C, 300.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_60, */ {(void*) D_MA_6027180, 0, (ObjectFunc) NULL, D_MA_6036288, 400.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_60, */ {(void*) D_MA_6027180, 0, (ObjectFunc) NULL, D_MA_6036288, 400.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_61, */ {(void*) Macbeth_801A2A78, 1, (ObjectFunc) NULL, D_MA_60362A4, 200.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_61, */ {(void*) Macbeth_Scenery61_Draw, 1, (ObjectFunc) NULL, D_MA_60362A4, 200.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_62, */ {(void*) D_MA_60270E0, 0, (ObjectFunc) NULL, gNoHitbox, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_62, */ {(void*) D_MA_60270E0, 0, (ObjectFunc) NULL, gNoHitbox, 1500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_63, */ {(void*) D_MA_6013960, 0, (ObjectFunc) NULL, D_MA_6036894, 500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_63, */ {(void*) D_MA_6013960, 0, (ObjectFunc) NULL, D_MA_6036894, 500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_64, */ {(void*) D_MA_600AF40, 0, (ObjectFunc) NULL, D_MA_60368E0, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_64, */ {(void*) D_MA_600AF40, 0, (ObjectFunc) NULL, D_MA_60368E0, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_65, */ {(void*) Macbeth_801A6608, 1, (ObjectFunc) NULL, D_MA_6036724, 400.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_65, */ {(void*) Macbeth_Scenery65_Draw, 1, (ObjectFunc) NULL, D_MA_6036724, 400.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_66, */ {(void*) D_MA_601F1D0, 0, (ObjectFunc) NULL, D_MA_60362D8, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_66, */ {(void*) D_MA_601F1D0, 0, (ObjectFunc) NULL, D_MA_60362D8, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_67, */ {(void*) D_MA_60238F0, 0, (ObjectFunc) NULL, D_MA_6036328, 2000.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_67, */ {(void*) D_MA_60238F0, 0, (ObjectFunc) NULL, D_MA_6036328, 2000.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_68, */ {(void*) D_MA_601B7C0, 0, (ObjectFunc) NULL, D_MA_60362F4, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_68, */ {(void*) D_MA_601B7C0, 0, (ObjectFunc) NULL, D_MA_60362F4, 2500.0f, 0, 0, 5, 0, 0.0f, 0 },
|
||||||
@ -170,42 +170,42 @@ ObjectInfo gObjectInfo[] = {
|
|||||||
/* OBJ_SCENERY_74, */ {(void*) D_MA_602DC20, 0, (ObjectFunc) NULL, D_MA_603643C, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_74, */ {(void*) D_MA_602DC20, 0, (ObjectFunc) NULL, D_MA_603643C, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_75, */ {(void*) D_MA_601B0D0, 0, (ObjectFunc) NULL, D_MA_6036760, 3000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_75, */ {(void*) D_MA_601B0D0, 0, (ObjectFunc) NULL, D_MA_6036760, 3000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_76, */ {(void*) D_MA_60075D0, 0, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_76, */ {(void*) D_MA_60075D0, 0, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_77, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, D_MA_6036344, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_77, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, D_MA_6036344, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_78, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_78, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_79, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_79, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_80, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_80, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_81, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_81, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_82, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_82, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_83, */ {(void*) Macbeth_801A3240, 1, (ObjectFunc) Macbeth_801A2DD8, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_83, */ {(void*) Macbeth_Scenery83_Draw, 1, (ObjectFunc) Macbeth_Scenery83_Update, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_84, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_84, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_85, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_85, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_86, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_86, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_87, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_87, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_88, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_88, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_89, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_89, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_90, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_90, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_91, */ {(void*) Macbeth_801A2B24, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_91, */ {(void*) Macbeth_SceneryDoodad2_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_92, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_92, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_93, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_93, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_94, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_94, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_95, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_95, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_96, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_96, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_97, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_97, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_98, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_98, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 15000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_99, */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_99, */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_100 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_100 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_101 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_101 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_102 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_102 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_103 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_103 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_104 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) Macbeth_801A0BD8, D_MA_6036594, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_104 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) Macbeth_Scenery104_Update, D_MA_6036594, 2500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_105 */ {(void*) Macbeth_801A23AC, 1, (ObjectFunc) NULL, D_MA_6036204, 1300.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_105 */ {(void*) Macbeth_SceneryDoodad_Draw, 1, (ObjectFunc) NULL, D_MA_6036204, 1300.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_106 */ {(void*) D_SY_60097E0, 0, (ObjectFunc) NULL, D_SY_6034478, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_106 */ {(void*) D_SY_60097E0, 0, (ObjectFunc) NULL, D_SY_6034478, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_107 */ {(void*) D_SY_601D730, 0, (ObjectFunc) NULL, D_SY_603450C, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_107 */ {(void*) D_SY_601D730, 0, (ObjectFunc) NULL, D_SY_603450C, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_108 */ {(void*) D_SY_60102C0, 0, (ObjectFunc) NULL, D_SY_6034588, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_108 */ {(void*) D_SY_60102C0, 0, (ObjectFunc) NULL, D_SY_6034588, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_109 */ {(void*) D_SY_60036A0, 0, (ObjectFunc) SectorY_801A4E44, D_SY_6034664, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_109 */ {(void*) D_SY_60036A0, 0, (ObjectFunc) SectorY_Scenery109_Update, D_SY_6034664, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_110 */ {(void*) D_SY_6005360, 0, (ObjectFunc) NULL, D_SY_6034770, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_110 */ {(void*) D_SY_6005360, 0, (ObjectFunc) NULL, D_SY_6034770, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_111 */ {(void*) Scenery111_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_111 */ {(void*) Scenery111_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_112 */ {(void*) D_SY_600F6C0, 0, (ObjectFunc) SectorY_801A52B8, D_SY_60347F0, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_112 */ {(void*) D_SY_600F6C0, 0, (ObjectFunc) SectorY_Scenery112_Update, D_SY_60347F0, 4000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_113 */ {(void*) D_SY_601B610, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_113 */ {(void*) D_SY_601B610, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_114 */ {(void*) D_SY_601C6A0, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_114 */ {(void*) D_SY_601C6A0, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_115 */ {(void*) D_SY_60188D0, 0, (ObjectFunc) NULL, D_SY_603486C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_115 */ {(void*) D_SY_60188D0, 0, (ObjectFunc) NULL, D_SY_603486C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
@ -219,13 +219,13 @@ ObjectInfo gObjectInfo[] = {
|
|||||||
/* OBJ_SCENERY_123 */ {(void*) D_AQ_60120F0, 0, (ObjectFunc) NULL, D_AQ_6030E4C, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_123 */ {(void*) D_AQ_60120F0, 0, (ObjectFunc) NULL, D_AQ_6030E4C, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_124 */ {(void*) D_AQ_600EEF0, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_124 */ {(void*) D_AQ_600EEF0, 0, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_125 */ {(void*) D_AQ_600BF80, 0, (ObjectFunc) NULL, D_AQ_6030E68, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_125 */ {(void*) D_AQ_600BF80, 0, (ObjectFunc) NULL, D_AQ_6030E68, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_126 */ {(void*) Aquas_801BE1FC, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_126 */ {(void*) Aquas_Scenery126_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 2000.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_127 */ {(void*) D_VE1_9005C80, 0, (ObjectFunc) Venom1_801924A8, D_VE1_601B678, 1000.0f, 0, 0, 42, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_127 */ {(void*) D_VE1_9005C80, 0, (ObjectFunc) Venom1_Scenery127_Update, D_VE1_601B678, 1000.0f, 0, 0, 42, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_128 */ {(void*) D_VE1_9003F50, 0, (ObjectFunc) NULL, D_VE1_601B6C4, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_128 */ {(void*) D_VE1_9003F50, 0, (ObjectFunc) NULL, D_VE1_601B6C4, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_129 */ {(void*) D_VE1_900F060, 0, (ObjectFunc) NULL, D_VE1_601B710, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_129 */ {(void*) D_VE1_900F060, 0, (ObjectFunc) NULL, D_VE1_601B710, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_130 */ {(void*) D_VE1_900F1D0, 0, (ObjectFunc) NULL, D_VE1_601B75C, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_130 */ {(void*) D_VE1_900F1D0, 0, (ObjectFunc) NULL, D_VE1_601B75C, 3200.0f, 0, 0, 42, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_131 */ {(void*) Andross_801935D4, 1, (ObjectFunc) Andross_8019356C, D_ANDROSS_C038BD8, 500.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_131 */ {(void*) Andross_Scenery131_Draw, 1, (ObjectFunc) Andross_Scenery131_Update, D_ANDROSS_C038BD8, 500.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_132 */ {(void*) Andross_8019350C, 1, (ObjectFunc) Andross_80193380, D_ANDROSS_C038A48, 500.0f, 0, 0, 41, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_132 */ {(void*) Andross_Scenery132_Draw, 1, (ObjectFunc) Andross_Scenery132_Update, D_ANDROSS_C038A48, 500.0f, 0, 0, 41, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_133 */ {(void*) D_TR_60030F0, 0, (ObjectFunc) NULL, D_TR_6009CC4, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_133 */ {(void*) D_TR_60030F0, 0, (ObjectFunc) NULL, D_TR_6009CC4, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_134 */ {(void*) D_VE2_6003000, 0, (ObjectFunc) NULL, D_ANDROSS_C038BA4, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
|
/* OBJ_SCENERY_134 */ {(void*) D_VE2_6003000, 0, (ObjectFunc) NULL, D_ANDROSS_C038BA4, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_135 */ {(void*) D_VE2_6006890, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
|
/* OBJ_SCENERY_135 */ {(void*) D_VE2_6006890, 0, (ObjectFunc) NULL, D_ANDROSS_C038B40, 0.0f, 0, 0, 41, 1, 0.0f, 0 },
|
||||||
@ -249,172 +249,172 @@ ObjectInfo gObjectInfo[] = {
|
|||||||
/* OBJ_SCENERY_153 */ {(void*) D_BO_600B8B0, 0, (ObjectFunc) NULL, D_BO_6011C48, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_153 */ {(void*) D_BO_600B8B0, 0, (ObjectFunc) NULL, D_BO_6011C48, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_154 */ {(void*) aKaFLBaseDL, 0, (ObjectFunc) NULL, D_KA_601115C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_154 */ {(void*) aKaFLBaseDL, 0, (ObjectFunc) NULL, D_KA_601115C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_155 */ {(void*) NULL, 0, (ObjectFunc) NULL, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_155 */ {(void*) NULL, 0, (ObjectFunc) NULL, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_156 */ {(void*) SectorY_80197CB8, 1, (ObjectFunc) NULL, D_SY_6034368, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_156 */ {(void*) SectorY_Scenery156_Draw, 1, (ObjectFunc) NULL, D_SY_6034368, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_157 */ {(void*) D_SZ_6001DA0, 0, (ObjectFunc) NULL, D_SZ_600924C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_157 */ {(void*) aSzSpaceJunk3DL, 0, (ObjectFunc) NULL, D_SZ_600924C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_158 */ {(void*) D_SZ_6001360, 0, (ObjectFunc) NULL, D_SZ_60092E8, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_158 */ {(void*) aSzSpaceJunk1DL, 0, (ObjectFunc) NULL, D_SZ_60092E8, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_159 */ {(void*) D_VE2_6008370, 0, (ObjectFunc) NULL, D_VE2_601668C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_159 */ {(void*) D_VE2_6008370, 0, (ObjectFunc) NULL, D_VE2_601668C, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SCENERY_160 */ {(void*) D_VE2_6010960, 0, (ObjectFunc) NULL, D_VE2_6016714, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SCENERY_160 */ {(void*) D_VE2_6010960, 0, (ObjectFunc) NULL, D_VE2_6016714, 0.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_CO_POLE */ {(void*) D_CO_602F7C0, 0, (ObjectFunc) Sprite_UpdateDoodad, D_CO_603E468, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_CO_POLE */ {(void*) aCoPoleDL, 0, (ObjectFunc) Sprite_UpdateDoodad, aCoPoleHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_CO_TREE */ {(void*) D_CO_601C9B0, 0, (ObjectFunc) Sprite_UpdateDoodad, D_CO_603E484, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_CO_TREE */ {(void*) aCoTreeDL, 0, (ObjectFunc) Sprite_UpdateDoodad, aCoTreeHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_FO_POLE */ {(void*) D_FO_600A420, 0, (ObjectFunc) Sprite_UpdateDoodad, D_FO_600FE9C, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_FO_POLE */ {(void*) aFoPoleDL, 0, (ObjectFunc) Sprite_UpdateDoodad, aFoPoleHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_FOG_SHADOW */ {(void*) FogShadow_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 1800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_FOG_SHADOW */ {(void*) FogShadow_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 1800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_CO_RUIN1 */ {(void*) D_CO_602DCA0, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_CO_RUIN1 */ {(void*) D_CO_602DCA0, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_CO_RUIN2 */ {(void*) D_CO_601F500, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_CO_RUIN2 */ {(void*) D_CO_601F500, 0, (ObjectFunc) NULL, gNoHitbox, -100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_167 */ {(void*) Sprite167_Draw, 1, (ObjectFunc) Sprite167_Update, gNoHitbox, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_167 */ {(void*) Sprite167_Draw, 1, (ObjectFunc) Sprite167_Update, gNoHitbox, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_168 */ {(void*) Sprite168_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_168 */ {(void*) Sprite168_Draw, 1, (ObjectFunc) NULL, gNoHitbox, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_TI_CACTUS */ {(void*) D_TI_60023B0, 0, (ObjectFunc) Titania_Cactus_Update, D_TI_60068BC, 100.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_TI_CACTUS */ {(void*) aTiCactusDL, 0, (ObjectFunc) Titania_Cactus_Update, aTiCactusHitbox, 100.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_CO_SMOKE */ {(void*) NULL, 1, (ObjectFunc) Corneria_801875A4, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_CO_SMOKE */ {(void*) NULL, 1, (ObjectFunc) Corneria_Smoke_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_VE1_BOSS_TRIGGER1 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger1_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_VE1_BOSS_TRIGGER1 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger1_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_VE1_BOSS_TRIGGER2 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger2_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_VE1_BOSS_TRIGGER2 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger2_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_VE1_BOSS_TRIGGER3 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger3_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_VE1_BOSS_TRIGGER3 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger3_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_VE1_BOSS_TRIGGER4 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger4_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_VE1_BOSS_TRIGGER4 */ {(void*) NULL, 1, (ObjectFunc) Venom1_BossTrigger4_Update, gNoHitbox, 0.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_SPRITE_GFOX_TARGET */ {(void*) NULL, 1, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_SPRITE_GFOX_TARGET */ {(void*) NULL, 1, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_176 */ {(void*) Corneria_8018BAAC, 2, (ObjectFunc) Corneria_8018AED0, D_CO_603E5D0, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
/* OBJ_ACTOR_CO_GARUDA_1 */ {(void*) Corneria_CoGaruda1_Draw, 2, (ObjectFunc) Corneria_CoGaruda1_Update, CoGarudaHitbox, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
||||||
/* OBJ_ACTOR_177 */ {(void*) Corneria_8018BBA4, 2, (ObjectFunc) Corneria_8018B15C, D_CO_603E5D0, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
/* OBJ_ACTOR_CO_GARUDA_2 */ {(void*) Corneria_CoGaruda2_Draw, 2, (ObjectFunc) Corneria_CoGaruda2_Update, CoGarudaHitbox, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
||||||
/* OBJ_ACTOR_178 */ {(void*) Corneria_8018BBF8, 2, (ObjectFunc) Corneria_8018B418, D_CO_603E5D0, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
/* OBJ_ACTOR_CO_GARUDA_3 */ {(void*) Corneria_CoGaruda3_Draw, 2, (ObjectFunc) Corneria_CoGaruda3_Update, CoGarudaHitbox, 500.0f, 0, 0, 39, 1, 200.0f, 1 },
|
||||||
/* OBJ_ACTOR_179 */ {(void*) Corneria_8018BD7C, 2, (ObjectFunc) Corneria_8018B58C, D_CO_603E604, 500.0f, 0, 0, 39, 1, 0.0f, 1 },
|
/* OBJ_ACTOR_CO_GARUDA_DESTROY */ {(void*) Corneria_CoGarudaDestroy_Draw, 2, (ObjectFunc) Corneria_CoGarudaDestroy_Update, aCoGarudaDestroyHitbox, 500.0f, 0, 0, 39, 1, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_180 */ {(void*) func_edisplay_8005B6A4, 1, (ObjectFunc) func_enmy_80066A80, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_180 */ {(void*) Actor180_Draw, 1, (ObjectFunc) Actor180_Update, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_181 */ {(void*) D_ME_6018C00, 0, (ObjectFunc) Meteo_8018756C, D_ME_602F6EC, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_181 */ {(void*) D_ME_6018C00, 0, (ObjectFunc) Meteo_Actor181_Update, D_ME_602F6EC, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_182 */ {(void*) func_edisplay_8005B71C, 1, (ObjectFunc) Meteo_80187650, D_ME_602F708, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_182 */ {(void*) Actor182_Draw, 1, (ObjectFunc) Meteo_Actor182_Update, D_ME_602F708, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_183 */ {(void*) Meteo_8018DA6C, 1, (ObjectFunc) Meteo_8018D9EC, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_183 */ {(void*) Meteo_Actor183_Draw, 1, (ObjectFunc) Meteo_ActorDoodad_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_184 */ {(void*) Meteo_8018DAEC, 1, (ObjectFunc) Meteo_8018D9EC, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_184 */ {(void*) Meteo_Actor184_Draw, 1, (ObjectFunc) Meteo_ActorDoodad_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_185 */ {(void*) Meteo_8018DB6C, 1, (ObjectFunc) Meteo_8018D9EC, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_185 */ {(void*) Meteo_Actor185_Draw, 1, (ObjectFunc) Meteo_ActorDoodad_Update, gNoHitbox, 100.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_186 */ {(void*) func_edisplay_8005B7CC, 1, (ObjectFunc) Meteo_8018795C, D_ME_602F724, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_186 */ {(void*) Actor186_Draw, 1, (ObjectFunc) Meteo_Actor186_Update, D_ME_602F724, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_187 */ {(void*) D_ME_6018450, 0, (ObjectFunc) Meteo_801877C4, D_ME_602F740, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_187 */ {(void*) D_ME_6018450, 0, (ObjectFunc) Meteo_Actor187_Update, D_ME_602F740, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_188 */ {(void*) Aquas_801BEC74, 1, (ObjectFunc) Aquas_801BEC68, D_AQ_6030BE0, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_188 */ {(void*) Aquas_Actor188_Draw, 1, (ObjectFunc) Aquas_Actor188_Update, D_AQ_6030BE0, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_DEBRIS */ {(void*) ActorDebris_Draw, 1, (ObjectFunc) ActorDebris_Update, gNoHitbox, 0.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_DEBRIS */ {(void*) ActorDebris_Draw, 1, (ObjectFunc) ActorDebris_Update, gNoHitbox, 0.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_190 */ {(void*) func_edisplay_8005B848, 1, (ObjectFunc) func_enmy_800656D4, gActor190_191Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
/* OBJ_MISSILE_SEEK_TEAM */ {(void*) Actor190_191_Draw, 1, (ObjectFunc) Actors190_191_Update, gActor190_191Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_191 */ {(void*) func_edisplay_8005B848, 1, (ObjectFunc) func_enmy_800656D4, gActor190_191Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
/* OBJ_MISSILE_SEEK_PLAYER */ {(void*) Actor190_191_Draw, 1, (ObjectFunc) Actors190_191_Update, gActor190_191Hitbox, 100.0f, 0, 1, 39, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_192 */ {(void*) func_edisplay_8005B9A4, 1, (ObjectFunc) func_enmy_8006654C, D_CO_603E54C, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
|
/* OBJ_ACTOR_192 */ {(void*) Actor192_Draw, 1, (ObjectFunc) Actor192_Update, D_CO_603E54C, 200.0f, 0, 1, 39, 0, 50.0f, 1 },
|
||||||
/* OBJ_ACTOR_193 */ {(void*) func_edisplay_8005BA30, 1, (ObjectFunc) func_enmy_800669A0, D_CO_603E598, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_193 */ {(void*) Actor193_Draw, 1, (ObjectFunc) Actor193_Update, D_CO_603E598, 100.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_194 */ {(void*) Actor194_Draw, 1, (ObjectFunc) Actor194_Update, gActor194Hitbox, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_194 */ {(void*) Actor194_Draw, 1, (ObjectFunc) Actor194_Update, gActor194Hitbox, 200.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_CUTSCENE */ {(void*) ActorCutscene_Draw, 1, (ObjectFunc) ActorCutscene_Update, gNoHitbox, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_CUTSCENE */ {(void*) ActorCutscene_Draw, 1, (ObjectFunc) ActorCutscene_Update, gNoHitbox, 20000.0f, 0, 1, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_196 */ {(void*) Actor196_Draw, 1, (ObjectFunc) Actor196_Update, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_196 */ {(void*) Actor196_Draw, 1, (ObjectFunc) Actor196_Update, D_CO_603E5B4, 200.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, gActorAllRangeHItbox, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
|
/* OBJ_ACTOR_ALLRANGE */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorAllRange_Update, gActorAllRangeHItbox, 20000.0f, 0, 1, 39, 1, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, gTeamHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_TEAM_BOSS */ {(void*) ActorAllRange_Draw, 1, (ObjectFunc) ActorTeamBoss_Update, gTeamHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_199 */ {(void*) Andross_80188448, 1, (ObjectFunc) Andross_801880E4, gNoHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_199 */ {(void*) Andross_Actor199_Draw, 1, (ObjectFunc) Andross_Actor199_Update, gNoHitbox, 20000.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_EVENT */ {(void*) ActorEvent_Draw, 1, (ObjectFunc) ActorEvent_Update, gNoHitbox, 2000.0f, 0, 1, 39, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_EVENT */ {(void*) ActorEvent_Draw, 1, (ObjectFunc) ActorEvent_Update, gNoHitbox, 2000.0f, 0, 1, 39, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_201 */ {(void*) Actor201_Draw, 1, (ObjectFunc) Actor201_Update, D_ME_602F684, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_201 */ {(void*) Actor201_Draw, 1, (ObjectFunc) Actor201_Update, D_ME_602F684, 100.0f, 0, 1, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_202 */ {(void*) Actor202_Draw, 1, (ObjectFunc) Actor202_Update, D_ME_602F6A0, 100.0f, 0, 1, 39, 0, 180.0f, 1 },
|
/* OBJ_ACTOR_202 */ {(void*) Actor202_Draw, 1, (ObjectFunc) Actor202_Update, D_ME_602F6A0, 100.0f, 0, 1, 39, 0, 180.0f, 1 },
|
||||||
/* OBJ_ACTOR_SLIPPY_SX */ {(void*) SectorX_8018F884, 1, (ObjectFunc) SectorX_8018F330, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_SLIPPY_SX */ {(void*) SectorX_Slippy_Draw, 1, (ObjectFunc) SectorX_Slippy_Update, gNoHitbox, 1000.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_204 */ {(void*) SectorY_Actor204_Draw, 1, (ObjectFunc) SectorY_Actor204_Update, D_SY_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_204 */ {(void*) SectorY_Actor204_Draw, 1, (ObjectFunc) SectorY_Actor204_Update, D_SY_603405C, 1000.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_205 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019C778, D_MA_60359C8, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_205 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor205_Update, D_MA_60359C8, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_206 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_801AC438, D_MA_6035A48, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_206 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor206_Update, D_MA_6035A48, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_207 */ {(void*) Macbeth_801AC294, 2, (ObjectFunc) Macbeth_801A7E7C, D_MA_603677C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_207 */ {(void*) Macbeth_Actor207_Draw, 2, (ObjectFunc) Macbeth_Actor207_Update, D_MA_603677C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_208 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019EA60, D_MA_6035A14, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_208 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor208_Update, D_MA_6035A14, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_209 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019D700, D_MA_6035AE0, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_209 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor209_Update, D_MA_6035AE0, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_210 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019CE88, D_MA_6035D9C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_210 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor210_Update, D_MA_6035D9C, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_211 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019E410, D_MA_6035E04, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_211 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor211_Update, D_MA_6035E04, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_212 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019FF9C, D_MA_60360C0, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_212 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor212_Update, D_MA_60360C0, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_213 */ {(void*) Macbeth_801A12C4, 1, (ObjectFunc) Macbeth_8019EE68, D_MA_6036154, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_213 */ {(void*) Macbeth_ActorDoodad_Draw, 1, (ObjectFunc) Macbeth_Actor213_Update, D_MA_6036154, 20000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_214 */ {(void*) Macbeth_801A43BC, 1, (ObjectFunc) Macbeth_801A3E98, D_MA_6036458, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_214 */ {(void*) Macbeth_Actor214_Draw, 1, (ObjectFunc) Macbeth_Actor214_Update, D_MA_6036458, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_215 */ {(void*) Macbeth_801A4A64, 1, (ObjectFunc) Macbeth_801A46A0, D_MA_60364C0, 300.0f, 0, 1, 40, 1, 0.0f, 1 },
|
/* OBJ_ACTOR_215 */ {(void*) Macbeth_Actor215_Draw, 1, (ObjectFunc) Macbeth_Actor215_Update, D_MA_60364C0, 300.0f, 0, 1, 40, 1, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_216 */ {(void*) Macbeth_801A5F90, 1, (ObjectFunc) Macbeth_801A5E54, D_MA_60366EC, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_216 */ {(void*) Macbeth_Actor216_Draw, 1, (ObjectFunc) Macbeth_Actor216_Update, D_MA_60366EC, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_217 */ {(void*) Macbeth_801A6100, 1, (ObjectFunc) Macbeth_801A5FD0, D_MA_6036708, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_217 */ {(void*) Macbeth_Actor217_Draw, 1, (ObjectFunc) Macbeth_Actor217_Update, D_MA_6036708, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_218 */ {(void*) Macbeth_801A6540, 1, (ObjectFunc) Macbeth_801A6144, D_MA_6036728, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_218 */ {(void*) Macbeth_Actor218_Draw, 1, (ObjectFunc) Macbeth_Actor218_Update, D_MA_6036728, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_219 */ {(void*) Macbeth_801A68EC, 1, (ObjectFunc) Macbeth_801A67C8, D_MA_6036744, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_219 */ {(void*) Macbeth_Actor219_Draw, 1, (ObjectFunc) Macbeth_Actor219_Update, D_MA_6036744, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_220 */ {(void*) Macbeth_801ADAC8, 1, (ObjectFunc) Macbeth_801AD6F0, D_MA_6036930, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_220 */ {(void*) Macbeth_Actor220_Draw, 1, (ObjectFunc) Macbeth_Actor220_Update, D_MA_6036930, 200.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_221 */ {(void*) Macbeth_801AE2C0, 1, (ObjectFunc) Macbeth_801ADD68, D_MA_603694C, 300.0f, 0, 0, 40, 1, 1.0f, 0 },
|
/* OBJ_ACTOR_221 */ {(void*) Macbeth_Actor221_Draw, 1, (ObjectFunc) Macbeth_Actor221_Update, D_MA_603694C, 300.0f, 0, 0, 40, 1, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_222 */ {(void*) Macbeth_801AEEFC, 1, (ObjectFunc) Macbeth_801AEC04, D_MA_6036968, 300.0f, 0, 0, 40, 1, 1.0f, 0 },
|
/* OBJ_ACTOR_222 */ {(void*) Macbeth_Actor222_Draw, 1, (ObjectFunc) Macbeth_Actor222_Update, D_MA_6036968, 300.0f, 0, 0, 40, 1, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_223 */ {(void*) Macbeth_801A54E8, 1, (ObjectFunc) Macbeth_801A4B24, D_MA_60364DC, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_223 */ {(void*) Macbeth_Actor223_Draw, 1, (ObjectFunc) Macbeth_Actor223_Update, D_MA_60364DC, 300.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_224 */ {(void*) NULL, 1, (ObjectFunc) Titania_80189194, gNoHitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_224 */ {(void*) NULL, 1, (ObjectFunc) Titania_Actor224_Update, gNoHitbox, 200.0f, 0, 0, 39, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_225 */ {(void*) D_TI1_700AB70, 0, (ObjectFunc) Titania_8018AB44, D_TI_60064AC, 50.0f, 0, 0, 39, 1, 1.0f, 0 },
|
/* OBJ_ACTOR_225 */ {(void*) D_TI1_700AB70, 0, (ObjectFunc) Titania_Actor225_Update, D_TI_60064AC, 50.0f, 0, 0, 39, 1, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_226 */ {(void*) Titania_80189AFC, 1, (ObjectFunc) Titania_801895B8, D_TI_60064C8, 300.0f, 0, 0, 39, 1, 70.0f, 1 },
|
/* OBJ_ACTOR_226 */ {(void*) Titania_Actor226_Draw, 1, (ObjectFunc) Titania_Actor226_Update, D_TI_60064C8, 300.0f, 0, 0, 39, 1, 70.0f, 1 },
|
||||||
/* OBJ_ACTOR_227 */ {(void*) Titania_8018E5B4, 1, (ObjectFunc) Titania_8018E54C, D_TI_60067C4, 0.0f, 0, 0, 39, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_227 */ {(void*) Titania_Actor227_Draw, 1, (ObjectFunc) Titania_Actor227_Update, D_TI_60067C4, 0.0f, 0, 0, 39, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_228 */ {(void*) Titania_8018EF14, 1, (ObjectFunc) Titania_8018E5F8, D_TI_6006808, 0.0f, 0, 0, 39, 1, 1.0f, 1 },
|
/* OBJ_ACTOR_228 */ {(void*) Titania_Actor228_Draw, 1, (ObjectFunc) Titania_Actor228_Update, D_TI_6006808, 0.0f, 0, 0, 39, 1, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_229 */ {(void*) Titania_8018E2D8, 1, (ObjectFunc) Titania_8018C8A8, D_TI_6006A3C, 1000.0f, 0, 0, 20, 1, 0.0f, 1 },
|
/* OBJ_ACTOR_229 */ {(void*) Titania_Actor229_Draw, 1, (ObjectFunc) Titania_Actor229_Update, D_TI_6006A3C, 1000.0f, 0, 0, 20, 1, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_230 */ {(void*) Titania_8018AABC, 1, (ObjectFunc) Titania_8018A544, D_TI_600683C, 0.0f, 0, 1, 39, 1, 0.0f, 1 },
|
/* OBJ_ACTOR_230 */ {(void*) Titania_Actor230_Draw, 1, (ObjectFunc) Titania_Actor230_Update, D_TI_600683C, 0.0f, 0, 1, 39, 1, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_231 */ {(void*) Titania_8018BE84, 1, (ObjectFunc) Titania_8018B9D0, D_TI_6006858, 0.0f, 0, 0, 39, 1, 0.0f, 1 },
|
/* OBJ_ACTOR_231 */ {(void*) Titania_Actor231_Draw, 1, (ObjectFunc) Titania_Actor231_Update, D_TI_6006858, 0.0f, 0, 0, 39, 1, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_232 */ {(void*) Titania_8018B6AC, 1, (ObjectFunc) Titania_8018B268, D_TI_6006890, 0.0f, 0, 0, 39, 1, 20.0f, 1 },
|
/* OBJ_ACTOR_232 */ {(void*) Titania_Actor232_Draw, 1, (ObjectFunc) Titania_Actor232_Update, D_TI_6006890, 0.0f, 0, 0, 39, 1, 20.0f, 1 },
|
||||||
/* OBJ_ACTOR_233 */ {(void*) Titania_8018A1C0, 1, (ObjectFunc) Titania_80189CC8, D_TI_60068F0, 200.0f, 0, 0, 39, 1, 1.0f, 1 },
|
/* OBJ_ACTOR_233 */ {(void*) Titania_Actor233_Draw, 1, (ObjectFunc) Titania_Actor233_Update, D_TI_60068F0, 200.0f, 0, 0, 39, 1, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_234 */ {(void*) Actor234_Draw, 1, (ObjectFunc) Actor234_Update, gNoHitbox, 2000.0f, 0, 0, 39, 0, 0.0f, 5 },
|
/* OBJ_ACTOR_234 */ {(void*) Actor234_Draw, 1, (ObjectFunc) Actor234_Update, gNoHitbox, 2000.0f, 0, 0, 39, 0, 0.0f, 5 },
|
||||||
/* OBJ_ACTOR_235 */ {(void*) Zoness_80190430, 2, (ObjectFunc) Zoness_801904CC, D_ZO_602C294, 1000.0f, 0, 1, 40, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_235 */ {(void*) Zoness_Actor235_Draw, 2, (ObjectFunc) Zoness_Actor235_Update, D_ZO_602C294, 1000.0f, 0, 1, 40, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_236 */ {(void*) Zoness_80190F08, 1, (ObjectFunc) Zoness_80190A00, D_ZO_602BC58, 5000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_236 */ {(void*) Zoness_Actor236_Draw, 1, (ObjectFunc) Zoness_Actor236_Update, D_ZO_602BC58, 5000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_237 */ {(void*) Actor237_Draw, 1, (ObjectFunc) Actor237_Update, gNoHitbox, 200.0f, 0, 0, 40, 0, 0.0f, 2 },
|
/* OBJ_ACTOR_237 */ {(void*) Actor237_Draw, 1, (ObjectFunc) Actor237_Update, gNoHitbox, 200.0f, 0, 0, 40, 0, 0.0f, 2 },
|
||||||
/* OBJ_ACTOR_238 */ {(void*) Zoness_801914C4, 2, (ObjectFunc) Zoness_80191010, gCubeHitbox100, 200.0f, 0, 1, 40, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_238 */ {(void*) Zoness_Actor238_Draw, 2, (ObjectFunc) Zoness_Actor238_Update, gCubeHitbox100, 200.0f, 0, 1, 40, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_239 */ {(void*) NULL, 1, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_239 */ {(void*) NULL, 1, (ObjectFunc) NULL, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_240 */ {(void*) Zoness_80191B4C, 1, (ObjectFunc) Zoness_80191680, gCubeHitbox100, 1500.0f, 0, 1, 40, 0, 20.0f, 0 },
|
/* OBJ_ACTOR_240 */ {(void*) Zoness_Actor240_Draw, 1, (ObjectFunc) Zoness_Actor240_Update, gCubeHitbox100, 1500.0f, 0, 1, 40, 0, 20.0f, 0 },
|
||||||
/* OBJ_ACTOR_241 */ {(void*) Zoness_80191DB0, 1, (ObjectFunc) Zoness_80191BC4, gActor241Hitbox, 1500.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_241 */ {(void*) Zoness_Actor241_Draw, 1, (ObjectFunc) Zoness_Actor241_Update, gActor241Hitbox, 1500.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_242 */ {(void*) Zoness_80191FFC, 2, (ObjectFunc) Zoness_80192094, D_ZO_602BE3C, 500.0f, 0, 0, 40, 0, 1.0f, 0 },
|
/* OBJ_ACTOR_242 */ {(void*) Zoness_Actor242_Draw, 2, (ObjectFunc) Zoness_Actor242_Update, D_ZO_602BE3C, 500.0f, 0, 0, 40, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_243 */ {(void*) Zoness_80192C18, 2, (ObjectFunc) Zoness_80192834, gCubeHitbox100, 0.0f, 0, 1, 40, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_243 */ {(void*) Zoness_Actor243_Draw, 2, (ObjectFunc) Zoness_Actor243_Update, gCubeHitbox100, 0.0f, 0, 1, 40, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_244 */ {(void*) Zoness_80193240, 2, (ObjectFunc) Zoness_80192E64, D_ZO_602BE58, 2000.0f, 0, 0, 40, 0, 50.0f, 0 },
|
/* OBJ_ACTOR_244 */ {(void*) Zoness_Actor244_Draw, 2, (ObjectFunc) Zoness_Actor244_Update, D_ZO_602BE58, 2000.0f, 0, 0, 40, 0, 50.0f, 0 },
|
||||||
/* OBJ_ACTOR_245 */ {(void*) Zoness_8019983C, 1, (ObjectFunc) Zoness_8019969C, gCubeHitbox100, 200.0f, 0, 0, 40, 0, 1.0f, 0 },
|
/* OBJ_ACTOR_245 */ {(void*) Zoness_Actor245_Draw, 1, (ObjectFunc) Zoness_Actor245_Update, gCubeHitbox100, 200.0f, 0, 0, 40, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_246 */ {(void*) Zoness_80199E24, 1, (ObjectFunc) Zoness_80199A28, gCubeHitbox100, 2000.0f, 0, 0, 40, 0, 1.0f, 0 },
|
/* OBJ_ACTOR_246 */ {(void*) Zoness_Actor246_Draw, 1, (ObjectFunc) Zoness_Actor246_Update, gCubeHitbox100, 2000.0f, 0, 0, 40, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_247 */ {(void*) Zoness_8019D3C4, 1, (ObjectFunc) Zoness_8019D15C, D_ZO_602BFC4, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_247 */ {(void*) Zoness_Actor247_Draw, 1, (ObjectFunc) Zoness_Actor247_Update, D_ZO_602BFC4, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_248 */ {(void*) Zoness_8019A1FC, 1, (ObjectFunc) Zoness_80199F10, gCubeHitbox150, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_248 */ {(void*) Zoness_Actor248_Draw, 1, (ObjectFunc) Zoness_Actor248_Update, gCubeHitbox150, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_249 */ {(void*) Zoness_8019ACCC, 1, (ObjectFunc) Zoness_8019A5D4, gCubeHitbox200, 5000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_249 */ {(void*) Zoness_Actor249_Draw, 1, (ObjectFunc) Zoness_Actor249_Update, gCubeHitbox200, 5000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_250 */ {(void*) Zoness_8019B7DC, 1, (ObjectFunc) Zoness_8019B548, D_ZO_602C1D4, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_250 */ {(void*) Zoness_Actor250_Draw, 1, (ObjectFunc) Zoness_Actor250_Update, D_ZO_602C1D4, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_251 */ {(void*) Zoness_8019BDE0, 2, (ObjectFunc) Zoness_8019B854, D_ZO_602C218, 1000.0f, 0, 0, 40, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_251 */ {(void*) Zoness_Actor251_Draw, 2, (ObjectFunc) Zoness_Actor251_Update, D_ZO_602C218, 1000.0f, 0, 0, 40, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_252 */ {(void*) Zoness_8019C1CC, 1, (ObjectFunc) Zoness_8019BE48, D_ZO_602C234, 200.0f, 0, 0, 40, 0, 80.0f, 1 },
|
/* OBJ_ACTOR_252 */ {(void*) Zoness_Actor252_Draw, 1, (ObjectFunc) Zoness_Actor252_Update, D_ZO_602C234, 200.0f, 0, 0, 40, 0, 80.0f, 1 },
|
||||||
/* OBJ_ACTOR_253 */ {(void*) Zoness_8019C83C, 1, (ObjectFunc) Zoness_8019C454, D_ZO_602C250, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_253 */ {(void*) Zoness_Actor253_Draw, 1, (ObjectFunc) Zoness_Actor253_Update, D_ZO_602C250, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_254 */ {(void*) Zoness_8019CE58, 1, (ObjectFunc) Zoness_8019CBEC, D_ZO_602C2B0, 300.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_254 */ {(void*) Zoness_Actor254_Draw, 1, (ObjectFunc) Zoness_Actor254_Update, D_ZO_602C2B0, 300.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_255 */ {(void*) Aquas_801AE168, 1, (ObjectFunc) Aquas_801AD6C0, D_AQ_6030BFC, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_255 */ {(void*) Aquas_Actor255_Draw, 1, (ObjectFunc) Aquas_Actor255_Update, D_AQ_6030BFC, 500.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_256 */ {(void*) Aquas_801AEB44, 1, (ObjectFunc) Aquas_801AE3D8, D_AQ_6030C18, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_256 */ {(void*) Aquas_Actor256_Draw, 1, (ObjectFunc) Aquas_Actor256_Update, D_AQ_6030C18, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_257 */ {(void*) Aquas_801B099C, 1, (ObjectFunc) Aquas_801AFA5C, D_AQ_6030C44, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_257 */ {(void*) Aquas_Actor257_Draw, 1, (ObjectFunc) Aquas_Actor257_Update, D_AQ_6030C44, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_258 */ {(void*) Aquas_801B0EC0, 1, (ObjectFunc) Aquas_801B0B60, gCubeHitbox100, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_258 */ {(void*) Aquas_Actor258_Draw, 1, (ObjectFunc) Aquas_Actor258_Update, gCubeHitbox100, 200.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_259 */ {(void*) Aquas_801B619C, 2, (ObjectFunc) Aquas_801B638C, D_AQ_6031398, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_259 */ {(void*) Aquas_Actor259_Draw, 2, (ObjectFunc) Aquas_Actor259_Update, D_AQ_6031398, 10000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_260 */ {(void*) Aquas_801B90DC, 2, (ObjectFunc) Aquas_801B7C78, D_AQ_60313CC, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_260 */ {(void*) Aquas_Actor260_Draw, 2, (ObjectFunc) Aquas_Actor260_Update, D_AQ_60313CC, 300.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_261 */ {(void*) Aquas_801B504C, 2, (ObjectFunc) Aquas_801B50E8, D_AQ_6031400, 300.0f, 0, 0, 40, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_261 */ {(void*) Aquas_Actor261_Draw, 2, (ObjectFunc) Aquas_Actor261_Update, D_AQ_6031400, 300.0f, 0, 0, 40, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_262 */ {(void*) Aquas_801B7A24, 2, (ObjectFunc) Aquas_801B6FF8, D_AQ_603144C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_262 */ {(void*) Aquas_Actor262_Draw, 2, (ObjectFunc) Aquas_Actor262_Update, D_AQ_603144C, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_263 */ {(void*) Aquas_801BA108, 2, (ObjectFunc) Aquas_801B91A4, D_AQ_6031480, 200.0f, 0, 0, 40, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_263 */ {(void*) Aquas_Actor263_Draw, 2, (ObjectFunc) Aquas_Actor263_Update, D_AQ_6031480, 200.0f, 0, 0, 40, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_264 */ {(void*) Aquas_801BA4E4, 1, (ObjectFunc) Aquas_801BA26C, gCubeHitbox100, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_264 */ {(void*) Aquas_Actor264_Draw, 1, (ObjectFunc) Aquas_Actor264_Update, gCubeHitbox100, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_265 */ {(void*) Aquas_801BAD7C, 1, (ObjectFunc) Aquas_801BA6A4, D_AQ_6031500, 200.0f, 0, 0, 40, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_265 */ {(void*) Aquas_Actor265_Draw, 1, (ObjectFunc) Aquas_Actor265_Update, D_AQ_6031500, 200.0f, 0, 0, 40, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_266 */ {(void*) Aquas_801BB204, 2, (ObjectFunc) Aquas_801BADF8, D_AQ_6031538, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_266 */ {(void*) Aquas_Actor266_Draw, 2, (ObjectFunc) Aquas_Actor266_Update, D_AQ_6031538, 200.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_267 */ {(void*) Aquas_801BC930, 2, (ObjectFunc) Aquas_801BB79C, D_AQ_6031554, 800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_267 */ {(void*) Aquas_Actor267_Draw, 2, (ObjectFunc) Aquas_Actor267_Update, D_AQ_6031554, 800.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_268 */ {(void*) Aquas_801BDE6C, 1, (ObjectFunc) Aquas_801BD54C, D_AQ_6031570, 10000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_268 */ {(void*) Aquas_Actor268_Draw, 1, (ObjectFunc) Aquas_Actor268_Update, D_AQ_6031570, 10000.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_269 */ {(void*) Aquas_801BD264, 1, (ObjectFunc) Aquas_801BC9A0, D_AQ_6030D20, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_269 */ {(void*) Aquas_Actor269_Draw, 1, (ObjectFunc) Aquas_Actor269_Update, D_AQ_6030D20, 2000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_270 */ {(void*) Aquas_801BEB1C, 1, (ObjectFunc) Aquas_801BE3F8, D_AQ_60314C8, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_270 */ {(void*) Aquas_Actor270_Draw, 1, (ObjectFunc) Aquas_Actor270_Update, D_AQ_60314C8, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_271 */ {(void*) Actor271_Draw, 2, (ObjectFunc) Actor271_Update, D_BO_6011B24, 0.0f, 0, 0, 39, 0, 730.0f, 1 },
|
/* OBJ_ACTOR_271 */ {(void*) Actor271_Draw, 2, (ObjectFunc) Actor271_Update, D_BO_6011B24, 0.0f, 0, 0, 39, 0, 730.0f, 1 },
|
||||||
/* OBJ_ACTOR_272 */ {(void*) Actor272_Draw, 1, (ObjectFunc) Actor272_Update, D_BO_6011BF4, 0.0f, 0, 0, 39, 0, 150.0f, 1 },
|
/* OBJ_ACTOR_272 */ {(void*) Actor272_Draw, 1, (ObjectFunc) Actor272_Update, D_BO_6011BF4, 0.0f, 0, 0, 39, 0, 150.0f, 1 },
|
||||||
/* OBJ_ACTOR_273 */ {(void*) Fortuna_80188FE4, 2, (ObjectFunc) Fortuna_80188AD0, D_FO_600FF30, 0.0f, 0, 0, 39, 0, 220.0f, 1 },
|
/* OBJ_ACTOR_FO_RADAR */ {(void*) Fortuna_Radar_Draw, 2, (ObjectFunc) Fortuna_Radar_Update, aFoRadarHitbox, 0.0f, 0, 0, 39, 0, 220.0f, 1 },
|
||||||
/* OBJ_ACTOR_274 */ {(void*) SectorZ_8019E3A8, 1, (ObjectFunc) SectorZ_8019E234, gCubeHitbox200, 0.0f, 0, 0, 39, 0, 1.0f, 0 },
|
/* OBJ_ACTOR_SZ_SPACE_JUNK */ {(void*) SectorZ_SpaceJunkDraw, 1, (ObjectFunc) SectorZ_SpaceJunkUpdate, gCubeHitbox200, 0.0f, 0, 0, 39, 0, 1.0f, 0 },
|
||||||
/* OBJ_ACTOR_275 */ {(void*) Solar_8019F7AC, 1, (ObjectFunc) Solar_8019F20C, gCubeHitbox100, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_275 */ {(void*) Solar_Doodad_Draw, 1, (ObjectFunc) Solar_Doodad_Update, gCubeHitbox100, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_276 */ {(void*) Solar_8019F7AC, 1, (ObjectFunc) Solar_8019F20C, gCubeHitbox100, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_276 */ {(void*) Solar_Doodad_Draw, 1, (ObjectFunc) Solar_Doodad_Update, gCubeHitbox100, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_277 */ {(void*) Solar_8019F7AC, 1, (ObjectFunc) Solar_8019F20C, gCubeHitbox200, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_277 */ {(void*) Solar_Doodad_Draw, 1, (ObjectFunc) Solar_Doodad_Update, gCubeHitbox200, 200.0f, 0, 0, 39, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_278 */ {(void*) NULL, 1, (ObjectFunc) Solar_8019EA7C, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_278 */ {(void*) NULL, 1, (ObjectFunc) Solar_Actor278_Update, gNoHitbox, 200.0f, 0, 0, 0, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_279 */ {(void*) NULL, 1, (ObjectFunc) Solar_801A003C, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 1 },
|
/* OBJ_ACTOR_279 */ {(void*) NULL, 1, (ObjectFunc) Solar_Actor279_Update, gNoHitbox, 1000.0f, 0, 0, 0, 0, 0.0f, 1 },
|
||||||
/* OBJ_ACTOR_280 */ {(void*) D_VE1_900DD20, 0, (ObjectFunc) Venom1_80192518, D_VE1_601B7F8, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_280 */ {(void*) D_VE1_900DD20, 0, (ObjectFunc) Venom1_Actor280_Update, D_VE1_601B7F8, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_281 */ {(void*) Venom1_80192E2C, 1, (ObjectFunc) Venom1_80192CD4, D_VE1_601B830, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_281 */ {(void*) Venom1_Actor281_Draw, 1, (ObjectFunc) Venom1_Doodad_Update, D_VE1_601B830, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_282 */ {(void*) D_VE1_901DA50, 0, (ObjectFunc) Venom1_80192CD4, D_VE1_601B868, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_282 */ {(void*) D_VE1_901DA50, 0, (ObjectFunc) Venom1_Doodad_Update, D_VE1_601B868, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_283 */ {(void*) D_VE1_9023AD0, 0, (ObjectFunc) Venom1_80192EB0, D_VE1_601B8A0, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_283 */ {(void*) D_VE1_9023AD0, 0, (ObjectFunc) Venom1_Actor283_Update, D_VE1_601B8A0, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_284 */ {(void*) Venom1_801934D0, 1, (ObjectFunc) Venom1_801933DC, D_VE1_601B8D8, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_284 */ {(void*) Venom1_Actor284_Draw, 1, (ObjectFunc) Venom1_Actor284_Update, D_VE1_601B8D8, 1000.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_285 */ {(void*) Andross_80193244, 1, (ObjectFunc) Andross_80192E94, gCubeHitbox100, 1000.0f, 0, 0, 20, 0, 1.0f, 1 },
|
/* OBJ_ACTOR_285 */ {(void*) Andross_Actor285_Draw, 1, (ObjectFunc) Andross_Actor285_Update, gCubeHitbox100, 1000.0f, 0, 0, 20, 0, 1.0f, 1 },
|
||||||
/* OBJ_ACTOR_286 */ {(void*) Andross_80188660, 1, (ObjectFunc) Andross_80188528, gCubeHitbox100, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_286 */ {(void*) Andross_Actor286_Draw, 1, (ObjectFunc) Andross_Actor286_Update, gCubeHitbox100, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_287 */ {(void*) NULL, 1, (ObjectFunc) Andross_80189724, gNoHitbox, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_287 */ {(void*) NULL, 1, (ObjectFunc) Andross_Actor287_Update, gNoHitbox, 1000.0f, 0, 0, 40, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_288 */ {(void*) NULL, 1, (ObjectFunc) Andross_801893B8, gNoHitbox, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_288 */ {(void*) NULL, 1, (ObjectFunc) Andross_Actor288_Update, gNoHitbox, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_289 */ {(void*) func_edata_800596B0, 1, (ObjectFunc) Andross_80189470, gNoHitbox, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
/* OBJ_ACTOR_289 */ {(void*) Actor289_Draw, 1, (ObjectFunc) Andross_Actor289_Update, gNoHitbox, 1000.0f, 0, 0, 20, 1, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_290 */ {(void*) NULL, 1, (ObjectFunc) Andross_8018933C, gNoHitbox, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_ACTOR_290 */ {(void*) NULL, 1, (ObjectFunc) Andross_Actor290_Update, gNoHitbox, 1000.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_ACTOR_SUPPLIES */ {(void*) ActorSupplies_Draw, 1, (ObjectFunc) ActorSupplies_Update, gCubeHitbox150, 1000.0f, 0, 0, 0, 0, 1.0f, 0 },
|
/* OBJ_ACTOR_SUPPLIES */ {(void*) ActorSupplies_Draw, 1, (ObjectFunc) ActorSupplies_Update, gCubeHitbox150, 1000.0f, 0, 0, 0, 0, 1.0f, 0 },
|
||||||
/* OBJ_BOSS_292 */ {(void*) Corneria_8018AA74, 2, (ObjectFunc) Corneria_80189058, D_CO_603E620, 20000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_CO_GRANGA */ {(void*) Corneria_Granga_Draw, 2, (ObjectFunc) Corneria_Granga_Update, aCoGrangaHitbox, 20000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_293 */ {(void*) Corneria_8018ECAC, 1, (ObjectFunc) Corneria_8018C19C, D_CO_603E840, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_CO_CARRIER */ {(void*) Corneria_Carrier_Draw, 1, (ObjectFunc) Corneria_Carrier_Update, aCoCarrierHitbox, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_294 */ {(void*) Corneria_8018ED78, 1, (ObjectFunc) Corneria_8018DDAC, D_CO_603E714, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_294 */ {(void*) Corneria_Boss294_Draw, 1, (ObjectFunc) Corneria_Boss294_Update, D_CO_603E714, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_295 */ {(void*) Corneria_8018EE84, 1, (ObjectFunc) Corneria_8018E290, D_CO_603E748, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_295 */ {(void*) Corneria_Boss295_Draw, 1, (ObjectFunc) Corneria_Boss295_Update, D_CO_603E748, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_296 */ {(void*) Corneria_8018EF90, 1, (ObjectFunc) Corneria_8018E76C, D_CO_603E7C4, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_296 */ {(void*) Corneria_Boss296_Draw, 1, (ObjectFunc) Corneria_Boss296_Update, D_CO_603E7C4, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_297 */ {(void*) Meteo_8018BACC, 1, (ObjectFunc) Meteo_8018978C, D_ME_602F75C, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_297 */ {(void*) Meteo_Boss297_Draw, 1, (ObjectFunc) Meteo_Boss297_Update, D_ME_602F75C, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_298 */ {(void*) Meteo_801887D0, 1, (ObjectFunc) Meteo_80188344, D_ME_602FA50, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_298 */ {(void*) Meteo_Boss298_Draw, 1, (ObjectFunc) Meteo_Boss298_Update, D_ME_602FA50, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_299 */ {(void*) Boss299_Draw, 2, (ObjectFunc) Boss299_Update, gNoHitbox, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_299 */ {(void*) Boss299_Draw, 2, (ObjectFunc) Boss299_Update, gNoHitbox, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_300 */ {(void*) Boss300_Draw, 1, (ObjectFunc) Boss300_Update, gNoHitbox, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_300 */ {(void*) Boss300_Draw, 1, (ObjectFunc) Boss300_Update, gNoHitbox, 20000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_301 */ {(void*) Aquas_Boss301_Draw, 1, (ObjectFunc) Aquas_Boss301_Update, D_AQ_6030B10, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_301 */ {(void*) Aquas_Boss301_Draw, 1, (ObjectFunc) Aquas_Boss301_Update, D_AQ_6030B10, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_A6 */ {(void*) Area6_Boss_Draw, 1, (ObjectFunc) Area6_Boss_Update, D_A6_6028454, 2000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_A6 */ {(void*) Area6_Boss_Draw, 1, (ObjectFunc) Area6_Boss_Update, D_A6_6028454, 2000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_303 */ {(void*) SectorX_80193434, 2, (ObjectFunc) SectorX_80190078, D_SX_6032550, 20000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
/* OBJ_BOSS_SX_SPYBORG */ {(void*) SectorX_Boss_Draw, 2, (ObjectFunc) SectorX_Boss_Update, D_SX_6032550, 20000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_304 */ {(void*) SectorX_8018FF84, 2, (ObjectFunc) SectorX_8018FE38, D_SX_6032488, 1000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
/* OBJ_BOSS_304 */ {(void*) SectorX_Boss304_Draw, 2, (ObjectFunc) SectorX_Boss304_Update, D_SX_6032488, 1000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_305 */ {(void*) SectorX_80190020, 2, (ObjectFunc) SectorX_8018FF20, D_SX_60324EC, 1000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
/* OBJ_BOSS_305 */ {(void*) SectorX_Boss305_Draw, 2, (ObjectFunc) SectorX_Boss305_Update, D_SX_60324EC, 1000.0f, 0, 0, 20, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_TI */ {(void*) Titania_Boss_Draw, 1, (ObjectFunc) Titania_Boss_Update,D_TI_801B83A8, 1000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_TI */ {(void*) Titania_Boss_Draw, 1, (ObjectFunc) Titania_Boss_Update,D_TI_801B83A8, 1000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_ZO */ {(void*) Zoness_Boss_Draw, 2, (ObjectFunc) Zoness_Boss_Update, D_ZO_602C044, 1000.0f, 0, 0, 40, 0, 1.0f, 10 },
|
/* OBJ_BOSS_ZO */ {(void*) Zoness_Boss_Draw, 2, (ObjectFunc) Zoness_Boss_Update, D_ZO_602C044, 1000.0f, 0, 0, 40, 0, 1.0f, 10 },
|
||||||
/* OBJ_BOSS_FO */ {(void*) HUD_BossFO_Draw, 1, (ObjectFunc) HUD_BossFO_Update, D_FO_600FFE0, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_FO */ {(void*) HUD_BossFO_Draw, 1, (ObjectFunc) HUD_BossFO_Update, D_FO_600FFE0, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_309 */ {(void*) Boss309_Draw, 1, (ObjectFunc) Boss309_Update, gNoHitbox, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_309 */ {(void*) Boss309_Draw, 1, (ObjectFunc) Boss309_Update, gNoHitbox, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_310 */ {(void*) Boss310_Draw, 1, (ObjectFunc) Boss310_Update, gNoHitbox, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_310 */ {(void*) Boss310_Draw, 1, (ObjectFunc) Boss310_Update, gNoHitbox, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_311 */ {(void*) Bolse_80191AFC, 2, (ObjectFunc) Bolse_801912FC, D_BO_6011C80, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_311 */ {(void*) Bolse_Boss311_Draw, 2, (ObjectFunc) Bolse_Boss311_Update, D_BO_6011C80, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_VE2 */ {(void*) Venom2_Boss_Draw, 2, (ObjectFunc) Venom2_Boss_Update, D_VE2_60166F4, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_VE2 */ {(void*) Venom2_Boss_Draw, 2, (ObjectFunc) Venom2_Boss_Update, D_VE2_60166F4, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_SZ */ {(void*) SectorZ_Boss_Draw, 1, (ObjectFunc) SectorZ_Boss_Update, D_SZ_6009388, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_SZ_GREAT_FOX */ {(void*) SectorZ_GreatFoxDraw, 1, (ObjectFunc) SectorZ_GreatFoxUpdate, D_SZ_6009388, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_SY */ {(void*) SectorY_Boss_Draw, 2, (ObjectFunc) SectorY_Boss_Update, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_SY */ {(void*) SectorY_Boss_Draw, 2, (ObjectFunc) SectorY_Boss_Update, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_SO */ {(void*) Solar_Boss_Draw, 2, (ObjectFunc) Solar_Boss_Update, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_SO */ {(void*) Solar_Boss_Draw, 2, (ObjectFunc) Solar_Boss_Update, gNoHitbox, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_KA */ {(void*) Katina_BossDraw, 1, (ObjectFunc) Katina_BossUpdate, D_KA_6011058, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_KA */ {(void*) Katina_BossDraw, 1, (ObjectFunc) Katina_BossUpdate, D_KA_6011058, 0.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_KA_BASE */ {(void*) Katina_Base_Draw, 1, (ObjectFunc) Katina_BaseUpdate, D_KA_601115C, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_KA_BASE */ {(void*) Katina_Base_Draw, 1, (ObjectFunc) Katina_BaseUpdate, D_KA_601115C, 0.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_AQ */ {(void*) Aquas_Boss_Draw, 2, (ObjectFunc) Aquas_Boss_Update, D_AQ_6030F74, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_AQ */ {(void*) Aquas_Boss_Draw, 2, (ObjectFunc) Aquas_Boss_Update, D_AQ_6030F74, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_VE1 */ {(void*) Venom1_Boss_Draw, 1, (ObjectFunc) Venom1_Boss_Update,D_VE1_8019A9B8, 3000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
/* OBJ_BOSS_VE1 */ {(void*) Venom1_Boss_Draw, 1, (ObjectFunc) Venom1_Boss_Update,D_VE1_8019A9B8, 3000.0f, 0, 0, 40, 1, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_320 */ {(void*) Andross_801928C8, 2, (ObjectFunc) Andross_8018DBF0, D_ANDROSS_C038DC0, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_320 */ {(void*) Andross_Boss320_Draw, 2, (ObjectFunc) Andross_Boss320_Update, D_ANDROSS_C038DC0, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_BOSS_321 */ {(void*) Andross_8018B8C0, 1, (ObjectFunc) Andross_80189B70, D_ANDROSS_C038F24, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
/* OBJ_BOSS_321 */ {(void*) Andross_Boss321_Draw, 1, (ObjectFunc) Andross_Boss321_Update, D_ANDROSS_C038F24, 10000.0f, 0, 0, 40, 0, 0.0f, 10 },
|
||||||
/* OBJ_ITEM_LASERS */ {(void*) ItemLasers_Draw, 1, (ObjectFunc) ItemLasers_Update, gItemLasersHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_LASERS */ {(void*) ItemLasers_Draw, 1, (ObjectFunc) ItemLasers_Update, gItemLasersHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_CHECKPOINT */ {(void*) ItemCheckpoint_Draw, 1, (ObjectFunc) ItemCheckpoint_Update, gItemCheckpointHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_CHECKPOINT */ {(void*) ItemCheckpoint_Draw, 1, (ObjectFunc) ItemCheckpoint_Update, gItemCheckpointHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_SILVER_RING */ {(void*) ItemSilverRing_Draw, 1, (ObjectFunc) ItemSupplyRing_Update, gItemSupplyRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_SILVER_RING */ {(void*) ItemSilverRing_Draw, 1, (ObjectFunc) ItemSupplyRing_Update, gItemSupplyRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
@ -430,68 +430,68 @@ ObjectInfo gObjectInfo[] = {
|
|||||||
/* OBJ_ITEM_RING_CHECK */ {(void*) NULL, 1, (ObjectFunc) ItemRingCheck_Update, gItemRingCheckHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_RING_CHECK */ {(void*) NULL, 1, (ObjectFunc) ItemRingCheck_Update, gItemRingCheckHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_1UP */ {(void*) D_1022120, 0, (ObjectFunc) Item1up_Update, gCubeHitbox100, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_1UP */ {(void*) D_1022120, 0, (ObjectFunc) Item1up_Update, gCubeHitbox100, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_GOLD_RING */ {(void*) ItemGoldRing_Draw, 1, (ObjectFunc) ItemGoldRing_Update, gItemSupplyRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_GOLD_RING */ {(void*) ItemGoldRing_Draw, 1, (ObjectFunc) ItemGoldRing_Update, gItemSupplyRingHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_WING_REPAIR */ {(void*) D_arwing_3007650, 0, (ObjectFunc) ItemWingRepair_Update, gItemLasersHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_WING_REPAIR */ {(void*) aArwingItemLasersDL, 0, (ObjectFunc) ItemWingRepair_Update, gItemLasersHitbox, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_ITEM_TRAINING_RING */ {(void*) gItemTrainingRingDL, 0, (ObjectFunc) Training_ItemRing_Update, D_TR_6009CFC, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_ITEM_TRAINING_RING */ {(void*) gItemTrainingRingDL, 0, (ObjectFunc) Training_ItemRing_Update, D_TR_6009CFC, 700.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_FIRE_SMOKE */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D2F4, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_FIRE_SMOKE */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect339_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_340 */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D748, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_340 */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect340_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_341 */ {(void*) func_effect_8007D55C, 1, (ObjectFunc) func_effect_8007D8A8, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_341 */ {(void*) Effect_FireSmoke_Draw, 1, (ObjectFunc) Effect_Effect341_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_342 */ {(void*) func_effect_8007E330, 1, (ObjectFunc) func_effect_8007E298, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_342 */ {(void*) Effect_Effect342_Draw, 1, (ObjectFunc) Effect_Effect342_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_343 */ {(void*) func_effect_8007CAF0, 1, (ObjectFunc) func_effect_8007C9E0, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_343 */ {(void*) Effect_Effect343_Draw, 1, (ObjectFunc) Effect_Effect343_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_344 */ {(void*) func_effect_8007868C, 1, (ObjectFunc) func_effect_8007E014, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_344 */ {(void*) Effect_Effect344_Draw, 1, (ObjectFunc) Effect_Effect344_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_345 */ {(void*) func_effect_8007879C, 1, (ObjectFunc) func_effect_8007E258, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_345 */ {(void*) Effect_Effect345_Draw, 1, (ObjectFunc) Effect_Effect345_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_346 */ {(void*) func_effect_800788B0, 1, (ObjectFunc) func_effect_8007F438, NULL, -200.0f, 1, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_346 */ {(void*) Effect_Effect346_Draw, 1, (ObjectFunc) Effect_Effect346_Update, NULL, -200.0f, 1, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_347 */ {(void*) func_effect_800783C0, 1, (ObjectFunc) func_effect_8007B758, NULL, 100.0f, 1, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_347 */ {(void*) Effect_Effect347_Draw, 1, (ObjectFunc) Effect_Effect347_Update, NULL, 100.0f, 1, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_348 */ {(void*) func_effect_80078A64, 1, (ObjectFunc) func_effect_8007F6B0, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_348 */ {(void*) Effect_Effect348_Draw, 1, (ObjectFunc) Effect_Effect348_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_349 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007F958, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_349 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect349_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_350 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007FBE0, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_350 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect350_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_351 */ {(void*) func_effect_80078438, 1, (ObjectFunc) func_effect_8007E3E4, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_351 */ {(void*) Effect_Effect351_Draw, 1, (ObjectFunc) Effect_Effect351_Update, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_352 */ {(void*) func_effect_800784B4, 1, (ObjectFunc) func_effect_8007B62C, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_CLOUDS */ {(void*) Effect_Clouds_Draw, 1, (ObjectFunc) Effect_Clouds_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_353 */ {(void*) func_effect_80078B8C, 1, (ObjectFunc) func_effect_8007FE88, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_ENEMY_LASER_1 */ {(void*) Effect_Effect353_Draw, 1, (ObjectFunc) Effect_Effect353_354_Update, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_354 */ {(void*) SectorY_80197C64, 1, (ObjectFunc) func_effect_8007FE88, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_354 */ {(void*) SectorY_Effect354_Draw, 1, (ObjectFunc) Effect_Effect353_354_Update, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_355 */ {(void*) func_effect_80078AEC, 1, (ObjectFunc) func_effect_800802B8, NULL, 100.0f, 1, 0, 20, 1, 0.0f, 0 },
|
/* OBJ_EFFECT_355 */ {(void*) Effect_Effect355_Draw, 1, (ObjectFunc) Effect_Effect355_Update, NULL, 100.0f, 1, 0, 20, 1, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_356 */ {(void*) func_effect_80078C84, 1, (ObjectFunc) func_effect_800802F8, NULL, 100.0f, 1, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_356 */ {(void*) Effect_Effect356_Draw, 1, (ObjectFunc) Effect_Effect356_Update, NULL, 100.0f, 1, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_357 */ {(void*) func_effect_800798F0, 1, (ObjectFunc) func_effect_8007968C, NULL, 100.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_357 */ {(void*) Effect_Effect357_Draw, 1, (ObjectFunc) Effect_Effect357_Update, NULL, 100.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_358 */ {(void*) Katina_LaserEnergyParticlesDraw, 1, (ObjectFunc) Katina_LaserEnergyParticlesUpdate, NULL, 100.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_358 */ {(void*) Katina_LaserEnergyParticlesDraw, 1, (ObjectFunc) Katina_LaserEnergyParticlesUpdate, NULL, 100.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_359 */ {(void*) func_effect_8007AA60, 1, (ObjectFunc) func_effect_8007A994, NULL, -100.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_359 */ {(void*) Effect_Effect359_Draw, 1, (ObjectFunc) Effect_Effect359_Update, NULL, -100.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_360 */ {(void*) func_effect_8007BEE8, 1, (ObjectFunc) func_effect_8007BE54, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_360 */ {(void*) Effect_Effect360_361_362_Draw, 1, (ObjectFunc) Effect_Effect360_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_361 */ {(void*) func_effect_8007BEE8, 1, (ObjectFunc) func_effect_8007BDE0, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_361 */ {(void*) Effect_Effect360_361_362_Draw, 1, (ObjectFunc) Effect_Effect361_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_362 */ {(void*) func_effect_8007BEE8, 1, (ObjectFunc) func_effect_8007BCE8, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_362 */ {(void*) Effect_Effect360_361_362_Draw, 1, (ObjectFunc) Effect_Effect362_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_363 */ {(void*) func_hud_80094BBC, 1, (ObjectFunc) func_hud_80094954, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_363 */ {(void*) Hud_Effect363_Draw, 1, (ObjectFunc) Hud_Effect363_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_364 */ {(void*) func_effect_8007B9DC, 1, (ObjectFunc) func_effect_8007B960, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_364 */ {(void*) Effect_Effect364_Draw, 1, (ObjectFunc) Effect_Effect364_Update, NULL, -200.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_365 */ {(void*) func_effect_8007E5CC, 1, (ObjectFunc) func_effect_8007E45C, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_365 */ {(void*) Effect_Effect365_Draw, 1, (ObjectFunc) Effect_Effect365_Update, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_366 */ {(void*) func_effect_80078550, 1, (ObjectFunc) Aquas_801AC918, NULL, 100.0f, 1, 2, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_366 */ {(void*) Effect_Effect366_Draw, 1, (ObjectFunc) Aquas_Effect366_Update, NULL, 100.0f, 1, 2, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_367 */ {(void*) func_effect_80078604, 1, (ObjectFunc) func_effect_8007E648, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_367 */ {(void*) Effect_Effect367_Draw, 1, (ObjectFunc) Effect_Effect367_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_368 */ {(void*) Titania_80188FA8, 1, (ObjectFunc) Titania_80188F60, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_368 */ {(void*) Titania_Effect368_Draw, 1, (ObjectFunc) Titania_Effect368_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_369 */ {(void*) Meteo_8018DCE4, 1, (ObjectFunc) Meteo_80188CAC, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_369 */ {(void*) Meteo_Effect369_Draw, 1, (ObjectFunc) Meteo_Effect369_Update, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_370 */ {(void*) Meteo_8018DBEC, 1, (ObjectFunc) Meteo_80188FAC, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_370 */ {(void*) Meteo_Effect370_Draw, 1, (ObjectFunc) Meteo_Effect370_Update, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_371 */ {(void*) Meteo_8018DE14, 1, (ObjectFunc) Meteo_80189114, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_371 */ {(void*) Meteo_Effect371_Draw, 1, (ObjectFunc) Meteo_Effect371_Update, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_372 */ {(void*) func_effect_80077A00, 1, (ObjectFunc) func_effect_8007AB50, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_372 */ {(void*) Effect_Effect372_Draw, 1, (ObjectFunc) Effect_Effect372_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_373 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007A748, NULL, 500.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_TIMED_SFX */ {(void*) NULL, 1, (ObjectFunc) Effect_TimedSfx_Update, NULL, 500.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_374 */ {(void*) func_effect_8007DED4, 1, (ObjectFunc) func_effect_8007DB70, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_374 */ {(void*) Macbeth_Effect374_Draw, 1, (ObjectFunc) Effect_Effect374_Update, NULL, 100.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_375 */ {(void*) func_effect_8007DAE4, 1, (ObjectFunc) func_effect_8007DA58, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_375 */ {(void*) Macbeth_Effect375_Draw, 1, (ObjectFunc) Effect_Effect375_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_376 */ {(void*) func_effect_80078CE8, 1, (ObjectFunc) func_effect_80080360, NULL, -200.0f, 1, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_376 */ {(void*) Macbeth_Effect376_Draw, 1, (ObjectFunc) Effect_Effect376_Update, NULL, -200.0f, 1, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_377 */ {(void*) func_effect_80078BE0, 1, (ObjectFunc) func_effect_800802D8, NULL, 100.0f, 1, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_377 */ {(void*) Macbeth_Effect377_Draw, 1, (ObjectFunc) Effect_Effect377_Update, NULL, 100.0f, 1, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_378 */ {(void*) Macbeth_801A5AF0, 1, (ObjectFunc) Macbeth_801A57D0, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_378 */ {(void*) Macbeth_Effect378_Draw, 1, (ObjectFunc) Macbeth_Effect378_Update, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_379 */ {(void*) Macbeth_801AEAA0, 1, (ObjectFunc) Macbeth_801AE87C, NULL, 100.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_379 */ {(void*) Macbeth_Effect379_Draw, 1, (ObjectFunc) Macbeth_Effect379_Update, NULL, 100.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_380 */ {(void*) Macbeth_801A5D68, 1, (ObjectFunc) Macbeth_801A5B4C, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_380 */ {(void*) Macbeth_Effect380_Draw, 1, (ObjectFunc) Macbeth_Effect380_Update, NULL, 100.0f, 0, 0, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_381 */ {(void*) func_effect_80077A7C, 1, (ObjectFunc) func_effect_8007B0F4, NULL, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_381 */ {(void*) Effect_Effect382_Draw, 1, (ObjectFunc) Effect_Effect381_Update, NULL, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_382 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007B040, NULL, 200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_382 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect382_Update, NULL, 200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_383 */ {(void*) func_effect_8007A3C0, 1, (ObjectFunc) func_effect_8007A28C, NULL, 10000.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_383 */ {(void*) Effect_Effect383_Draw, 1, (ObjectFunc) Effect_Effect383_Update, NULL, 10000.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_384 */ {(void*) func_effect_80077B84, 1, (ObjectFunc) func_effect_8007B3B8, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_384 */ {(void*) Effect_Effect384_Draw, 1, (ObjectFunc) Effect_Effect384_Update, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_385 */ {(void*) func_effect_80078038, 1, (ObjectFunc) func_effect_8007B5C0, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_385 */ {(void*) Effect_Effect385_Draw, 1, (ObjectFunc) Effect_Effect385_Update, NULL, -200.0f, -1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_386 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007C250, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_386 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect386_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_387 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007C8C4, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_387 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect387_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_388 */ {(void*) func_effect_80077B78, 1, (ObjectFunc) func_effect_8007B670, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_388 */ {(void*) Effect_Effect388_Draw, 1, (ObjectFunc) Effect_Effect388_Update, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_389 */ {(void*) func_effect_800780F8, 1, (ObjectFunc) func_effect_8007B67C, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_389 */ {(void*) Effect_Effect389_Draw, 1, (ObjectFunc) Effect_Effect389_Update, NULL, -200.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_390 */ {(void*) NULL, 1, (ObjectFunc) func_effect_8007C50C, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_390 */ {(void*) NULL, 1, (ObjectFunc) Effect_Effect390_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_391 */ {(void*) func_effect_80083B8C, 1, (ObjectFunc) func_effect_800837EC, NULL, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_391 */ {(void*) Effect_Effect391_Draw, 1, (ObjectFunc) Effect_Effect391_Update, NULL, 500.0f, 0, 0, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_392 */ {(void*) Solar_801A0AF0, 1, (ObjectFunc) Solar_801A0120, NULL, 300.0f, 1, 2, 10, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_392 */ {(void*) Solar_Effect392_Draw, 1, (ObjectFunc) Solar_Effect392_Update, NULL, 300.0f, 1, 2, 10, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_393 */ {(void*) func_effect_80078F78, 1, (ObjectFunc) func_effect_80078EBC, NULL, 300.0f, 1, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_393 */ {(void*) Effect_Effect393_Draw, 1, (ObjectFunc) Effect_Effect393_Update, NULL, 300.0f, 1, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_394 */ {(void*) func_effect_80080D04, 1, (ObjectFunc) func_effect_80080ACC, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_394 */ {(void*) Effect_Effect394_Draw, 1, (ObjectFunc) Effect_Effect394_Update, NULL, -200.0f, 0, 1, 0, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_395 */ {(void*) func_effect_80082F78, 1, (ObjectFunc) func_effect_80081C5C, NULL, 300.0f, 0, 1, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_395 */ {(void*) Effect_Effect395_Draw, 1, (ObjectFunc) Effect_Effect395_Update, NULL, 300.0f, 0, 1, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_396 */ {(void*) Andross_8018CF98, 1, (ObjectFunc) Andross_8018CAD4, NULL, 2000.0f, 0, 1, 40, 2, 0.0f, 0 },
|
/* OBJ_EFFECT_396 */ {(void*) Andross_Effect396_Draw, 1, (ObjectFunc) Andross_Effect396_Update, NULL, 2000.0f, 0, 1, 40, 2, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_397 */ {(void*) Bolse_80191180, 1, (ObjectFunc) Bolse_80191054, NULL, 2000.0f, 0, 1, 20, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_397 */ {(void*) Bolse_Effect397_Draw, 1, (ObjectFunc) Bolse_Effect397_Update, NULL, 2000.0f, 0, 1, 20, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_398 */ {(void*) func_effect_8008092C, 1, (ObjectFunc) func_effect_8008040C, NULL, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_398 */ {(void*) Effect_Effect398_Draw, 1, (ObjectFunc) Effect_Effect398_Update, NULL, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
/* OBJ_EFFECT_399 */ {(void*) func_effect_80084194, 1, (ObjectFunc) func_effect_80083FA8, NULL, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
/* OBJ_EFFECT_399 */ {(void*) Effect_Effect399_Draw, 1, (ObjectFunc) Effect_Effect399_Update, NULL, 100.0f, 0, 0, 40, 0, 0.0f, 0 },
|
||||||
};
|
};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
@ -114,7 +114,7 @@ void Scenery_DrawTitaniaBones(Scenery* scenery) {
|
|||||||
void func_edisplay_80059BB0(void* arg0) {
|
void func_edisplay_80059BB0(void* arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scenery42_Draw(Scenery_42* this) {
|
void CoIBeam_Draw(CoIBeam* this) {
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6023AC0);
|
gSPDisplayList(gMasterDisp++, D_CO_6023AC0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -134,33 +134,33 @@ void FogShadow_Draw(FogShadow* this) {
|
|||||||
RCP_SetupDL_47(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_47(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 180);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 180);
|
||||||
switch (this->sceneryId) {
|
switch (this->sceneryId) {
|
||||||
case OBJ_SCENERY_0:
|
case OBJ_SCENERY_CO_STONE_ARCH:
|
||||||
Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.7f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.7f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_21:
|
case OBJ_SCENERY_CO_ARCH_2:
|
||||||
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.7f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.7f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_6:
|
case OBJ_SCENERY_CO_HIGHWAY_1:
|
||||||
case OBJ_SCENERY_7:
|
case OBJ_SCENERY_CO_HIGHWAY_2:
|
||||||
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 10.55f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 10.55f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_Gfx_800DAC20);
|
gSPDisplayList(gMasterDisp++, D_Gfx_800DAC20);
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_56:
|
case OBJ_SCENERY_CO_DOORS:
|
||||||
Matrix_Scale(gGfxMatrix, 1.6f, 1.0f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.6f, 1.0f, 1.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_20:
|
case OBJ_SCENERY_CO_ARCH_1:
|
||||||
Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.3f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.3f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_22:
|
case OBJ_SCENERY_CO_ARCH_3:
|
||||||
Matrix_Scale(gGfxMatrix, 2.2f, 1.0f, 1.4f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 2.2f, 1.0f, 1.4f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
@ -169,22 +169,22 @@ void FogShadow_Draw(FogShadow* this) {
|
|||||||
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_80059F68(Scenery* scenery) {
|
void CoBuilding9_Draw(Scenery* scenery) {
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_602DA20);
|
gSPDisplayList(gMasterDisp++, D_CO_602DA20);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_80059FDC(Scenery* scenery) {
|
void CoBuilding10_Draw(Scenery* scenery) {
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6035DA0);
|
gSPDisplayList(gMasterDisp++, D_CO_6035DA0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// repurposed into OBJ_SCENERY_15
|
// repurposed into OBJ_SCENERY_CO_BUILDING_6
|
||||||
void func_edisplay_8005A010(Sprite* sprite) {
|
void func_edisplay_8005A010(Sprite* sprite) {
|
||||||
if (!sprite->toLeft) {
|
if (!sprite->toLeft) {
|
||||||
Matrix_RotateY(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, M_PI / 2, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_60361F0);
|
gSPDisplayList(gMasterDisp++, aCoBuilding6DL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -209,7 +209,7 @@ Gfx* D_edisplay_800CFADC[] = {
|
|||||||
};
|
};
|
||||||
Gfx* D_edisplay_800CFB08[] = { D_ZO_6020F10, D_ZO_6021100, D_ZO_60214B0 };
|
Gfx* D_edisplay_800CFB08[] = { D_ZO_6020F10, D_ZO_6021100, D_ZO_60214B0 };
|
||||||
Gfx* D_edisplay_800CFB14[] = { D_ZO_60163E0, D_ZO_60165D0, D_ZO_6016880, D_ZO_6016B50, D_ZO_6000C40 };
|
Gfx* D_edisplay_800CFB14[] = { D_ZO_60163E0, D_ZO_60165D0, D_ZO_6016880, D_ZO_6016B50, D_ZO_6000C40 };
|
||||||
Gfx* D_edisplay_800CFB28[] = { D_CO_6018E80, D_ZO_601F620, D_ZO_601F420, D_ZO_6018C80, D_ZO_601F940, D_ZO_601F260 };
|
Gfx* D_edisplay_800CFB28[] = { aCoBuilding7DL, D_ZO_601F620, D_ZO_601F420, D_ZO_6018C80, D_ZO_601F940, D_ZO_601F260 };
|
||||||
Gfx* D_edisplay_800CFB40[] = {
|
Gfx* D_edisplay_800CFB40[] = {
|
||||||
D_SO_6014DB0, D_SO_60146D0, D_SO_6014B80, D_SO_6014470, D_SO_6014930,
|
D_SO_6014DB0, D_SO_60146D0, D_SO_6014B80, D_SO_6014470, D_SO_6014930,
|
||||||
D_SO_60138A0, D_SO_60151A0, D_SO_600F750, D_SO_6015810,
|
D_SO_60138A0, D_SO_60151A0, D_SO_600F750, D_SO_6015810,
|
||||||
@ -556,25 +556,25 @@ void func_edisplay_8005B388(Actor* actor) {
|
|||||||
Actor_DrawEngineAndContrails(actor);
|
Actor_DrawEngineAndContrails(actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005B6A4(Actor* actor) {
|
void Actor180_Draw(Actor* actor) {
|
||||||
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 1.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_ME_6024B60);
|
gSPDisplayList(gMasterDisp++, D_ME_6024B60);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005B71C(Actor* actor) {
|
void Actor182_Draw(Actor* actor) {
|
||||||
RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar);
|
RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar);
|
||||||
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_ME_6018C00);
|
gSPDisplayList(gMasterDisp++, D_ME_6018C00);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005B7CC(Actor* actor) {
|
void Actor186_Draw(Actor* actor) {
|
||||||
RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar);
|
RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar);
|
||||||
gSPDisplayList(gMasterDisp++, D_ME_6022920);
|
gSPDisplayList(gMasterDisp++, D_ME_6022920);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005B848(Actor* actor) {
|
void Actor190_191_Draw(Actor* actor) {
|
||||||
f32 scale;
|
f32 scale;
|
||||||
|
|
||||||
switch (actor->eventType) {
|
switch (actor->eventType) {
|
||||||
@ -599,13 +599,13 @@ void func_edisplay_8005B848(Actor* actor) {
|
|||||||
Actor_DrawEngineGlow(actor, 2);
|
Actor_DrawEngineGlow(actor, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005B9A4(Actor* actor) {
|
void Actor192_Draw(Actor* actor) {
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, -124.0f, 0.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, -124.0f, 0.0f, MTXF_APPLY);
|
||||||
Animation_GetFrameData(&D_CO_6029528, actor->animFrame, actor->vwork);
|
Animation_GetFrameData(&D_CO_6029528, actor->animFrame, actor->vwork);
|
||||||
Animation_DrawSkeleton(1, D_CO_6029674, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_CO_6029674, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_edisplay_8005BA30(Actor* actor) {
|
void Actor193_Draw(Actor* actor) {
|
||||||
if (actor->timer_0BC != 0) {
|
if (actor->timer_0BC != 0) {
|
||||||
RCP_SetupDL_27();
|
RCP_SetupDL_27();
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
|
||||||
@ -667,7 +667,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_292:
|
case OBJ_BOSS_CO_GRANGA:
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
gSPDisplayList(gMasterDisp++, D_CO_6034B90);
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_KA:
|
case OBJ_BOSS_KA:
|
||||||
@ -679,7 +679,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
|
|||||||
Graphics_SetScaleMtx(150.0f);
|
Graphics_SetScaleMtx(150.0f);
|
||||||
gSPDisplayList(gMasterDisp++, D_102A8A0);
|
gSPDisplayList(gMasterDisp++, D_102A8A0);
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_293:
|
case OBJ_BOSS_CO_CARRIER:
|
||||||
case OBJ_BOSS_294:
|
case OBJ_BOSS_294:
|
||||||
case OBJ_BOSS_295:
|
case OBJ_BOSS_295:
|
||||||
case OBJ_BOSS_296:
|
case OBJ_BOSS_296:
|
||||||
@ -690,7 +690,7 @@ void Object_SetShadowDL(ObjectId objId, s32 index) {
|
|||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150);
|
||||||
}
|
}
|
||||||
switch (objId) {
|
switch (objId) {
|
||||||
case OBJ_BOSS_293:
|
case OBJ_BOSS_CO_CARRIER:
|
||||||
gSPDisplayList(gMasterDisp++, D_CO_6036840);
|
gSPDisplayList(gMasterDisp++, D_CO_6036840);
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_294:
|
case OBJ_BOSS_294:
|
||||||
@ -946,8 +946,8 @@ void Scenery_Draw(Scenery* this, s32 arg1) {
|
|||||||
func_edisplay_8005D008(&this->obj, this->info.drawType);
|
func_edisplay_8005D008(&this->obj, this->info.drawType);
|
||||||
this->obj.pos.y -= gCameraShakeY;
|
this->obj.pos.y -= gCameraShakeY;
|
||||||
if (this->info.drawType == 0) {
|
if (this->info.drawType == 0) {
|
||||||
if ((this->obj.id == OBJ_SCENERY_19) || (this->obj.id == OBJ_SCENERY_55) || (this->obj.id == OBJ_SCENERY_9) ||
|
if ((this->obj.id == OBJ_SCENERY_CO_TOWER) || (this->obj.id == OBJ_SCENERY_CO_ROCKWALL) ||
|
||||||
(this->obj.id == OBJ_SCENERY_50)) {
|
(this->obj.id == OBJ_SCENERY_CO_HIGHWAY_4) || (this->obj.id == OBJ_SCENERY_50)) {
|
||||||
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
if (arg1 < 0) {
|
if (arg1 < 0) {
|
||||||
@ -956,7 +956,7 @@ void Scenery_Draw(Scenery* this, s32 arg1) {
|
|||||||
gSPDisplayList(gMasterDisp++, this->info.dList);
|
gSPDisplayList(gMasterDisp++, this->info.dList);
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
} else {
|
} else {
|
||||||
if (this->obj.id == OBJ_SCENERY_8) {
|
if (this->obj.id == OBJ_SCENERY_CO_HIGHWAY_3) {
|
||||||
if (arg1 < 0) {
|
if (arg1 < 0) {
|
||||||
return; // weird control flow
|
return; // weird control flow
|
||||||
}
|
}
|
||||||
@ -967,7 +967,7 @@ void Scenery_Draw(Scenery* this, s32 arg1) {
|
|||||||
Object_ApplyWaterDistortion();
|
Object_ApplyWaterDistortion();
|
||||||
}
|
}
|
||||||
gSPDisplayList(gMasterDisp++, this->info.dList);
|
gSPDisplayList(gMasterDisp++, this->info.dList);
|
||||||
if (this->obj.id == OBJ_SCENERY_8) {
|
if (this->obj.id == OBJ_SCENERY_CO_HIGHWAY_3) {
|
||||||
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -999,7 +999,7 @@ void Actor_DrawOnRails(Actor* this) {
|
|||||||
Actor194_Draw(this);
|
Actor194_Draw(this);
|
||||||
return;
|
return;
|
||||||
case OBJ_ACTOR_236:
|
case OBJ_ACTOR_236:
|
||||||
Zoness_80190F08(this);
|
Zoness_Actor236_Draw(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType == EVID_200)) {
|
if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType == EVID_200)) {
|
||||||
@ -1154,7 +1154,7 @@ void Boss_Draw(Boss* this, s32 arg1) {
|
|||||||
var_fv0 = 6000.0f;
|
var_fv0 = 6000.0f;
|
||||||
var_ft5 = 0.9f;
|
var_ft5 = 0.9f;
|
||||||
var_fv1 = -20000.0f;
|
var_fv1 = -20000.0f;
|
||||||
} else if (this->obj.id == OBJ_BOSS_SZ) {
|
} else if (this->obj.id == OBJ_BOSS_SZ_GREAT_FOX) {
|
||||||
var_fv1 = -25000.0f;
|
var_fv1 = -25000.0f;
|
||||||
var_ft5 = 0.7f;
|
var_ft5 = 0.7f;
|
||||||
var_fa1 = 3000.0f;
|
var_fa1 = 3000.0f;
|
||||||
@ -1198,7 +1198,7 @@ void Effect_DrawOnRails(Effect* this, s32 arg1) {
|
|||||||
if ((arg1 < 0) && (this->obj.pos.y < 7.0f)) {
|
if ((arg1 < 0) && (this->obj.pos.y < 7.0f)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((this->obj.id == OBJ_EFFECT_353) || (this->obj.id == OBJ_EFFECT_369)) {
|
if ((this->obj.id == OBJ_EFFECT_ENEMY_LASER_1) || (this->obj.id == OBJ_EFFECT_369)) {
|
||||||
func_edisplay_8005D3CC(&this->obj, this->unk_60.x, this->unk_60.y, this->unk_60.z, 0);
|
func_edisplay_8005D3CC(&this->obj, this->unk_60.x, this->unk_60.y, this->unk_60.z, 0);
|
||||||
} else if (this->info.unk_14 == -1) {
|
} else if (this->info.unk_14 == -1) {
|
||||||
this->obj.pos.y += gCameraShakeY;
|
this->obj.pos.y += gCameraShakeY;
|
||||||
@ -1245,7 +1245,7 @@ void Effect_DrawAllRange(Effect* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Object_SetSfxSourceToView(this->sfxSource, &sp40);
|
Object_SetSfxSourceToView(this->sfxSource, &sp40);
|
||||||
if (!drawn && (this->obj.id != OBJ_EFFECT_352) && (this->obj.id != OBJ_EFFECT_373) && (!gVersusMode)) {
|
if (!drawn && (this->obj.id != OBJ_EFFECT_CLOUDS) && (this->obj.id != OBJ_EFFECT_TIMED_SFX) && (!gVersusMode)) {
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -32,30 +32,30 @@ void ActorEvent_SetMessage(u16* msg, s32 character) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_enmy2_8006A800(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
void func_enmy2_8006A800(Effect361* this, f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
||||||
Effect_Initialize(effect);
|
Effect_Initialize(this);
|
||||||
|
|
||||||
effect->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
effect->obj.id = OBJ_EFFECT_361;
|
this->obj.id = OBJ_EFFECT_361;
|
||||||
effect->obj.pos.x = xPos;
|
this->obj.pos.x = xPos;
|
||||||
effect->obj.pos.y = yPos;
|
this->obj.pos.y = yPos;
|
||||||
effect->obj.pos.z = zPos;
|
this->obj.pos.z = zPos;
|
||||||
effect->unk_48 = 3;
|
this->unk_48 = 3;
|
||||||
|
|
||||||
if (Rand_ZeroOne() < 0.5f) {
|
if (Rand_ZeroOne() < 0.5f) {
|
||||||
effect->unk_48 = -effect->unk_48;
|
this->unk_48 = -this->unk_48;
|
||||||
}
|
}
|
||||||
|
|
||||||
effect->unk_4A = 100;
|
this->unk_4A = 100;
|
||||||
effect->scale2 = scale2 * 0.25f;
|
this->scale2 = scale2 * 0.25f;
|
||||||
effect->scale1 = 0.3f;
|
this->scale1 = 0.3f;
|
||||||
|
|
||||||
if (scale2 < 10.0f) {
|
if (scale2 < 10.0f) {
|
||||||
effect->scale1 = 0.1f;
|
this->scale1 = 0.1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
this->obj.rot.z = RAND_FLOAT(360.0f);
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
void func_enmy2_8006A900(f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
||||||
@ -75,21 +75,21 @@ void Actor237_Update(Actor237* this) {
|
|||||||
void Actor237_Draw(Actor237* this) {
|
void Actor237_Draw(Actor237* this) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Obj54_8006A984(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
|
void Obj54_8006A984(Effect* this, f32 xPos, f32 yPos, f32 zPos) {
|
||||||
Effect_Initialize(effect);
|
Effect_Initialize(this);
|
||||||
effect->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
effect->obj.id = OBJ_EFFECT_365;
|
this->obj.id = OBJ_EFFECT_365;
|
||||||
|
|
||||||
effect->obj.pos.x = xPos;
|
this->obj.pos.x = xPos;
|
||||||
effect->obj.pos.y = yPos;
|
this->obj.pos.y = yPos;
|
||||||
effect->obj.pos.z = zPos;
|
this->obj.pos.z = zPos;
|
||||||
|
|
||||||
effect->unk_44 = 40;
|
this->unk_44 = 40;
|
||||||
effect->scale2 = 5.0f;
|
this->scale2 = 5.0f;
|
||||||
effect->scale1 = RAND_FLOAT_CENTERED(2.0f);
|
this->scale1 = RAND_FLOAT_CENTERED(2.0f);
|
||||||
effect->vel.y = 10.0f;
|
this->vel.y = 10.0f;
|
||||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
this->obj.rot.z = RAND_FLOAT(360.0f);
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Obj54_8006AA3C(f32 xPos, f32 yPos, f32 zPos) {
|
void Obj54_8006AA3C(f32 xPos, f32 yPos, f32 zPos) {
|
||||||
@ -103,7 +103,7 @@ void Obj54_8006AA3C(f32 xPos, f32 yPos, f32 zPos) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scenery54_Update(Scenery_54* this) {
|
void CoWaterfall_Update(CoWaterfall* this) {
|
||||||
Vec3f sp24;
|
Vec3f sp24;
|
||||||
Vec3f sp18;
|
Vec3f sp18;
|
||||||
|
|
||||||
@ -131,7 +131,7 @@ void Actor201_Update(Actor201* this) {
|
|||||||
f32 sp2C;
|
f32 sp2C;
|
||||||
|
|
||||||
if (Actor201_8006ABA4(this) && (this->timer_0BC == 0)) {
|
if (Actor201_8006ABA4(this) && (this->timer_0BC == 0)) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, gEnemyShotSpeed);
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, gEnemyShotSpeed);
|
||||||
this->timer_0BC = 20;
|
this->timer_0BC = 20;
|
||||||
}
|
}
|
||||||
sp2C = this->obj.pos.z + gPathProgress;
|
sp2C = this->obj.pos.z + gPathProgress;
|
||||||
@ -157,9 +157,9 @@ void Actor202_Update(Actor202* this) {
|
|||||||
this->iwork[1] = true;
|
this->iwork[1] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (((gGameFrameCount % 32) == 0)) {
|
if ((gGameFrameCount % 32) == 0) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y + 180.0f, this->obj.pos.z,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y + 180.0f, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (this->state) {
|
switch (this->state) {
|
||||||
@ -216,7 +216,7 @@ void Actor202_Update(Actor202* this) {
|
|||||||
func_effect_8007BFFC(this->obj.pos.x, this->obj.pos.y + 180.0f, this->obj.pos.z, this->vel.x, this->vel.y,
|
func_effect_8007BFFC(this->obj.pos.x, this->obj.pos.y + 180.0f, this->obj.pos.z, this->vel.x, this->vel.y,
|
||||||
this->vel.z, 8.0f, 30);
|
this->vel.z, 8.0f, 30);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
gHitCount += this->info.bonus;
|
gHitCount += this->info.bonus;
|
||||||
D_ctx_80177850 = 15;
|
D_ctx_80177850 = 15;
|
||||||
} else {
|
} else {
|
||||||
@ -341,7 +341,7 @@ void Actor194_Draw(Actor194* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scenery42_Update(Scenery_42* this) {
|
void CoIBeam_Update(CoIBeam* this) {
|
||||||
this->obj.pos.x += this->vel.x;
|
this->obj.pos.x += this->vel.x;
|
||||||
this->obj.pos.y += this->vel.y;
|
this->obj.pos.y += this->vel.y;
|
||||||
this->obj.pos.z += this->vel.z;
|
this->obj.pos.z += this->vel.z;
|
||||||
@ -367,20 +367,20 @@ void Scenery42_Update(Scenery_42* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_enmy2_8006BA64(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
|
void func_enmy2_8006BA64(Effect375* this, f32 xPos, f32 yPos, f32 zPos) {
|
||||||
Effect_Initialize(effect);
|
Effect_Initialize(this);
|
||||||
effect->obj.status = OBJ_INIT;
|
this->obj.status = OBJ_INIT;
|
||||||
effect->obj.id = OBJ_EFFECT_375;
|
this->obj.id = OBJ_EFFECT_375;
|
||||||
|
|
||||||
effect->obj.pos.x = xPos;
|
this->obj.pos.x = xPos;
|
||||||
effect->obj.pos.y = yPos;
|
this->obj.pos.y = yPos;
|
||||||
effect->obj.pos.z = zPos;
|
this->obj.pos.z = zPos;
|
||||||
|
|
||||||
effect->scale2 = 0.0f;
|
this->scale2 = 0.0f;
|
||||||
effect->scale1 = 0.12f;
|
this->scale1 = 0.12f;
|
||||||
effect->obj.rot.y = RAND_FLOAT(360.0f);
|
this->obj.rot.y = RAND_FLOAT(360.0f);
|
||||||
effect->unk_60.y = RAND_FLOAT_CENTERED(3.0f);
|
this->unk_60.y = RAND_FLOAT_CENTERED(3.0f);
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&this->info, this->obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_enmy2_8006BB1C(f32 xPos, f32 yPos, f32 zPos) {
|
void func_enmy2_8006BB1C(f32 xPos, f32 yPos, f32 zPos) {
|
||||||
@ -445,12 +445,14 @@ void Actor196_Update(Actor196* this) {
|
|||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
if (this->timer_0BC == 1) {
|
if (this->timer_0BC == 1) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->vel.y < 12.0f) {
|
if (this->vel.y < 12.0f) {
|
||||||
Math_SmoothStepToF(&this->obj.rot.x, 180.0f, 0.1f, 7.0f, 0.01f);
|
Math_SmoothStepToF(&this->obj.rot.x, 180.0f, 0.1f, 7.0f, 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->obj.pos.y < (gGroundHeight + 10.0f)) {
|
if (this->obj.pos.y < (gGroundHeight + 10.0f)) {
|
||||||
this->obj.pos.y = gGroundHeight;
|
this->obj.pos.y = gGroundHeight;
|
||||||
this->state = 4;
|
this->state = 4;
|
||||||
@ -664,7 +666,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
(this->timer_0BE == 0)) {
|
(this->timer_0BE == 0)) {
|
||||||
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -675,7 +677,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
(this->timer_0BE == 0)) {
|
(this->timer_0BE == 0)) {
|
||||||
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -696,7 +698,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
(this->timer_0BE == 0)) {
|
(this->timer_0BE == 0)) {
|
||||||
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 50.0f, this->scale * 10.0f);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -707,7 +709,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 70.0f, this->scale * 20.0f);
|
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 70.0f, this->scale * 20.0f);
|
||||||
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 70.0f, this->scale * 20.0f);
|
func_effect_8007B8F8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + 70.0f, this->scale * 20.0f);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -779,7 +781,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
(this->timer_0BE == 0)) {
|
(this->timer_0BE == 0)) {
|
||||||
func_effect_8007D0E0(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 10.0f);
|
func_effect_8007D0E0(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 10.0f);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
} else if (((this->state >= 41) && (this->state < 45)) || (this->state == 59)) {
|
} else if (((this->state >= 41) && (this->state < 45)) || (this->state == 59)) {
|
||||||
if (((this->timer_0BC == 0) ||
|
if (((this->timer_0BC == 0) ||
|
||||||
@ -787,7 +789,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
(this->timer_0BE == 0)) {
|
(this->timer_0BE == 0)) {
|
||||||
func_effect_8007D0E0(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 2.0f * this->scale);
|
func_effect_8007D0E0(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 2.0f * this->scale);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
if (Play_CheckDynaFloorCollision(&sp44, &sp40, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z)) {
|
if (Play_CheckDynaFloorCollision(&sp44, &sp40, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z)) {
|
||||||
func_effect_8007B228(this->obj.pos.x, sp44, this->obj.pos.z, 2.0f);
|
func_effect_8007B228(this->obj.pos.x, sp44, this->obj.pos.z, 2.0f);
|
||||||
@ -804,7 +806,7 @@ void ActorDebris_Update(ActorDebris* this) {
|
|||||||
func_effect_8007BFFC(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, this->vel.x, this->vel.y,
|
func_effect_8007BFFC(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, this->vel.x, this->vel.y,
|
||||||
this->vel.z, this->scale * 1.5f, 4);
|
this->vel.z, this->scale * 1.5f, 4);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if ((this->state == 3) && ((this->timer_0BC % 8) == 0)) {
|
if ((this->state == 3) && ((this->timer_0BC % 8) == 0)) {
|
||||||
@ -1008,7 +1010,7 @@ static EventActorInfo sEventActorInfo[108] = {
|
|||||||
/* 68 */ { D_SY_60205D0, D_SY_603445C, 3.0f, 100.0f, 3000.0f, 1, 0, EISFX_NONE, 0, 1.0f, 1 },
|
/* 68 */ { D_SY_60205D0, D_SY_603445C, 3.0f, 100.0f, 3000.0f, 1, 0, EISFX_NONE, 0, 1.0f, 1 },
|
||||||
/* 69 */ { D_SY_60036A0, D_SY_6034664, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
/* 69 */ { D_SY_60036A0, D_SY_6034664, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
||||||
/* 70 */ { D_SY_601AD70, gNoHitbox, 4.0f, 100.0f, 3000.0f, 0, 0, EISFX_EN_ENGINE_01, 0, 0.0f, 1 },
|
/* 70 */ { D_SY_601AD70, gNoHitbox, 4.0f, 100.0f, 3000.0f, 0, 0, EISFX_EN_ENGINE_01, 0, 0.0f, 1 },
|
||||||
/* 71 */ { D_arwing_3007650, gNoHitbox, 1.0f, 100.0f, 3000.0f, 2, 0, EISFX_OB_WING, 0, 0.0f, 1 },
|
/* 71 */ { aArwingItemLasersDL, gNoHitbox, 1.0f, 100.0f, 3000.0f, 2, 0, EISFX_OB_WING, 0, 0.0f, 1 },
|
||||||
/* 72 */ { D_SY_60034D0, D_SY_60347D4, 3.0f, 100.0f, 3000.0f, 1, 0, EISFX_NONE, 0, 0.0f, 1 },
|
/* 72 */ { D_SY_60034D0, D_SY_60347D4, 3.0f, 100.0f, 3000.0f, 1, 0, EISFX_NONE, 0, 0.0f, 1 },
|
||||||
/* 73 */ { D_SY_6005360, D_SY_6034770, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
/* 73 */ { D_SY_6005360, D_SY_6034770, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
||||||
/* 74 */ { D_SY_600F6C0, D_SY_60347F0, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
/* 74 */ { D_SY_600F6C0, D_SY_60347F0, -1.0f, 10000.0f, 3001.0f, 0, 0, EISFX_NONE, 0, 0.0f, 1 },
|
||||||
@ -1761,7 +1763,7 @@ void ActorEvent_SetupEffect347(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32
|
|||||||
effect->scale1 = scale1;
|
effect->scale1 = scale1;
|
||||||
effect->unk_44 = 100;
|
effect->unk_44 = 100;
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&effect->info, effect->obj.id);
|
||||||
func_effect_8007A6F0(&effect->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&effect->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
void ActorEvent_SpawnEffect347(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||||
@ -1790,7 +1792,7 @@ void ActorEvent_SetupEffect394(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32
|
|||||||
effect->unk_7A = 18;
|
effect->unk_7A = 18;
|
||||||
Object_SetInfo(&effect->info, effect->obj.id);
|
Object_SetInfo(&effect->info, effect->obj.id);
|
||||||
effect->info.damage = 40;
|
effect->info.damage = 40;
|
||||||
func_effect_8007A6F0(&effect->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&effect->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActorEvent_SpawnEffect394(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
void ActorEvent_SpawnEffect394(f32 xPos, f32 yPos, f32 zPos, f32 scale1) {
|
||||||
@ -1819,9 +1821,9 @@ void ActorEvent_8006F254(ActorEvent* this) {
|
|||||||
sp54.z = gEnemyShotSpeed;
|
sp54.z = gEnemyShotSpeed;
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48);
|
||||||
func_effect_8007F04C(OBJ_EFFECT_353, this->obj.pos.x + sp48.x, this->obj.pos.y + sp48.y, this->obj.pos.z + sp48.z,
|
func_effect_8007F04C(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x + sp48.x, this->obj.pos.y + sp48.y,
|
||||||
this->obj.rot.x, this->obj.rot.y, this->obj.rot.z, this->vwork[29].x, this->vwork[29].y,
|
this->obj.pos.z + sp48.z, this->obj.rot.x, this->obj.rot.y, this->obj.rot.z, this->vwork[29].x,
|
||||||
this->vwork[29].z + this->rot_0F4.z, sp48.x, sp48.y, sp48.z, 1.0f);
|
this->vwork[29].y, this->vwork[29].z + this->rot_0F4.z, sp48.x, sp48.y, sp48.z, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ActorEvent_ProcessActions(ActorEvent* this) {
|
void ActorEvent_ProcessActions(ActorEvent* this) {
|
||||||
@ -1844,8 +1846,8 @@ void ActorEvent_ProcessActions(ActorEvent* this) {
|
|||||||
|
|
||||||
case EVACT_2: // shoot at player
|
case EVACT_2: // shoot at player
|
||||||
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
}
|
}
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
break;
|
break;
|
||||||
@ -1895,15 +1897,15 @@ void ActorEvent_ProcessActions(ActorEvent* this) {
|
|||||||
|
|
||||||
case EVACT_6:
|
case EVACT_6:
|
||||||
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_355, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
Effect_EnemyLaser(OBJ_EFFECT_355, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
}
|
}
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EVACT_7:
|
case EVACT_7:
|
||||||
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
if (this->obj.pos.z < (gPlayer[0].trueZpos - 600.0f)) {
|
||||||
func_effect_8007F11C(OBJ_EFFECT_356, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 60.0f);
|
Effect_EnemyLaser(OBJ_EFFECT_356, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 60.0f);
|
||||||
}
|
}
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
break;
|
break;
|
||||||
@ -1913,8 +1915,8 @@ void ActorEvent_ProcessActions(ActorEvent* this) {
|
|||||||
sp6C.y = gPlayer[0].pos.y;
|
sp6C.y = gPlayer[0].pos.y;
|
||||||
gPlayer[0].pos.x += RAND_FLOAT_CENTERED(300.0f);
|
gPlayer[0].pos.x += RAND_FLOAT_CENTERED(300.0f);
|
||||||
gPlayer[0].pos.y += RAND_FLOAT_CENTERED(300.0f);
|
gPlayer[0].pos.y += RAND_FLOAT_CENTERED(300.0f);
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
gPlayer[0].pos.x = sp6C.x;
|
gPlayer[0].pos.x = sp6C.x;
|
||||||
gPlayer[0].pos.y = sp6C.y;
|
gPlayer[0].pos.y = sp6C.y;
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
@ -1943,7 +1945,7 @@ void ActorEvent_ProcessActions(ActorEvent* this) {
|
|||||||
this->vel.z, this->scale * 3.0f, 15);
|
this->vel.z, this->scale * 3.0f, 15);
|
||||||
Actor_Despawn(this);
|
Actor_Despawn(this);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EVACT_DESPAWN:
|
case EVACT_DESPAWN:
|
||||||
@ -1967,16 +1969,16 @@ void ActorEvent_ProcessActions(ActorEvent* this) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case EVACT_16:
|
case EVACT_16:
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x + 190.0f, this->obj.pos.y + 90.0f,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x + 190.0f, this->obj.pos.y + 90.0f,
|
||||||
this->obj.pos.z + 220.0f, gEnemyShotSpeed);
|
this->obj.pos.z + 220.0f, gEnemyShotSpeed);
|
||||||
func_effect_8007F11C(OBJ_EFFECT_353, this->obj.pos.x - 190.0f, this->obj.pos.y + 90.0f,
|
Effect_EnemyLaser(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x - 190.0f, this->obj.pos.y + 90.0f,
|
||||||
this->obj.pos.z + 220.0f, gEnemyShotSpeed);
|
this->obj.pos.z + 220.0f, gEnemyShotSpeed);
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EVACT_17:
|
case EVACT_17:
|
||||||
if (this->obj.pos.z < (gPlayer[0].cam.eye.z - 600.0f)) {
|
if (this->obj.pos.z < (gPlayer[0].cam.eye.z - 600.0f)) {
|
||||||
func_effect_8007F20C(OBJ_EFFECT_353, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
func_effect_8007F20C(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z,
|
||||||
gEnemyShotSpeed);
|
gEnemyShotSpeed);
|
||||||
}
|
}
|
||||||
this->unk_048 = EVACT_NONE;
|
this->unk_048 = EVACT_NONE;
|
||||||
@ -2047,7 +2049,7 @@ void ActorEvent_8006FEEC(ActorEvent* this) {
|
|||||||
this->itemDrop = DROP_NONE;
|
this->itemDrop = DROP_NONE;
|
||||||
Actor_Despawn(this);
|
Actor_Despawn(this);
|
||||||
Object_Kill(&this->obj, this->sfxSource);
|
Object_Kill(&this->obj, this->sfxSource);
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_BIRD_DOWN);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_BIRD_DOWN);
|
||||||
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 4.0f);
|
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 4.0f);
|
||||||
} else {
|
} else {
|
||||||
AUDIO_PLAY_SFX(NA_SE_EN_BIRD_DAMAGE, this->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_EN_BIRD_DAMAGE, this->sfxSource, 4);
|
||||||
@ -3161,7 +3163,7 @@ void ActorEvent_Update(ActorEvent* this) {
|
|||||||
var_fv0 = 0.0f;
|
var_fv0 = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
func_effect_8007F04C(OBJ_EFFECT_353, this->obj.pos.x + spAC.x + spA0.x,
|
func_effect_8007F04C(OBJ_EFFECT_ENEMY_LASER_1, this->obj.pos.x + spAC.x + spA0.x,
|
||||||
this->obj.pos.y + spAC.y + spA0.y + var_fv0, this->obj.pos.z + spAC.z + spA0.z,
|
this->obj.pos.y + spAC.y + spA0.y + var_fv0, this->obj.pos.z + spAC.z + spA0.z,
|
||||||
this->fwork[15], this->obj.rot.y, this->obj.rot.z, this->vwork[29].x,
|
this->fwork[15], this->obj.rot.y, this->obj.rot.z, this->vwork[29].x,
|
||||||
this->vwork[29].y, this->vwork[29].z + this->rot_0F4.z, spAC.x, spAC.y, spAC.z,
|
this->vwork[29].y, this->vwork[29].z + this->rot_0F4.z, spAC.x, spAC.y, spAC.z,
|
||||||
@ -3653,7 +3655,7 @@ void ActorEvent_Update(ActorEvent* this) {
|
|||||||
effect->unk_60.z = -effect->unk_60.z;
|
effect->unk_60.z = -effect->unk_60.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gGameFrameCount & 2) {
|
if ((gGameFrameCount & 2) != 0) {
|
||||||
effect->vel.y = -effect->vel.y;
|
effect->vel.y = -effect->vel.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3905,6 +3907,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
|||||||
gSPDisplayList(gMasterDisp++, sEventActorInfo[this->eventType].dList);
|
gSPDisplayList(gMasterDisp++, sEventActorInfo[this->eventType].dList);
|
||||||
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
|
gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if ((this->eventType < EVID_200) && (sEventActorInfo[this->eventType].dList != NULL)) {
|
if ((this->eventType < EVID_200) && (sEventActorInfo[this->eventType].dList != NULL)) {
|
||||||
gSPDisplayList(gMasterDisp++, sEventActorInfo[this->eventType].dList);
|
gSPDisplayList(gMasterDisp++, sEventActorInfo[this->eventType].dList);
|
||||||
@ -4101,7 +4104,7 @@ void ActorEvent_Draw(ActorEvent* this) {
|
|||||||
case EVID_79:
|
case EVID_79:
|
||||||
temp_s0 = this->state;
|
temp_s0 = this->state;
|
||||||
this->state = 2; // actor 235 state
|
this->state = 2; // actor 235 state
|
||||||
Zoness_80190430(this);
|
Zoness_Actor235_Draw(this);
|
||||||
this->state = temp_s0;
|
this->state = temp_s0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -4261,7 +4264,7 @@ void func_enmy2_800763A4(Actor* actor) {
|
|||||||
actor->scale * 3.0f, 5);
|
actor->scale * 3.0f, 5);
|
||||||
func_effect_8007B228(actor->obj.pos.x, sp58, actor->obj.pos.z, 2.0f);
|
func_effect_8007B228(actor->obj.pos.x, sp58, actor->obj.pos.z, 2.0f);
|
||||||
actor->timer_0BE = 2;
|
actor->timer_0BE = 2;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4272,7 +4275,7 @@ void func_enmy2_800763A4(Actor* actor) {
|
|||||||
actor->obj.pos.z - actor->vel.z, 0.0f, 0.0f, 0.0f, actor->scale * 4.0f, 20);
|
actor->obj.pos.z - actor->vel.z, 0.0f, 0.0f, 0.0f, actor->scale * 4.0f, 20);
|
||||||
func_enmy_80062C38(actor->obj.pos.x, actor->obj.pos.z);
|
func_enmy_80062C38(actor->obj.pos.x, actor->obj.pos.z);
|
||||||
actor->timer_0BE = 2;
|
actor->timer_0BE = 2;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -4304,9 +4307,9 @@ void func_enmy2_800763A4(Actor* actor) {
|
|||||||
actor->obj.pos.z - actor->vel.z, actor->scale * 3.0f);
|
actor->obj.pos.z - actor->vel.z, actor->scale * 3.0f);
|
||||||
|
|
||||||
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SLIPPY_METEO)) {
|
if ((actor->obj.id == OBJ_ACTOR_EVENT) && (actor->eventType == EVID_SLIPPY_METEO)) {
|
||||||
@ -4372,9 +4375,9 @@ void func_enmy2_800763A4(Actor* actor) {
|
|||||||
actor->timer_0BE = 2;
|
actor->timer_0BE = 2;
|
||||||
|
|
||||||
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4410,9 +4413,9 @@ void func_enmy2_800763A4(Actor* actor) {
|
|||||||
actor->timer_0BE = 2;
|
actor->timer_0BE = 2;
|
||||||
|
|
||||||
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
if ((actor->obj.id == OBJ_ACTOR_ALLRANGE) && (actor->aiType < AI360_KATT)) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -95,7 +95,7 @@ void Game_SetGameState(void) {
|
|||||||
gLevelPhase = gNextLevelPhase;
|
gLevelPhase = gNextLevelPhase;
|
||||||
gNextLevelPhase = 0;
|
gNextLevelPhase = 0;
|
||||||
if ((gLevelPhase != 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) {
|
if ((gLevelPhase != 0) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) {
|
||||||
D_ctx_8017782C = 0;
|
D_ctx_8017782C = false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GSTATE_MAP:
|
case GSTATE_MAP:
|
||||||
|
@ -1322,7 +1322,7 @@ void HUD_DrawStatusScreens(void) {
|
|||||||
|
|
||||||
s32 func_hud_800886B8(void) {
|
s32 func_hud_800886B8(void) {
|
||||||
s32 var_v1 = 0;
|
s32 var_v1 = 0;
|
||||||
f32 var_fv1 = gInputPress->stick_y; // related to the vertical height of the arwing
|
f32 var_fv1 = gInputPress->stick_y;
|
||||||
|
|
||||||
if ((var_fv1 != 0.0f) && (D_80161810[4] != 0)) {
|
if ((var_fv1 != 0.0f) && (D_80161810[4] != 0)) {
|
||||||
return 0;
|
return 0;
|
||||||
@ -2159,27 +2159,28 @@ s32 func_hud_8008A4DC(void) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 func_hud_8008AC54(s32 arg0) {
|
// Why is this function here in fox_hud? Weird.
|
||||||
|
s32 Hud_MissileSeekModeCheck(s32 missileSeekMode) {
|
||||||
Actor* actor;
|
Actor* actor;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 ret = 0;
|
s32 ret = 0;
|
||||||
|
|
||||||
for (i = 0, actor = gActors; i < 60; i++, actor++) {
|
for (i = 0, actor = &gActors[0]; i < 60; i++, actor++) {
|
||||||
switch (arg0) {
|
switch (missileSeekMode) {
|
||||||
case 0:
|
case 0: // follows teammates
|
||||||
if ((actor->obj.status == OBJ_ACTIVE) && (actor->obj.id == OBJ_ACTOR_190)) {
|
if ((actor->obj.status == OBJ_ACTIVE) && (actor->obj.id == OBJ_MISSILE_SEEK_TEAM)) {
|
||||||
ret++;
|
ret++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1: // follows player
|
||||||
if ((actor->obj.status == OBJ_ACTIVE) && (actor->obj.id == OBJ_ACTOR_191)) {
|
if ((actor->obj.status == OBJ_ACTIVE) && (actor->obj.id == OBJ_MISSILE_SEEK_PLAYER)) {
|
||||||
ret++;
|
ret++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2: // follows either
|
||||||
if (((actor->obj.id == OBJ_ACTOR_190) || (actor->obj.id == OBJ_ACTOR_191)) &&
|
if (((actor->obj.id == OBJ_MISSILE_SEEK_TEAM) || (actor->obj.id == OBJ_MISSILE_SEEK_PLAYER)) &&
|
||||||
(actor->obj.status == OBJ_ACTIVE)) {
|
(actor->obj.status == OBJ_ACTIVE)) {
|
||||||
ret++;
|
ret++;
|
||||||
}
|
}
|
||||||
@ -3526,7 +3527,7 @@ void func_hud_8008F96C(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (gCurrentLevel == LEVEL_TRAINING) {
|
if (gCurrentLevel == LEVEL_TRAINING) {
|
||||||
Training_801988E0();
|
Training_RingPassCount_Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4186,7 +4187,7 @@ bool func_hud_800915FC(Actor* actor) {
|
|||||||
y = 720.0f;
|
y = 720.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (boss->obj.id == OBJ_BOSS_293) {
|
if (boss->obj.id == OBJ_BOSS_CO_CARRIER) {
|
||||||
y = 280.0f;
|
y = 280.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5306,7 +5307,7 @@ f32 D_800D24C0[] = { 128.0f, 128.0f, 255.0f, 128.0f };
|
|||||||
s32 D_800D24C8[] = { 0, 900 };
|
s32 D_800D24C8[] = { 0, 900 };
|
||||||
f32 D_800D24CC = 0.02f;
|
f32 D_800D24CC = 0.02f;
|
||||||
|
|
||||||
void func_hud_80094954(Effect* effect) {
|
void Hud_Effect363_Update(Effect* effect) {
|
||||||
Player* player = &gPlayer[0];
|
Player* player = &gPlayer[0];
|
||||||
|
|
||||||
if ((player->state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gCurrentLevel == LEVEL_AQUAS) && (player->csState < 2)) {
|
if ((player->state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gCurrentLevel == LEVEL_AQUAS) && (player->csState < 2)) {
|
||||||
@ -5363,7 +5364,7 @@ void func_hud_80094954(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_hud_80094BBC(Effect* effect) {
|
void Hud_Effect363_Draw(Effect* effect) {
|
||||||
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gCurrentLevel == LEVEL_AQUAS) &&
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) && (gCurrentLevel == LEVEL_AQUAS) &&
|
||||||
(gPlayer[0].csState < 2)) {
|
(gPlayer[0].csState < 2)) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_68);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_68);
|
||||||
|
@ -26,12 +26,14 @@ void func_pause_800A3E00(void) {
|
|||||||
D_ctx_80177868 = 1;
|
D_ctx_80177868 = 1;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
D_ctx_80177868 = 2;
|
D_ctx_80177868 = 2;
|
||||||
gDrawMode = DRAW_UNK_7;
|
gDrawMode = DRAW_UNK_7;
|
||||||
gCsCamEyeX = gCsCamEyeY = gCsCamEyeZ = gCsCamAtX = gCsCamAtY = 0.0f;
|
gCsCamEyeX = gCsCamEyeY = gCsCamEyeZ = gCsCamAtX = gCsCamAtY = 0.0f;
|
||||||
gCsCamAtZ = -10.0f;
|
gCsCamAtZ = -10.0f;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
if ((gControllerPress[0].button & START_BUTTON) || (gControllerPress[1].button & START_BUTTON)) {
|
if ((gControllerPress[0].button & START_BUTTON) || (gControllerPress[1].button & START_BUTTON)) {
|
||||||
Audio_PlayPauseSfx(0);
|
Audio_PlayPauseSfx(0);
|
||||||
@ -41,6 +43,7 @@ void func_pause_800A3E00(void) {
|
|||||||
gNextGameStateTimer = 0;
|
gNextGameStateTimer = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
if (gNextGameStateTimer == 0) {
|
if (gNextGameStateTimer == 0) {
|
||||||
gPlayState = PLAY_UPDATE;
|
gPlayState = PLAY_UPDATE;
|
||||||
|
@ -342,7 +342,7 @@ void Play_Setup360_CO(void) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
|
|
||||||
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_CO_603B074);
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(aCoAllRangeLevelObjects);
|
||||||
|
|
||||||
for (j = 0, scenery360 = gScenery360; j < 200; j++) {
|
for (j = 0, scenery360 = gScenery360; j < 200; j++) {
|
||||||
if (gLevelObjects[j].id <= OBJ_INVALID) {
|
if (gLevelObjects[j].id <= OBJ_INVALID) {
|
||||||
@ -357,7 +357,7 @@ void Play_Setup360_CO(void) {
|
|||||||
scenery360->obj.pos.y = gLevelObjects[j].yPos;
|
scenery360->obj.pos.y = gLevelObjects[j].yPos;
|
||||||
scenery360->obj.rot.y = gLevelObjects[j].rot.y;
|
scenery360->obj.rot.y = gLevelObjects[j].rot.y;
|
||||||
Object_SetInfo(&scenery360->info, scenery360->obj.id);
|
Object_SetInfo(&scenery360->info, scenery360->obj.id);
|
||||||
if (scenery360->obj.id == OBJ_SCENERY_1) {
|
if (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_1) {
|
||||||
scenery360->info.dList = D_CO_6020760;
|
scenery360->info.dList = D_CO_6020760;
|
||||||
}
|
}
|
||||||
scenery360++;
|
scenery360++;
|
||||||
@ -385,7 +385,7 @@ void Play_Setup360_CO(void) {
|
|||||||
gBosses[i].obj.pos.x = 0.0f;
|
gBosses[i].obj.pos.x = 0.0f;
|
||||||
gBosses[i].obj.pos.y = 0.0f;
|
gBosses[i].obj.pos.y = 0.0f;
|
||||||
gBosses[i].obj.pos.z = 0.0f;
|
gBosses[i].obj.pos.z = 0.0f;
|
||||||
gBosses[i].obj.id = OBJ_BOSS_292;
|
gBosses[i].obj.id = OBJ_BOSS_CO_GRANGA;
|
||||||
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
|
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -461,10 +461,12 @@ void Play_Setup(void) {
|
|||||||
gAllRangeCheckpoint = gSavedObjectLoadIndex = 0;
|
gAllRangeCheckpoint = gSavedObjectLoadIndex = 0;
|
||||||
gSavedPathProgress = 0.0f;
|
gSavedPathProgress = 0.0f;
|
||||||
gSavedHitCount = gCsFrameCount = gLevelStartStatusScreenTimer = gLevelClearScreenTimer = gRadioState = 0;
|
gSavedHitCount = gCsFrameCount = gLevelStartStatusScreenTimer = gLevelClearScreenTimer = gRadioState = 0;
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
|
|
||||||
if (((gCurrentLevel == LEVEL_VENOM_2) && (gNextLevelPhase == 2)) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) {
|
if (((gCurrentLevel == LEVEL_VENOM_2) && (gNextLevelPhase == 2)) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 1; i < 4; i++) {
|
for (i = 1; i < 4; i++) {
|
||||||
if (gSavedTeamShields[i] < 0) {
|
if (gSavedTeamShields[i] < 0) {
|
||||||
if (gSavedTeamShields[i] == -1) {
|
if (gSavedTeamShields[i] == -1) {
|
||||||
@ -1212,8 +1214,8 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
|
|||||||
case OBJ_ACTOR_180:
|
case OBJ_ACTOR_180:
|
||||||
colId = COL1_0;
|
colId = COL1_0;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_4:
|
case OBJ_SCENERY_CO_BUMP_4:
|
||||||
case OBJ_SCENERY_5:
|
case OBJ_SCENERY_CO_BUMP_5:
|
||||||
colId = COL2_1;
|
colId = COL2_1;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
@ -1235,7 +1237,7 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
|
|||||||
case ACTOR_EVENT_ID:
|
case ACTOR_EVENT_ID:
|
||||||
colId = COL1_3;
|
colId = COL1_3;
|
||||||
break;
|
break;
|
||||||
case OBJ_BOSS_SZ:
|
case OBJ_BOSS_SZ_GREAT_FOX:
|
||||||
colId = COL1_8;
|
colId = COL1_8;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_ME_TUNNEL:
|
case OBJ_SCENERY_ME_TUNNEL:
|
||||||
@ -1257,11 +1259,11 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
|
|||||||
colId = COL2_7;
|
colId = COL2_7;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_2:
|
case OBJ_SCENERY_CO_BUMP_2:
|
||||||
colId = COL2_2;
|
colId = COL2_2;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
break;
|
break;
|
||||||
case OBJ_SCENERY_3:
|
case OBJ_SCENERY_CO_BUMP_3:
|
||||||
case OBJ_SCENERY_69:
|
case OBJ_SCENERY_69:
|
||||||
colId = COL2_3;
|
colId = COL2_3;
|
||||||
useCol2 = true;
|
useCol2 = true;
|
||||||
@ -1331,10 +1333,10 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
|
|||||||
case OBJ_SCENERY_146:
|
case OBJ_SCENERY_146:
|
||||||
case OBJ_SCENERY_147:
|
case OBJ_SCENERY_147:
|
||||||
case OBJ_SCENERY_148:
|
case OBJ_SCENERY_148:
|
||||||
case OBJ_SCENERY_40:
|
case OBJ_SCENERY_CO_BUILDING_9:
|
||||||
case OBJ_SCENERY_41:
|
case OBJ_SCENERY_CO_BUILDING_10:
|
||||||
case OBJ_SCENERY_42:
|
case OBJ_SCENERY_IBEAM:
|
||||||
case OBJ_SCENERY_43:
|
case OBJ_SCENERY_ZO_ROCK_1:
|
||||||
case OBJ_SCENERY_44:
|
case OBJ_SCENERY_44:
|
||||||
case OBJ_SCENERY_45:
|
case OBJ_SCENERY_45:
|
||||||
case OBJ_SCENERY_46:
|
case OBJ_SCENERY_46:
|
||||||
@ -1344,9 +1346,9 @@ bool Play_CheckPolyCollision(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 a
|
|||||||
case OBJ_SCENERY_51:
|
case OBJ_SCENERY_51:
|
||||||
case OBJ_SCENERY_52:
|
case OBJ_SCENERY_52:
|
||||||
case OBJ_SCENERY_53:
|
case OBJ_SCENERY_53:
|
||||||
case OBJ_SCENERY_54:
|
case OBJ_SCENERY_CO_WATERFALL:
|
||||||
case OBJ_SCENERY_55:
|
case OBJ_SCENERY_CO_ROCKWALL:
|
||||||
case OBJ_SCENERY_56:
|
case OBJ_SCENERY_CO_DOORS:
|
||||||
case OBJ_SCENERY_57:
|
case OBJ_SCENERY_57:
|
||||||
case OBJ_SCENERY_58:
|
case OBJ_SCENERY_58:
|
||||||
case OBJ_SCENERY_59:
|
case OBJ_SCENERY_59:
|
||||||
@ -1645,8 +1647,8 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
if ((scenery360->obj.id == OBJ_SCENERY_117) || (scenery360->obj.id == OBJ_SCENERY_143) ||
|
if ((scenery360->obj.id == OBJ_SCENERY_117) || (scenery360->obj.id == OBJ_SCENERY_143) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_141) || (scenery360->obj.id == OBJ_SCENERY_149) ||
|
(scenery360->obj.id == OBJ_SCENERY_141) || (scenery360->obj.id == OBJ_SCENERY_149) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_150) || (scenery360->obj.id == OBJ_SCENERY_148) ||
|
(scenery360->obj.id == OBJ_SCENERY_150) || (scenery360->obj.id == OBJ_SCENERY_148) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_160) || (scenery360->obj.id == OBJ_SCENERY_1) ||
|
(scenery360->obj.id == OBJ_SCENERY_160) || (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_1) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_3) || (scenery360->obj.id == OBJ_SCENERY_140)) {
|
(scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3) || (scenery360->obj.id == OBJ_SCENERY_140)) {
|
||||||
temp_v0 = Player_CheckPolyCollision(player, scenery360->obj.id, scenery360->obj.pos.x,
|
temp_v0 = Player_CheckPolyCollision(player, scenery360->obj.id, scenery360->obj.pos.x,
|
||||||
scenery360->obj.pos.y, scenery360->obj.pos.z,
|
scenery360->obj.pos.y, scenery360->obj.pos.z,
|
||||||
scenery360->obj.rot.x, scenery360->obj.rot.y,
|
scenery360->obj.rot.x, scenery360->obj.rot.y,
|
||||||
@ -1666,7 +1668,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
scenery360->obj.rot.y, scenery360->obj.rot.z, 0.0f, 0.0f, 0.0f);
|
scenery360->obj.rot.y, scenery360->obj.rot.z, 0.0f, 0.0f, 0.0f);
|
||||||
if ((temp_v0 != 0) && (temp_v0 < 0)) {
|
if ((temp_v0 != 0) && (temp_v0 < 0)) {
|
||||||
if (player->whooshTimer == 0) {
|
if (player->whooshTimer == 0) {
|
||||||
func_effect_8007A6F0(&scenery360->obj.pos, NA_SE_PASS);
|
Effect_SpawnTimedSfxAtPos(&scenery360->obj.pos, NA_SE_PASS);
|
||||||
}
|
}
|
||||||
player->whooshTimer += 2;
|
player->whooshTimer += 2;
|
||||||
if (player->whooshTimer >= 4) {
|
if (player->whooshTimer >= 4) {
|
||||||
@ -1682,7 +1684,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
if (temp_v0 != 0) {
|
if (temp_v0 != 0) {
|
||||||
if (temp_v0 < 0) {
|
if (temp_v0 < 0) {
|
||||||
if (player->whooshTimer == 0) {
|
if (player->whooshTimer == 0) {
|
||||||
func_effect_8007A6F0(&scenery360->obj.pos, NA_SE_PASS);
|
Effect_SpawnTimedSfxAtPos(&scenery360->obj.pos, NA_SE_PASS);
|
||||||
}
|
}
|
||||||
player->whooshTimer += 2;
|
player->whooshTimer += 2;
|
||||||
if (player->whooshTimer >= 4) {
|
if (player->whooshTimer >= 4) {
|
||||||
@ -1749,11 +1751,11 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
(scenery->obj.id != OBJ_SCENERY_71) && (scenery->obj.id != OBJ_SCENERY_73) &&
|
(scenery->obj.id != OBJ_SCENERY_71) && (scenery->obj.id != OBJ_SCENERY_73) &&
|
||||||
(scenery->obj.id != OBJ_SCENERY_74) && (scenery->obj.id != OBJ_SCENERY_69) &&
|
(scenery->obj.id != OBJ_SCENERY_74) && (scenery->obj.id != OBJ_SCENERY_69) &&
|
||||||
((player->trueZpos - 2000.0f) < scenery->obj.pos.z)) {
|
((player->trueZpos - 2000.0f) < scenery->obj.pos.z)) {
|
||||||
if ((scenery->obj.id == OBJ_SCENERY_1) || (scenery->obj.id == OBJ_SCENERY_4) ||
|
if ((scenery->obj.id == OBJ_SCENERY_CO_BUMP_1) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_4) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_5) || (scenery->obj.id == OBJ_SCENERY_47) ||
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_5) || (scenery->obj.id == OBJ_SCENERY_47) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_117) || (scenery->obj.id == OBJ_SCENERY_120) ||
|
(scenery->obj.id == OBJ_SCENERY_117) || (scenery->obj.id == OBJ_SCENERY_120) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_124) || (scenery->obj.id == OBJ_SCENERY_126) ||
|
(scenery->obj.id == OBJ_SCENERY_124) || (scenery->obj.id == OBJ_SCENERY_126) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_2) || (scenery->obj.id == OBJ_SCENERY_3)) {
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_2) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_3)) {
|
||||||
spC8.x = scenery->obj.pos.x - player->pos.x;
|
spC8.x = scenery->obj.pos.x - player->pos.x;
|
||||||
spC8.z = scenery->obj.pos.z - player->trueZpos;
|
spC8.z = scenery->obj.pos.z - player->trueZpos;
|
||||||
if (sqrtf(SQ(spC8.x) + SQ(spC8.z)) < 1100.0f) {
|
if (sqrtf(SQ(spC8.x) + SQ(spC8.z)) < 1100.0f) {
|
||||||
@ -1766,7 +1768,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
padB0 = scenery->obj.rot.y;
|
padB0 = scenery->obj.rot.y;
|
||||||
if (scenery->info.action == (ObjectFunc) func_enmy_80066EA8) {
|
if (scenery->info.action == (ObjectFunc) SceneryRotateTowardsCamera) {
|
||||||
padB0 = 0.0f;
|
padB0 = 0.0f;
|
||||||
}
|
}
|
||||||
temp_v0 = Player_CheckHitboxCollision(
|
temp_v0 = Player_CheckHitboxCollision(
|
||||||
@ -1788,7 +1790,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
if (player->whooshTimer >= 4) {
|
if (player->whooshTimer >= 4) {
|
||||||
player->whooshTimer = 4;
|
player->whooshTimer = 4;
|
||||||
}
|
}
|
||||||
} else if (scenery->obj.id == OBJ_SCENERY_54) {
|
} else if (scenery->obj.id == OBJ_SCENERY_CO_WATERFALL) {
|
||||||
if (player->whooshTimer == 0) {
|
if (player->whooshTimer == 0) {
|
||||||
AUDIO_PLAY_SFX(NA_SE_IN_SPLASH_L, scenery->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_IN_SPLASH_L, scenery->sfxSource, 0);
|
||||||
}
|
}
|
||||||
@ -1798,7 +1800,8 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Player_ApplyDamage(player, temp_v0, scenery->info.damage);
|
Player_ApplyDamage(player, temp_v0, scenery->info.damage);
|
||||||
if ((scenery->obj.id == OBJ_SCENERY_48) || (scenery->obj.id == OBJ_SCENERY_55) ||
|
if ((scenery->obj.id == OBJ_SCENERY_48) ||
|
||||||
|
(scenery->obj.id == OBJ_SCENERY_CO_ROCKWALL) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_49)) {
|
(scenery->obj.id == OBJ_SCENERY_49)) {
|
||||||
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, scenery->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||||
spC8.x = -(player->baseSpeed + player->boostSpeed) * 0.7f;
|
spC8.x = -(player->baseSpeed + player->boostSpeed) * 0.7f;
|
||||||
@ -1841,8 +1844,8 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
}
|
}
|
||||||
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
|
||||||
if (boss->obj.status == OBJ_ACTIVE) {
|
if (boss->obj.status == OBJ_ACTIVE) {
|
||||||
if ((boss->obj.id == OBJ_BOSS_VE2) || (boss->obj.id == OBJ_BOSS_FO) || (boss->obj.id == OBJ_BOSS_SZ) ||
|
if ((boss->obj.id == OBJ_BOSS_VE2) || (boss->obj.id == OBJ_BOSS_FO) ||
|
||||||
(boss->obj.id == OBJ_BOSS_309)) {
|
(boss->obj.id == OBJ_BOSS_SZ_GREAT_FOX) || (boss->obj.id == OBJ_BOSS_309)) {
|
||||||
temp_v0 =
|
temp_v0 =
|
||||||
Player_CheckPolyCollision(player, boss->obj.id, boss->obj.pos.x, boss->obj.pos.y,
|
Player_CheckPolyCollision(player, boss->obj.id, boss->obj.pos.x, boss->obj.pos.y,
|
||||||
boss->obj.pos.z, boss->obj.rot.x, boss->obj.rot.y, boss->obj.rot.z);
|
boss->obj.pos.z, boss->obj.rot.x, boss->obj.rot.y, boss->obj.rot.z);
|
||||||
@ -1898,7 +1901,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Player_ApplyDamage(player, temp_v0, boss->info.damage);
|
Player_ApplyDamage(player, temp_v0, boss->info.damage);
|
||||||
if ((boss->obj.id == OBJ_BOSS_303) && ((boss->state == 2) || (boss->state == 3)) &&
|
if ((boss->obj.id == OBJ_BOSS_SX_SPYBORG) && ((boss->state == 2) || (boss->state == 3)) &&
|
||||||
(sp98 >= 9)) {
|
(sp98 >= 9)) {
|
||||||
player->knockback.y = -100.0f;
|
player->knockback.y = -100.0f;
|
||||||
}
|
}
|
||||||
@ -1996,7 +1999,7 @@ void Player_CollisionCheck(Player* player) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
actor->dmgType = DMG_COLLISION;
|
actor->dmgType = DMG_COLLISION;
|
||||||
if (actor->obj.id == OBJ_ACTOR_190) {
|
if (actor->obj.id == OBJ_MISSILE_SEEK_TEAM) {
|
||||||
actor->dmgType = -1;
|
actor->dmgType = -1;
|
||||||
}
|
}
|
||||||
if (actor->info.damage) {
|
if (actor->info.damage) {
|
||||||
@ -2212,8 +2215,8 @@ void Player_FloorCheck(Player* player) {
|
|||||||
for (sp144 = 0, scenery360 = gScenery360; sp144 < 200; sp144++, scenery360++) {
|
for (sp144 = 0, scenery360 = gScenery360; sp144 < 200; sp144++, scenery360++) {
|
||||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||||
((scenery360->obj.id == OBJ_SCENERY_150) || (scenery360->obj.id == OBJ_SCENERY_149) ||
|
((scenery360->obj.id == OBJ_SCENERY_150) || (scenery360->obj.id == OBJ_SCENERY_149) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_148) || (scenery360->obj.id == OBJ_SCENERY_1) ||
|
(scenery360->obj.id == OBJ_SCENERY_148) || (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_1) ||
|
||||||
(scenery360->obj.id == OBJ_SCENERY_3)) &&
|
(scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3)) &&
|
||||||
(fabsf(scenery360->obj.pos.x - player->pos.x) < 2500.0f) &&
|
(fabsf(scenery360->obj.pos.x - player->pos.x) < 2500.0f) &&
|
||||||
(fabsf(scenery360->obj.pos.z - player->trueZpos) < 2500.0f)) {
|
(fabsf(scenery360->obj.pos.z - player->trueZpos) < 2500.0f)) {
|
||||||
tempx = scenery360->obj.pos.x;
|
tempx = scenery360->obj.pos.x;
|
||||||
@ -2246,7 +2249,7 @@ void Player_FloorCheck(Player* player) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
colId = COL2_0;
|
colId = COL2_0;
|
||||||
if (scenery360->obj.id == OBJ_SCENERY_3) {
|
if (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3) {
|
||||||
colId = COL2_3;
|
colId = COL2_3;
|
||||||
}
|
}
|
||||||
if (func_col2_800A3690(&spD4, &spC8, colId, &spBC)) {
|
if (func_col2_800A3690(&spD4, &spC8, colId, &spBC)) {
|
||||||
@ -2263,14 +2266,14 @@ void Player_FloorCheck(Player* player) {
|
|||||||
(sp144 < 50) && (gLevelMode == LEVELMODE_ON_RAILS) && (gCurrentLevel != LEVEL_VENOM_1);
|
(sp144 < 50) && (gLevelMode == LEVELMODE_ON_RAILS) && (gCurrentLevel != LEVEL_VENOM_1);
|
||||||
sp144++, scenery++) {
|
sp144++, scenery++) {
|
||||||
if ((scenery->obj.status == OBJ_ACTIVE) && ((player->trueZpos - 3000.0f) < scenery->obj.pos.z) &&
|
if ((scenery->obj.status == OBJ_ACTIVE) && ((player->trueZpos - 3000.0f) < scenery->obj.pos.z) &&
|
||||||
(scenery->obj.id != OBJ_SCENERY_0) && (scenery->obj.id != OBJ_SCENERY_8)) {
|
(scenery->obj.id != OBJ_SCENERY_CO_STONE_ARCH) && (scenery->obj.id != OBJ_SCENERY_CO_HIGHWAY_3)) {
|
||||||
tempx = scenery->obj.pos.x;
|
tempx = scenery->obj.pos.x;
|
||||||
tempy = scenery->obj.pos.y;
|
tempy = scenery->obj.pos.y;
|
||||||
tempz = scenery->obj.pos.z;
|
tempz = scenery->obj.pos.z;
|
||||||
sp120 = scenery->obj.rot.y;
|
sp120 = scenery->obj.rot.y;
|
||||||
if ((scenery->obj.id == OBJ_SCENERY_3) || (scenery->obj.id == OBJ_SCENERY_2) ||
|
if ((scenery->obj.id == OBJ_SCENERY_CO_BUMP_3) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_2) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_47) || (scenery->obj.id == OBJ_SCENERY_4) ||
|
(scenery->obj.id == OBJ_SCENERY_47) || (scenery->obj.id == OBJ_SCENERY_CO_BUMP_4) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_5)) {
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_5)) {
|
||||||
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, MTXF_NEW);
|
||||||
for (var_fs1 = var_fs0 = -50.0f; var_fs0 > -500.0f; var_fs0 -= 5.0f, var_fs1 -= 5.0f) {
|
for (var_fs1 = var_fs0 = -50.0f; var_fs0 > -500.0f; var_fs0 -= 5.0f, var_fs1 -= 5.0f) {
|
||||||
spEC.x = player->pos.x - tempx;
|
spEC.x = player->pos.x - tempx;
|
||||||
@ -2292,11 +2295,12 @@ void Player_FloorCheck(Player* player) {
|
|||||||
if (scenery->obj.id == OBJ_SCENERY_47) {
|
if (scenery->obj.id == OBJ_SCENERY_47) {
|
||||||
colId = COL2_7;
|
colId = COL2_7;
|
||||||
}
|
}
|
||||||
if (scenery->obj.id == OBJ_SCENERY_2) {
|
if (scenery->obj.id == OBJ_SCENERY_CO_BUMP_2) {
|
||||||
colId = COL2_2;
|
colId = COL2_2;
|
||||||
} else if (scenery->obj.id == OBJ_SCENERY_3) {
|
} else if (scenery->obj.id == OBJ_SCENERY_CO_BUMP_3) {
|
||||||
colId = COL2_3;
|
colId = COL2_3;
|
||||||
} else if ((scenery->obj.id == OBJ_SCENERY_4) || (scenery->obj.id == OBJ_SCENERY_5)) {
|
} else if ((scenery->obj.id == OBJ_SCENERY_CO_BUMP_4) ||
|
||||||
|
(scenery->obj.id == OBJ_SCENERY_CO_BUMP_5)) {
|
||||||
colId = COL2_1;
|
colId = COL2_1;
|
||||||
}
|
}
|
||||||
if (func_col2_800A3690(&spD4, &spC8, colId, &spBC)) {
|
if (func_col2_800A3690(&spD4, &spC8, colId, &spBC)) {
|
||||||
@ -2312,7 +2316,7 @@ void Player_FloorCheck(Player* player) {
|
|||||||
hitboxData = scenery->info.hitbox;
|
hitboxData = scenery->info.hitbox;
|
||||||
count = *hitboxData;
|
count = *hitboxData;
|
||||||
if (count != 0) {
|
if (count != 0) {
|
||||||
if (scenery->info.action == (ObjectFunc) func_enmy_80066EA8) {
|
if (scenery->info.action == (ObjectFunc) SceneryRotateTowardsCamera) {
|
||||||
sp120 = 0.0f;
|
sp120 = 0.0f;
|
||||||
}
|
}
|
||||||
hitboxData++;
|
hitboxData++;
|
||||||
@ -2543,7 +2547,7 @@ void Player_InitVersus(void) {
|
|||||||
Player_Initialize(&gPlayer[i]);
|
Player_Initialize(&gPlayer[i]);
|
||||||
Player_Setup(&gPlayer[i]);
|
Player_Setup(&gPlayer[i]);
|
||||||
Player_Update360(&gPlayer[i]);
|
Player_Update360(&gPlayer[i]);
|
||||||
Camera_Update360(&gPlayer[i], 1);
|
Camera_Update360(&gPlayer[i], true);
|
||||||
}
|
}
|
||||||
Play_ClearObjectData();
|
Play_ClearObjectData();
|
||||||
}
|
}
|
||||||
@ -2665,12 +2669,12 @@ void Play_Init(void) {
|
|||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_SECTOR_Z:
|
case LEVEL_SECTOR_Z:
|
||||||
if (!D_ctx_8017782C) {
|
if (!D_ctx_8017782C) {
|
||||||
SectorZ_8019EA68();
|
SectorZ_LoadLevelObjects();
|
||||||
ActorAllRange_SpawnTeam();
|
ActorAllRange_SpawnTeam();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case LEVEL_FORTUNA:
|
case LEVEL_FORTUNA:
|
||||||
Fortuna_8018BA2C();
|
Fortuna_LoadLevelObjects();
|
||||||
ActorAllRange_SpawnTeam();
|
ActorAllRange_SpawnTeam();
|
||||||
break;
|
break;
|
||||||
case LEVEL_KATINA:
|
case LEVEL_KATINA:
|
||||||
@ -2686,7 +2690,7 @@ void Play_Init(void) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case LEVEL_VENOM_2:
|
case LEVEL_VENOM_2:
|
||||||
Venom2_80196968();
|
Venom2_LoadLevelObjects();
|
||||||
if (gLevelPhase == 0) {
|
if (gLevelPhase == 0) {
|
||||||
ActorAllRange_SpawnTeam();
|
ActorAllRange_SpawnTeam();
|
||||||
}
|
}
|
||||||
@ -4274,7 +4278,7 @@ void Player_Setup(Player* playerx) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Camera_Update360(player, 1);
|
Camera_Update360(player, true);
|
||||||
}
|
}
|
||||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||||
player->wingPosition = gLevelType;
|
player->wingPosition = gLevelType;
|
||||||
@ -4291,7 +4295,7 @@ void Player_Setup(Player* playerx) {
|
|||||||
player->yRot_114 = 188.0f;
|
player->yRot_114 = 188.0f;
|
||||||
player->hideShadow = true;
|
player->hideShadow = true;
|
||||||
}
|
}
|
||||||
Camera_UpdateArwing360(player, 1);
|
Camera_UpdateArwing360(player, true);
|
||||||
} else {
|
} else {
|
||||||
player->unk_014 = 1.0f;
|
player->unk_014 = 1.0f;
|
||||||
player->unk_018 = 1.0f;
|
player->unk_018 = 1.0f;
|
||||||
@ -4302,7 +4306,7 @@ void Player_Setup(Player* playerx) {
|
|||||||
D_ctx_80177A10[j] = 0;
|
D_ctx_80177A10[j] = 0;
|
||||||
D_ctx_80177A48[j] = 0.0f;
|
D_ctx_80177A48[j] = 0.0f;
|
||||||
}
|
}
|
||||||
D_ctx_8017782C = 0;
|
D_ctx_8017782C = false;
|
||||||
gAllRangeCheckpoint = 0;
|
gAllRangeCheckpoint = 0;
|
||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_CORNERIA:
|
case LEVEL_CORNERIA:
|
||||||
@ -5497,7 +5501,7 @@ void Player_Update(Player* player) {
|
|||||||
Player_Initialize(player);
|
Player_Initialize(player);
|
||||||
Player_Setup(player);
|
Player_Setup(player);
|
||||||
Player_Update360(player);
|
Player_Update360(player);
|
||||||
Camera_Update360(player, 1);
|
Camera_Update360(player, true);
|
||||||
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BOOST, player->num);
|
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_BOOST, player->num);
|
||||||
player->unk_190 = player->unk_194 = 5.0f;
|
player->unk_190 = player->unk_194 = 5.0f;
|
||||||
} else if (player->attacker >= 0) {
|
} else if (player->attacker >= 0) {
|
||||||
@ -5787,7 +5791,7 @@ void Camera_FollowPlayer(Player* player, s32 playerNum, bool arg2) {
|
|||||||
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.05f, 5.0f, 0.00001f);
|
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.05f, 5.0f, 0.00001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera_UpdateArwing360(Player* player, s32 arg1) {
|
void Camera_UpdateArwing360(Player* player, bool arg1) {
|
||||||
Vec3f sp74;
|
Vec3f sp74;
|
||||||
Vec3f sp68;
|
Vec3f sp68;
|
||||||
f32 temp1;
|
f32 temp1;
|
||||||
@ -5855,7 +5859,7 @@ void Camera_UpdateArwing360(Player* player, s32 arg1) {
|
|||||||
Math_SmoothStepToF(&player->cam.at.z, atZ, player->unk_01C, 30000.0f, 0);
|
Math_SmoothStepToF(&player->cam.at.z, atZ, player->unk_01C, 30000.0f, 0);
|
||||||
Math_SmoothStepToF(&player->unk_018, 0.2f, 0.1f, 0.005f, 0);
|
Math_SmoothStepToF(&player->unk_018, 0.2f, 0.1f, 0.005f, 0);
|
||||||
Math_SmoothStepToF(&player->unk_01C, 1.0f, 0.1f, 0.005f, 0);
|
Math_SmoothStepToF(&player->unk_01C, 1.0f, 0.1f, 0.005f, 0);
|
||||||
if (arg1 != 0) {
|
if (arg1) {
|
||||||
player->cam.eye.x = eyeX;
|
player->cam.eye.x = eyeX;
|
||||||
player->cam.eye.y = eyeY;
|
player->cam.eye.y = eyeY;
|
||||||
player->cam.eye.z = eyeZ;
|
player->cam.eye.z = eyeZ;
|
||||||
@ -5999,7 +6003,7 @@ void Camera_SetStarfieldPos(f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera_Update360(Player* player, s32 arg1) {
|
void Camera_Update360(Player* player, bool arg1) {
|
||||||
switch (player->form) {
|
switch (player->form) {
|
||||||
case FORM_ON_FOOT:
|
case FORM_ON_FOOT:
|
||||||
Camera_UpdateOnFoot360(player, arg1);
|
Camera_UpdateOnFoot360(player, arg1);
|
||||||
@ -6031,7 +6035,7 @@ void Camera_Update(Player* player) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case LEVELMODE_ALL_RANGE:
|
case LEVELMODE_ALL_RANGE:
|
||||||
Camera_Update360(player, 0);
|
Camera_Update360(player, false);
|
||||||
break;
|
break;
|
||||||
case LEVELMODE_UNK_2:
|
case LEVELMODE_UNK_2:
|
||||||
Turret_UpdateCamera(player);
|
Turret_UpdateCamera(player);
|
||||||
@ -6040,7 +6044,7 @@ void Camera_Update(Player* player) {
|
|||||||
break;
|
break;
|
||||||
case PLAYERSTATE_1C8_U_TURN:
|
case PLAYERSTATE_1C8_U_TURN:
|
||||||
player->camRoll -= player->camRoll * 0.1f;
|
player->camRoll -= player->camRoll * 0.1f;
|
||||||
Camera_Update360(player, 0);
|
Camera_Update360(player, false);
|
||||||
break;
|
break;
|
||||||
case PLAYERSTATE_1C8_DOWN:
|
case PLAYERSTATE_1C8_DOWN:
|
||||||
if ((gLevelMode == LEVELMODE_ON_RAILS) && (player->form == FORM_ARWING)) {
|
if ((gLevelMode == LEVELMODE_ON_RAILS) && (player->form == FORM_ARWING)) {
|
||||||
@ -6158,7 +6162,7 @@ void Play_UpdateLevel(void) {
|
|||||||
switch (gCurrentLevel) {
|
switch (gCurrentLevel) {
|
||||||
case LEVEL_TRAINING:
|
case LEVEL_TRAINING:
|
||||||
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
||||||
Training_8019949C();
|
Training_SpawnEnemies();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case LEVEL_VERSUS:
|
case LEVEL_VERSUS:
|
||||||
@ -6183,7 +6187,7 @@ void Play_UpdateLevel(void) {
|
|||||||
gPlayer[0].csState = 0;
|
gPlayer[0].csState = 0;
|
||||||
gPlayer[0].draw = true;
|
gPlayer[0].draw = true;
|
||||||
gPlayer[0].pos.z = 15000.0f;
|
gPlayer[0].pos.z = 15000.0f;
|
||||||
Camera_Update360(gPlayer, 1);
|
Camera_Update360(gPlayer, true);
|
||||||
gFillScreenAlpha = 255;
|
gFillScreenAlpha = 255;
|
||||||
gFillScreenAlphaStep = 255;
|
gFillScreenAlphaStep = 255;
|
||||||
gFillScreenAlphaTarget = 255;
|
gFillScreenAlphaTarget = 255;
|
||||||
@ -6436,7 +6440,7 @@ void Play_Main(void) {
|
|||||||
gPlayer[0].zPath = gPlayer[0].zPathVel = gPathVelZ = gPathProgress = 0.0f;
|
gPlayer[0].zPath = gPlayer[0].zPathVel = gPathVelZ = gPathProgress = 0.0f;
|
||||||
}
|
}
|
||||||
if (gPlayState != PLAY_PAUSE) {
|
if (gPlayState != PLAY_PAUSE) {
|
||||||
(void) "play_time = %d\n";
|
PRINTF("play_time = %d\n");
|
||||||
gGameFrameCount++;
|
gGameFrameCount++;
|
||||||
}
|
}
|
||||||
switch (gPlayState) {
|
switch (gPlayState) {
|
||||||
@ -6475,7 +6479,7 @@ void Play_Main(void) {
|
|||||||
gCamCount = 1;
|
gCamCount = 1;
|
||||||
gBgColor = 0;
|
gBgColor = 0;
|
||||||
gCsFrameCount = gLevelClearScreenTimer = gLevelStartStatusScreenTimer = gRadioState = 0;
|
gCsFrameCount = gLevelClearScreenTimer = gLevelStartStatusScreenTimer = gRadioState = 0;
|
||||||
D_ctx_8017782C = 0;
|
D_ctx_8017782C = false;
|
||||||
}
|
}
|
||||||
if (gVersusMode) {
|
if (gVersusMode) {
|
||||||
Versus_Main();
|
Versus_Main();
|
||||||
|
@ -33,11 +33,13 @@ void Graphics_NMIWipe(void) {
|
|||||||
if (sWipeBarLength == 0) {
|
if (sWipeBarLength == 0) {
|
||||||
AudioThread_PreNMIReset();
|
AudioThread_PreNMIReset();
|
||||||
}
|
}
|
||||||
|
|
||||||
sWipeBarLength += SCREEN_WIDTH / 7;
|
sWipeBarLength += SCREEN_WIDTH / 7;
|
||||||
if (sWipeBarLength >= SCREEN_WIDTH * 85 / 8 / 7) { // Why 85 / 8 == 3400 / 320 == 10.625? Has to do with NMI timing?
|
if (sWipeBarLength >= SCREEN_WIDTH * 85 / 8 / 7) { // Why 85 / 8 == 3400 / 320 == 10.625? Has to do with NMI timing?
|
||||||
osViBlack(true);
|
osViBlack(true);
|
||||||
gStopTasks = true;
|
gStopTasks = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||||
gControllerRumbleEnabled[i] = 0;
|
gControllerRumbleEnabled[i] = 0;
|
||||||
gControllerRumbleFlags[i] = 0;
|
gControllerRumbleFlags[i] = 0;
|
||||||
|
@ -65,7 +65,7 @@ s32 Save_Read(void) {
|
|||||||
gSaveFile = gSaveIOBuffer;
|
gSaveFile = gSaveIOBuffer;
|
||||||
|
|
||||||
if (gSaveFile.save.checksum == Save_Checksum(&gSaveFile.save)) {
|
if (gSaveFile.save.checksum == Save_Checksum(&gSaveFile.save)) {
|
||||||
(void) "EEPROM ROM[0] 正常\n";
|
PRINTF("EEPROM ROM[0] 正常\n");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#ifdef AVOID_UB
|
#ifdef AVOID_UB
|
||||||
@ -78,9 +78,10 @@ s32 Save_Read(void) {
|
|||||||
gSaveFile.save.checksum = gSaveFile.backup.checksum;
|
gSaveFile.save.checksum = gSaveFile.backup.checksum;
|
||||||
|
|
||||||
if (gSaveFile.save.checksum == Save_Checksum(&gSaveFile.save)) {
|
if (gSaveFile.save.checksum == Save_Checksum(&gSaveFile.save)) {
|
||||||
(void) "EEPROM ROM[1] 正常\n";
|
PRINTF("EEPROM ROM[1] 正常\n");
|
||||||
return 0;
|
return 0;
|
||||||
|
} else {
|
||||||
|
PRINTF("EEPROM ROM[0] & ROM[1] 異常\n");
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
(void) "EEPROM ROM[0] & ROM[1] 異常\n";
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
@ -537,7 +537,7 @@ void func_tank_80045130(Player* player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_tank_80045348(Player* player) {
|
void func_tank_80045348(Player* player) {
|
||||||
f32 sp44 = 15.0f;
|
f32 baseSpeedTarget = 15.0f;
|
||||||
f32 sp40 = 0;
|
f32 sp40 = 0;
|
||||||
f32 sp3C = 0.1f;
|
f32 sp3C = 0.1f;
|
||||||
f32 sp38 = 3.5f;
|
f32 sp38 = 3.5f;
|
||||||
@ -555,7 +555,7 @@ void func_tank_80045348(Player* player) {
|
|||||||
} else {
|
} else {
|
||||||
player->unk_190 = 2.0f;
|
player->unk_190 = 2.0f;
|
||||||
}
|
}
|
||||||
sp44 = 25.0f;
|
baseSpeedTarget = 25.0f;
|
||||||
sp40 = -200.0f;
|
sp40 = -200.0f;
|
||||||
sp3C = 0.2f;
|
sp3C = 0.2f;
|
||||||
sp38 = 6.0f;
|
sp38 = 6.0f;
|
||||||
@ -571,7 +571,7 @@ void func_tank_80045348(Player* player) {
|
|||||||
}
|
}
|
||||||
if ((gBrakeButton[player->num] & gInputHold->button) && !player->boostCooldown && !sp2E) {
|
if ((gBrakeButton[player->num] & gInputHold->button) && !player->boostCooldown && !sp2E) {
|
||||||
D_800C9F14++;
|
D_800C9F14++;
|
||||||
sp44 = 5.0f;
|
baseSpeedTarget = 5.0f;
|
||||||
sp40 = 100.0f;
|
sp40 = 100.0f;
|
||||||
sp3C = 0.2f;
|
sp3C = 0.2f;
|
||||||
D_800C9F28 += 1.0f;
|
D_800C9F28 += 1.0f;
|
||||||
@ -579,7 +579,7 @@ void func_tank_80045348(Player* player) {
|
|||||||
} else {
|
} else {
|
||||||
D_800C9F28 = 0.0f;
|
D_800C9F28 = 0.0f;
|
||||||
}
|
}
|
||||||
Math_SmoothStepToF(&player->baseSpeed, sp44, sp3C, sp38, 0.001f);
|
Math_SmoothStepToF(&player->baseSpeed, baseSpeedTarget, sp3C, sp38, 0.001f);
|
||||||
Math_SmoothStepToF(&player->camDist, sp40, sp3C, sp38, 0.001f);
|
Math_SmoothStepToF(&player->camDist, sp40, sp3C, sp38, 0.001f);
|
||||||
} else if (player->unk_19C == -1) {
|
} else if (player->unk_19C == -1) {
|
||||||
Math_SmoothStepToF(&player->baseSpeed, player->unk_000, 0.1f, 2.0f, 0.01f);
|
Math_SmoothStepToF(&player->baseSpeed, player->unk_000, 0.1f, 2.0f, 0.01f);
|
||||||
@ -1351,7 +1351,7 @@ void func_tank_800481F4(Player* player) {
|
|||||||
(scenery->obj.id != OBJ_SCENERY_73) && (scenery->obj.id != OBJ_SCENERY_74) &&
|
(scenery->obj.id != OBJ_SCENERY_73) && (scenery->obj.id != OBJ_SCENERY_74) &&
|
||||||
(scenery->obj.id != OBJ_SCENERY_69) && ((player->trueZpos - 2000.0f) < scenery->obj.pos.z)) {
|
(scenery->obj.id != OBJ_SCENERY_69) && ((player->trueZpos - 2000.0f) < scenery->obj.pos.z)) {
|
||||||
var_fv1 = scenery->obj.rot.y;
|
var_fv1 = scenery->obj.rot.y;
|
||||||
if (scenery->info.action == (ObjectFunc) func_enmy_80066EA8) {
|
if (scenery->info.action == (ObjectFunc) SceneryRotateTowardsCamera) {
|
||||||
var_fv1 = 0.0f;
|
var_fv1 = 0.0f;
|
||||||
}
|
}
|
||||||
temp_v0 = Player_CheckHitboxCollision(player, scenery->info.hitbox, &sp98, scenery->obj.pos.x,
|
temp_v0 = Player_CheckHitboxCollision(player, scenery->info.hitbox, &sp98, scenery->obj.pos.x,
|
||||||
@ -1463,7 +1463,7 @@ void func_tank_800481F4(Player* player) {
|
|||||||
actor->obj.rot.y, actor->obj.rot.z, 0.0f, 0.0f, 0.0f);
|
actor->obj.rot.y, actor->obj.rot.z, 0.0f, 0.0f, 0.0f);
|
||||||
if (temp_v0 != 0) {
|
if (temp_v0 != 0) {
|
||||||
actor->dmgType = DMG_COLLISION;
|
actor->dmgType = DMG_COLLISION;
|
||||||
if ((actor->obj.id == OBJ_ACTOR_225) || (actor->obj.id == OBJ_ACTOR_190)) {
|
if ((actor->obj.id == OBJ_ACTOR_225) || (actor->obj.id == OBJ_MISSILE_SEEK_TEAM)) {
|
||||||
actor->dmgType = -1;
|
actor->dmgType = -1;
|
||||||
}
|
}
|
||||||
if (actor->info.damage) {
|
if (actor->info.damage) {
|
||||||
|
@ -1953,7 +1953,7 @@ void func_versus_800C26C8(void) {
|
|||||||
actor->obj.pos.x = dest.x;
|
actor->obj.pos.x = dest.x;
|
||||||
actor->obj.pos.y = dest.y;
|
actor->obj.pos.y = dest.y;
|
||||||
actor->obj.pos.z = dest.z;
|
actor->obj.pos.z = dest.z;
|
||||||
actor->aiType = i + AI360_10;
|
actor->aiType = i + AI360_ENEMY;
|
||||||
actor->health = 24;
|
actor->health = 24;
|
||||||
actor->timer_0C2 = 30;
|
actor->timer_0C2 = 30;
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -7,7 +7,7 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "assets/ast_training.h"
|
#include "assets/ast_training.h"
|
||||||
|
|
||||||
void Training_801988E0(void) {
|
void Training_RingPassCount_Draw(void) {
|
||||||
if (gRingPassCount != 0) {
|
if (gRingPassCount != 0) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
|
||||||
|
@ -10,7 +10,6 @@
|
|||||||
void Training_Setup360(void) {
|
void Training_Setup360(void) {
|
||||||
Scenery360* scenery360;
|
Scenery360* scenery360;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_TR_6008EF8);
|
gLevelObjects = SEGMENTED_TO_VIRTUAL(D_TR_6008EF8);
|
||||||
|
|
||||||
Rand_SetSeed(1, 29000, 9876);
|
Rand_SetSeed(1, 29000, 9876);
|
||||||
@ -35,147 +34,148 @@ void Training_Setup360(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Training_80198DCC(Actor* actor, f32 x, f32 z) {
|
bool Training_EnemyObstacleCheck(ActorAllRange* this, f32 sinRotY, f32 cosRotY) {
|
||||||
Scenery360* scenery360;
|
Scenery360* scenery360;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0, scenery360 = gScenery360; i < 200;) {
|
for (i = 0, scenery360 = gScenery360; i < 200;) {
|
||||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||||
(fabsf(scenery360->obj.pos.x - (actor->obj.pos.x + ((x * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + ((sinRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(fabsf(scenery360->obj.pos.z - (actor->obj.pos.z + ((z * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + ((cosRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(actor->obj.pos.y < 650.0f)) {
|
(this->obj.pos.y < 650.0f)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
scenery360++;
|
scenery360++;
|
||||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||||
(fabsf(scenery360->obj.pos.x - (actor->obj.pos.x + ((x * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + ((sinRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(fabsf(scenery360->obj.pos.z - (actor->obj.pos.z + ((z * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + ((cosRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(actor->obj.pos.y < 650.0f)) {
|
(this->obj.pos.y < 650.0f)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
scenery360++;
|
scenery360++;
|
||||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||||
(fabsf(scenery360->obj.pos.x - (actor->obj.pos.x + ((x * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + ((sinRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(fabsf(scenery360->obj.pos.z - (actor->obj.pos.z + ((z * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + ((cosRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(actor->obj.pos.y < 650.0f)) {
|
(this->obj.pos.y < 650.0f)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
scenery360++;
|
scenery360++;
|
||||||
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
||||||
(fabsf(scenery360->obj.pos.x - (actor->obj.pos.x + ((x * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + ((sinRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(fabsf(scenery360->obj.pos.z - (actor->obj.pos.z + ((z * 650.0f) + 350.0f))) < 1200.0f) &&
|
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + ((cosRotY * 650.0f) + 350.0f))) < 1200.0f) &&
|
||||||
(actor->obj.pos.y < 650.0f)) {
|
(this->obj.pos.y < 650.0f)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
scenery360++;
|
scenery360++;
|
||||||
i += 4;
|
i += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Training_80199024(Actor* actor) {
|
void Training_Enemy_Update(ActorAllRange* this) {
|
||||||
s32 pad[8];
|
s32 pad[8];
|
||||||
Vec3f sp54;
|
f32 xPos;
|
||||||
f32 var_fv0;
|
f32 yPos;
|
||||||
|
f32 zPos;
|
||||||
|
f32 targetAngle2;
|
||||||
RadarMark* radarMark;
|
RadarMark* radarMark;
|
||||||
f32 temp_fv0;
|
f32 pad2;
|
||||||
f32 temp_fv1;
|
f32 angle;
|
||||||
f32 var_fv0_2;
|
f32 targetAngle;
|
||||||
s32 temp_v0;
|
bool enemyNearObstacle;
|
||||||
f32 sinRotX;
|
f32 sinRotX;
|
||||||
f32 sinRotY;
|
f32 sinRotY;
|
||||||
f32 cosRotX;
|
f32 cosRotX;
|
||||||
f32 cosRotY;
|
f32 cosRotY;
|
||||||
|
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
sp54.y = RAND_FLOAT(1000.0f);
|
yPos = RAND_FLOAT(1000.0f);
|
||||||
sp54.z = RAND_FLOAT_CENTERED(10000.0f);
|
xPos = RAND_FLOAT_CENTERED(10000.0f);
|
||||||
sp54.x = RAND_FLOAT_CENTERED(10000.0f);
|
zPos = RAND_FLOAT_CENTERED(10000.0f);
|
||||||
actor->fwork[4] = sp54.z;
|
this->fwork[4] = xPos;
|
||||||
actor->fwork[5] = sp54.y;
|
this->fwork[5] = yPos;
|
||||||
actor->fwork[6] = sp54.x;
|
this->fwork[6] = zPos;
|
||||||
actor->timer_0BC = RAND_INT(20.0f) + 10;
|
this->timer_0BC = RAND_INT(20.0f) + 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
sinRotX = SIN_DEG(actor->obj.rot.x);
|
sinRotX = SIN_DEG(this->obj.rot.x);
|
||||||
cosRotX = COS_DEG(actor->obj.rot.x);
|
cosRotX = COS_DEG(this->obj.rot.x);
|
||||||
sinRotY = SIN_DEG(actor->obj.rot.y);
|
sinRotY = SIN_DEG(this->obj.rot.y);
|
||||||
cosRotY = COS_DEG(actor->obj.rot.y);
|
cosRotY = COS_DEG(this->obj.rot.y);
|
||||||
|
|
||||||
sp54.z = actor->fwork[4] - actor->obj.pos.x;
|
xPos = this->fwork[4] - this->obj.pos.x;
|
||||||
sp54.y = actor->fwork[5] - actor->obj.pos.y;
|
yPos = this->fwork[5] - this->obj.pos.y;
|
||||||
sp54.x = actor->fwork[6] - actor->obj.pos.z;
|
zPos = this->fwork[6] - this->obj.pos.z;
|
||||||
|
|
||||||
if (((actor->index + gGameFrameCount) % 8) == 0) {
|
if (((this->index + gGameFrameCount) % 8) == 0) {
|
||||||
actor->fwork[19] = Math_RadToDeg(Math_Atan2F(sp54.z, sp54.x));
|
this->fwork[19] = Math_RadToDeg(Math_Atan2F(xPos, zPos));
|
||||||
actor->fwork[20] = Math_RadToDeg(Math_Atan2F(sp54.y, sqrtf(SQ(sp54.z) + SQ(sp54.x))));
|
this->fwork[20] = Math_RadToDeg(Math_Atan2F(yPos, sqrtf(SQ(xPos) + SQ(zPos))));
|
||||||
}
|
}
|
||||||
|
|
||||||
var_fv0 = actor->fwork[20];
|
targetAngle2 = this->fwork[20];
|
||||||
|
|
||||||
temp_v0 = Training_80198DCC(actor, sinRotY, cosRotY);
|
enemyNearObstacle = Training_EnemyObstacleCheck(this, sinRotY, cosRotY);
|
||||||
if (temp_v0 != 0) {
|
if (enemyNearObstacle) {
|
||||||
var_fv0 += 40.0f * (f32) temp_v0;
|
targetAngle2 += 40.0f * (f32) enemyNearObstacle;
|
||||||
if (var_fv0 >= 360.0f) {
|
if (targetAngle2 >= 360.0f) {
|
||||||
var_fv0 -= 360.0f;
|
targetAngle2 -= 360.0f;
|
||||||
}
|
}
|
||||||
if (var_fv0 < 0.0f) {
|
if (targetAngle2 < 0.0f) {
|
||||||
var_fv0 += 360.0f;
|
targetAngle2 += 360.0f;
|
||||||
}
|
}
|
||||||
} else if ((actor->obj.pos.y < (gGroundHeight + 50.0f)) && (var_fv0 > 180.0f)) {
|
} else if ((this->obj.pos.y < (gGroundHeight + 50.0f)) && (targetAngle2 > 180.0f)) {
|
||||||
var_fv0 = 0.0f;
|
targetAngle2 = 0.0f;
|
||||||
actor->rot_0F4.x = 0.0f;
|
this->rot_0F4.x = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToAngle(&actor->rot_0F4.x, var_fv0, 0.5f, 1.0f, 0.0001f);
|
Math_SmoothStepToAngle(&this->rot_0F4.x, targetAngle2, 0.5f, 1.0f, 0.0001f);
|
||||||
temp_fv1 = Math_SmoothStepToAngle(&actor->rot_0F4.y, actor->fwork[19], 0.5f, 1.0f, 0.0001f) * 30.0f;
|
angle = Math_SmoothStepToAngle(&this->rot_0F4.y, this->fwork[19], 0.5f, 1.0f, 0.0001f) * 30.0f;
|
||||||
|
|
||||||
if (temp_fv1 < 0.0f) {
|
if (angle < 0.0f) {
|
||||||
var_fv0_2 = temp_fv1 * -1.0f;
|
targetAngle = angle * -1.0f;
|
||||||
} else {
|
} else {
|
||||||
var_fv0_2 = 360.0f - temp_fv1;
|
targetAngle = 360.0f - angle;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0_2, 0.1f, 3.0f, 0.01f);
|
Math_SmoothStepToAngle(&this->obj.rot.z, targetAngle, 0.1f, 3.0f, 0.01f);
|
||||||
|
|
||||||
actor->obj.rot.x = -actor->rot_0F4.x;
|
this->obj.rot.x = -this->rot_0F4.x;
|
||||||
actor->obj.rot.y = actor->rot_0F4.y;
|
this->obj.rot.y = this->rot_0F4.y;
|
||||||
|
|
||||||
actor->vel.x = actor->fwork[13] + (sinRotY * (cosRotX * 35.0f));
|
this->vel.x = this->fwork[13] + (sinRotY * (cosRotX * 35.0f));
|
||||||
actor->vel.y = actor->fwork[14] + (-sinRotX * 35.0f);
|
this->vel.y = this->fwork[14] + (-sinRotX * 35.0f);
|
||||||
actor->vel.z = actor->fwork[12] + (cosRotY * (cosRotX * 35.0f));
|
this->vel.z = this->fwork[12] + (cosRotY * (cosRotX * 35.0f));
|
||||||
|
|
||||||
actor->fwork[13] -= (actor->fwork[13] * 0.1f);
|
this->fwork[13] -= (this->fwork[13] * 0.1f);
|
||||||
actor->fwork[14] -= (actor->fwork[14] * 0.1f);
|
this->fwork[14] -= (this->fwork[14] * 0.1f);
|
||||||
actor->fwork[12] -= (actor->fwork[12] * 0.1f);
|
this->fwork[12] -= (this->fwork[12] * 0.1f);
|
||||||
|
|
||||||
if ((actor->obj.pos.y < gGroundHeight + 40.0f) && (actor->vel.y < 0.0f)) {
|
if ((this->obj.pos.y < gGroundHeight + 40.0f) && (this->vel.y < 0.0f)) {
|
||||||
actor->obj.pos.y = gGroundHeight + 40.0f;
|
this->obj.pos.y = gGroundHeight + 40.0f;
|
||||||
actor->vel.y = 0.0f;
|
this->vel.y = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActorAllRange_ApplyDamage(actor);
|
ActorAllRange_ApplyDamage(this);
|
||||||
|
|
||||||
radarMark = &gRadarMarks[actor->index];
|
radarMark = &gRadarMarks[this->index];
|
||||||
radarMark->status = 1;
|
radarMark->status = 1;
|
||||||
radarMark->type = actor->aiType;
|
radarMark->type = this->aiType;
|
||||||
radarMark->pos.x = actor->obj.pos.x;
|
radarMark->pos.x = this->obj.pos.x;
|
||||||
radarMark->pos.y = actor->obj.pos.y;
|
radarMark->pos.y = this->obj.pos.y;
|
||||||
radarMark->pos.z = actor->obj.pos.z;
|
radarMark->pos.z = this->obj.pos.z;
|
||||||
radarMark->yRot = actor->rot_0F4.y + 180.0f;
|
radarMark->yRot = this->rot_0F4.y + 180.0f;
|
||||||
|
|
||||||
if (actor->iwork[8] != 0) {
|
if (this->iwork[8] != 0) {
|
||||||
actor->iwork[8]--;
|
this->iwork[8]--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef struct {
|
typedef struct TrainingMessage {
|
||||||
u16* msg;
|
/* 0x00 */ u16* msg;
|
||||||
u16 unk;
|
/* 0x04 */ u16 msgTimer;
|
||||||
} UnkMsg_D_i1_8019AE50;
|
} TrainingMessage;
|
||||||
|
|
||||||
UnkMsg_D_i1_8019AE50 D_i1_8019AE50[] = {
|
TrainingMessage sTrainingMessages[] = {
|
||||||
{ gMsg_ID_23028, 224 }, { gMsg_ID_23029, 160 }, { gMsg_ID_23030, 224 }, { gMsg_ID_23031, 256 },
|
{ gMsg_ID_23028, 224 }, { gMsg_ID_23029, 160 }, { gMsg_ID_23030, 224 }, { gMsg_ID_23031, 256 },
|
||||||
{ gMsg_ID_23016, 160 }, { gMsg_ID_23024, 160 }, { gMsg_ID_23019, 256 }, { gMsg_ID_23015, 160 },
|
{ gMsg_ID_23016, 160 }, { gMsg_ID_23024, 160 }, { gMsg_ID_23019, 256 }, { gMsg_ID_23015, 160 },
|
||||||
{ gMsg_ID_23017, 160 }, { gMsg_ID_23025, 160 }, { gMsg_ID_23002, 160 }, { gMsg_ID_23004, 160 },
|
{ gMsg_ID_23017, 160 }, { gMsg_ID_23025, 160 }, { gMsg_ID_23002, 160 }, { gMsg_ID_23004, 160 },
|
||||||
@ -183,53 +183,53 @@ UnkMsg_D_i1_8019AE50 D_i1_8019AE50[] = {
|
|||||||
{ gMsg_ID_20330, 0 }, { gMsg_ID_23026, 256 }, { gMsg_ID_23032, 256 }, { NULL, -1 },
|
{ gMsg_ID_20330, 0 }, { gMsg_ID_23026, 256 }, { gMsg_ID_23032, 256 }, { NULL, -1 },
|
||||||
};
|
};
|
||||||
|
|
||||||
void Training_8019949C(void) {
|
void Training_SpawnEnemies(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Actor* actor;
|
ActorAllRange* enemy;
|
||||||
Vec3f sp44;
|
Vec3f src;
|
||||||
Vec3f sp38;
|
Vec3f dest;
|
||||||
s32 var_v1 = 1;
|
s32 aiTypeIndex;
|
||||||
|
|
||||||
|
aiTypeIndex = 1;
|
||||||
if (gHitCount >= 100) {
|
if (gHitCount >= 100) {
|
||||||
var_v1 = 0;
|
aiTypeIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (((gGameFrameCount % 4) == 0) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
|
if (((gGameFrameCount % 4) == 0) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE)) {
|
||||||
sp44.x = 0.0f;
|
src.x = 0.0f;
|
||||||
sp44.y = 0.0f;
|
src.y = 0.0f;
|
||||||
sp44.z = -15000.0f;
|
src.z = -15000.0f;
|
||||||
|
|
||||||
for (i = var_v1, actor = &gActors[i + 10]; i < 16; i++, actor++) {
|
for (i = aiTypeIndex, enemy = &gActors[i + 10]; i < 16; i++, enemy++) {
|
||||||
if (actor->obj.status == OBJ_FREE) {
|
if (enemy->obj.status == OBJ_FREE) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(enemy);
|
||||||
|
|
||||||
actor->obj.status = OBJ_ACTIVE;
|
enemy->obj.status = OBJ_ACTIVE;
|
||||||
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
enemy->obj.id = OBJ_ACTOR_ALLRANGE;
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, gGameFrameCount * 6.0f * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, (gGameFrameCount * 6.0f) * M_DTOR, MTXF_NEW);
|
||||||
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
|
enemy->obj.pos.x = dest.x;
|
||||||
|
enemy->obj.pos.y = 2000.0f;
|
||||||
|
enemy->obj.pos.z = dest.z;
|
||||||
|
|
||||||
actor->obj.pos.x = sp38.x;
|
enemy->rot_0F4.y = gGameFrameCount * 6.0f;
|
||||||
actor->obj.pos.y = 2000.0f;
|
enemy->aiType = i + AI360_ENEMY;
|
||||||
actor->obj.pos.z = sp38.z;
|
enemy->health = 24;
|
||||||
|
enemy->drawShadow = enemy->iwork[11] = 1;
|
||||||
|
enemy->timer_0C2 = 30;
|
||||||
|
|
||||||
actor->rot_0F4.y = gGameFrameCount * 6.0f;
|
Object_SetInfo(&enemy->info, enemy->obj.id);
|
||||||
actor->aiType = i + AI360_10;
|
|
||||||
actor->health = 24;
|
|
||||||
actor->drawShadow = actor->iwork[11] = 1;
|
|
||||||
actor->timer_0C2 = 30;
|
|
||||||
|
|
||||||
Object_SetInfo(&actor->info, actor->obj.id);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, enemy->sfxSource, 4);
|
||||||
|
|
||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
|
||||||
|
|
||||||
if ((i + 10) == 10) {
|
if ((i + 10) == 10) {
|
||||||
actor->aiIndex = AI360_FOX;
|
enemy->aiIndex = AI360_FOX;
|
||||||
actor->health = 50;
|
enemy->health = 50;
|
||||||
} else {
|
} else {
|
||||||
actor->aiIndex = -1;
|
enemy->aiIndex = -1;
|
||||||
actor->info.action = (ObjectFunc) Training_80199024;
|
enemy->info.action = (ObjectFunc) Training_Enemy_Update;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -241,12 +241,12 @@ void Training_8019949C(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (gTraining360MsgTimer == 0) {
|
if (gTraining360MsgTimer == 0) {
|
||||||
if (D_i1_8019AE50[gTraining360MsgIndex].msg == 0) {
|
if (sTrainingMessages[gTraining360MsgIndex].msg == NULL) {
|
||||||
gTraining360MsgIndex = 1;
|
gTraining360MsgIndex = 1;
|
||||||
}
|
}
|
||||||
if (D_i1_8019AE50[gTraining360MsgIndex].unk != 0) {
|
if (sTrainingMessages[gTraining360MsgIndex].msgTimer != 0) {
|
||||||
Radio_PlayMessage(D_i1_8019AE50[gTraining360MsgIndex].msg, RCID_TR);
|
Radio_PlayMessage(sTrainingMessages[gTraining360MsgIndex].msg, RCID_TR);
|
||||||
gTraining360MsgTimer = D_i1_8019AE50[gTraining360MsgIndex].unk;
|
gTraining360MsgTimer = sTrainingMessages[gTraining360MsgIndex].msgTimer;
|
||||||
} else {
|
} else {
|
||||||
gCallTimer = 80;
|
gCallTimer = 80;
|
||||||
gTraining360MsgTimer = 320;
|
gTraining360MsgTimer = 320;
|
||||||
|
@ -308,7 +308,7 @@ void Venom1_BossTrigger4_Update(Ve1BossTrigger4* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_801924A8(Scenery* scenery) {
|
void Venom1_Scenery127_Update(Scenery* scenery) {
|
||||||
switch (scenery->state) {
|
switch (scenery->state) {
|
||||||
case 0:
|
case 0:
|
||||||
if (gPlayer[0].pos.z < scenery->obj.pos.z) {
|
if (gPlayer[0].pos.z < scenery->obj.pos.z) {
|
||||||
@ -323,10 +323,10 @@ void Venom1_801924A8(Scenery* scenery) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_8019250C(Actor* actor) {
|
void Venom1_8019250C(Actor* this) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192518(Actor* actor) {
|
void Venom1_Actor280_Update(Actor280* this) {
|
||||||
Scenery* scenery;
|
Scenery* scenery;
|
||||||
f32 var_ft4;
|
f32 var_ft4;
|
||||||
f32 var_ft5;
|
f32 var_ft5;
|
||||||
@ -336,18 +336,18 @@ void Venom1_80192518(Actor* actor) {
|
|||||||
f32 temp_fv1_2;
|
f32 temp_fv1_2;
|
||||||
Effect* effect;
|
Effect* effect;
|
||||||
|
|
||||||
if (actor->dmgType == DMG_BEAM) {
|
if (this->dmgType == DMG_BEAM) {
|
||||||
actor->dmgType = DMG_NONE;
|
this->dmgType = DMG_NONE;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((actor->state == 1) || (actor->state == 2) || (actor->state == 3)) {
|
if ((this->state == 1) || (this->state == 2) || (this->state == 3)) {
|
||||||
Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||||
Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (this->state) {
|
||||||
case 0:
|
case 0:
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
@ -361,8 +361,8 @@ void Venom1_80192518(Actor* actor) {
|
|||||||
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
||||||
if ((scenery->obj.id == OBJ_SCENERY_128) || (scenery->obj.id == OBJ_SCENERY_129) ||
|
if ((scenery->obj.id == OBJ_SCENERY_128) || (scenery->obj.id == OBJ_SCENERY_129) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_130)) {
|
(scenery->obj.id == OBJ_SCENERY_130)) {
|
||||||
if (((actor->obj.pos.z + 1100.0f - scenery->obj.pos.z) < 2200.0f) &&
|
if (((this->obj.pos.z + 1100.0f - scenery->obj.pos.z) < 2200.0f) &&
|
||||||
((actor->obj.pos.z + 1100.0f - scenery->obj.pos.z) > 0.0f)) {
|
((this->obj.pos.z + 1100.0f - scenery->obj.pos.z) > 0.0f)) {
|
||||||
switch (scenery->obj.id) {
|
switch (scenery->obj.id) {
|
||||||
case OBJ_SCENERY_128:
|
case OBJ_SCENERY_128:
|
||||||
case OBJ_SCENERY_130:
|
case OBJ_SCENERY_130:
|
||||||
@ -378,32 +378,32 @@ void Venom1_80192518(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
actor->fwork[0] = 0.0f;
|
this->fwork[0] = 0.0f;
|
||||||
|
|
||||||
if ((actor->obj.pos.x + var_ft4) < 0.0f) {
|
if ((this->obj.pos.x + var_ft4) < 0.0f) {
|
||||||
actor->fwork[1] = 896.0f - (var_ft4 - var_ft5 - actor->obj.pos.x);
|
this->fwork[1] = 896.0f - (var_ft4 - var_ft5 - this->obj.pos.x);
|
||||||
actor->obj.pos.x = var_ft4 - var_ft5;
|
this->obj.pos.x = var_ft4 - var_ft5;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
actor->fwork[1] = 896.0f + (var_ft4 + var_ft5 - actor->obj.pos.x);
|
this->fwork[1] = 896.0f + (var_ft4 + var_ft5 - this->obj.pos.x);
|
||||||
actor->obj.pos.x = var_ft4 + var_ft5;
|
this->obj.pos.x = var_ft4 + var_ft5;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->timer_0BC = actor->iwork[2];
|
this->timer_0BC = this->iwork[2];
|
||||||
AUDIO_PLAY_SFX(NA_SE_OB_POLE_MOVE, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_OB_POLE_MOVE, this->sfxSource, 0);
|
||||||
actor->state = 2;
|
this->state = 2;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
src.x = temp_fv1_2 = Math_SmoothStepToF(&actor->fwork[0], actor->fwork[1], 0.7f, 80.0f, 0.01f);
|
src.x = temp_fv1_2 = Math_SmoothStepToF(&this->fwork[0], this->fwork[1], 0.7f, 80.0f, 0.01f);
|
||||||
src.y = 0.0f;
|
src.y = 0.0f;
|
||||||
src.z = 0.0f;
|
src.z = 0.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||||
|
|
||||||
actor->obj.pos.x += dest.x;
|
this->obj.pos.x += dest.x;
|
||||||
actor->obj.pos.y += dest.y;
|
this->obj.pos.y += dest.y;
|
||||||
actor->obj.pos.z += dest.z;
|
this->obj.pos.z += dest.z;
|
||||||
|
|
||||||
effect = func_effect_8007783C(OBJ_EFFECT_394);
|
effect = func_effect_8007783C(OBJ_EFFECT_394);
|
||||||
|
|
||||||
@ -412,9 +412,9 @@ void Venom1_80192518(Actor* actor) {
|
|||||||
effect->unk_78 = effect->unk_7A;
|
effect->unk_78 = effect->unk_7A;
|
||||||
effect->obj.status = OBJ_ACTIVE;
|
effect->obj.status = OBJ_ACTIVE;
|
||||||
|
|
||||||
effect->obj.pos.x = RAND_FLOAT_CENTERED(3.0f) + actor->obj.pos.x;
|
effect->obj.pos.x = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.x;
|
||||||
effect->obj.pos.y = RAND_FLOAT_CENTERED(3.0f) + actor->obj.pos.y;
|
effect->obj.pos.y = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.y;
|
||||||
effect->obj.pos.z = RAND_FLOAT_CENTERED(3.0f) + actor->obj.pos.z + 80.0f;
|
effect->obj.pos.z = RAND_FLOAT_CENTERED(3.0f) + this->obj.pos.z + 80.0f;
|
||||||
|
|
||||||
effect->scale2 = 8.0f;
|
effect->scale2 = 8.0f;
|
||||||
|
|
||||||
@ -431,78 +431,79 @@ void Venom1_80192518(Actor* actor) {
|
|||||||
effect->unk_60.z = -effect->unk_60.z;
|
effect->unk_60.z = -effect->unk_60.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((actor->iwork[0] % 2) != 0) {
|
if ((this->iwork[0] % 2) != 0) {
|
||||||
effect->vel.y = -effect->vel.y;
|
effect->vel.y = -effect->vel.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fabs(temp_fv1_2) <= 5.0) {
|
if (fabs(temp_fv1_2) <= 5.0) {
|
||||||
actor->timer_0BE = 30;
|
this->timer_0BE = 30;
|
||||||
actor->state++;
|
this->state++;
|
||||||
actor->fwork[2] = actor->obj.pos.x;
|
this->fwork[2] = this->obj.pos.x;
|
||||||
actor->fwork[3] = actor->obj.pos.y;
|
this->fwork[3] = this->obj.pos.y;
|
||||||
actor->fwork[4] = actor->obj.pos.z;
|
this->fwork[4] = this->obj.pos.z;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
src.x = __sinf((((30 - actor->timer_0BE) % 10) / 10.0f) * M_PI * 2) * 5.0f;
|
src.x = __sinf((((30 - this->timer_0BE) % 10) / 10.0f) * M_PI * 2) * 5.0f;
|
||||||
src.y = 0.0f;
|
src.y = 0.0f;
|
||||||
src.z = 0.0f;
|
src.z = 0.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
Matrix_MultVec3f(gCalcMatrix, &src, &dest);
|
||||||
|
|
||||||
actor->obj.pos.x = actor->fwork[2] + dest.x;
|
this->obj.pos.x = this->fwork[2] + dest.x;
|
||||||
actor->obj.pos.y = actor->fwork[3] + dest.y;
|
this->obj.pos.y = this->fwork[3] + dest.y;
|
||||||
actor->obj.pos.z = actor->fwork[4] + dest.z;
|
this->obj.pos.z = this->fwork[4] + dest.z;
|
||||||
|
|
||||||
if (actor->timer_0BE == 0) {
|
if (this->timer_0BE == 0) {
|
||||||
actor->state++;
|
this->state++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->iwork[0]++;
|
this->iwork[0]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192AA4(Actor* actor) {
|
void Venom1_80192AA4(Actor* this) {
|
||||||
static Vec3f D_i1_80199FFC = { 0.0f, 460.0f, 0.0f };
|
static Vec3f D_i1_80199FFC = { 0.0f, 460.0f, 0.0f };
|
||||||
Vec3f src;
|
Vec3f src;
|
||||||
Vec3f dest;
|
Vec3f dest;
|
||||||
f32 y;
|
f32 y;
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||||
Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||||
|
|
||||||
if ((actor->obj.rot.y <= 30.0f) || (actor->obj.rot.y >= 330.0f)) {
|
if ((this->obj.rot.y <= 30.0f) || (this->obj.rot.y >= 330.0f)) {
|
||||||
for (D_i1_80199FFC.x = -80.0f; D_i1_80199FFC.x <= 80.0f; D_i1_80199FFC.x += 40.0f) {
|
for (D_i1_80199FFC.x = -80.0f; D_i1_80199FFC.x <= 80.0f; D_i1_80199FFC.x += 40.0f) {
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_i1_80199FFC, &dest);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &D_i1_80199FFC, &dest);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
src.z = 0.0f;
|
src.z = 0.0f;
|
||||||
src.x = -80.0f;
|
src.x = -80.0f;
|
||||||
if (actor->obj.rot.y > 90.0f) {
|
if (this->obj.rot.y > 90.0f) {
|
||||||
src.x = 80.0f;
|
src.x = 80.0f;
|
||||||
}
|
}
|
||||||
for (y = 0.0f; y <= 450.0f; y += 50.0f) {
|
for (y = 0.0f; y <= 450.0f; y += 50.0f) {
|
||||||
Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||||
Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||||
src.y = y;
|
src.y = y;
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192CB0(Actor* actor) {
|
void Venom1_80192CB0(Actor* this) {
|
||||||
actor->iwork[0] = actor->obj.rot.x;
|
this->iwork[0] = this->obj.rot.x;
|
||||||
actor->obj.rot.x = 0.0f;
|
this->obj.rot.x = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192CD4(Actor* actor) {
|
// Actors OBJ_ACTOR_281 & OBJ_ACTOR_282
|
||||||
|
void Venom1_Doodad_Update(Actor* actor) {
|
||||||
if (actor->dmgType == DMG_BEAM) {
|
if (actor->dmgType == DMG_BEAM) {
|
||||||
actor->dmgType = DMG_NONE;
|
actor->dmgType = DMG_NONE;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (actor->iwork[1] > 0) {
|
if (actor->iwork[1] > 0) {
|
||||||
@ -543,16 +544,16 @@ void Venom1_80192CD4(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192E2C(Actor* actor) {
|
void Venom1_Actor281_Draw(Actor281* this) {
|
||||||
Matrix_Scale(gGfxMatrix, 1.0f, 0.5f, 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 1.0f, 0.5f, 1.0f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_VE1_901DA50);
|
gSPDisplayList(gMasterDisp++, D_VE1_901DA50);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192EA4(Actor* actor) {
|
void Venom1_80192EA4(Actor* this) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80192EB0(Actor* actor) {
|
void Venom1_Actor283_Update(Actor283* this) {
|
||||||
Scenery* scenery;
|
Scenery* scenery;
|
||||||
Vec3f sp50;
|
Vec3f sp50;
|
||||||
Vec3f sp44;
|
Vec3f sp44;
|
||||||
@ -561,14 +562,15 @@ void Venom1_80192EB0(Actor* actor) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
f32 var_ft4;
|
f32 var_ft4;
|
||||||
|
|
||||||
Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, MTXF_NEW);
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
||||||
Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (this->state) {
|
||||||
case 0:
|
case 0:
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
var_ft4 = 0.0f;
|
var_ft4 = 0.0f;
|
||||||
scenery = gScenery;
|
scenery = gScenery;
|
||||||
@ -576,37 +578,37 @@ void Venom1_80192EB0(Actor* actor) {
|
|||||||
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
for (i = 0; i < ARRAY_COUNT(gScenery); i++, scenery++) {
|
||||||
if (((scenery->obj.id == OBJ_SCENERY_128) || (scenery->obj.id == OBJ_SCENERY_129) ||
|
if (((scenery->obj.id == OBJ_SCENERY_128) || (scenery->obj.id == OBJ_SCENERY_129) ||
|
||||||
(scenery->obj.id == OBJ_SCENERY_130)) &&
|
(scenery->obj.id == OBJ_SCENERY_130)) &&
|
||||||
((actor->obj.pos.z + 1100.0f - scenery->obj.pos.z) < 2200.0f) &&
|
((this->obj.pos.z + 1100.0f - scenery->obj.pos.z) < 2200.0f) &&
|
||||||
((actor->obj.pos.z + 1100.0f - scenery->obj.pos.z) > 0.0f)) {
|
((this->obj.pos.z + 1100.0f - scenery->obj.pos.z) > 0.0f)) {
|
||||||
var_ft4 = scenery->obj.pos.y;
|
var_ft4 = scenery->obj.pos.y;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
actor->fwork[0] = 0.0f;
|
this->fwork[0] = 0.0f;
|
||||||
actor->fwork[1] = 1237.0f - (var_ft4 - actor->obj.pos.y);
|
this->fwork[1] = 1237.0f - (var_ft4 - this->obj.pos.y);
|
||||||
actor->obj.pos.y = var_ft4 + 1.0f;
|
this->obj.pos.y = var_ft4 + 1.0f;
|
||||||
actor->timer_0BC = actor->iwork[1];
|
this->timer_0BC = this->iwork[1];
|
||||||
AUDIO_PLAY_SFX(NA_SE_OB_POLE_MOVE, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_OB_POLE_MOVE, this->sfxSource, 0);
|
||||||
actor->state = 2;
|
this->state = 2;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
if (actor->timer_0BC == 0) {
|
if (this->timer_0BC == 0) {
|
||||||
sp50.y = sp40 = Math_SmoothStepToF(&actor->fwork[0], actor->fwork[1], 0.7f, 80.0f, 0.01f);
|
sp50.y = sp40 = Math_SmoothStepToF(&this->fwork[0], this->fwork[1], 0.7f, 80.0f, 0.01f);
|
||||||
sp50.x = 0.0f;
|
sp50.x = 0.0f;
|
||||||
sp50.z = 0.0f;
|
sp50.z = 0.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &sp50, &sp44);
|
Matrix_MultVec3f(gCalcMatrix, &sp50, &sp44);
|
||||||
actor->obj.pos.x += sp44.x;
|
this->obj.pos.x += sp44.x;
|
||||||
actor->obj.pos.y += sp44.y;
|
this->obj.pos.y += sp44.y;
|
||||||
actor->obj.pos.z += sp44.z;
|
this->obj.pos.z += sp44.z;
|
||||||
effect = func_effect_8007783C(OBJ_EFFECT_394);
|
effect = func_effect_8007783C(OBJ_EFFECT_394);
|
||||||
if (effect != NULL) {
|
if (effect != NULL) {
|
||||||
effect->unk_7A = 11;
|
effect->unk_7A = 11;
|
||||||
effect->unk_78 = effect->unk_7A;
|
effect->unk_78 = effect->unk_7A;
|
||||||
effect->obj.status = OBJ_ACTIVE;
|
effect->obj.status = OBJ_ACTIVE;
|
||||||
effect->obj.pos.x = actor->obj.pos.x + RAND_FLOAT_CENTERED(3.0f);
|
effect->obj.pos.x = this->obj.pos.x + RAND_FLOAT_CENTERED(3.0f);
|
||||||
effect->obj.pos.y = actor->obj.pos.y + RAND_FLOAT_CENTERED(3.0f);
|
effect->obj.pos.y = this->obj.pos.y + RAND_FLOAT_CENTERED(3.0f);
|
||||||
effect->obj.pos.z = actor->obj.pos.z + RAND_FLOAT_CENTERED(3.0f) + 80.0f;
|
effect->obj.pos.z = this->obj.pos.z + RAND_FLOAT_CENTERED(3.0f) + 80.0f;
|
||||||
effect->scale2 = 8.0f;
|
effect->scale2 = 8.0f;
|
||||||
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
effect->obj.rot.z = RAND_FLOAT(360.0f);
|
||||||
effect->vel.x = RAND_FLOAT_CENTERED(5.0f);
|
effect->vel.x = RAND_FLOAT_CENTERED(5.0f);
|
||||||
@ -617,74 +619,80 @@ void Venom1_80192EB0(Actor* actor) {
|
|||||||
if (Rand_ZeroOne() < 0.5f) {
|
if (Rand_ZeroOne() < 0.5f) {
|
||||||
effect->unk_60.z = -effect->unk_60.z;
|
effect->unk_60.z = -effect->unk_60.z;
|
||||||
}
|
}
|
||||||
if ((actor->iwork[0] % 2) != 0) {
|
if ((this->iwork[0] % 2) != 0) {
|
||||||
effect->vel.y = -effect->vel.y;
|
effect->vel.y = -effect->vel.y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fabs(sp40) <= 5.0) {
|
if (fabs(sp40) <= 5.0) {
|
||||||
actor->timer_0BE = 30;
|
this->timer_0BE = 30;
|
||||||
actor->state++;
|
this->state++;
|
||||||
actor->fwork[2] = actor->obj.pos.x;
|
this->fwork[2] = this->obj.pos.x;
|
||||||
actor->fwork[3] = actor->obj.pos.y;
|
this->fwork[3] = this->obj.pos.y;
|
||||||
actor->fwork[4] = actor->obj.pos.z;
|
this->fwork[4] = this->obj.pos.z;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
sp50.x = 0.0f;
|
sp50.x = 0.0f;
|
||||||
sp50.y = __sinf((((30 - actor->timer_0BE) % 10) / 10.0f) * M_PI * 2) * 5.0f;
|
sp50.y = __sinf((((30 - this->timer_0BE) % 10) / 10.0f) * M_PI * 2) * 5.0f;
|
||||||
sp50.z = 0.0f;
|
sp50.z = 0.0f;
|
||||||
|
|
||||||
Matrix_MultVec3f(gCalcMatrix, &sp50, &sp44);
|
Matrix_MultVec3f(gCalcMatrix, &sp50, &sp44);
|
||||||
actor->obj.pos.x = actor->fwork[2] + sp44.x;
|
|
||||||
actor->obj.pos.y = actor->fwork[3] + sp44.y;
|
this->obj.pos.x = this->fwork[2] + sp44.x;
|
||||||
actor->obj.pos.z = actor->fwork[4] + sp44.z;
|
this->obj.pos.y = this->fwork[3] + sp44.y;
|
||||||
if (actor->timer_0BE == 0) {
|
this->obj.pos.z = this->fwork[4] + sp44.z;
|
||||||
actor->state++;
|
|
||||||
|
if (this->timer_0BE == 0) {
|
||||||
|
this->state++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (actor->dmgType == DMG_BEAM) {
|
|
||||||
actor->dmgType = DMG_NONE;
|
if (this->dmgType == DMG_BEAM) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_REFLECT);
|
this->dmgType = DMG_NONE;
|
||||||
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
actor->iwork[0]++;
|
this->iwork[0]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_801933B4(Actor* actor) {
|
void Venom1_801933B4(Actor* this) {
|
||||||
actor->scale = -1.0f;
|
this->scale = -1.0f;
|
||||||
actor->obj.pos.y += 488.0f;
|
this->obj.pos.y += 488.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_801933DC(Actor* actor) {
|
void Venom1_Actor284_Update(Actor284* this) {
|
||||||
f32* hitboxData;
|
f32* hitboxData;
|
||||||
|
|
||||||
if (actor->dmgType == DMG_BEAM) {
|
if (this->dmgType == DMG_BEAM) {
|
||||||
actor->dmgType = DMG_NONE;
|
this->dmgType = DMG_NONE;
|
||||||
AUDIO_PLAY_SFX(NA_SE_EN_REFLECT, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_EN_REFLECT, this->sfxSource, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((actor->animFrame == 38) || (actor->animFrame == 58)) {
|
if ((this->animFrame == 38) || (this->animFrame == 58)) {
|
||||||
AUDIO_PLAY_SFX(NA_SE_OB_ARM_SWING, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_OB_ARM_SWING, this->sfxSource, 0);
|
||||||
}
|
}
|
||||||
Animation_GetFrameData(&D_VE1_900D098, actor->animFrame, actor->vwork);
|
Animation_GetFrameData(&D_VE1_900D098, this->animFrame, this->vwork);
|
||||||
|
|
||||||
if (actor->animFrame < (Animation_GetFrameCount(&D_VE1_900D098) - 1)) {
|
if (this->animFrame < (Animation_GetFrameCount(&D_VE1_900D098) - 1)) {
|
||||||
actor->animFrame++;
|
this->animFrame++;
|
||||||
} else {
|
} else {
|
||||||
actor->animFrame = 0;
|
this->animFrame = 0;
|
||||||
}
|
}
|
||||||
hitboxData = actor->info.hitbox;
|
|
||||||
hitboxData[1 + (10 * 0) + 7] = actor->vwork[3].y;
|
hitboxData = this->info.hitbox;
|
||||||
hitboxData[1 + (10 * 1) + 7] = -actor->vwork[2].y;
|
hitboxData[1 + (10 * 0) + 7] = this->vwork[3].y;
|
||||||
|
hitboxData[1 + (10 * 1) + 7] = -this->vwork[2].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_801934D0(Actor* actor) {
|
void Venom1_Actor284_Draw(Actor* this) {
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, -488.0f, 0.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, -488.0f, 0.0f, MTXF_APPLY);
|
||||||
Animation_DrawSkeleton(0, D_VE1_900D164, actor->vwork, NULL, NULL, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(0, D_VE1_900D164, this->vwork, NULL, NULL, this, &gIdentityMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_80193540(Scenery* scenery) {
|
void Venom1_Scenery52_Update(Scenery* scenery) {
|
||||||
if (((gPlayer[0].trueZpos - scenery->obj.pos.z) <= 3500.0f) && ((gGameFrameCount % 4) == 0)) {
|
if (((gPlayer[0].trueZpos - scenery->obj.pos.z) <= 3500.0f) && ((gGameFrameCount % 4) == 0)) {
|
||||||
func_effect_8007C120(scenery->obj.pos.x, scenery->obj.pos.y, scenery->obj.pos.z, 0.0f, 0.0f, 0.0f, 0.2f, 10);
|
func_effect_8007C120(scenery->obj.pos.x, scenery->obj.pos.y, scenery->obj.pos.z, 0.0f, 0.0f, 0.0f, 0.2f, 10);
|
||||||
}
|
}
|
||||||
@ -821,10 +829,13 @@ void Venom1_Boss319_Init(Boss319* this) {
|
|||||||
s32 j;
|
s32 j;
|
||||||
|
|
||||||
gGroundClipMode = 1;
|
gGroundClipMode = 1;
|
||||||
|
|
||||||
D_i1_8019C0B8 = 0;
|
D_i1_8019C0B8 = 0;
|
||||||
D_i1_8019C0BC = 0;
|
D_i1_8019C0BC = 0;
|
||||||
D_i1_8019C0C0 = 0;
|
D_i1_8019C0C0 = 0;
|
||||||
|
|
||||||
gBossActive = true;
|
gBossActive = true;
|
||||||
|
|
||||||
this->drawShadow = true;
|
this->drawShadow = true;
|
||||||
this->fwork[2] = D_i1_8019A04C[this->swork[13]][0];
|
this->fwork[2] = D_i1_8019A04C[this->swork[13]][0];
|
||||||
this->fwork[14] = D_i1_8019A04C[this->swork[13]][1];
|
this->fwork[14] = D_i1_8019A04C[this->swork[13]][1];
|
||||||
@ -853,12 +864,14 @@ void Venom1_Boss319_Init(Boss319* this) {
|
|||||||
D_i1_8019B838[i].unk_74 = D_i1_8019B838[i].unk_78 = 0.0f;
|
D_i1_8019B838[i].unk_74 = D_i1_8019B838[i].unk_78 = 0.0f;
|
||||||
D_i1_8019B838[i].unk_7C = 0;
|
D_i1_8019B838[i].unk_7C = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->fwork[11] = 1.0f;
|
this->fwork[11] = 1.0f;
|
||||||
|
|
||||||
for (i = 0; i < 33U; i++) {
|
for (i = 0; i < 33U; i++) {
|
||||||
D_i1_8019B7F0[i] = 0;
|
D_i1_8019B7F0[i] = 0;
|
||||||
}
|
}
|
||||||
var_v0 = 0;
|
|
||||||
for (i = 0; i < ARRAY_COUNTU(D_i1_8019B838); i++) {
|
for (var_v0 = 0, i = 0; i < ARRAY_COUNTU(D_i1_8019B838); i++) {
|
||||||
var_v0 += D_i1_8019A820[i].unk_02;
|
var_v0 += D_i1_8019A820[i].unk_02;
|
||||||
}
|
}
|
||||||
this->swork[29] = this->swork[30] = var_v0 + 100;
|
this->swork[29] = this->swork[30] = var_v0 + 100;
|
||||||
@ -886,7 +899,9 @@ bool Venom1_801937F4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* t
|
|||||||
rot->x -= 360.0f;
|
rot->x -= 360.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override = false;
|
override = false;
|
||||||
|
|
||||||
for (i = 0; i < 18; i++) {
|
for (i = 0; i < 18; i++) {
|
||||||
if (limbIndex == D_i1_8019A748[i].limb) {
|
if (limbIndex == D_i1_8019A748[i].limb) {
|
||||||
Matrix_Translate(gCalcMatrix, pos->x, pos->y, pos->z, MTXF_APPLY);
|
Matrix_Translate(gCalcMatrix, pos->x, pos->y, pos->z, MTXF_APPLY);
|
||||||
@ -895,6 +910,7 @@ bool Venom1_801937F4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* t
|
|||||||
Matrix_RotateX(gCalcMatrix, rot->x * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gCalcMatrix, rot->x * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY);
|
Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
if (!(D_i1_8019B838[D_i1_8019A748[i].index].unk_7C & 1)) {
|
if (!(D_i1_8019B838[D_i1_8019A748[i].index].unk_7C & 1)) {
|
||||||
if (D_i1_8019B838[D_i1_8019A748[i].index].unk_00 > 0) {
|
if (D_i1_8019B838[D_i1_8019A748[i].index].unk_00 > 0) {
|
||||||
if ((D_i1_8019B838[D_i1_8019A748[i].index].unk_02[2] & 2) == 2) {
|
if ((D_i1_8019B838[D_i1_8019A748[i].index].unk_02[2] & 2) == 2) {
|
||||||
@ -1047,8 +1063,10 @@ void Venom1_80193D64(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
|
|
||||||
var_s6 = D_i1_8019A820;
|
var_s6 = D_i1_8019A820;
|
||||||
var_s7 = D_i1_8019B838;
|
var_s7 = D_i1_8019B838;
|
||||||
for (spBC = 0; spBC < ARRAY_COUNTU(D_i1_8019B838); spBC++, var_s6++, var_s7++) {
|
for (spBC = 0; spBC < ARRAY_COUNTU(D_i1_8019B838); spBC++, var_s6++, var_s7++) {
|
||||||
@ -2370,7 +2388,7 @@ void Venom1_80198594(Boss* boss) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom1_Boss_Draw(Boss* boss) {
|
void Venom1_Boss_Draw(Boss319* boss) {
|
||||||
if (boss->swork[26] == 0) {
|
if (boss->swork[26] == 0) {
|
||||||
Animation_DrawSkeleton(0, D_VE1_901C0F4, boss->vwork, Venom1_801937F4, Venom1_80193D64, boss, &gIdentityMatrix);
|
Animation_DrawSkeleton(0, D_VE1_901C0F4, boss->vwork, Venom1_801937F4, Venom1_80193D64, boss, &gIdentityMatrix);
|
||||||
}
|
}
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -12,7 +12,7 @@
|
|||||||
const char D_i3_801C1A30[] = "プレイヤーのすべてをクリア \n"; // Clear of all players
|
const char D_i3_801C1A30[] = "プレイヤーのすべてをクリア \n"; // Clear of all players
|
||||||
const char D_i3_801C1A50[] = "i %d\n";
|
const char D_i3_801C1A50[] = "i %d\n";
|
||||||
|
|
||||||
typedef enum {
|
typedef enum BossAQLimbs {
|
||||||
/* 0 */ AQ_LIMB_0,
|
/* 0 */ AQ_LIMB_0,
|
||||||
/* 1 */ AQ_LIMB_1,
|
/* 1 */ AQ_LIMB_1,
|
||||||
/* 2 */ AQ_LIMB_2,
|
/* 2 */ AQ_LIMB_2,
|
||||||
@ -44,7 +44,7 @@ typedef enum {
|
|||||||
/* 28 */ AQ_LIMB_MAX,
|
/* 28 */ AQ_LIMB_MAX,
|
||||||
} BossAQLimbs;
|
} BossAQLimbs;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum BossAQswork {
|
||||||
/* 0 */ AQ_SWK_0,
|
/* 0 */ AQ_SWK_0,
|
||||||
/* 1 */ AQ_SWK_1,
|
/* 1 */ AQ_SWK_1,
|
||||||
/* 2 */ AQ_SWK_2,
|
/* 2 */ AQ_SWK_2,
|
||||||
@ -88,7 +88,7 @@ typedef enum {
|
|||||||
/* 40 */ AQ_SWK_MAX,
|
/* 40 */ AQ_SWK_MAX,
|
||||||
} BossAQswork;
|
} BossAQswork;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum BossAQfwork {
|
||||||
/* 0 */ AQ_FWK_0,
|
/* 0 */ AQ_FWK_0,
|
||||||
/* 1 */ AQ_FWK_1,
|
/* 1 */ AQ_FWK_1,
|
||||||
/* 2 */ AQ_FWK_2,
|
/* 2 */ AQ_FWK_2,
|
||||||
@ -142,7 +142,7 @@ typedef enum {
|
|||||||
/* 50 */ AQ_FWK_MAX,
|
/* 50 */ AQ_FWK_MAX,
|
||||||
} BossAQfwork;
|
} BossAQfwork;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum BossAQvwork {
|
||||||
/* 0 */ AQ_VWK_0,
|
/* 0 */ AQ_VWK_0,
|
||||||
/* 1 */ AQ_VWK_1,
|
/* 1 */ AQ_VWK_1,
|
||||||
/* 2 */ AQ_VWK_2,
|
/* 2 */ AQ_VWK_2,
|
||||||
@ -1382,7 +1382,7 @@ void Aquas_801AC8A8(f32 xPos, f32 yPos, f32 zPos, f32 scale2, s32 unk4E) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_EFFECT_366 action
|
// OBJ_EFFECT_366 action
|
||||||
void Aquas_801AC918(Effect* effect) {
|
void Aquas_Effect366_Update(Effect* effect) {
|
||||||
f32 temp_fs0;
|
f32 temp_fs0;
|
||||||
|
|
||||||
if (effect->unk_46 != 0) {
|
if (effect->unk_46 != 0) {
|
||||||
@ -1627,7 +1627,7 @@ void Aquas_801AD688(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_255 action
|
// OBJ_ACTOR_255 action
|
||||||
void Aquas_801AD6C0(Actor* actor) {
|
void Aquas_Actor255_Update(Actor* actor) {
|
||||||
s32 var_v0 = actor->iwork[2] - 1;
|
s32 var_v0 = actor->iwork[2] - 1;
|
||||||
f32 sp80;
|
f32 sp80;
|
||||||
f32 sp7C;
|
f32 sp7C;
|
||||||
@ -1825,7 +1825,7 @@ void Aquas_801ADF7C(f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 zRot,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_255 draw
|
// OBJ_ACTOR_255 draw
|
||||||
void Aquas_801AE168(Actor* actor) {
|
void Aquas_Actor255_Draw(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 xz;
|
f32 xz;
|
||||||
f32 yRot;
|
f32 yRot;
|
||||||
@ -1875,7 +1875,7 @@ void Aquas_801AE3AC(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_256 action
|
// OBJ_ACTOR_256 action
|
||||||
void Aquas_801AE3D8(Actor* actor) {
|
void Aquas_Actor256_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
@ -2027,7 +2027,7 @@ void Aquas_801AE3D8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_256 draw
|
// OBJ_ACTOR_256 draw
|
||||||
void Aquas_801AEB44(Actor* actor) {
|
void Aquas_Actor256_Draw(Actor* actor) {
|
||||||
f32 var_fv0;
|
f32 var_fv0;
|
||||||
u8 var_t1;
|
u8 var_t1;
|
||||||
u8 i;
|
u8 i;
|
||||||
@ -2156,7 +2156,7 @@ void Aquas_801AF9FC(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_257 action
|
// OBJ_ACTOR_257 action
|
||||||
void Aquas_801AFA5C(Actor* actor) {
|
void Aquas_Actor257_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 sp70;
|
f32 sp70;
|
||||||
f32 sp6C;
|
f32 sp6C;
|
||||||
@ -2402,7 +2402,7 @@ void Aquas_801AFA5C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_257 draw
|
// OBJ_ACTOR_257 draw
|
||||||
void Aquas_801B099C(Actor* actor) {
|
void Aquas_Actor257_Draw(Actor* actor) {
|
||||||
Matrix_RotateY(gGfxMatrix, (actor->obj.rot.x + actor->fwork[3]) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, (actor->obj.rot.x + actor->fwork[3]) * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_RotateX(gGfxMatrix, (actor->obj.rot.y + actor->fwork[4]) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateX(gGfxMatrix, (actor->obj.rot.y + actor->fwork[4]) * M_DTOR, MTXF_APPLY);
|
||||||
Matrix_RotateZ(gGfxMatrix, (actor->obj.rot.z + actor->fwork[5]) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, (actor->obj.rot.z + actor->fwork[5]) * M_DTOR, MTXF_APPLY);
|
||||||
@ -2430,7 +2430,7 @@ void Aquas_801B099C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_258 action
|
// OBJ_ACTOR_258 action
|
||||||
void Aquas_801B0B60(Actor* actor) {
|
void Aquas_Actor258_Update(Actor* actor) {
|
||||||
Vec3f sp44;
|
Vec3f sp44;
|
||||||
Vec3f sp38;
|
Vec3f sp38;
|
||||||
|
|
||||||
@ -2492,7 +2492,7 @@ void Aquas_801B0B60(Actor* actor) {
|
|||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_800815DC();
|
func_effect_800815DC();
|
||||||
func_effect_8007D0E0(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 50.0f, 5.0f);
|
func_effect_8007D0E0(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 50.0f, 5.0f);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_SEA_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_SEA_EXPLOSION_S);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2504,7 +2504,7 @@ void Aquas_801B0B60(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_258 draw
|
// OBJ_ACTOR_258 draw
|
||||||
void Aquas_801B0EC0(Actor* actor) {
|
void Aquas_Actor258_Draw(Actor* actor) {
|
||||||
if (actor->timer_0BC == 0) {
|
if (actor->timer_0BC == 0) {
|
||||||
Graphics_SetScaleMtx(0.8f);
|
Graphics_SetScaleMtx(0.8f);
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_61);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_61);
|
||||||
@ -2973,7 +2973,7 @@ void Aquas_Boss_Update(Boss* bossAQ) {
|
|||||||
spD4.x = D_i3_801C4308[73];
|
spD4.x = D_i3_801C4308[73];
|
||||||
spD4.y = D_i3_801C4308[74];
|
spD4.y = D_i3_801C4308[74];
|
||||||
spD4.z = D_i3_801C4308[75]; // 74?
|
spD4.z = D_i3_801C4308[75]; // 74?
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_WT_DISAPPEAR_L);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_WT_DISAPPEAR_L);
|
||||||
bossAQ->swork[AQ_SWK_10] = 250.0f + RAND_FLOAT(50.0f);
|
bossAQ->swork[AQ_SWK_10] = 250.0f + RAND_FLOAT(50.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2992,7 +2992,7 @@ void Aquas_Boss_Update(Boss* bossAQ) {
|
|||||||
spD4.x = D_i3_801C4308[76];
|
spD4.x = D_i3_801C4308[76];
|
||||||
spD4.y = D_i3_801C4308[77]; // 76?
|
spD4.y = D_i3_801C4308[77]; // 76?
|
||||||
spD4.z = D_i3_801C4308[78];
|
spD4.z = D_i3_801C4308[78];
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_WT_DISAPPEAR_L);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_WT_DISAPPEAR_L);
|
||||||
bossAQ->swork[AQ_SWK_11] = 250.0f + RAND_FLOAT(50.0f);
|
bossAQ->swork[AQ_SWK_11] = 250.0f + RAND_FLOAT(50.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3225,7 +3225,7 @@ void Aquas_Boss_Update(Boss* bossAQ) {
|
|||||||
spD4.x = D_i3_801C4308[73 + 3 * i7];
|
spD4.x = D_i3_801C4308[73 + 3 * i7];
|
||||||
spD4.y = D_i3_801C4308[74 + 3 * i7];
|
spD4.y = D_i3_801C4308[74 + 3 * i7];
|
||||||
spD4.z = D_i3_801C4308[75 + 3 * i7];
|
spD4.z = D_i3_801C4308[75 + 3 * i7];
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_P_BALL_SHOT);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_P_BALL_SHOT);
|
||||||
i2 = 0;
|
i2 = 0;
|
||||||
for (i3 = 0; i2 <= i && i3 < ARRAY_COUNT(gActors); i3++) {
|
for (i3 = 0; i2 <= i && i3 < ARRAY_COUNT(gActors); i3++) {
|
||||||
if ((gActors[i3].obj.status == OBJ_FREE) && (i3 < ARRAY_COUNT(gActors))) {
|
if ((gActors[i3].obj.status == OBJ_FREE) && (i3 < ARRAY_COUNT(gActors))) {
|
||||||
@ -3357,7 +3357,7 @@ void Aquas_Boss_Update(Boss* bossAQ) {
|
|||||||
spD4.x = D_i3_801C4308[73 + 3 * i3];
|
spD4.x = D_i3_801C4308[73 + 3 * i3];
|
||||||
spD4.y = D_i3_801C4308[74 + 3 * i3];
|
spD4.y = D_i3_801C4308[74 + 3 * i3];
|
||||||
spD4.z = D_i3_801C4308[75 + 3 * i3];
|
spD4.z = D_i3_801C4308[75 + 3 * i3];
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_P_GUN_APPEAR);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_P_GUN_APPEAR);
|
||||||
}
|
}
|
||||||
if ((fabsf(D_i3_801C4308[10]) <= 3.0f) || (bossAQ->swork[AQ_SWK_10 + i3] == 0)) {
|
if ((fabsf(D_i3_801C4308[10]) <= 3.0f) || (bossAQ->swork[AQ_SWK_10 + i3] == 0)) {
|
||||||
Math_SmoothStepToF(&D_i3_801C4308[52 + i3], 1.0f, 0.1f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&D_i3_801C4308[52 + i3], 1.0f, 0.1f, 0.5f, 0.0f);
|
||||||
@ -3753,7 +3753,7 @@ void Aquas_801B4E94(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_261 draw
|
// OBJ_ACTOR_261 draw
|
||||||
void Aquas_801B504C(Actor* actor) {
|
void Aquas_Actor261_Draw(Actor* actor) {
|
||||||
Vec3f jointTable[30];
|
Vec3f jointTable[30];
|
||||||
|
|
||||||
Matrix_Scale(gCalcMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
Matrix_Scale(gCalcMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
||||||
@ -3767,7 +3767,7 @@ s32 D_i3_801C0264[19] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// OBJ_ACTOR_261 action
|
// OBJ_ACTOR_261 action
|
||||||
void Aquas_801B50E8(Actor* actor) {
|
void Aquas_Actor261_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Vec3f sp88;
|
Vec3f sp88;
|
||||||
Vec3f sp7C;
|
Vec3f sp7C;
|
||||||
@ -3781,7 +3781,7 @@ void Aquas_801B50E8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
actor->health = 0;
|
actor->health = 0;
|
||||||
actor->state = 7;
|
actor->state = 7;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
@ -4050,7 +4050,7 @@ f32 D_i3_801C02C8[2] = { 255.0f, 68.0f };
|
|||||||
s32 D_i3_801C02D0[2] = { 70, 100 };
|
s32 D_i3_801C02D0[2] = { 70, 100 };
|
||||||
|
|
||||||
// OBJ_ACTOR_259 draw
|
// OBJ_ACTOR_259 draw
|
||||||
void Aquas_801B619C(Actor* actor) {
|
void Aquas_Actor259_Draw(Actor* actor) {
|
||||||
Vec3f sp40[30];
|
Vec3f sp40[30];
|
||||||
|
|
||||||
Matrix_Push(&gCalcMatrix);
|
Matrix_Push(&gCalcMatrix);
|
||||||
@ -4079,7 +4079,7 @@ void Aquas_801B6344(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_259 action
|
// OBJ_ACTOR_259 action
|
||||||
void Aquas_801B638C(Actor* actor) {
|
void Aquas_Actor259_Update(Actor* actor) {
|
||||||
Actor* var_v0;
|
Actor* var_v0;
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 spB4;
|
f32 spB4;
|
||||||
@ -4119,7 +4119,7 @@ void Aquas_801B638C(Actor* actor) {
|
|||||||
Actor_Despawn(actor);
|
Actor_Despawn(actor);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
AUDIO_PLAY_SFX(NA_SE_OB_MINI_BOMB, actor->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_OB_MINI_BOMB, actor->sfxSource, 4);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->fwork[5] = (actor->obj.pos.y * 0.01f) + 2.5f;
|
actor->fwork[5] = (actor->obj.pos.y * 0.01f) + 2.5f;
|
||||||
@ -4285,7 +4285,7 @@ void Aquas_801B6E54(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_262 action
|
// OBJ_ACTOR_262 action
|
||||||
void Aquas_801B6FF8(Actor* actor) {
|
void Aquas_Actor262_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 temp_dx;
|
f32 temp_dx;
|
||||||
f32 temp_dy;
|
f32 temp_dy;
|
||||||
@ -4305,7 +4305,7 @@ void Aquas_801B6FF8(Actor* actor) {
|
|||||||
func_effect_8007D0E0(actor->vwork[i].x, actor->vwork[i].y, actor->vwork[i].z + 100.0f, 6.0f);
|
func_effect_8007D0E0(actor->vwork[i].x, actor->vwork[i].y, actor->vwork[i].z + 100.0f, 6.0f);
|
||||||
}
|
}
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
@ -4506,7 +4506,7 @@ void Aquas_801B7754(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_262 draw
|
// OBJ_ACTOR_262 draw
|
||||||
void Aquas_801B7A24(Actor* actor) {
|
void Aquas_Actor262_Draw(Actor* actor) {
|
||||||
Vec3f sp30[30];
|
Vec3f sp30[30];
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
||||||
@ -4544,7 +4544,7 @@ void Aquas_801B7AF0(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_260 action
|
// OBJ_ACTOR_260 action
|
||||||
void Aquas_801B7C78(Actor* actor) {
|
void Aquas_Actor260_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
f32 spAC;
|
f32 spAC;
|
||||||
@ -4584,7 +4584,7 @@ void Aquas_801B7C78(Actor* actor) {
|
|||||||
actor->itemDrop = DROP_SILVER_RING_25p;
|
actor->itemDrop = DROP_SILVER_RING_25p;
|
||||||
Actor_Despawn(actor);
|
Actor_Despawn(actor);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (actor->state != 6) {
|
if (actor->state != 6) {
|
||||||
@ -4951,7 +4951,7 @@ void Aquas_801B8D7C(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_260 draw
|
// OBJ_ACTOR_260 draw
|
||||||
void Aquas_801B90DC(Actor* actor) {
|
void Aquas_Actor260_Draw(Actor* actor) {
|
||||||
Vec3f sp30[30];
|
Vec3f sp30[30];
|
||||||
|
|
||||||
if ((actor->state >= 3) && (actor->state < 5)) {
|
if ((actor->state >= 3) && (actor->state < 5)) {
|
||||||
@ -4965,7 +4965,7 @@ void Aquas_801B90DC(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_263 action
|
// OBJ_ACTOR_263 action
|
||||||
void Aquas_801B91A4(Actor* actor) {
|
void Aquas_Actor263_Update(Actor* actor) {
|
||||||
Vec3f spDC = { 0.0f, 0.0f, 50.0f };
|
Vec3f spDC = { 0.0f, 0.0f, 50.0f };
|
||||||
Vec3f spD0;
|
Vec3f spD0;
|
||||||
Vec3f spC4;
|
Vec3f spC4;
|
||||||
@ -5000,7 +5000,7 @@ void Aquas_801B91A4(Actor* actor) {
|
|||||||
|
|
||||||
func_effect_800815DC();
|
func_effect_800815DC();
|
||||||
func_effect_8007D0E0(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
|
func_effect_8007D0E0(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_AQ_ZAKO_DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
@ -5085,7 +5085,7 @@ void Aquas_801B91A4(Actor* actor) {
|
|||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spC4, &spAC);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spC4, &spAC);
|
||||||
|
|
||||||
func_effect_8007F04C(OBJ_EFFECT_353, actor->vwork[26].x + RAND_FLOAT_CENTERED(200.0f),
|
func_effect_8007F04C(OBJ_EFFECT_ENEMY_LASER_1, actor->vwork[26].x + RAND_FLOAT_CENTERED(200.0f),
|
||||||
actor->vwork[26].y + RAND_FLOAT_CENTERED(200.0f), actor->vwork[26].z, spf98, sp94,
|
actor->vwork[26].y + RAND_FLOAT_CENTERED(200.0f), actor->vwork[26].z, spf98, sp94,
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, spAC.x, spAC.y, spAC.z, 1.0f);
|
0.0f, 0.0f, 0.0f, 0.0f, spAC.x, spAC.y, spAC.z, 1.0f);
|
||||||
}
|
}
|
||||||
@ -5121,9 +5121,10 @@ void Aquas_801B91A4(Actor* actor) {
|
|||||||
actor->vwork[11].y + RAND_FLOAT_CENTERED(50.0f),
|
actor->vwork[11].y + RAND_FLOAT_CENTERED(50.0f),
|
||||||
actor->vwork[11].z + RAND_FLOAT_CENTERED(100.0f), 2.0f, 0);
|
actor->vwork[11].z + RAND_FLOAT_CENTERED(100.0f), 2.0f, 0);
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spDC, &spD0);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spDC, &spD0);
|
||||||
func_effect_8007F04C(OBJ_EFFECT_353, actor->vwork[26].x + spD0.x, actor->vwork[26].y + spD0.y,
|
func_effect_8007F04C(OBJ_EFFECT_ENEMY_LASER_1, actor->vwork[26].x + spD0.x,
|
||||||
actor->vwork[26].z + spD0.z, actor->vwork[27].x, actor->fwork[2],
|
actor->vwork[26].y + spD0.y, actor->vwork[26].z + spD0.z, actor->vwork[27].x,
|
||||||
actor->vwork[27].z, 0.0f, 0.0f, 0.0f, spD0.x, spD0.y, spD0.z, 1.0f);
|
actor->fwork[2], actor->vwork[27].z, 0.0f, 0.0f, 0.0f, spD0.x, spD0.y, spD0.z,
|
||||||
|
1.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -5231,7 +5232,7 @@ void Aquas_801B9DB0(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_263 draw
|
// OBJ_ACTOR_263 draw
|
||||||
void Aquas_801BA108(Actor* actor) {
|
void Aquas_Actor263_Draw(Actor* actor) {
|
||||||
Vec3f sp40[30];
|
Vec3f sp40[30];
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||||
@ -5254,7 +5255,7 @@ void Aquas_801BA108(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_264 action
|
// OBJ_ACTOR_264 action
|
||||||
void Aquas_801BA26C(Actor* actor) {
|
void Aquas_Actor264_Update(Actor* actor) {
|
||||||
Vec3f sp40[30];
|
Vec3f sp40[30];
|
||||||
u16 sp3E;
|
u16 sp3E;
|
||||||
|
|
||||||
@ -5298,7 +5299,7 @@ void Aquas_801BA26C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_264 draw
|
// OBJ_ACTOR_264 draw
|
||||||
void Aquas_801BA4E4(Actor* actor) {
|
void Aquas_Actor264_Draw(Actor* actor) {
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, NULL, NULL, &actor->index, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_AQ_6020C6C, actor->vwork, NULL, NULL, &actor->index, &gIdentityMatrix);
|
||||||
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
@ -5321,7 +5322,7 @@ void Aquas_801BA57C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_265 action
|
// OBJ_ACTOR_265 action
|
||||||
void Aquas_801BA6A4(Actor* actor) {
|
void Aquas_Actor265_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 var_s2;
|
s32 var_s2;
|
||||||
Actor* actor265;
|
Actor* actor265;
|
||||||
@ -5418,20 +5419,20 @@ void Aquas_801BA6A4(Actor* actor) {
|
|||||||
func_effect_8007BC7C(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 130.0f, actor->scale * 30.0f);
|
func_effect_8007BC7C(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 130.0f, actor->scale * 30.0f);
|
||||||
func_effect_8007BC7C(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 130.0f, actor->scale * 30.0f);
|
func_effect_8007BC7C(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + 130.0f, actor->scale * 30.0f);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_265 draw
|
// OBJ_ACTOR_265 draw
|
||||||
void Aquas_801BAD7C(Actor* actor) {
|
void Aquas_Actor265_Draw(Actor* actor) {
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_AQ_6014FD0);
|
gSPDisplayList(gMasterDisp++, D_AQ_6014FD0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_266 action
|
// OBJ_ACTOR_266 action
|
||||||
void Aquas_801BADF8(Actor* actor) {
|
void Aquas_Actor266_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
@ -5501,7 +5502,7 @@ void Aquas_801BB0C4(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_266 draw
|
// OBJ_ACTOR_266 draw
|
||||||
void Aquas_801BB204(Actor* actor) {
|
void Aquas_Actor266_Draw(Actor* actor) {
|
||||||
Vec3f sp28[30];
|
Vec3f sp28[30];
|
||||||
|
|
||||||
Animation_GetFrameData(&D_AQ_601EC68, 0, sp28);
|
Animation_GetFrameData(&D_AQ_601EC68, 0, sp28);
|
||||||
@ -5636,7 +5637,7 @@ void Aquas_801BB26C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_267 action
|
// OBJ_ACTOR_267 action
|
||||||
void Aquas_801BB79C(Actor* actor) {
|
void Aquas_Actor267_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 it0;
|
s32 it0;
|
||||||
s32 it1;
|
s32 it1;
|
||||||
@ -5729,7 +5730,7 @@ void Aquas_801BB79C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (((gGameFrameCount % 8) == 0)) {
|
if (((gGameFrameCount % 8) == 0)) {
|
||||||
func_effect_8007A6F0(&sp70->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
Effect_SpawnTimedSfxAtPos(&sp70->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
||||||
}
|
}
|
||||||
|
|
||||||
Aquas_801A92EC(actor, sp70->obj.pos.x, sp70->obj.pos.y, sp70->obj.pos.z, actor->iwork[13], i);
|
Aquas_801A92EC(actor, sp70->obj.pos.x, sp70->obj.pos.y, sp70->obj.pos.z, actor->iwork[13], i);
|
||||||
@ -5763,7 +5764,7 @@ void Aquas_801BB79C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (((gGameFrameCount % 4) == 0)) {
|
if (((gGameFrameCount % 4) == 0)) {
|
||||||
func_effect_8007A6F0(&sp6C->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
Effect_SpawnTimedSfxAtPos(&sp6C->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
||||||
}
|
}
|
||||||
|
|
||||||
Aquas_801A92EC(actor, sp6C->obj.pos.x, sp6C->obj.pos.y, sp6C->obj.pos.z, actor->iwork[13] + 1, i);
|
Aquas_801A92EC(actor, sp6C->obj.pos.x, sp6C->obj.pos.y, sp6C->obj.pos.z, actor->iwork[13] + 1, i);
|
||||||
@ -5799,7 +5800,7 @@ void Aquas_801BB79C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (((gGameFrameCount % 16) == 0)) {
|
if (((gGameFrameCount % 16) == 0)) {
|
||||||
func_effect_8007A6F0(&sp70->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
Effect_SpawnTimedSfxAtPos(&sp70->obj.pos, NA_SE_EN_WT_SPARK_BEAM);
|
||||||
}
|
}
|
||||||
|
|
||||||
Aquas_801A92EC(actor, sp70->obj.pos.x, sp70->obj.pos.y, sp70->obj.pos.z, actor->iwork[13] + 2, i);
|
Aquas_801A92EC(actor, sp70->obj.pos.x, sp70->obj.pos.y, sp70->obj.pos.z, actor->iwork[13] + 2, i);
|
||||||
@ -6010,7 +6011,7 @@ void Aquas_801BC91C(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_267 draw
|
// OBJ_ACTOR_267 draw
|
||||||
void Aquas_801BC930(Actor* actor) {
|
void Aquas_Actor267_Draw(Actor* actor) {
|
||||||
Vec3f sp28[30];
|
Vec3f sp28[30];
|
||||||
|
|
||||||
Animation_GetFrameData(&D_AQ_6023780, actor->animFrame, sp28);
|
Animation_GetFrameData(&D_AQ_6023780, actor->animFrame, sp28);
|
||||||
@ -6023,7 +6024,7 @@ s32 D_i3_801C04C4[9] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// OBJ_ACTOR_269 action
|
// OBJ_ACTOR_269 action
|
||||||
void Aquas_801BC9A0(Actor* actor) {
|
void Aquas_Actor269_Update(Actor* actor) {
|
||||||
s32 j;
|
s32 j;
|
||||||
s32 i;
|
s32 i;
|
||||||
Vec3f spA4;
|
Vec3f spA4;
|
||||||
@ -6148,7 +6149,7 @@ void Aquas_801BC9A0(Actor* actor) {
|
|||||||
actor->itemDrop = D_i3_801C04C4[actor->iwork[1]];
|
actor->itemDrop = D_i3_801C04C4[actor->iwork[1]];
|
||||||
Actor_Despawn(actor);
|
Actor_Despawn(actor);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_OB_AQ_PILLAR_BROKE);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_OB_AQ_PILLAR_BROKE);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -6164,7 +6165,7 @@ void Aquas_801BC9A0(Actor* actor) {
|
|||||||
if ((actor->obj.pos.y < (gGroundHeight + 30.0f)) && (actor->iwork[2] == 0)) {
|
if ((actor->obj.pos.y < (gGroundHeight + 30.0f)) && (actor->iwork[2] == 0)) {
|
||||||
actor->iwork[2] = 1;
|
actor->iwork[2] = 1;
|
||||||
actor->vel.x = actor->vel.y = actor->vel.z = actor->gravity = 0.0f;
|
actor->vel.x = actor->vel.y = actor->vel.z = actor->gravity = 0.0f;
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_OB_AQ_ROCK_BOUND);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_OB_AQ_ROCK_BOUND);
|
||||||
for (j = 0; j < 6; j++) {
|
for (j = 0; j < 6; j++) {
|
||||||
func_effect_8007B8F8(actor->obj.pos.x + RAND_FLOAT_CENTERED(100.0f),
|
func_effect_8007B8F8(actor->obj.pos.x + RAND_FLOAT_CENTERED(100.0f),
|
||||||
actor->obj.pos.y + RAND_RANGE(-9.0f, 21.0f),
|
actor->obj.pos.y + RAND_RANGE(-9.0f, 21.0f),
|
||||||
@ -6200,7 +6201,7 @@ void Aquas_801BD17C(s32 limbIndex, Vec3f* rot, void* thisx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_269 draw
|
// OBJ_ACTOR_269 draw
|
||||||
void Aquas_801BD264(Actor* actor) {
|
void Aquas_Actor269_Draw(Actor* actor) {
|
||||||
Vec3f sp40[30];
|
Vec3f sp40[30];
|
||||||
|
|
||||||
if (actor->state != 0) {
|
if (actor->state != 0) {
|
||||||
@ -6259,7 +6260,7 @@ void Aquas_801BD3B0(Actor* actor, f32 x, f32 y, f32 z) {
|
|||||||
|
|
||||||
f32 D_i3_801C04F4[4] = { 700.0f, 300.0f, 600.0f, 400.0f };
|
f32 D_i3_801C04F4[4] = { 700.0f, 300.0f, 600.0f, 400.0f };
|
||||||
// OBJ_ACTOR_268 action
|
// OBJ_ACTOR_268 action
|
||||||
void Aquas_801BD54C(Actor* actor) {
|
void Aquas_Actor268_Update(Actor* actor) {
|
||||||
s32 sp6C;
|
s32 sp6C;
|
||||||
s32 sp68;
|
s32 sp68;
|
||||||
s32 sp64;
|
s32 sp64;
|
||||||
@ -6438,7 +6439,7 @@ bool Aquas_801BDDFC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* th
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_268 draw
|
// OBJ_ACTOR_268 draw
|
||||||
void Aquas_801BDE6C(Actor* actor) {
|
void Aquas_Actor268_Draw(Actor* actor) {
|
||||||
Animation_GetFrameData(&D_AQ_60135E0, actor->animFrame, actor->vwork);
|
Animation_GetFrameData(&D_AQ_60135E0, actor->animFrame, actor->vwork);
|
||||||
if (actor->iwork[3] == 0) {
|
if (actor->iwork[3] == 0) {
|
||||||
Animation_DrawSkeleton(1, D_AQ_60136CC, actor->vwork, Aquas_801BDDFC, NULL, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_AQ_60136CC, actor->vwork, Aquas_801BDDFC, NULL, actor, &gIdentityMatrix);
|
||||||
@ -6531,7 +6532,7 @@ void Aquas_801BE0F0(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_SCENERY_126 draw
|
// OBJ_SCENERY_126 draw
|
||||||
void Aquas_801BE1FC(Scenery* scenery) {
|
void Aquas_Scenery126_Draw(Scenery* scenery) {
|
||||||
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
gSPDisplayList(gMasterDisp++, D_AQ_600EEF0);
|
gSPDisplayList(gMasterDisp++, D_AQ_600EEF0);
|
||||||
@ -6564,7 +6565,7 @@ void Aquas_801BE274(Actor* actor, f32 yRot, f32 xRot) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_270 action
|
// OBJ_ACTOR_270 action
|
||||||
void Aquas_801BE3F8(Actor* actor) {
|
void Aquas_Actor270_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 sp68;
|
f32 sp68;
|
||||||
f32 sp64;
|
f32 sp64;
|
||||||
@ -6666,7 +6667,7 @@ void Aquas_801BE3F8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_270 draw
|
// OBJ_ACTOR_270 draw
|
||||||
void Aquas_801BEB1C(Actor* actor) {
|
void Aquas_Actor270_Draw(Actor* actor) {
|
||||||
Graphics_SetScaleMtx(3.0f);
|
Graphics_SetScaleMtx(3.0f);
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_56);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_56);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 143, 143, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 143, 143, 255);
|
||||||
@ -6691,11 +6692,11 @@ void Aquas_Boss301_Draw(Boss* boss301) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_188 action
|
// OBJ_ACTOR_188 action
|
||||||
void Aquas_801BEC68(Actor* actor) {
|
void Aquas_Actor188_Update(Actor* actor) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// OBJ_ACTOR_188 draw
|
// OBJ_ACTOR_188 draw
|
||||||
void Aquas_801BEC74(Actor* actor) {
|
void Aquas_Actor188_Draw(Actor* actor) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Aquas_Update360(Player* player) {
|
void Aquas_Update360(Player* player) {
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -127,7 +127,7 @@ void Bolse_8018BD60(Actor* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ActorAllRange_UpdateStarWolfEvents(this);
|
ActorAllRange_UpdateStarWolfEvents(this);
|
||||||
ActorAllRange_UpdateEvemyEvents(this);
|
ActorAllRange_UpdateEnemyEvents(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 D_i4_8019EEE4[] = { -200.0f, -100.0f, -0.0f, 100.0f, 200.0f };
|
f32 D_i4_8019EEE4[] = { -200.0f, -100.0f, -0.0f, 100.0f, 200.0f };
|
||||||
@ -136,7 +136,7 @@ void Bolse_SpawnEnemies(Actor* this, s32 count) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
Actor* enemy;
|
Actor* enemy;
|
||||||
|
|
||||||
for (i = AI360_10, enemy = &gActors[AI360_10]; i < count + AI360_10; i++, enemy++) {
|
for (i = AI360_ENEMY, enemy = &gActors[AI360_ENEMY]; i < count + AI360_ENEMY; i++, enemy++) {
|
||||||
if (enemy->obj.status == OBJ_FREE) {
|
if (enemy->obj.status == OBJ_FREE) {
|
||||||
Actor_Initialize(enemy);
|
Actor_Initialize(enemy);
|
||||||
enemy->obj.status = OBJ_ACTIVE;
|
enemy->obj.status = OBJ_ACTIVE;
|
||||||
@ -160,26 +160,26 @@ void Bolse_SpawnEnemies(Actor* this, s32 count) {
|
|||||||
enemy->aiType = i;
|
enemy->aiType = i;
|
||||||
enemy->aiIndex = -1;
|
enemy->aiIndex = -1;
|
||||||
|
|
||||||
if (i < AI360_10 + 3) {
|
if (i < AI360_ENEMY + 3) {
|
||||||
enemy->aiIndex = AI360_SLIPPY;
|
enemy->aiIndex = AI360_SLIPPY;
|
||||||
gActors[AI360_SLIPPY].aiIndex = -1;
|
gActors[AI360_SLIPPY].aiIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((i == AI360_10 + 7) || (i == AI360_10 + 8)) {
|
if ((i == AI360_ENEMY + 7) || (i == AI360_ENEMY + 8)) {
|
||||||
enemy->aiIndex = AI360_FOX;
|
enemy->aiIndex = AI360_FOX;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((i == AI360_10 + 10) || (i == AI360_10 + 11)) {
|
if ((i == AI360_ENEMY + 10) || (i == AI360_ENEMY + 11)) {
|
||||||
enemy->aiIndex = AI360_PEPPY;
|
enemy->aiIndex = AI360_PEPPY;
|
||||||
gActors[AI360_PEPPY].aiIndex = -1;
|
gActors[AI360_PEPPY].aiIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == AI360_10 + 12) {
|
if (i == AI360_ENEMY + 12) {
|
||||||
enemy->aiIndex = AI360_FALCO;
|
enemy->aiIndex = AI360_FALCO;
|
||||||
gActors[AI360_FALCO].aiIndex = -1;
|
gActors[AI360_FALCO].aiIndex = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((D_i4_801A0530 > 16000) && ((i == AI360_10 + 13) || (i == AI360_10 + 14))) {
|
if ((D_i4_801A0530 > 16000) && ((i == AI360_ENEMY + 13) || (i == AI360_ENEMY + 14))) {
|
||||||
enemy->aiIndex = AI360_FOX;
|
enemy->aiIndex = AI360_FOX;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -342,7 +342,7 @@ void Bolse_UpdateEventHandler(Actor* this) {
|
|||||||
if ((gControllerPress->button & START_BUTTON) || ((gAllRangeSpawnEvent + 300) == gAllRangeEventTimer)) {
|
if ((gControllerPress->button & START_BUTTON) || ((gAllRangeSpawnEvent + 300) == gAllRangeEventTimer)) {
|
||||||
this->state = 2;
|
this->state = 2;
|
||||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||||
Camera_Update360(player, 1);
|
Camera_Update360(player, true);
|
||||||
player->unk_014 = 0.0f;
|
player->unk_014 = 0.0f;
|
||||||
D_hud_80161708 = 0;
|
D_hud_80161708 = 0;
|
||||||
}
|
}
|
||||||
@ -391,7 +391,7 @@ void Bolse_UpdateEventHandler(Actor* this) {
|
|||||||
gAllRangeEventTimer = 3000;
|
gAllRangeEventTimer = 3000;
|
||||||
this->state = 2;
|
this->state = 2;
|
||||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||||
Camera_Update360(player, 1);
|
Camera_Update360(player, true);
|
||||||
player->unk_014 = 0.0f;
|
player->unk_014 = 0.0f;
|
||||||
Audio_KillSfxBySource(gBosses[1].sfxSource);
|
Audio_KillSfxBySource(gBosses[1].sfxSource);
|
||||||
this->iwork[1] = gHitCount;
|
this->iwork[1] = gHitCount;
|
||||||
@ -604,7 +604,7 @@ void Bolse_8018D124(Actor* actor) {
|
|||||||
src.z = gEnemyShotSpeed;
|
src.z = gEnemyShotSpeed;
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
||||||
func_effect_8007F04C(OBJ_EFFECT_353, actor->obj.pos.x + dest.x, actor->obj.pos.y + 180.0f + dest.y,
|
func_effect_8007F04C(OBJ_EFFECT_ENEMY_LASER_1, actor->obj.pos.x + dest.x, actor->obj.pos.y + 180.0f + dest.y,
|
||||||
actor->obj.pos.z + dest.z, -actor->rot_0F4.x, actor->rot_0F4.y + actor->obj.rot.y, 0.0f, 0.0f,
|
actor->obj.pos.z + dest.z, -actor->rot_0F4.x, actor->rot_0F4.y + actor->obj.rot.y, 0.0f, 0.0f,
|
||||||
0.0f, 0.0f, dest.x, dest.y, dest.z, 1.0f);
|
0.0f, 0.0f, dest.x, dest.y, dest.z, 1.0f);
|
||||||
}
|
}
|
||||||
@ -627,7 +627,7 @@ bool Bolse_8018D278(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
|
|
||||||
actor->itemDrop = DROP_SILVER_RING;
|
actor->itemDrop = DROP_SILVER_RING;
|
||||||
|
|
||||||
@ -733,7 +733,7 @@ bool Bolse_8018D584(Actor* actor) {
|
|||||||
Audio_KillSfxBySourceAndId(actor->sfxSource, NA_SE_OB_SPARK_BEAM);
|
Audio_KillSfxBySourceAndId(actor->sfxSource, NA_SE_OB_SPARK_BEAM);
|
||||||
AUDIO_PLAY_SFX(NA_SE_EN_EXPLOSION_M, actor->sfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_EN_EXPLOSION_M, actor->sfxSource, 0);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -1724,7 +1724,7 @@ void Bolse_LevelComplete(Player* player) {
|
|||||||
Math_SmoothStepToF(&player->pos.y, 700.0f, 0.1f, 10.0f, 0.0f);
|
Math_SmoothStepToF(&player->pos.y, 700.0f, 0.1f, 10.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
Camera_Update360(player, 0);
|
Camera_Update360(player, false);
|
||||||
|
|
||||||
player->cam.eye.x += player->vel.x * 0.1f;
|
player->cam.eye.x += player->vel.x * 0.1f;
|
||||||
player->cam.eye.y += player->vel.y * 0.1f;
|
player->cam.eye.y += player->vel.y * 0.1f;
|
||||||
@ -1806,7 +1806,7 @@ void Bolse_80190FE8(f32 x, f32 y, f32 z, f32 scale) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bolse_80191054(Effect* effect) {
|
void Bolse_Effect397_Update(Effect* effect) {
|
||||||
switch (effect->state) {
|
switch (effect->state) {
|
||||||
case 0:
|
case 0:
|
||||||
if (gPlayer[0].barrelRollAlpha == 0) {
|
if (gPlayer[0].barrelRollAlpha == 0) {
|
||||||
@ -1835,7 +1835,7 @@ void Bolse_80191054(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bolse_80191180(Effect* effect) {
|
void Bolse_Effect397_Draw(Effect* effect) {
|
||||||
switch (effect->state) {
|
switch (effect->state) {
|
||||||
case 0:
|
case 0:
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 192);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 192);
|
||||||
@ -1858,7 +1858,7 @@ void Bolse_80191180(Effect* effect) {
|
|||||||
|
|
||||||
f32 D_i4_8019F09C[12] = { 0.0f, 0.0f, 60.0f, 60.0f, 120.0f, 120.0f, 180.0f, 180.0f, 240.0f, 240.0f, 300.0f, 300.0f };
|
f32 D_i4_8019F09C[12] = { 0.0f, 0.0f, 60.0f, 60.0f, 120.0f, 120.0f, 180.0f, 180.0f, 240.0f, 240.0f, 300.0f, 300.0f };
|
||||||
|
|
||||||
void Bolse_801912FC(Boss* boss) {
|
void Bolse_Boss311_Update(Boss* boss) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Vec3f src;
|
Vec3f src;
|
||||||
Vec3f dest;
|
Vec3f dest;
|
||||||
@ -2036,7 +2036,7 @@ void Bolse_80191A6C(s32 index, Vec3f* vec, void* ptr) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bolse_80191AFC(Boss* boss) {
|
void Bolse_Boss311_Draw(Boss* boss) {
|
||||||
Animation_GetFrameData(&D_BO_6001C64, 0, boss->vwork);
|
Animation_GetFrameData(&D_BO_6001C64, 0, boss->vwork);
|
||||||
if (boss->state >= 2) {
|
if (boss->state >= 2) {
|
||||||
Animation_DrawSkeleton(3, D_BO_6001FB0, boss->vwork, Bolse_801918E4, Bolse_80191A6C, boss, gCalcMatrix);
|
Animation_DrawSkeleton(3, D_BO_6001FB0, boss->vwork, Bolse_801918E4, Bolse_80191A6C, boss, gCalcMatrix);
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -18,40 +18,40 @@ u8 D_i4_8019F198[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|||||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||||
s32 sEnemySpawnTargets[] = {
|
s32 sEnemySpawnTargets[] = {
|
||||||
-1,
|
-1,
|
||||||
AI360_10 + 1,
|
AI360_ENEMY + 1,
|
||||||
-1,
|
-1,
|
||||||
AI360_10 + 3,
|
AI360_ENEMY + 3,
|
||||||
-1,
|
-1,
|
||||||
AI360_10 + 5,
|
AI360_ENEMY + 5,
|
||||||
-1,
|
-1,
|
||||||
AI360_10 + 7,
|
AI360_ENEMY + 7,
|
||||||
-1,
|
-1,
|
||||||
AI360_10 + 9,
|
AI360_ENEMY + 9,
|
||||||
AI360_10,
|
AI360_ENEMY,
|
||||||
AI360_10 + 1,
|
AI360_ENEMY + 1,
|
||||||
AI360_10 + 2,
|
AI360_ENEMY + 2,
|
||||||
AI360_10 + 3,
|
AI360_ENEMY + 3,
|
||||||
AI360_10 + 4,
|
AI360_ENEMY + 4,
|
||||||
AI360_10 + 5,
|
AI360_ENEMY + 5,
|
||||||
AI360_10 + 6,
|
AI360_ENEMY + 6,
|
||||||
AI360_10 + 7,
|
AI360_ENEMY + 7,
|
||||||
AI360_10 + 8,
|
AI360_ENEMY + 8,
|
||||||
AI360_10 + 9,
|
AI360_ENEMY + 9,
|
||||||
AI360_10,
|
AI360_ENEMY,
|
||||||
AI360_10 + 1,
|
AI360_ENEMY + 1,
|
||||||
AI360_10 + 2,
|
AI360_ENEMY + 2,
|
||||||
AI360_10 + 3,
|
AI360_ENEMY + 3,
|
||||||
AI360_10 + 4,
|
AI360_ENEMY + 4,
|
||||||
AI360_10 + 5,
|
AI360_ENEMY + 5,
|
||||||
AI360_10 + 6,
|
AI360_ENEMY + 6,
|
||||||
AI360_10 + 7,
|
AI360_ENEMY + 7,
|
||||||
AI360_10 + 8,
|
AI360_ENEMY + 8,
|
||||||
AI360_10 + 9,
|
AI360_ENEMY + 9,
|
||||||
AI360_10,
|
AI360_ENEMY,
|
||||||
AI360_10 + 1,
|
AI360_ENEMY + 1,
|
||||||
AI360_10 + 2,
|
AI360_ENEMY + 2,
|
||||||
AI360_10 + 3,
|
AI360_ENEMY + 3,
|
||||||
AI360_10 + 4,
|
AI360_ENEMY + 4,
|
||||||
AI360_SLIPPY,
|
AI360_SLIPPY,
|
||||||
AI360_SLIPPY,
|
AI360_SLIPPY,
|
||||||
4,
|
4,
|
||||||
@ -495,7 +495,7 @@ void Katina_LevelStart(Player* player) {
|
|||||||
func_effect_800794CC(gActors[5].obj.pos.x, gActors[5].obj.pos.y, gActors[5].obj.pos.z, 1.0f);
|
func_effect_800794CC(gActors[5].obj.pos.x, gActors[5].obj.pos.y, gActors[5].obj.pos.z, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
func_effect_8007A6F0(&gActors[5].obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&gActors[5].obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 47:
|
case 47:
|
||||||
@ -569,7 +569,7 @@ void Katina_BaseUpdate(Frontlinebase* this) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Kill all active enemy and ally actors
|
// Kill all active enemy and ally actors
|
||||||
for (actor = &gActors[AI360_10], i = 10; i < ARRAY_COUNT(gActors); i++, actor++) {
|
for (actor = &gActors[AI360_ENEMY], i = 10; i < ARRAY_COUNT(gActors); i++, actor++) {
|
||||||
if (actor->obj.status == OBJ_ACTIVE) {
|
if (actor->obj.status == OBJ_ACTIVE) {
|
||||||
actor->obj.status = OBJ_DYING;
|
actor->obj.status = OBJ_DYING;
|
||||||
actor->timer_0BC = 30;
|
actor->timer_0BC = 30;
|
||||||
@ -638,7 +638,7 @@ void Katina_Hatch_Destroy(Saucerer* this, s32 hatchIdx) {
|
|||||||
pos.y = this->obj.pos.y + (this->vwork[hatchIdx + 1].y * 1.3f);
|
pos.y = this->obj.pos.y + (this->vwork[hatchIdx + 1].y * 1.3f);
|
||||||
pos.z = this->obj.pos.z + (this->vwork[hatchIdx + 1].z * 1.3f);
|
pos.z = this->obj.pos.z + (this->vwork[hatchIdx + 1].z * 1.3f);
|
||||||
|
|
||||||
func_effect_8007A6F0(&pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&pos, NA_SE_EN_EXPLOSION_M);
|
||||||
|
|
||||||
this->swork[BOSS_HATCH_DESTROY_COUNT]++;
|
this->swork[BOSS_HATCH_DESTROY_COUNT]++;
|
||||||
|
|
||||||
@ -676,7 +676,7 @@ void Katina_BossHandleDamage(Saucerer* this) {
|
|||||||
sfxSource.y = (this->vwork[1 + this->dmgPart].y * 1.3f) + this->obj.pos.y;
|
sfxSource.y = (this->vwork[1 + this->dmgPart].y * 1.3f) + this->obj.pos.y;
|
||||||
sfxSource.z = (this->vwork[1 + this->dmgPart].z * 1.3f) + this->obj.pos.z;
|
sfxSource.z = (this->vwork[1 + this->dmgPart].z * 1.3f) + this->obj.pos.z;
|
||||||
|
|
||||||
func_effect_8007A6F0(&sfxSource, NA_SE_OB_DAMAGE_M);
|
Effect_SpawnTimedSfxAtPos(&sfxSource, NA_SE_OB_DAMAGE_M);
|
||||||
|
|
||||||
if (this->swork[10 + this->dmgPart] <= 0) {
|
if (this->swork[10 + this->dmgPart] <= 0) {
|
||||||
this->swork[10 + this->dmgPart] = 0;
|
this->swork[10 + this->dmgPart] = 0;
|
||||||
@ -694,9 +694,9 @@ void Katina_BossHandleDamage(Saucerer* this) {
|
|||||||
this->swork[BOSS_CORE_HP] -= this->damage;
|
this->swork[BOSS_CORE_HP] -= this->damage;
|
||||||
|
|
||||||
if (this->swork[BOSS_CORE_HP] < 100) {
|
if (this->swork[BOSS_CORE_HP] < 100) {
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_EN_KNOCK_DOWN);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_KNOCK_DOWN);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&this->obj.pos, NA_SE_OB_DAMAGE_M);
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_OB_DAMAGE_M);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->swork[BOSS_CORE_HP] <= 0) {
|
if (this->swork[BOSS_CORE_HP] <= 0) {
|
||||||
@ -791,7 +791,7 @@ void Katina_BossSpawnEnemies(Saucerer* this, Vec3f* pos, f32 arg2) {
|
|||||||
actor->rot_0F4.y = arg2;
|
actor->rot_0F4.y = arg2;
|
||||||
actor->rot_0F4.x = -30.0f;
|
actor->rot_0F4.x = -30.0f;
|
||||||
|
|
||||||
actor->aiType = i + AI360_10;
|
actor->aiType = i + AI360_ENEMY;
|
||||||
actor->animFrame = D_i4_8019F198[i - 10];
|
actor->animFrame = D_i4_8019F198[i - 10];
|
||||||
actor->aiIndex = sEnemySpawnTargets[i - 10];
|
actor->aiIndex = sEnemySpawnTargets[i - 10];
|
||||||
|
|
||||||
@ -1045,7 +1045,7 @@ void Katina_BossUpdate(Saucerer* this) {
|
|||||||
|
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) {
|
||||||
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||||
Camera_Update360(&gPlayer[0], 1);
|
Camera_Update360(&gPlayer[0], true);
|
||||||
}
|
}
|
||||||
|
|
||||||
gPlayer[0].unk_014 = 0.0f;
|
gPlayer[0].unk_014 = 0.0f;
|
||||||
@ -2170,7 +2170,7 @@ void Katina_801981F8(Actor* this) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Spawn actors 10 to 20 as Cornerian Fighters, 20 to 29 as enemies.
|
// Spawn actors 10 to 20 as Cornerian Fighters, 20 to 29 as enemies.
|
||||||
for (i = 0, actor = &gActors[AI360_10]; i < 20; i++, actor++) {
|
for (i = 0, actor = &gActors[AI360_ENEMY]; i < 20; i++, actor++) {
|
||||||
if (actor->obj.status == OBJ_FREE) {
|
if (actor->obj.status == OBJ_FREE) {
|
||||||
Actor_Initialize(actor);
|
Actor_Initialize(actor);
|
||||||
|
|
||||||
@ -2189,7 +2189,7 @@ void Katina_801981F8(Actor* this) {
|
|||||||
|
|
||||||
actor->rot_0F4.y = this->counter_04E * 18.0f;
|
actor->rot_0F4.y = this->counter_04E * 18.0f;
|
||||||
actor->state = 1;
|
actor->state = 1;
|
||||||
actor->aiType = i + AI360_10;
|
actor->aiType = i + AI360_ENEMY;
|
||||||
actor->aiIndex = D_i4_8019F444[i];
|
actor->aiIndex = D_i4_8019F444[i];
|
||||||
actor->rot_0F4.x = 3.0f;
|
actor->rot_0F4.x = 3.0f;
|
||||||
actor->health = 24;
|
actor->health = 24;
|
||||||
@ -2233,7 +2233,7 @@ void Katina_BillFighterInit(void) {
|
|||||||
actor->obj.pos.y = 1000.0f;
|
actor->obj.pos.y = 1000.0f;
|
||||||
actor->state = 1;
|
actor->state = 1;
|
||||||
actor->aiType = AI360_BILL;
|
actor->aiType = AI360_BILL;
|
||||||
actor->aiIndex = AI360_10 + 17;
|
actor->aiIndex = AI360_ENEMY + 17;
|
||||||
actor->animFrame = 2;
|
actor->animFrame = 2;
|
||||||
actor->health = 1000;
|
actor->health = 1000;
|
||||||
actor->iwork[KA_ACTOR_IWORK_11] = 1;
|
actor->iwork[KA_ACTOR_IWORK_11] = 1;
|
||||||
@ -2425,7 +2425,7 @@ void Katina_EnemyUpdate(ActorAllRange* this) {
|
|||||||
if (this->aiIndex <= -1) {
|
if (this->aiIndex <= -1) {
|
||||||
this->state = 3;
|
this->state = 3;
|
||||||
} else {
|
} else {
|
||||||
if (this->aiType >= AI360_10) {
|
if (this->aiType >= AI360_ENEMY) {
|
||||||
xPos = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
xPos = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
||||||
yPos = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 200.0f;
|
yPos = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 200.0f;
|
||||||
zPos = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
zPos = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -725,7 +725,7 @@ void Macbeth_8019BE50(Actor* actor) {
|
|||||||
RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f),
|
RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f),
|
||||||
RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 0, RAND_FLOAT(0.8f) + 0.3f);
|
RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 0, RAND_FLOAT(0.8f) + 0.3f);
|
||||||
}
|
}
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_L);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_L);
|
||||||
gHitCount++;
|
gHitCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -785,7 +785,7 @@ void Macbeth_8019C6C4(Actor* actor) {
|
|||||||
D_ctx_80177850 = 15;
|
D_ctx_80177850 = 15;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019C778(Actor* actor) {
|
void Macbeth_Actor205_Update(Actor* actor) {
|
||||||
if (actor->vel.z < -3.0f) {
|
if (actor->vel.z < -3.0f) {
|
||||||
Macbeth_8019A128();
|
Macbeth_8019A128();
|
||||||
}
|
}
|
||||||
@ -932,7 +932,7 @@ void Macbeth_8019C778(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019CE88(Actor* actor) {
|
void Macbeth_Actor210_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1069,7 +1069,7 @@ void Macbeth_8019D670(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 zVel, f32 zRot
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019D700(Actor* actor) {
|
void Macbeth_Actor209_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1235,7 +1235,7 @@ void Macbeth_8019D910(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019E410(Actor* actor) {
|
void Macbeth_Actor211_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1348,7 +1348,7 @@ void Macbeth_8019E624(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019EA60(Actor* actor) {
|
void Macbeth_Actor208_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1426,7 +1426,7 @@ void Macbeth_8019EBF8(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019EE68(Actor* actor) {
|
void Macbeth_Actor213_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1683,7 +1683,7 @@ void Macbeth_8019FC54(Actor* actor, s32* arg1, s32* arg2, s32 arg3, s32 arg4, f3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_8019FF9C(Actor* actor) {
|
void Macbeth_Actor212_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -1936,7 +1936,7 @@ bool Macbeth_801A0B20(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A0BD8(Scenery* scenery) {
|
void Macbeth_Scenery104_Update(Scenery* scenery) {
|
||||||
switch (scenery->state) {
|
switch (scenery->state) {
|
||||||
case 0:
|
case 0:
|
||||||
scenery->vel.y = 0.0f;
|
scenery->vel.y = 0.0f;
|
||||||
@ -2047,7 +2047,8 @@ void Macbeth_801A1268(s32 limbIndex, Vec3f* rot, void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A12C4(Actor* actor) {
|
// Actors 205, 206, 208, 209, 210, 211, 212, 213
|
||||||
|
void Macbeth_ActorDoodad_Draw(Actor* actor) {
|
||||||
Vec3f spD0[50];
|
Vec3f spD0[50];
|
||||||
s32 id;
|
s32 id;
|
||||||
|
|
||||||
@ -2295,7 +2296,8 @@ void Macbeth_801A12C4(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A23AC(Scenery* scenery) {
|
// Scenery 92 to 105
|
||||||
|
void Macbeth_SceneryDoodad_Draw(Scenery* scenery) {
|
||||||
Vec3f sp78[50];
|
Vec3f sp78[50];
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
||||||
@ -2398,7 +2400,7 @@ void Macbeth_801A23AC(Scenery* scenery) {
|
|||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A2A78(Scenery* scenery) {
|
void Macbeth_Scenery61_Draw(Scenery* scenery) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
||||||
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK);
|
||||||
gSPDisplayList(gMasterDisp++, D_MA_60253E0);
|
gSPDisplayList(gMasterDisp++, D_MA_60253E0);
|
||||||
@ -2407,7 +2409,8 @@ void Macbeth_801A2A78(Scenery* scenery) {
|
|||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A2B24(Scenery* scenery) {
|
// Scenery 77 to 82, and 84 to 91
|
||||||
|
void Macbeth_SceneryDoodad2_Draw(Scenery* scenery) {
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) {
|
||||||
Object_Kill(&scenery->obj, scenery->sfxSource);
|
Object_Kill(&scenery->obj, scenery->sfxSource);
|
||||||
}
|
}
|
||||||
@ -2459,7 +2462,7 @@ void Macbeth_801A2B24(Scenery* scenery) {
|
|||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A2DD8(Scenery* scenery) {
|
void Macbeth_Scenery83_Update(Scenery* scenery) {
|
||||||
s16 i;
|
s16 i;
|
||||||
|
|
||||||
switch (scenery->state) {
|
switch (scenery->state) {
|
||||||
@ -2469,7 +2472,7 @@ void Macbeth_801A2DD8(Scenery* scenery) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
func_effect_8007A6F0(&scenery->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&scenery->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
gControllerRumbleFlags[gMainController] = 1;
|
gControllerRumbleFlags[gMainController] = 1;
|
||||||
gControllerRumbleTimers[gMainController] = 15;
|
gControllerRumbleTimers[gMainController] = 15;
|
||||||
for (i = 0; i < 6; i++) {
|
for (i = 0; i < 6; i++) {
|
||||||
@ -2521,7 +2524,7 @@ void Macbeth_801A30B8(s32 limbIndex, Vec3f* rot, void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A3240(Scenery* scenery) {
|
void Macbeth_Scenery83_Draw(Scenery* scenery) {
|
||||||
Vec3f sp38[50];
|
Vec3f sp38[50];
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
||||||
@ -2776,7 +2779,7 @@ void Macbeth_801A3E70(Actor* actor) {
|
|||||||
D_i5_801BA1D8++;
|
D_i5_801BA1D8++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A3E98(Actor* actor) {
|
void Macbeth_Actor214_Update(Actor* actor) {
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -2847,7 +2850,7 @@ bool Macbeth_801A41B0(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A43BC(Actor* actor) {
|
void Macbeth_Actor214_Draw(Actor* actor) {
|
||||||
Vec3f sp50[50];
|
Vec3f sp50[50];
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
@ -2884,7 +2887,7 @@ void Macbeth_801A4660(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A46A0(Actor* actor) {
|
void Macbeth_Actor215_Update(Actor* actor) {
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -2951,7 +2954,7 @@ void Macbeth_801A49B8(Actor* actor) {
|
|||||||
actor->timer_0C6 = 15;
|
actor->timer_0C6 = 15;
|
||||||
actor->health -= actor->damage;
|
actor->health -= actor->damage;
|
||||||
if (actor->health <= 0) {
|
if (actor->health <= 0) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
gHitCount++;
|
gHitCount++;
|
||||||
actor->state = 2;
|
actor->state = 2;
|
||||||
}
|
}
|
||||||
@ -2959,7 +2962,7 @@ void Macbeth_801A49B8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A4A64(Actor* actor) {
|
void Macbeth_Actor215_Draw(Actor* actor) {
|
||||||
if (actor->state < 2) {
|
if (actor->state < 2) {
|
||||||
if (actor->scale != 1.0f) {
|
if (actor->scale != 1.0f) {
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
||||||
@ -2975,7 +2978,7 @@ void Macbeth_801A4AF8(Actor* actor) {
|
|||||||
D_i5_801BE318 = actor->index;
|
D_i5_801BE318 = actor->index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A4B24(Actor* actor) {
|
void Macbeth_Actor223_Update(Actor* actor) {
|
||||||
s32 pad[2];
|
s32 pad[2];
|
||||||
s32 i;
|
s32 i;
|
||||||
ObjectInit* objInit;
|
ObjectInit* objInit;
|
||||||
@ -3120,7 +3123,7 @@ bool Macbeth_801A54AC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A54E8(Actor* actor) {
|
void Macbeth_Actor223_Draw(Actor* actor) {
|
||||||
Vec3f sp28[50];
|
Vec3f sp28[50];
|
||||||
|
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
@ -3164,7 +3167,7 @@ s32 Macbeth_801A55D4(s32 arg0, Vec3f* arg1, Vec3f* arg2, s32 arg3) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A57D0(Effect* effect) {
|
void Macbeth_Effect378_Update(Effect* effect) {
|
||||||
u8 i;
|
u8 i;
|
||||||
Vec3f sp50;
|
Vec3f sp50;
|
||||||
Vec3f sp44;
|
Vec3f sp44;
|
||||||
@ -3220,13 +3223,13 @@ void Macbeth_801A57D0(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5AF0(Effect* effect) {
|
void Macbeth_Effect378_Draw(Effect* effect) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_60);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_60);
|
||||||
gSPDisplayList(gMasterDisp++, D_MA_601A840);
|
gSPDisplayList(gMasterDisp++, D_MA_601A840);
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5B4C(Effect* effect) {
|
void Macbeth_Effect380_Update(Effect380* effect) {
|
||||||
if ((gPlayer[0].trueZpos - effect->obj.pos.z) < -2000.0f) {
|
if ((gPlayer[0].trueZpos - effect->obj.pos.z) < -2000.0f) {
|
||||||
Object_Kill(&effect->obj, effect->sfxSource);
|
Object_Kill(&effect->obj, effect->sfxSource);
|
||||||
}
|
}
|
||||||
@ -3260,7 +3263,7 @@ void Macbeth_801A5B4C(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5D68(Effect* effect) {
|
void Macbeth_Effect380_Draw(Effect* effect) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 112, 255, 243, effect->unk_44);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 112, 255, 243, effect->unk_44);
|
||||||
gDPSetEnvColor(gMasterDisp++, 255, 255, 255, effect->unk_44);
|
gDPSetEnvColor(gMasterDisp++, 255, 255, 255, effect->unk_44);
|
||||||
@ -3276,7 +3279,7 @@ void Macbeth_801A5E2C(Actor* actor) {
|
|||||||
actor->obj.rot.z = 0.0f;
|
actor->obj.rot.z = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5E54(Actor* actor) {
|
void Macbeth_Actor216_Update(Actor* actor) {
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -3293,14 +3296,14 @@ void Macbeth_801A5E54(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5F90(Actor* actor) {
|
void Macbeth_Actor216_Draw(Actor* actor) {
|
||||||
gSPDisplayList(gMasterDisp++, D_MA_60251A0);
|
gSPDisplayList(gMasterDisp++, D_MA_60251A0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5FC4(s32 arg0) {
|
void Macbeth_801A5FC4(s32 arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A5FD0(Actor* actor) {
|
void Macbeth_Actor217_Update(Actor* actor) {
|
||||||
if (gPlayer[0].trueZpos - actor->obj.pos.z < -500.0f) {
|
if (gPlayer[0].trueZpos - actor->obj.pos.z < -500.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -3317,7 +3320,7 @@ void Macbeth_801A5FD0(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A6100(Actor* actor) {
|
void Macbeth_Actor217_Draw(Actor* actor) {
|
||||||
gSPDisplayList(gMasterDisp++, D_MA_6025850);
|
gSPDisplayList(gMasterDisp++, D_MA_6025850);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3325,7 +3328,7 @@ void Macbeth_801A6134(Actor* actor) {
|
|||||||
actor->health = 30;
|
actor->health = 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A6144(Actor* actor) {
|
void Macbeth_Actor218_Update(Actor* actor) {
|
||||||
s16 i;
|
s16 i;
|
||||||
|
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
||||||
@ -3370,7 +3373,7 @@ void Macbeth_801A6144(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A6540(Actor* actor) {
|
void Macbeth_Actor218_Draw(Actor* actor) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_57);
|
||||||
if ((actor->timer_0C6 % 2) != 0) {
|
if ((actor->timer_0C6 % 2) != 0) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_58);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_58);
|
||||||
@ -3387,7 +3390,7 @@ void Macbeth_801A65E0(Scenery* scenery) {
|
|||||||
scenery->obj.rot.z = 0.0f;
|
scenery->obj.rot.z = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A6608(Scenery* scenery) {
|
void Macbeth_Scenery65_Draw(Scenery* scenery) {
|
||||||
if ((gPlayer[0].trueZpos - scenery->obj.pos.z) < scenery->vel.z) {
|
if ((gPlayer[0].trueZpos - scenery->obj.pos.z) < scenery->vel.z) {
|
||||||
if (gPlayState != PLAY_PAUSE) {
|
if (gPlayState != PLAY_PAUSE) {
|
||||||
Math_SmoothStepToF(&scenery->vel.x, 30, 0.5f, 30.0f, 0.0f);
|
Math_SmoothStepToF(&scenery->vel.x, 30, 0.5f, 30.0f, 0.0f);
|
||||||
@ -3406,7 +3409,7 @@ void Macbeth_801A6608(Scenery* scenery) {
|
|||||||
void Macbeth_801A67BC(s32 arg0) {
|
void Macbeth_801A67BC(s32 arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A67C8(Actor* actor) {
|
void Macbeth_Actor219_Update(Actor* actor) {
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -300.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -300.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -3424,7 +3427,7 @@ void Macbeth_801A67C8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A68EC(Actor* actor) {
|
void Macbeth_Actor219_Draw(Actor* actor) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) {
|
void Macbeth_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) {
|
||||||
@ -3785,7 +3788,7 @@ void Macbeth_801A7D98(Actor* actor) {
|
|||||||
static Vec3f D_i5_801BA744 = { 0.0f, 0.0f, 0.0f };
|
static Vec3f D_i5_801BA744 = { 0.0f, 0.0f, 0.0f };
|
||||||
static Vec3f D_i5_801BA750 = { 0.0f, 0.0f, 30.0f };
|
static Vec3f D_i5_801BA750 = { 0.0f, 0.0f, 30.0f };
|
||||||
|
|
||||||
void Macbeth_801A7E7C(Actor* actor) {
|
void Macbeth_Actor207_Update(Actor* actor) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
f32 sp374;
|
f32 sp374;
|
||||||
@ -4837,7 +4840,7 @@ void Macbeth_801AC1C0(s32 limbIndex, Vec3f* rot, void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AC294(Actor* actor) {
|
void Macbeth_Actor207_Draw(Actor* actor) {
|
||||||
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) {
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) {
|
||||||
if (((gPlayer[0].trueZpos - actor->obj.pos.z) > 7000.0f) ||
|
if (((gPlayer[0].trueZpos - actor->obj.pos.z) > 7000.0f) ||
|
||||||
((gPlayer[0].trueZpos - actor->obj.pos.z) < -1000.0f)) {
|
((gPlayer[0].trueZpos - actor->obj.pos.z) < -1000.0f)) {
|
||||||
@ -4862,7 +4865,7 @@ void Macbeth_801AC294(Actor* actor) {
|
|||||||
void Macbeth_801AC42C(s32 arg0) {
|
void Macbeth_801AC42C(s32 arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AC438(Actor* actor) {
|
void Macbeth_Actor206_Update(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Macbeth_8019A198(actor);
|
Macbeth_8019A198(actor);
|
||||||
@ -5016,9 +5019,9 @@ void Macbeth_LevelStart(Player* player) {
|
|||||||
player->csState = player->csTimer = player->csEventTimer = player->hideShadow = 0;
|
player->csState = player->csTimer = player->csEventTimer = player->hideShadow = 0;
|
||||||
player->gravity = 3.0f;
|
player->gravity = 3.0f;
|
||||||
player->unk_014 = 0.0f;
|
player->unk_014 = 0.0f;
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
Play_InitEnvironment();
|
Play_InitEnvironment();
|
||||||
D_ctx_8017782C = 0;
|
D_ctx_8017782C = false;
|
||||||
gObjectLoadIndex = 40;
|
gObjectLoadIndex = 40;
|
||||||
player->csState = 4;
|
player->csState = 4;
|
||||||
break;
|
break;
|
||||||
@ -5051,7 +5054,7 @@ void Macbeth_801ACE40(Effect* effect) {
|
|||||||
effect->obj.pos.x = gPlayer[0].cam.eye.x + RAND_FLOAT_CENTERED(600.0f);
|
effect->obj.pos.x = gPlayer[0].cam.eye.x + RAND_FLOAT_CENTERED(600.0f);
|
||||||
effect->obj.pos.y = gPlayer[0].cam.eye.y - 1000.0f;
|
effect->obj.pos.y = gPlayer[0].cam.eye.y - 1000.0f;
|
||||||
effect->obj.pos.z = gPlayer[0].trueZpos - 2000.0f;
|
effect->obj.pos.z = gPlayer[0].trueZpos - 2000.0f;
|
||||||
effect->obj.id = OBJ_EFFECT_352;
|
effect->obj.id = OBJ_EFFECT_CLOUDS;
|
||||||
effect->timer_50 = 80;
|
effect->timer_50 = 80;
|
||||||
effect->unk_46 = 144;
|
effect->unk_46 = 144;
|
||||||
effect->vel.x = 10.0f;
|
effect->vel.x = 10.0f;
|
||||||
@ -5200,7 +5203,7 @@ void Macbeth_801AD624(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel
|
|||||||
void Macbeth_801AD6E8(void) {
|
void Macbeth_801AD6E8(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AD6F0(Actor* actor) {
|
void Macbeth_Actor220_Update(Actor* actor) {
|
||||||
Vec3f sp4C = { 0.0f, -10.0f, 0.0f };
|
Vec3f sp4C = { 0.0f, -10.0f, 0.0f };
|
||||||
|
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -500.0f) {
|
||||||
@ -5256,7 +5259,7 @@ void Macbeth_801AD6F0(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801ADAC8(Actor* actor) {
|
void Macbeth_Actor220_Draw(Actor* actor) {
|
||||||
switch (actor->state) {
|
switch (actor->state) {
|
||||||
case 0:
|
case 0:
|
||||||
Graphics_SetScaleMtx(actor->scale);
|
Graphics_SetScaleMtx(actor->scale);
|
||||||
@ -5307,7 +5310,7 @@ void Macbeth_801ADCEC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801ADD68(Actor* actor) {
|
void Macbeth_Actor221_Update(Actor* actor) {
|
||||||
Vec3f sp3C = { 0.0f, -10.0f, 0.0f };
|
Vec3f sp3C = { 0.0f, -10.0f, 0.0f };
|
||||||
s32 var_v0;
|
s32 var_v0;
|
||||||
|
|
||||||
@ -5382,7 +5385,7 @@ void Macbeth_801ADD68(Actor* actor) {
|
|||||||
actor->health -= actor->damage;
|
actor->health -= actor->damage;
|
||||||
|
|
||||||
if (actor->health <= 0) {
|
if (actor->health <= 0) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
func_effect_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y - 200.0f,
|
func_effect_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y - 200.0f,
|
||||||
actor->obj.pos.z, 8.0f);
|
actor->obj.pos.z, 8.0f);
|
||||||
func_effect_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y,
|
func_effect_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y,
|
||||||
@ -5406,7 +5409,7 @@ static Vec3f D_i5_801BA784[8] = {
|
|||||||
{ -40.0f, 10.0f, 30.0f }, { -41.0f, 10.0f, 10.0f }, { -43.0f, 10.0f, -10.0f }, { -45.0f, 10.0f, -30.0f },
|
{ -40.0f, 10.0f, 30.0f }, { -41.0f, 10.0f, 10.0f }, { -43.0f, 10.0f, -10.0f }, { -45.0f, 10.0f, -30.0f },
|
||||||
}; // unused?
|
}; // unused?
|
||||||
|
|
||||||
void Macbeth_801AE2C0(Actor* actor) {
|
void Macbeth_Actor221_Draw(Actor* actor) {
|
||||||
if (actor->state < 2) {
|
if (actor->state < 2) {
|
||||||
Graphics_SetScaleMtx(actor->scale);
|
Graphics_SetScaleMtx(actor->scale);
|
||||||
if (actor->iwork[0] >= 128) {
|
if (actor->iwork[0] >= 128) {
|
||||||
@ -5513,7 +5516,7 @@ void Macbeth_801AE800(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 arg5
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AE87C(Effect* effect) {
|
void Macbeth_Effect379_Update(Effect* effect) {
|
||||||
f32 sp34;
|
f32 sp34;
|
||||||
f32 sp30;
|
f32 sp30;
|
||||||
f32 sp2C;
|
f32 sp2C;
|
||||||
@ -5557,7 +5560,7 @@ void Macbeth_801AE87C(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AEAA0(Effect* effect) {
|
void Macbeth_Effect379_Draw(Effect* effect) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
||||||
if (effect->scale2 >= 3.0f) {
|
if (effect->scale2 >= 3.0f) {
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44);
|
||||||
@ -5572,7 +5575,7 @@ void Macbeth_801AEAA0(Effect* effect) {
|
|||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_64);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AEC04(Actor* actor) {
|
void Macbeth_Actor222_Update(Actor* actor) {
|
||||||
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -300.0f) {
|
if ((gPlayer[0].trueZpos - actor->obj.pos.z) < -300.0f) {
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -5623,14 +5626,14 @@ void Macbeth_801AEC04(Actor* actor) {
|
|||||||
actor->health -= actor->damage;
|
actor->health -= actor->damage;
|
||||||
actor->timer_0C6 = 15;
|
actor->timer_0C6 = 15;
|
||||||
if (actor->health <= 0) {
|
if (actor->health <= 0) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EXPLOSION_S);
|
||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 8.0f);
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 8.0f);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Macbeth_801AEEFC(Actor* actor) {
|
void Macbeth_Actor222_Draw(Actor* actor) {
|
||||||
gSPDisplayList(gMasterDisp++, D_MA_6015510);
|
gSPDisplayList(gMasterDisp++, D_MA_6015510);
|
||||||
Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->fwork[2], 1.0f, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->fwork[2], 1.0f, MTXF_APPLY);
|
||||||
Matrix_Push(&gGfxMatrix);
|
Matrix_Push(&gGfxMatrix);
|
||||||
|
@ -79,7 +79,7 @@ void Titania_80188F30(void) {
|
|||||||
D_MA_801BA1E8 = 99;
|
D_MA_801BA1E8 = 99;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_80188F60(Effect* effect) {
|
void Titania_Effect368_Update(Effect* effect) {
|
||||||
if (effect->timer_50 == 0) {
|
if (effect->timer_50 == 0) {
|
||||||
effect->unk_44 -= 16;
|
effect->unk_44 -= 16;
|
||||||
if (effect->unk_44 < 17) {
|
if (effect->unk_44 < 17) {
|
||||||
@ -88,7 +88,7 @@ void Titania_80188F60(Effect* effect) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_80188FA8(Effect* effect) {
|
void Titania_Effect368_Draw(Effect* effect) {
|
||||||
Matrix_Scale(gGfxMatrix, effect->scale2 * 0.5f, effect->scale2, effect->scale2, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, effect->scale2 * 0.5f, effect->scale2, effect->scale2, MTXF_APPLY);
|
||||||
Matrix_RotateX(gGfxMatrix, -(M_DTOR * 90), MTXF_APPLY);
|
Matrix_RotateX(gGfxMatrix, -(M_DTOR * 90), MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
@ -122,7 +122,7 @@ void Titania_80189120(f32 xPos, f32 yPos, f32 zPos, f32 yRot, f32 scale2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_80189194(Actor* actor) {
|
void Titania_Actor224_Update(Actor* actor) {
|
||||||
Ground_801B49D0(actor);
|
Ground_801B49D0(actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -209,15 +209,15 @@ void Titania_80189380(Actor* actor) {
|
|||||||
sp5C.y = 0.0f;
|
sp5C.y = 0.0f;
|
||||||
sp5C.z = 70.0f;
|
sp5C.z = 70.0f;
|
||||||
|
|
||||||
func_effect_8007EE68(OBJ_EFFECT_353, &sp80, &sp74, &sp68, &sp5C, 1.0f);
|
func_effect_8007EE68(OBJ_EFFECT_ENEMY_LASER_1, &sp80, &sp74, &sp68, &sp5C, 1.0f);
|
||||||
sp80.y += 20.0f;
|
sp80.y += 20.0f;
|
||||||
func_effect_8007EE68(OBJ_EFFECT_353, &sp80, &sp74, &sp68, &sp5C, 1.0f);
|
func_effect_8007EE68(OBJ_EFFECT_ENEMY_LASER_1, &sp80, &sp74, &sp68, &sp5C, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
static Vec3f D_i5_801B752C = { -50.0f, 0.0f, -20.0f };
|
static Vec3f D_i5_801B752C = { -50.0f, 0.0f, -20.0f };
|
||||||
static Vec3f D_i5_801B7538 = { 50.0f, 0.0f, -20.0f };
|
static Vec3f D_i5_801B7538 = { 50.0f, 0.0f, -20.0f };
|
||||||
|
|
||||||
void Titania_801895B8(Actor* actor) {
|
void Titania_Actor226_Update(Actor* actor) {
|
||||||
Vec3f sp54;
|
Vec3f sp54;
|
||||||
Vec3f sp48;
|
Vec3f sp48;
|
||||||
f32 sp44;
|
f32 sp44;
|
||||||
@ -315,12 +315,12 @@ void Titania_801895B8(Actor* actor) {
|
|||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 8.0f);
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 8.0f);
|
||||||
func_effect_8007C120(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y,
|
func_effect_8007C120(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y,
|
||||||
actor->vel.z, 0.1f, 30);
|
actor->vel.z, 0.1f, 30);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_80189AFC(Actor* actor) {
|
void Titania_Actor226_Draw(Actor* actor) {
|
||||||
Animation_GetFrameData(&D_TI1_700C8D8, 0, actor->vwork);
|
Animation_GetFrameData(&D_TI1_700C8D8, 0, actor->vwork);
|
||||||
actor->vwork[3].z = actor->fwork[5] + 270.0f;
|
actor->vwork[3].z = actor->fwork[5] + 270.0f;
|
||||||
Animation_DrawSkeleton(1, D_TI1_700C964, actor->vwork, NULL, Titania_801891B4, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_TI1_700C964, actor->vwork, NULL, Titania_801891B4, actor, &gIdentityMatrix);
|
||||||
@ -343,7 +343,7 @@ void Titania_80189B80(Actor* actor) {
|
|||||||
actor->fwork[2] += actor->obj.pos.z;
|
actor->fwork[2] += actor->obj.pos.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_80189CC8(Actor* actor) {
|
void Titania_Actor233_Update(Actor* actor) {
|
||||||
static Vec3f D_i5_801B7550 = { 0.0f, -50.0f, 178.0f };
|
static Vec3f D_i5_801B7550 = { 0.0f, -50.0f, 178.0f };
|
||||||
static Vec3f D_i5_801B755C = { 0.0f, 0.0f, 90.0f };
|
static Vec3f D_i5_801B755C = { 0.0f, 0.0f, 90.0f };
|
||||||
Vec3f sp64;
|
Vec3f sp64;
|
||||||
@ -412,8 +412,8 @@ void Titania_80189CC8(Actor* actor) {
|
|||||||
sp40.z = 0.0f;
|
sp40.z = 0.0f;
|
||||||
|
|
||||||
if ((actor->timer_0BC < 15) && ((actor->timer_0BC % 7) == 0)) {
|
if ((actor->timer_0BC < 15) && ((actor->timer_0BC % 7) == 0)) {
|
||||||
func_effect_8007EE68(OBJ_EFFECT_353, (Vec3f*) &actor->fwork[0], &sp40, &actor->obj.rot, &D_i5_801B755C,
|
func_effect_8007EE68(OBJ_EFFECT_ENEMY_LASER_1, (Vec3f*) &actor->fwork[0], &sp40, &actor->obj.rot,
|
||||||
1.0f);
|
&D_i5_801B755C, 1.0f);
|
||||||
if (actor->timer_0BC == 0) {
|
if (actor->timer_0BC == 0) {
|
||||||
actor->timer_0BC = 90;
|
actor->timer_0BC = 90;
|
||||||
}
|
}
|
||||||
@ -425,7 +425,7 @@ void Titania_80189CC8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018A1C0(Actor* actor) {
|
void Titania_Actor233_Draw(Actor* actor) {
|
||||||
gSPDisplayList(gMasterDisp++, D_TI1_700C4B0);
|
gSPDisplayList(gMasterDisp++, D_TI1_700C4B0);
|
||||||
Matrix_Translate(gGfxMatrix, 0.0f, -50.0f, 178.0f, MTXF_APPLY);
|
Matrix_Translate(gGfxMatrix, 0.0f, -50.0f, 178.0f, MTXF_APPLY);
|
||||||
Matrix_RotateY(gGfxMatrix, actor->fwork[4] * M_DTOR, MTXF_APPLY);
|
Matrix_RotateY(gGfxMatrix, actor->fwork[4] * M_DTOR, MTXF_APPLY);
|
||||||
@ -484,7 +484,7 @@ void Titania_8018A474(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018A544(Actor* actor) {
|
void Titania_Actor230_Update(Actor* actor) {
|
||||||
f32 temp_fv0;
|
f32 temp_fv0;
|
||||||
f32 temp_fv1;
|
f32 temp_fv1;
|
||||||
f32 sp4C;
|
f32 sp4C;
|
||||||
@ -503,7 +503,7 @@ void Titania_8018A544(Actor* actor) {
|
|||||||
actor->health += actor->damage;
|
actor->health += actor->damage;
|
||||||
if (actor->scale == 1.0f) {
|
if (actor->scale == 1.0f) {
|
||||||
if (actor->health >= 10) {
|
if (actor->health >= 10) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_OB_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_OB_EXPLOSION_S);
|
||||||
if ((Actor*) actor->iwork[0] != NULL) {
|
if ((Actor*) actor->iwork[0] != NULL) {
|
||||||
((Actor*) actor->iwork[0])->iwork[actor->iwork[1]] = 0;
|
((Actor*) actor->iwork[0])->iwork[actor->iwork[1]] = 0;
|
||||||
}
|
}
|
||||||
@ -592,7 +592,7 @@ void Titania_8018A544(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018AABC(Actor* actor) {
|
void Titania_Actor230_Draw(Actor* actor) {
|
||||||
if (actor->scale != 1.0f) {
|
if (actor->scale != 1.0f) {
|
||||||
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, MTXF_APPLY);
|
||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
@ -600,7 +600,7 @@ void Titania_8018AABC(Actor* actor) {
|
|||||||
gSPDisplayList(gMasterDisp++, D_TI1_700E3F0);
|
gSPDisplayList(gMasterDisp++, D_TI1_700E3F0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018AB44(Actor* actor) {
|
void Titania_Actor225_Update(Actor* actor) {
|
||||||
f32 sp3C;
|
f32 sp3C;
|
||||||
f32 sp38;
|
f32 sp38;
|
||||||
f32 sp34;
|
f32 sp34;
|
||||||
@ -634,12 +634,12 @@ void Titania_8018AB44(Actor* actor) {
|
|||||||
Actor_Despawn(actor);
|
Actor_Despawn(actor);
|
||||||
actor->info.bonus = 0;
|
actor->info.bonus = 0;
|
||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 10.0f, actor->obj.pos.z, 6.0f);
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 10.0f, actor->obj.pos.z, 6.0f);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 50.0f, actor->obj.pos.z, (10.0f / 3.0f));
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 50.0f, actor->obj.pos.z, (10.0f / 3.0f));
|
||||||
gPlayer[0].vel.y = 20.0f;
|
gPlayer[0].vel.y = 20.0f;
|
||||||
gPlayer[0].pos.y += 15.0f;
|
gPlayer[0].pos.y += 15.0f;
|
||||||
@ -768,7 +768,7 @@ void Titania_8018B1B4(s32 limbIndex, Vec3f* rot, void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018B268(Actor* actor) {
|
void Titania_Actor232_Update(Actor* actor) {
|
||||||
Vec3f src;
|
Vec3f src;
|
||||||
Vec3f dest;
|
Vec3f dest;
|
||||||
Actor* sp3C = actor->iwork[0];
|
Actor* sp3C = actor->iwork[0];
|
||||||
@ -871,7 +871,7 @@ void Titania_8018B268(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018B6AC(Actor* actor) {
|
void Titania_Actor232_Draw(Actor* actor) {
|
||||||
Animation_GetFrameData(&D_TI1_700D534, actor->animFrame, actor->vwork);
|
Animation_GetFrameData(&D_TI1_700D534, actor->animFrame, actor->vwork);
|
||||||
Animation_DrawSkeleton(0, D_TI1_700D700, actor->vwork, Titania_8018AFF0, Titania_8018B144, actor, &gIdentityMatrix);
|
Animation_DrawSkeleton(0, D_TI1_700D700, actor->vwork, Titania_8018AFF0, Titania_8018B144, actor, &gIdentityMatrix);
|
||||||
}
|
}
|
||||||
@ -933,7 +933,7 @@ void Titania_Actor231_Init(Actor* actor) {
|
|||||||
actor->obj.pos.y -= 20.0f;
|
actor->obj.pos.y -= 20.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018B9D0(Actor* actor) {
|
void Titania_Actor231_Update(Actor* actor) {
|
||||||
f32 var_fa0;
|
f32 var_fa0;
|
||||||
f32 sp50;
|
f32 sp50;
|
||||||
f32 sp4C;
|
f32 sp4C;
|
||||||
@ -995,7 +995,7 @@ void Titania_8018B9D0(Actor* actor) {
|
|||||||
if (actor->vel.y <= 0.0f) {
|
if (actor->vel.y <= 0.0f) {
|
||||||
actor->itemDrop = DROP_NONE;
|
actor->itemDrop = DROP_NONE;
|
||||||
Actor_Despawn(actor);
|
Actor_Despawn(actor);
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f);
|
func_effect_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
@ -1045,7 +1045,7 @@ Gfx* D_TI_801B7608[10] = {
|
|||||||
D_TI1_7003A90, D_TI1_7005420, D_TI1_7003FC0, D_TI1_7002930, D_TI1_7002490,
|
D_TI1_7003A90, D_TI1_7005420, D_TI1_7003FC0, D_TI1_7002930, D_TI1_7002490,
|
||||||
};
|
};
|
||||||
|
|
||||||
void Titania_8018BE84(Actor* actor) {
|
void Titania_Actor231_Draw(Actor* actor) {
|
||||||
s32 index;
|
s32 index;
|
||||||
|
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_30);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_30);
|
||||||
@ -1263,7 +1263,7 @@ void Titania_8018C72C(Actor* actor) {
|
|||||||
|
|
||||||
static Vec3f D_i5_801B766C = { 0.0f, 0.0f, 15.0f };
|
static Vec3f D_i5_801B766C = { 0.0f, 0.0f, 15.0f };
|
||||||
|
|
||||||
void Titania_8018C8A8(Actor* actor) {
|
void Titania_Actor229_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 sp170;
|
f32 sp170;
|
||||||
f32 temp_fs0;
|
f32 temp_fs0;
|
||||||
@ -1323,7 +1323,7 @@ void Titania_8018C8A8(Actor* actor) {
|
|||||||
AUDIO_PLAY_SFX(NA_SE_EN_SNAKE_DAMAGE, actor->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_EN_SNAKE_DAMAGE, actor->sfxSource, 4);
|
||||||
}
|
}
|
||||||
} else if (actor->dmgType == DMG_BEAM) {
|
} else if (actor->dmgType == DMG_BEAM) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_REFLECT);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_REFLECT);
|
||||||
}
|
}
|
||||||
actor->dmgType = DMG_NONE;
|
actor->dmgType = DMG_NONE;
|
||||||
}
|
}
|
||||||
@ -1686,7 +1686,7 @@ void Titania_8018C8A8(Actor* actor) {
|
|||||||
actor->dmgType = DMG_NONE;
|
actor->dmgType = DMG_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018E2D8(Actor* actor) {
|
void Titania_Actor229_Draw(Actor* actor) {
|
||||||
f32 sp34;
|
f32 sp34;
|
||||||
|
|
||||||
if ((actor->iwork[6] % 2) != 0) {
|
if ((actor->iwork[6] % 2) != 0) {
|
||||||
@ -1743,7 +1743,7 @@ void Titania_8018E3CC(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018E54C(Actor* actor) {
|
void Titania_Actor227_Update(Actor* actor) {
|
||||||
|
|
||||||
actor->iwork[1]++;
|
actor->iwork[1]++;
|
||||||
if ((actor->iwork[0] == (uintptr_t) NULL) && ((actor->iwork[1] & 3) == 0)) {
|
if ((actor->iwork[0] == (uintptr_t) NULL) && ((actor->iwork[1] & 3) == 0)) {
|
||||||
@ -1751,7 +1751,7 @@ void Titania_8018E54C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018E5B4(Actor* actor) {
|
void Titania_Actor227_Draw(Actor* actor) {
|
||||||
gSPDisplayList(gMasterDisp++, D_TI1_70098E0);
|
gSPDisplayList(gMasterDisp++, D_TI1_70098E0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1759,7 +1759,7 @@ void Titania_8018E5E8(Actor* actor) {
|
|||||||
actor->health = 100;
|
actor->health = 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018E5F8(Actor* actor) {
|
void Titania_Actor228_Update(Actor* actor) {
|
||||||
f32 spA4;
|
f32 spA4;
|
||||||
f32 spA0;
|
f32 spA0;
|
||||||
f32 sp9C;
|
f32 sp9C;
|
||||||
@ -1949,7 +1949,7 @@ void Titania_8018E5F8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
temp_v0_3 = actor->iwork[5];
|
temp_v0_3 = actor->iwork[5];
|
||||||
if (temp_v0_3 == NULL) {
|
if (temp_v0_3 == NULL) {
|
||||||
temp_v0_4 = func_effect_8007783C(OBJ_EFFECT_373);
|
temp_v0_4 = func_effect_8007783C(OBJ_EFFECT_TIMED_SFX);
|
||||||
if (temp_v0_4 != NULL) {
|
if (temp_v0_4 != NULL) {
|
||||||
temp_v0_4->obj.status = OBJ_ACTIVE;
|
temp_v0_4->obj.status = OBJ_ACTIVE;
|
||||||
temp_v0_4->obj.pos.x = sp5C;
|
temp_v0_4->obj.pos.x = sp5C;
|
||||||
@ -1974,7 +1974,7 @@ void Titania_8018E5F8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018EF14(Actor* actor) {
|
void Titania_Actor228_Draw(Actor* actor) {
|
||||||
|
|
||||||
gSPDisplayList(gMasterDisp++, D_TI1_7008930);
|
gSPDisplayList(gMasterDisp++, D_TI1_7008930);
|
||||||
if ((actor->timer_0C6 % 2) == 0) {
|
if ((actor->timer_0C6 % 2) == 0) {
|
||||||
@ -2002,7 +2002,7 @@ void Titania_Cactus_Update(Sprite* sprite) {
|
|||||||
if (sprite->destroy != 0) {
|
if (sprite->destroy != 0) {
|
||||||
func_effect_8007D074(sprite->obj.pos.x, sprite->obj.pos.y + 96.0f, sprite->obj.pos.z, 4.0f);
|
func_effect_8007D074(sprite->obj.pos.x, sprite->obj.pos.y + 96.0f, sprite->obj.pos.z, 4.0f);
|
||||||
sprite->obj.status = OBJ_FREE;
|
sprite->obj.status = OBJ_FREE;
|
||||||
func_effect_8007A6F0(&sprite->obj.pos, NA_SE_OB_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&sprite->obj.pos, NA_SE_OB_EXPLOSION_S);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2076,7 +2076,7 @@ void Titania_8018F134(Scenery* scenery) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018F4D8(Scenery* scenery) {
|
void Titania_Scenery57_Update(Scenery* scenery) {
|
||||||
f32 temp;
|
f32 temp;
|
||||||
|
|
||||||
switch (scenery->state) {
|
switch (scenery->state) {
|
||||||
@ -2147,7 +2147,7 @@ void Titania_8018F4D8(Scenery* scenery) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Titania_8018F8B8(Scenery* scenery) {
|
void Titania_Scenery57_Draw(Scenery* scenery) {
|
||||||
|
|
||||||
switch (scenery->unk_44) {
|
switch (scenery->unk_44) {
|
||||||
case 0:
|
case 0:
|
||||||
@ -3196,7 +3196,7 @@ void Titania_80192118(Boss* boss) {
|
|||||||
sp54.x = (boss->obj.pos.x + D_i5_801BBEF4[39]) + D_i5_801BBEF4[68];
|
sp54.x = (boss->obj.pos.x + D_i5_801BBEF4[39]) + D_i5_801BBEF4[68];
|
||||||
sp54.y = 0.0f;
|
sp54.y = 0.0f;
|
||||||
sp54.z = (boss->obj.pos.z + D_i5_801BBEF4[41]) + D_i5_801BBEF4[70];
|
sp54.z = (boss->obj.pos.z + D_i5_801BBEF4[41]) + D_i5_801BBEF4[70];
|
||||||
func_effect_8007A6F0(&sp54, NA_SE_EN_BOSS_ATTACK);
|
Effect_SpawnTimedSfxAtPos(&sp54, NA_SE_EN_BOSS_ATTACK);
|
||||||
boss->swork[39] = 5;
|
boss->swork[39] = 5;
|
||||||
gCameraShake = 5;
|
gCameraShake = 5;
|
||||||
}
|
}
|
||||||
@ -3204,7 +3204,7 @@ void Titania_80192118(Boss* boss) {
|
|||||||
sp54.x = (boss->obj.pos.x + D_i5_801BBEF4[42]) + D_i5_801BBEF4[71];
|
sp54.x = (boss->obj.pos.x + D_i5_801BBEF4[42]) + D_i5_801BBEF4[71];
|
||||||
sp54.y = 0.0f;
|
sp54.y = 0.0f;
|
||||||
sp54.z = (boss->obj.pos.z + D_i5_801BBEF4[44]) + D_i5_801BBEF4[73];
|
sp54.z = (boss->obj.pos.z + D_i5_801BBEF4[44]) + D_i5_801BBEF4[73];
|
||||||
func_effect_8007A6F0(&sp54, NA_SE_EN_BOSS_ATTACK);
|
Effect_SpawnTimedSfxAtPos(&sp54, NA_SE_EN_BOSS_ATTACK);
|
||||||
boss->swork[39] = 5;
|
boss->swork[39] = 5;
|
||||||
gCameraShake = 5;
|
gCameraShake = 5;
|
||||||
}
|
}
|
||||||
@ -4242,7 +4242,8 @@ void Titania_80193DF0(Boss* boss) {
|
|||||||
sp84.x = -boss->fwork[28];
|
sp84.x = -boss->fwork[28];
|
||||||
sp84.y = boss->fwork[27] + 90.0f;
|
sp84.y = boss->fwork[27] + 90.0f;
|
||||||
sp84.z = 0.0f;
|
sp84.z = 0.0f;
|
||||||
func_effect_8007EE68(OBJ_EFFECT_353, &sp90, &sp84, &D_tank_800C9F2C, &D_i5_801B8D48, 1.0f);
|
func_effect_8007EE68(OBJ_EFFECT_ENEMY_LASER_1, &sp90, &sp84, &D_tank_800C9F2C, &D_i5_801B8D48,
|
||||||
|
1.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4255,7 +4256,8 @@ void Titania_80193DF0(Boss* boss) {
|
|||||||
sp84.x = -boss->fwork[34];
|
sp84.x = -boss->fwork[34];
|
||||||
sp84.y = boss->fwork[33] + 90.0f;
|
sp84.y = boss->fwork[33] + 90.0f;
|
||||||
sp84.z = 0.0f;
|
sp84.z = 0.0f;
|
||||||
func_effect_8007EE68(OBJ_EFFECT_353, &sp90, &sp84, &D_tank_800C9F2C, &D_i5_801B8D48, 1.0f);
|
func_effect_8007EE68(OBJ_EFFECT_ENEMY_LASER_1, &sp90, &sp84, &D_tank_800C9F2C, &D_i5_801B8D48,
|
||||||
|
1.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4313,7 +4315,7 @@ void Titania_80193DF0(Boss* boss) {
|
|||||||
func_effect_8007A900(spD4.x, 0.0f, spD4.z, 10.0f, 255, 8, 0);
|
func_effect_8007A900(spD4.x, 0.0f, spD4.z, 10.0f, 255, 8, 0);
|
||||||
}
|
}
|
||||||
if (boss->unk_04C == 38) {
|
if (boss->unk_04C == 38) {
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_BOSS_ATTACK);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_BOSS_ATTACK);
|
||||||
boss->swork[39] = 5;
|
boss->swork[39] = 5;
|
||||||
gCameraShake = 20;
|
gCameraShake = 20;
|
||||||
}
|
}
|
||||||
@ -4326,7 +4328,7 @@ void Titania_80193DF0(Boss* boss) {
|
|||||||
func_effect_8007A900(spD4.x, 0.0f, spD4.z, 10.0f, 255, 8, 0);
|
func_effect_8007A900(spD4.x, 0.0f, spD4.z, 10.0f, 255, 8, 0);
|
||||||
}
|
}
|
||||||
if (boss->unk_04C == 98) {
|
if (boss->unk_04C == 98) {
|
||||||
func_effect_8007A6F0(&spD4, NA_SE_EN_BOSS_ATTACK);
|
Effect_SpawnTimedSfxAtPos(&spD4, NA_SE_EN_BOSS_ATTACK);
|
||||||
boss->swork[39] = 5;
|
boss->swork[39] = 5;
|
||||||
gCameraShake = 20;
|
gCameraShake = 20;
|
||||||
}
|
}
|
||||||
@ -4905,7 +4907,7 @@ void Titania_Boss_Update(Boss* boss) {
|
|||||||
sp3C.x = boss->fwork[29] + boss->obj.pos.x;
|
sp3C.x = boss->fwork[29] + boss->obj.pos.x;
|
||||||
sp3C.y = boss->fwork[30] + boss->obj.pos.y;
|
sp3C.y = boss->fwork[30] + boss->obj.pos.y;
|
||||||
sp3C.z = boss->fwork[31] + boss->obj.pos.z;
|
sp3C.z = boss->fwork[31] + boss->obj.pos.z;
|
||||||
func_effect_8007A6F0(&sp3C, NA_SE_ARWING_DASH);
|
Effect_SpawnTimedSfxAtPos(&sp3C, NA_SE_ARWING_DASH);
|
||||||
D_i5_801BBEF0[49] = D_i5_801B8D54[RAND_INT(4.0f)];
|
D_i5_801BBEF0[49] = D_i5_801B8D54[RAND_INT(4.0f)];
|
||||||
D_i5_801BBEF4[74] = RAND_FLOAT(0.4f) + 0.9f;
|
D_i5_801BBEF4[74] = RAND_FLOAT(0.4f) + 0.9f;
|
||||||
D_i5_801BBEF4[75] = 0.6f;
|
D_i5_801BBEF4[75] = 0.6f;
|
||||||
|
@ -225,9 +225,9 @@ void Titania_LevelStart(Player* player) {
|
|||||||
player->csState = player->csTimer = player->csEventTimer = player->hideShadow = 0;
|
player->csState = player->csTimer = player->csEventTimer = player->hideShadow = 0;
|
||||||
player->gravity = 3.0f;
|
player->gravity = 3.0f;
|
||||||
player->unk_014 = 0.0f;
|
player->unk_014 = 0.0f;
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
Play_InitEnvironment();
|
Play_InitEnvironment();
|
||||||
D_ctx_8017782C = 0;
|
D_ctx_8017782C = false;
|
||||||
if ((gControllerHold[player->num].button & Z_TRIG) && (gControllerHold[player->num].button & R_TRIG)) {
|
if ((gControllerHold[player->num].button & Z_TRIG) && (gControllerHold[player->num].button & R_TRIG)) {
|
||||||
Audio_KillSfxBySourceAndId(player->sfxSource, NA_SE_TANK_GO_UP);
|
Audio_KillSfxBySourceAndId(player->sfxSource, NA_SE_TANK_GO_UP);
|
||||||
}
|
}
|
||||||
|
@ -237,7 +237,7 @@ void Andross_80187C5C(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_801880E4(Actor* actor) {
|
void Andross_Actor199_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 xDisplacement;
|
f32 xDisplacement;
|
||||||
f32 yDisplacement;
|
f32 yDisplacement;
|
||||||
@ -301,7 +301,7 @@ void Andross_801880E4(Actor* actor) {
|
|||||||
actor->vel.z = vel.z;
|
actor->vel.z = vel.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80188448(Actor* actor) {
|
void Andross_Actor199_Draw(Actor* actor) {
|
||||||
func_edisplay_8005B388(actor);
|
func_edisplay_8005B388(actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -320,12 +320,12 @@ void Andross_80188468(void) {
|
|||||||
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80188528(Actor* actor) {
|
void Andross_Actor286_Update(Actor* actor) {
|
||||||
Math_SmoothStepToF(&actor->vel.x, 0.0f, 0.2f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&actor->vel.x, 0.0f, 0.2f, 0.5f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->vel.y, 0.0f, 0.2f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&actor->vel.y, 0.0f, 0.2f, 0.5f, 0.0f);
|
||||||
Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.2f, 0.5f, 0.0f);
|
Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.2f, 0.5f, 0.0f);
|
||||||
if (actor->dmgType != DMG_NONE) {
|
if (actor->dmgType != DMG_NONE) {
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
func_effect_8007B344(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f, 5);
|
func_effect_8007B344(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f, 5);
|
||||||
} else if (actor->timer_0BC == 0) {
|
} else if (actor->timer_0BC == 0) {
|
||||||
@ -336,7 +336,7 @@ void Andross_80188528(Actor* actor) {
|
|||||||
actor->rot_0F4.z += actor->fwork[0];
|
actor->rot_0F4.z += actor->fwork[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80188660(Actor* actor) {
|
void Andross_Actor286_Draw(Actor* actor) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_61);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_61);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255);
|
||||||
Matrix_RotateZ(gGfxMatrix, actor->rot_0F4.z * M_DTOR, MTXF_APPLY);
|
Matrix_RotateZ(gGfxMatrix, actor->rot_0F4.z * M_DTOR, MTXF_APPLY);
|
||||||
@ -394,7 +394,7 @@ void Andross_801888F4(Actor* actor) {
|
|||||||
func_effect_800794CC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 1.0f);
|
func_effect_800794CC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_M);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
BonusText_Display(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5);
|
BonusText_Display(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5);
|
||||||
gHitCount += 6;
|
gHitCount += 6;
|
||||||
@ -536,7 +536,7 @@ void Andross_80189098(Boss* boss) {
|
|||||||
Actor_Initialize(actor);
|
Actor_Initialize(actor);
|
||||||
actor->obj.status = OBJ_INIT;
|
actor->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
||||||
actor->aiType = AI360_10;
|
actor->aiType = AI360_ENEMY;
|
||||||
actor->aiIndex = AI360_FOX;
|
actor->aiIndex = AI360_FOX;
|
||||||
actor->health = 200;
|
actor->health = 200;
|
||||||
actor->obj.pos.x = 200.0f;
|
actor->obj.pos.x = 200.0f;
|
||||||
@ -550,7 +550,7 @@ void Andross_80189098(Boss* boss) {
|
|||||||
Actor_Initialize(actor);
|
Actor_Initialize(actor);
|
||||||
actor->obj.status = OBJ_INIT;
|
actor->obj.status = OBJ_INIT;
|
||||||
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
||||||
actor->aiType = AI360_10;
|
actor->aiType = AI360_ENEMY;
|
||||||
actor->aiIndex = AI360_FOX;
|
actor->aiIndex = AI360_FOX;
|
||||||
actor->health = 200;
|
actor->health = 200;
|
||||||
actor->obj.pos.x = -200.0f;
|
actor->obj.pos.x = -200.0f;
|
||||||
@ -594,7 +594,7 @@ void Andross_80189214(void) {
|
|||||||
Camera_UpdateArwingOnRails(player);
|
Camera_UpdateArwingOnRails(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_8018933C(Actor* actor) {
|
void Andross_Actor290_Update(Actor* actor) {
|
||||||
if ((fabsf(actor->obj.pos.x - gPlayer[0].pos.x) < 1000.0f) &&
|
if ((fabsf(actor->obj.pos.x - gPlayer[0].pos.x) < 1000.0f) &&
|
||||||
(fabsf(actor->obj.pos.z - gPlayer[0].trueZpos) < 1000.0f)) {
|
(fabsf(actor->obj.pos.z - gPlayer[0].trueZpos) < 1000.0f)) {
|
||||||
gStartAndrossFightTimer = 50;
|
gStartAndrossFightTimer = 50;
|
||||||
@ -602,7 +602,7 @@ void Andross_8018933C(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_801893B8(Actor* actor) {
|
void Andross_Actor288_Update(Actor* actor) {
|
||||||
|
|
||||||
if (gAllRangeCheckpoint == 0) {
|
if (gAllRangeCheckpoint == 0) {
|
||||||
actor->counter_04E++;
|
actor->counter_04E++;
|
||||||
@ -623,7 +623,7 @@ void Andross_801893B8(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80189470(Actor* actor) {
|
void Andross_Actor289_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Player* player = &gPlayer[0];
|
Player* player = &gPlayer[0];
|
||||||
|
|
||||||
@ -663,7 +663,7 @@ void Andross_80189470(Actor* actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Andross_80193710();
|
Andross_80193710();
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
Play_InitEnvironment();
|
Play_InitEnvironment();
|
||||||
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
|
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
|
||||||
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
||||||
@ -673,7 +673,7 @@ void Andross_80189470(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80189724(Actor* actor) {
|
void Andross_Actor287_Update(Actor* actor) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Vec3f vec;
|
Vec3f vec;
|
||||||
Vec3f displacement;
|
Vec3f displacement;
|
||||||
@ -745,7 +745,7 @@ void Andross_80189B00(f32 xPos, f32 yPos, f32 zPos, f32 scale2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80189B70(Boss* boss) {
|
void Andross_Boss321_Update(Boss* boss) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 sp98;
|
s32 sp98;
|
||||||
s32 frameCountMask;
|
s32 frameCountMask;
|
||||||
@ -1018,7 +1018,7 @@ void Andross_80189B70(Boss* boss) {
|
|||||||
Andross_80188468();
|
Andross_80188468();
|
||||||
Andross_80187C5C();
|
Andross_80187C5C();
|
||||||
gPlayer[0].unk_014 = 1.0f;
|
gPlayer[0].unk_014 = 1.0f;
|
||||||
Camera_Update360(gPlayer, 1);
|
Camera_Update360(gPlayer, true);
|
||||||
Audio_StartPlayerNoise(0);
|
Audio_StartPlayerNoise(0);
|
||||||
AUDIO_PLAY_BGM(gBossBgms[gCurrentLevel]);
|
AUDIO_PLAY_BGM(gBossBgms[gCurrentLevel]);
|
||||||
AUDIO_PLAY_SFX(NA_SE_OB_ROUTE_EXPLOSION1, gDefaultSfxSource, 0);
|
AUDIO_PLAY_SFX(NA_SE_OB_ROUTE_EXPLOSION1, gDefaultSfxSource, 0);
|
||||||
@ -1192,7 +1192,7 @@ bool Andross_8018B47C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_8018B8C0(Boss* boss) {
|
void Andross_Boss321_Draw(Boss* boss) {
|
||||||
s32 j;
|
s32 j;
|
||||||
s32 i;
|
s32 i;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
@ -1426,7 +1426,7 @@ void Andross_8018CA50(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_8018CAD4(Effect* effect) {
|
void Andross_Effect396_Update(Effect* effect) {
|
||||||
s32 i;
|
s32 i;
|
||||||
Item* item;
|
Item* item;
|
||||||
Vec3f vec;
|
Vec3f vec;
|
||||||
@ -1478,7 +1478,7 @@ void Andross_8018CAD4(Effect* effect) {
|
|||||||
func_effect_8007A774(&gPlayer[0], effect, 100.0f);
|
func_effect_8007A774(&gPlayer[0], effect, 100.0f);
|
||||||
if (effect->unk_44 != 0) {
|
if (effect->unk_44 != 0) {
|
||||||
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 10.0f);
|
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 10.0f);
|
||||||
func_effect_8007A6F0(&effect->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&effect->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
Object_Kill(&effect->obj, effect->sfxSource);
|
Object_Kill(&effect->obj, effect->sfxSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1488,7 +1488,7 @@ void Andross_8018CAD4(Effect* effect) {
|
|||||||
func_effect_8007A774(&gPlayer[0], effect, 100.0f);
|
func_effect_8007A774(&gPlayer[0], effect, 100.0f);
|
||||||
if (effect->unk_44 != 0) {
|
if (effect->unk_44 != 0) {
|
||||||
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 10.0f);
|
func_effect_8007D0E0(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 10.0f);
|
||||||
func_effect_8007A6F0(&effect->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&effect->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
Object_Kill(&effect->obj, effect->sfxSource);
|
Object_Kill(&effect->obj, effect->sfxSource);
|
||||||
if (Rand_ZeroOne() < 0.1f) {
|
if (Rand_ZeroOne() < 0.1f) {
|
||||||
item = gItems;
|
item = gItems;
|
||||||
@ -1531,7 +1531,7 @@ static Gfx* D_i6_801A6790[10] = {
|
|||||||
D_ANDROSS_C001880, D_ANDROSS_C001880, D_ANDROSS_C001880, D_arwing_3016660, D_arwing_3015D80,
|
D_ANDROSS_C001880, D_ANDROSS_C001880, D_ANDROSS_C001880, D_arwing_3016660, D_arwing_3015D80,
|
||||||
};
|
};
|
||||||
|
|
||||||
void Andross_8018CF98(Effect* effect) {
|
void Andross_Effect396_Draw(Effect* effect) {
|
||||||
|
|
||||||
if (effect->state == 10) {
|
if (effect->state == 10) {
|
||||||
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44);
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44);
|
||||||
@ -1678,9 +1678,9 @@ void Andross_8018D2B0(Boss* boss) {
|
|||||||
RAND_FLOAT(1.0f) + 1.0f);
|
RAND_FLOAT(1.0f) + 1.0f);
|
||||||
}
|
}
|
||||||
func_effect_8007B344(boss->vwork[0].x, boss->vwork[0].y, boss->vwork[0].z, 20.0f, 5);
|
func_effect_8007B344(boss->vwork[0].x, boss->vwork[0].y, boss->vwork[0].z, 20.0f, 5);
|
||||||
func_effect_8007A6F0(&sp68, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&sp68, NA_SE_EN_EXPLOSION_M);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&sp68, NA_SE_OB_DAMAGE_M);
|
Effect_SpawnTimedSfxAtPos(&sp68, NA_SE_OB_DAMAGE_M);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
sp68.x = boss->vwork[1].x;
|
sp68.x = boss->vwork[1].x;
|
||||||
@ -1698,9 +1698,9 @@ void Andross_8018D2B0(Boss* boss) {
|
|||||||
RAND_FLOAT(1.0f) + 1.0f);
|
RAND_FLOAT(1.0f) + 1.0f);
|
||||||
}
|
}
|
||||||
func_effect_8007B344(boss->vwork[1].x, boss->vwork[1].y, boss->vwork[1].z, 20.0f, 5);
|
func_effect_8007B344(boss->vwork[1].x, boss->vwork[1].y, boss->vwork[1].z, 20.0f, 5);
|
||||||
func_effect_8007A6F0(&sp68, NA_SE_EN_EXPLOSION_M);
|
Effect_SpawnTimedSfxAtPos(&sp68, NA_SE_EN_EXPLOSION_M);
|
||||||
} else {
|
} else {
|
||||||
func_effect_8007A6F0(&sp68, NA_SE_OB_DAMAGE_M);
|
Effect_SpawnTimedSfxAtPos(&sp68, NA_SE_OB_DAMAGE_M);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1763,7 +1763,7 @@ void Andross_8018DA94(Boss* boss, Vec3f* arg1) {
|
|||||||
|
|
||||||
static f32 D_i6_801A67B8[] = { 0.0f, 0.0f, 0.0f };
|
static f32 D_i6_801A67B8[] = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
void Andross_8018DBF0(Boss* boss) {
|
void Andross_Boss320_Update(Boss* boss) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 frameCountMask;
|
s32 frameCountMask;
|
||||||
Vec3f spD0[100];
|
Vec3f spD0[100];
|
||||||
@ -2729,7 +2729,7 @@ void Andross_8018DBF0(Boss* boss) {
|
|||||||
Andross_8018DA94(boss, &boss->vwork[17]);
|
Andross_8018DA94(boss, &boss->vwork[17]);
|
||||||
break;
|
break;
|
||||||
case 173:
|
case 173:
|
||||||
func_effect_8007A6F0(&boss->obj.pos, NA_SE_EN_EXPLOSION_L);
|
Effect_SpawnTimedSfxAtPos(&boss->obj.pos, NA_SE_EN_EXPLOSION_L);
|
||||||
func_effect_8007B344(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 100.0f, 4);
|
func_effect_8007B344(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 100.0f, 4);
|
||||||
break;
|
break;
|
||||||
case 180:
|
case 180:
|
||||||
@ -3124,7 +3124,7 @@ void Andross_801924B4(s32 limbIndex, Vec3f* rot, void* data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_801928C8(Boss* boss) {
|
void Andross_Boss320_Draw(Boss* boss) {
|
||||||
|
|
||||||
if (boss->timer_058 == 0) {
|
if (boss->timer_058 == 0) {
|
||||||
// FAKE
|
// FAKE
|
||||||
@ -3195,7 +3195,7 @@ void Andross_801928C8(Boss* boss) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80192E94(Actor* actor) {
|
void Andross_Actor285_Update(Actor* actor) {
|
||||||
Actor* otherActor;
|
Actor* otherActor;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
@ -3252,15 +3252,15 @@ void Andross_80192E94(Actor* actor) {
|
|||||||
RAND_FLOAT_CENTERED(10.0f) + actor->obj.pos.y, actor->obj.pos.z,
|
RAND_FLOAT_CENTERED(10.0f) + actor->obj.pos.y, actor->obj.pos.z,
|
||||||
RAND_FLOAT(0.5f) + 0.5f);
|
RAND_FLOAT(0.5f) + 0.5f);
|
||||||
}
|
}
|
||||||
func_effect_8007A6F0(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
Effect_SpawnTimedSfxAtPos(&actor->obj.pos, NA_SE_EN_EXPLOSION_S);
|
||||||
Object_Kill(&actor->obj, actor->sfxSource);
|
Object_Kill(&actor->obj, actor->sfxSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80193244(Actor* actor) {
|
void Andross_Actor285_Draw(Actor* actor) {
|
||||||
|
|
||||||
gSPDisplayList(gMasterDisp++, D_VE2_6007E20);
|
gSPDisplayList(gMasterDisp++, D_VE2_6007E20);
|
||||||
|
|
||||||
if (actor->timer_0BC != 0) {
|
if (actor->timer_0BC != 0) {
|
||||||
f32 scale;
|
f32 scale;
|
||||||
u8 alpha;
|
u8 alpha;
|
||||||
@ -3281,7 +3281,7 @@ void Andross_80193244(Actor* actor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_80193380(Scenery* scenery) {
|
void Andross_Scenery132_Update(Scenery* scenery) {
|
||||||
|
|
||||||
switch (scenery->state) {
|
switch (scenery->state) {
|
||||||
case 0:
|
case 0:
|
||||||
@ -3310,14 +3310,14 @@ bool Andross_801934EC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_8019350C(Scenery* scenery) {
|
void Andross_Scenery132_Draw(Scenery* scenery) {
|
||||||
Vec3f frameTable[20];
|
Vec3f frameTable[20];
|
||||||
|
|
||||||
Animation_GetFrameData(&D_VE2_6014658, scenery->unk_44, frameTable);
|
Animation_GetFrameData(&D_VE2_6014658, scenery->unk_44, frameTable);
|
||||||
Animation_DrawSkeleton(1, D_VE2_6014844, frameTable, Andross_801934EC, NULL, NULL, &gIdentityMatrix);
|
Animation_DrawSkeleton(1, D_VE2_6014844, frameTable, Andross_801934EC, NULL, NULL, &gIdentityMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_8019356C(Scenery* scenery) {
|
void Andross_Scenery131_Update(Scenery* scenery) {
|
||||||
scenery->obj.rot.z = D_Andross_801A7F68;
|
scenery->obj.rot.z = D_Andross_801A7F68;
|
||||||
scenery->obj.pos.z += scenery->effectVel.z;
|
scenery->obj.pos.z += scenery->effectVel.z;
|
||||||
if (scenery->timer_4C == 1) {
|
if (scenery->timer_4C == 1) {
|
||||||
@ -3332,7 +3332,7 @@ bool Andross_801935B4(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void*
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Andross_801935D4(Scenery* scenery) {
|
void Andross_Scenery131_Draw(Scenery* scenery) {
|
||||||
Vec3f frameTable[20];
|
Vec3f frameTable[20];
|
||||||
|
|
||||||
Animation_GetFrameData(&D_VE2_6014658, scenery->unk_44, frameTable);
|
Animation_GetFrameData(&D_VE2_6014658, scenery->unk_44, frameTable);
|
||||||
@ -3519,7 +3519,7 @@ void Andross_80193C4C(Player* player) {
|
|||||||
switch (gCsFrameCount) {
|
switch (gCsFrameCount) {
|
||||||
case 80:
|
case 80:
|
||||||
func_effect_8007A568(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 40.0f);
|
func_effect_8007A568(boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z, 40.0f);
|
||||||
func_effect_8007A6F0(&boss->obj.pos, NA_SE_EN_EXPLOSION_L);
|
Effect_SpawnTimedSfxAtPos(&boss->obj.pos, NA_SE_EN_EXPLOSION_L);
|
||||||
/* fallthrough */
|
/* fallthrough */
|
||||||
case 85:
|
case 85:
|
||||||
case 90:
|
case 90:
|
||||||
@ -3657,7 +3657,7 @@ void Andross_80193C4C(Player* player) {
|
|||||||
gScenery360[i].obj.status = OBJ_FREE;
|
gScenery360[i].obj.status = OBJ_FREE;
|
||||||
}
|
}
|
||||||
Andross_80193710();
|
Andross_80193710();
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
Play_InitEnvironment();
|
Play_InitEnvironment();
|
||||||
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
|
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
|
||||||
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,12 +1,18 @@
|
|||||||
|
/*
|
||||||
|
* File: fox_ve2.c
|
||||||
|
* System: Venom2
|
||||||
|
* Description: Level: Venom 2
|
||||||
|
*/
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "assets/ast_venom_2.h"
|
#include "assets/ast_venom_2.h"
|
||||||
|
|
||||||
void Venom2_Boss_Update(Boss* boss) {
|
void Venom2_Boss_Update(BossVE2* boss) {
|
||||||
Math_SmoothStepToF(&boss->fwork[0], boss->fwork[1], 0.5f, 5.0f, 0.0f);
|
Math_SmoothStepToF(&boss->fwork[0], boss->fwork[1], 0.5f, 5.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Venom2_8019624C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
bool Venom2_Boss_OverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) {
|
||||||
Boss* boss = (Boss*) data;
|
BossVE2* boss = (BossVE2*) data;
|
||||||
|
|
||||||
if ((limbIndex == 1) || (limbIndex == 2)) {
|
if ((limbIndex == 1) || (limbIndex == 2)) {
|
||||||
pos->x -= boss->fwork[0];
|
pos->x -= boss->fwork[0];
|
||||||
@ -15,25 +21,25 @@ bool Venom2_8019624C(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* d
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom2_Boss_Draw(Boss* boss) {
|
void Venom2_Boss_Draw(BossVE2* boss) {
|
||||||
Animation_GetFrameData(&D_VE2_6014904, 0, boss->vwork);
|
Animation_GetFrameData(&D_VE2_6014904, 0, boss->vwork);
|
||||||
Animation_DrawSkeleton(3, D_VE2_60149D0, boss->vwork, Venom2_8019624C, NULL, boss, gCalcMatrix);
|
Animation_DrawSkeleton(3, D_VE2_60149D0, boss->vwork, Venom2_Boss_OverrideLimbDraw, NULL, boss, gCalcMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom2_801962F4(Actor* actor) {
|
void Venom2_UpdateStarWolfEvents(ActorAllRange* actor) {
|
||||||
ActorAllRange_UpdateStarWolfEvents(actor);
|
ActorAllRange_UpdateStarWolfEvents(actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
static Vec3f D_i6_801A68B0[6] = {
|
static Vec3f sTeamInitPos[6] = {
|
||||||
{ 0.0f, 4030.0f, 18000.0f }, { -500.0f, 3820.0f, 17200.0f }, { 550.0f, 3750.0f, 17000.0f },
|
{ 0.0f, 4030.0f, 18000.0f }, { -500.0f, 3820.0f, 17200.0f }, { 550.0f, 3750.0f, 17000.0f },
|
||||||
{ 1000.0f, 300.0f, 0.0f }, { -1000.0f, 300.0f, 0.0f }, { 0.0f, 500.0f, 0.0f },
|
{ 1000.0f, 300.0f, 0.0f }, { -1000.0f, 300.0f, 0.0f }, { 0.0f, 500.0f, 0.0f },
|
||||||
};
|
};
|
||||||
|
|
||||||
static f32 D_i6_801A68F8[3] = { 300.0f, 70.0f, 280.0f };
|
static f32 sTeamInitRot[3] = { 300.0f, 70.0f, 280.0f };
|
||||||
|
|
||||||
void Venom2_UpdateEvents(Actor* this) {
|
void Venom2_UpdateEvents(ActorAllRange* this) {
|
||||||
Actor* team;
|
ActorAllRange* team;
|
||||||
Actor* wolf = &gActors[4];
|
ActorAllRange* wolf = &gActors[4];
|
||||||
Player* player = &gPlayer[0];
|
Player* player = &gPlayer[0];
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
@ -64,20 +70,19 @@ void Venom2_UpdateEvents(Actor* this) {
|
|||||||
player->rot.x = -20.0f;
|
player->rot.x = -20.0f;
|
||||||
player->yRot_114 = 0.0f;
|
player->yRot_114 = 0.0f;
|
||||||
this->timer_0BC = 210;
|
this->timer_0BC = 210;
|
||||||
for (team = &gActors[1], i = 1; i < 4; i++, team++) {
|
for (team = &gActors[AI360_FALCO], i = AI360_FALCO; i <= AI360_PEPPY; i++, team++) {
|
||||||
team->obj.pos.x = D_i6_801A68B0[i - 1].x;
|
team->obj.pos.x = sTeamInitPos[i - 1].x;
|
||||||
team->obj.pos.y = D_i6_801A68B0[i - 1].y + 750.f;
|
team->obj.pos.y = sTeamInitPos[i - 1].y + 750.f;
|
||||||
team->obj.pos.z = D_i6_801A68B0[i - 1].z;
|
team->obj.pos.z = sTeamInitPos[i - 1].z;
|
||||||
team->obj.rot.z = D_i6_801A68F8[i - 1];
|
team->obj.rot.z = sTeamInitRot[i - 1];
|
||||||
team->rot_0F4.x = 340.0f;
|
team->rot_0F4.x = 340.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
|
||||||
}
|
}
|
||||||
Camera_UpdateArwing360(player, 1);
|
Camera_UpdateArwing360(player, true);
|
||||||
/* fallthrough */
|
/* fallthrough */
|
||||||
case 1:
|
case 1:
|
||||||
|
|
||||||
for (team = &gActors[1], i = 1; i < 4; i++, team++) {
|
for (team = &gActors[1], i = 1; i < 4; i++, team++) {
|
||||||
team->state = 0;
|
team->state = 0;
|
||||||
team->timer_0BC = 3;
|
team->timer_0BC = 3;
|
||||||
@ -93,13 +98,15 @@ void Venom2_UpdateEvents(Actor* this) {
|
|||||||
Radio_PlayMessage(gMsg_ID_19010, RCID_FOX);
|
Radio_PlayMessage(gMsg_ID_19010, RCID_FOX);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
Venom2_801962F4(this);
|
Venom2_UpdateStarWolfEvents(this);
|
||||||
if (((gAllRangeSpawnEvent + 100) < gAllRangeEventTimer) && (gActors[4].obj.status == OBJ_FREE) &&
|
if (((gAllRangeSpawnEvent + 100) < gAllRangeEventTimer) && (gActors[4].obj.status == OBJ_FREE) &&
|
||||||
(gActors[5].obj.status == OBJ_FREE) && (gActors[6].obj.status == OBJ_FREE) &&
|
(gActors[5].obj.status == OBJ_FREE) && (gActors[6].obj.status == OBJ_FREE) &&
|
||||||
(gActors[7].obj.status == OBJ_FREE) && (this->timer_0BE == 0)) {
|
(gActors[7].obj.status == OBJ_FREE) && (this->timer_0BE == 0)) {
|
||||||
this->timer_0BE = 80;
|
this->timer_0BE = 80;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((this->timer_0BE == 1) && (player->state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
if ((this->timer_0BE == 1) && (player->state_1C8 != PLAYERSTATE_1C8_LEVEL_COMPLETE)) {
|
||||||
for (i = 1; i < ARRAY_COUNT(gTeamShields); i++) {
|
for (i = 1; i < ARRAY_COUNT(gTeamShields); i++) {
|
||||||
gPrevPlanetTeamShields[i] = gSavedTeamShields[i];
|
gPrevPlanetTeamShields[i] = gSavedTeamShields[i];
|
||||||
@ -119,6 +126,7 @@ void Venom2_UpdateEvents(Actor* this) {
|
|||||||
D_ctx_80177CC4 = gLeftWingHealth[0];
|
D_ctx_80177CC4 = gLeftWingHealth[0];
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
gPauseEnabled = false;
|
gPauseEnabled = false;
|
||||||
if (gStarWolfMsgTimer < 600) {
|
if (gStarWolfMsgTimer < 600) {
|
||||||
@ -126,19 +134,22 @@ void Venom2_UpdateEvents(Actor* this) {
|
|||||||
player->cam.eye.y += wolf->vel.y * 0.23f;
|
player->cam.eye.y += wolf->vel.y * 0.23f;
|
||||||
player->cam.eye.z += wolf->vel.z * 0.23f;
|
player->cam.eye.z += wolf->vel.z * 0.23f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToF(&player->cam.at.x, wolf->obj.pos.x, 1.0f, 20000.0f, 0.0f);
|
Math_SmoothStepToF(&player->cam.at.x, wolf->obj.pos.x, 1.0f, 20000.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->cam.at.y, wolf->obj.pos.y, 1.0f, 20000.0f, 0.0f);
|
Math_SmoothStepToF(&player->cam.at.y, wolf->obj.pos.y, 1.0f, 20000.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->cam.at.z, wolf->obj.pos.z, 1.0f, 20000.0f, 0.0f);
|
Math_SmoothStepToF(&player->cam.at.z, wolf->obj.pos.z, 1.0f, 20000.0f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->camRoll, 0, 0.1f, 0.2f, 0.0f);
|
Math_SmoothStepToF(&player->camRoll, 0, 0.1f, 0.2f, 0.0f);
|
||||||
|
|
||||||
if ((gControllerPress->button & START_BUTTON) || (gAllRangeEventTimer == (gAllRangeSpawnEvent + 300))) {
|
if ((gControllerPress->button & START_BUTTON) || (gAllRangeEventTimer == (gAllRangeSpawnEvent + 300))) {
|
||||||
this->state = 2;
|
this->state = 2;
|
||||||
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
|
||||||
Camera_Update360(player, 1);
|
Camera_Update360(player, true);
|
||||||
player->unk_014 = 0.0f;
|
player->unk_014 = 0.0f;
|
||||||
D_hud_80161708 = 0;
|
D_hud_80161708 = 0;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gStarWolfMsgTimer != 0) {
|
if (gStarWolfMsgTimer != 0) {
|
||||||
gStarWolfMsgTimer--;
|
gStarWolfMsgTimer--;
|
||||||
|
|
||||||
@ -165,9 +176,9 @@ void Venom2_UpdateEvents(Actor* this) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Venom2_80196968(void) {
|
void Venom2_LoadLevelObjects(void) {
|
||||||
Actor* actor;
|
Actor* actor;
|
||||||
Boss* boss;
|
BossVE2* boss;
|
||||||
Scenery360* scenery360;
|
Scenery360* scenery360;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
@ -300,11 +311,14 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
player->csState++;
|
player->csState++;
|
||||||
player->wings.unk_04 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = 0.0f;
|
player->wings.unk_04 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = 0.0f;
|
||||||
player->wings.modelId = 1;
|
player->wings.modelId = 1;
|
||||||
|
|
||||||
D_ctx_80177A48[0] = 0.0f;
|
D_ctx_80177A48[0] = 0.0f;
|
||||||
D_ctx_80177A48[1] = 0.1f;
|
D_ctx_80177A48[1] = 0.1f;
|
||||||
D_ctx_80177A48[3] = 0.0f;
|
D_ctx_80177A48[3] = 0.0f;
|
||||||
D_ctx_80177A48[4] = 0.0f;
|
D_ctx_80177A48[4] = 0.0f;
|
||||||
|
|
||||||
player->csTimer = 0;
|
player->csTimer = 0;
|
||||||
|
|
||||||
if ((fabsf(sp94) < 4000.0f) && (fabsf(sp8C) < 4000.0f)) {
|
if ((fabsf(sp94) < 4000.0f) && (fabsf(sp8C) < 4000.0f)) {
|
||||||
player->csTimer = 250;
|
player->csTimer = 250;
|
||||||
sp64.x = 0.0f;
|
sp64.x = 0.0f;
|
||||||
@ -315,6 +329,7 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
D_ctx_80177A48[5] = sp58.x;
|
D_ctx_80177A48[5] = sp58.x;
|
||||||
D_ctx_80177A48[6] = sp58.z;
|
D_ctx_80177A48[6] = sp58.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gLevelPhase == 2) {
|
if (gLevelPhase == 2) {
|
||||||
player->csEventTimer = 240;
|
player->csEventTimer = 240;
|
||||||
} else {
|
} else {
|
||||||
@ -329,8 +344,10 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
gFillScreenAlphaTarget = 0;
|
gFillScreenAlphaTarget = 0;
|
||||||
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 255;
|
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 255;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math_SmoothStepToF(&D_ctx_80177A48[1], 0.8f, 1.0f, 0.05f, 0.0f);
|
Math_SmoothStepToF(&D_ctx_80177A48[1], 0.8f, 1.0f, 0.05f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
|
Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 15.0f, 0.0f);
|
||||||
|
|
||||||
if (player->csTimer == 1) {
|
if (player->csTimer == 1) {
|
||||||
D_ctx_80177A48[4] = 0.0f;
|
D_ctx_80177A48[4] = 0.0f;
|
||||||
}
|
}
|
||||||
@ -339,6 +356,7 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
sp90 = player->pos.y - (gBosses[0].obj.pos.y + 700.0f);
|
sp90 = player->pos.y - (gBosses[0].obj.pos.y + 700.0f);
|
||||||
sp8C = player->pos.z - (gBosses[0].obj.pos.z + D_ctx_80177A48[6]);
|
sp8C = player->pos.z - (gBosses[0].obj.pos.z + D_ctx_80177A48[6]);
|
||||||
}
|
}
|
||||||
|
|
||||||
sp84 = Math_RadToDeg(Math_Atan2F(sp94, sp8C));
|
sp84 = Math_RadToDeg(Math_Atan2F(sp94, sp8C));
|
||||||
sp8C = sqrtf(SQ(sp94) + SQ(sp8C));
|
sp8C = sqrtf(SQ(sp94) + SQ(sp8C));
|
||||||
pad88 = Math_RadToDeg(-Math_Atan2F(sp90, sp8C));
|
pad88 = Math_RadToDeg(-Math_Atan2F(sp90, sp8C));
|
||||||
@ -348,16 +366,22 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
Math_SmoothStepToF(&D_ctx_80177A48[4], 3.0f, 1.0f, 0.1f, 0.0f);
|
Math_SmoothStepToF(&D_ctx_80177A48[4], 3.0f, 1.0f, 0.1f, 0.0f);
|
||||||
Matrix_RotateX(gCalcMatrix, -(D_PI / 9), MTXF_NEW);
|
Matrix_RotateX(gCalcMatrix, -(D_PI / 9), MTXF_NEW);
|
||||||
Matrix_RotateY(gCalcMatrix, (D_ctx_80177A48[3] + player->yRot_114) * M_DTOR, MTXF_APPLY);
|
Matrix_RotateY(gCalcMatrix, (D_ctx_80177A48[3] + player->yRot_114) * M_DTOR, MTXF_APPLY);
|
||||||
|
|
||||||
D_ctx_80177A48[3] += 1.0f;
|
D_ctx_80177A48[3] += 1.0f;
|
||||||
|
|
||||||
sp64.x = 0.0f;
|
sp64.x = 0.0f;
|
||||||
sp64.y = 0.0f;
|
sp64.y = 0.0f;
|
||||||
sp64.z = 400.0f;
|
sp64.z = 400.0f;
|
||||||
|
|
||||||
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
|
||||||
|
|
||||||
gCsCamEyeX = player->pos.x + sp58.x;
|
gCsCamEyeX = player->pos.x + sp58.x;
|
||||||
gCsCamEyeY = player->pos.y + sp58.y;
|
gCsCamEyeY = player->pos.y + sp58.y;
|
||||||
gCsCamEyeZ = player->pos.z + sp58.z;
|
gCsCamEyeZ = player->pos.z + sp58.z;
|
||||||
|
|
||||||
Math_SmoothStepToF(D_ctx_80177A48, 0.5f, 1.0f, 0.01f, 0.0f);
|
Math_SmoothStepToF(D_ctx_80177A48, 0.5f, 1.0f, 0.01f, 0.0f);
|
||||||
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f);
|
Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 3.0f, 0.0f);
|
||||||
|
|
||||||
if ((player->csTimer == 0) && (fabsf(sp94) < 50.0f) && (fabsf(sp8C) < 50.0f)) {
|
if ((player->csTimer == 0) && (fabsf(sp94) < 50.0f) && (fabsf(sp8C) < 50.0f)) {
|
||||||
player->csState++;
|
player->csState++;
|
||||||
D_ctx_80177A48[2] = 0.75f;
|
D_ctx_80177A48[2] = 0.75f;
|
||||||
@ -374,10 +398,13 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
Audio_SetBgmParam(0);
|
Audio_SetBgmParam(0);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
player->unk_190 = 2.0f;
|
player->unk_190 = 2.0f;
|
||||||
|
|
||||||
Math_SmoothStepToF(&player->xRot_120, 270.0f, 0.1f, D_ctx_80177A48[2], 0.0f);
|
Math_SmoothStepToF(&player->xRot_120, 270.0f, 0.1f, D_ctx_80177A48[2], 0.0f);
|
||||||
Math_SmoothStepToF(&D_ctx_80177A48[2], 4.0f, 1.0f, 0.05f, 0.0f);
|
Math_SmoothStepToF(&D_ctx_80177A48[2], 4.0f, 1.0f, 0.05f, 0.0f);
|
||||||
|
|
||||||
if (player->xRot_120 > 80.0f) {
|
if (player->xRot_120 > 80.0f) {
|
||||||
Math_SmoothStepToF(&player->zRotBank, 10000.0f, 0.1f, 8.0f, 0.0f);
|
Math_SmoothStepToF(&player->zRotBank, 10000.0f, 0.1f, 8.0f, 0.0f);
|
||||||
}
|
}
|
||||||
@ -414,6 +441,7 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
|
|
||||||
gNextGameState = GSTATE_PLAY;
|
gNextGameState = GSTATE_PLAY;
|
||||||
gNextLevel = LEVEL_VENOM_ANDROSS;
|
gNextLevel = LEVEL_VENOM_ANDROSS;
|
||||||
|
|
||||||
if (gLeveLClearStatus[gCurrentLevel] != 0) {
|
if (gLeveLClearStatus[gCurrentLevel] != 0) {
|
||||||
gNextLevelPhase = 1;
|
gNextLevelPhase = 1;
|
||||||
}
|
}
|
||||||
@ -430,6 +458,7 @@ void Venom2_LevelComplete(Player* player) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player->csEventTimer == 150) {
|
if (player->csEventTimer == 150) {
|
||||||
Radio_PlayMessage(gMsg_ID_8215, RCID_FOX);
|
Radio_PlayMessage(gMsg_ID_8215, RCID_FOX);
|
||||||
AUDIO_PLAY_BGM(NA_BGM_DASH_INTO_BASE);
|
AUDIO_PLAY_BGM(NA_BGM_DASH_INTO_BASE);
|
||||||
|
@ -8,9 +8,9 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "fox_map.h"
|
#include "fox_map.h"
|
||||||
#include "fox_option.h"
|
#include "fox_option.h"
|
||||||
// #include "prevent_bss_reordering.h"
|
#include "prevent_bss_reordering.h"
|
||||||
// #include "prevent_bss_reordering2.h"
|
#include "prevent_bss_reordering2.h"
|
||||||
// #include "prevent_bss_reordering3.h"
|
#include "prevent_bss_reordering3.h"
|
||||||
#include "assets/ast_map.h"
|
#include "assets/ast_map.h"
|
||||||
#include "assets/ast_text.h"
|
#include "assets/ast_text.h"
|
||||||
#include "assets/ast_font_3d.h"
|
#include "assets/ast_font_3d.h"
|
||||||
@ -4285,7 +4285,7 @@ void Map_801A6628(void) {
|
|||||||
|
|
||||||
gSavedObjectLoadIndex = 0;
|
gSavedObjectLoadIndex = 0;
|
||||||
gSavedPathProgress = 0.0f;
|
gSavedPathProgress = 0.0f;
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Map_801A6694(void) {
|
void Map_801A6694(void) {
|
||||||
|
@ -29,14 +29,14 @@ extern f32 D_menu_801CD818[];
|
|||||||
|
|
||||||
s32 D_menu_801B9090;
|
s32 D_menu_801B9090;
|
||||||
s32 D_menu_801B9094;
|
s32 D_menu_801B9094;
|
||||||
s32 D_menu_801B9098; // gap
|
s32 D_menu_801B9098;
|
||||||
s32 D_menu_801B90A0[3]; // gap
|
s32 D_menu_801B90A0[3];
|
||||||
s32 D_menu_801B90B0[3]; // gap
|
s32 D_menu_801B90B0[3];
|
||||||
f32 D_menu_801B90C0[3]; // gap
|
f32 D_menu_801B90C0[3];
|
||||||
f32 D_menu_801B90D0[3]; // gap
|
f32 D_menu_801B90D0[3];
|
||||||
f32 D_menu_801B90E0[3]; // gap
|
f32 D_menu_801B90E0[3];
|
||||||
f32 D_menu_801B90F0[3]; // gap
|
f32 D_menu_801B90F0[3];
|
||||||
f32 D_menu_801B9100[3]; // gap
|
f32 D_menu_801B9100[3];
|
||||||
f32 D_menu_801B9110[3];
|
f32 D_menu_801B9110[3];
|
||||||
f32 D_menu_801B911C;
|
f32 D_menu_801B911C;
|
||||||
f32 D_menu_801B9120;
|
f32 D_menu_801B9120;
|
||||||
@ -54,7 +54,7 @@ s32 D_menu_801B9158;
|
|||||||
UnkStruct_D_menu_801B9250 D_menu_801B9160[3];
|
UnkStruct_D_menu_801B9250 D_menu_801B9160[3];
|
||||||
s32 D_menu_801B9178;
|
s32 D_menu_801B9178;
|
||||||
s32 D_menu_801B917C;
|
s32 D_menu_801B917C;
|
||||||
UnkStruct_D_menu_801B9250 D_menu_801B9180; // gap
|
UnkStruct_D_menu_801B9250 D_menu_801B9180;
|
||||||
UnkStruct_D_menu_801B9250 D_menu_801B9188;
|
UnkStruct_D_menu_801B9250 D_menu_801B9188;
|
||||||
UnkStruct_D_menu_801B9250 D_menu_801B9190;
|
UnkStruct_D_menu_801B9250 D_menu_801B9190;
|
||||||
UnkStruct_D_menu_801B9250 D_menu_801B9198;
|
UnkStruct_D_menu_801B9250 D_menu_801B9198;
|
||||||
@ -803,7 +803,7 @@ void Option_TrainingUpdate(void) {
|
|||||||
Play_Setup();
|
Play_Setup();
|
||||||
gSavedObjectLoadIndex = 0;
|
gSavedObjectLoadIndex = 0;
|
||||||
gSavedPathProgress = 0.0f;
|
gSavedPathProgress = 0.0f;
|
||||||
D_ctx_8017782C = 1;
|
D_ctx_8017782C = true;
|
||||||
gControllerLock = 3;
|
gControllerLock = 3;
|
||||||
AUDIO_SET_SPEC(SFXCHAN_0, AUDIOSPEC_28);
|
AUDIO_SET_SPEC(SFXCHAN_0, AUDIOSPEC_28);
|
||||||
} else {
|
} else {
|
||||||
@ -1182,7 +1182,9 @@ void Option_VersusUpdate(void) {
|
|||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
// clang-format off
|
// clang-format off
|
||||||
if (Option_8019C418(&D_menu_801B91A8, 2, 1, 0, 20, 5, 4, gMainController, &D_menu_801B9188)) { AUDIO_PLAY_SFX(NA_SE_ARWING_CURSOR, gDefaultSfxSource, 4); }
|
if (Option_8019C418(&D_menu_801B91A8, 2, 1, 0, 20, 5, 4, gMainController, &D_menu_801B9188)) {\
|
||||||
|
AUDIO_PLAY_SFX(NA_SE_ARWING_CURSOR, gDefaultSfxSource, 4);\
|
||||||
|
}
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
||||||
if (gControllerPress[gMainController].button & (A_BUTTON | START_BUTTON)) {
|
if (gControllerPress[gMainController].button & (A_BUTTON | START_BUTTON)) {
|
||||||
@ -3412,23 +3414,23 @@ void Option_8019B3DC(void) {
|
|||||||
void Option_8019B5AC(void) {
|
void Option_8019B5AC(void) {
|
||||||
s32 pad[2];
|
s32 pad[2];
|
||||||
s32 colorGB;
|
s32 colorGB;
|
||||||
s32 var_v0;
|
s32 bitmask;
|
||||||
|
|
||||||
Option_8019C824(&D_menu_801B91E8);
|
Option_8019C824(&D_menu_801B91E8);
|
||||||
|
|
||||||
colorGB = D_menu_801B91E8;
|
colorGB = D_menu_801B91E8;
|
||||||
var_v0 = 0xFFFFFFFF;
|
bitmask = 0xFFFFFFFF;
|
||||||
|
|
||||||
if (D_menu_801B91EC != 0) {
|
if (D_menu_801B91EC != 0) {
|
||||||
colorGB = 255;
|
colorGB = 255;
|
||||||
var_v0 = 1;
|
bitmask = 0x00000001;
|
||||||
D_menu_801B91EC--;
|
D_menu_801B91EC--;
|
||||||
if (D_menu_801B91EC == 0) {
|
if (D_menu_801B91EC == 0) {
|
||||||
D_menu_801B91F0 = 1;
|
D_menu_801B91F0 = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gGameFrameCount & var_v0) != 0) {
|
if (gGameFrameCount & bitmask) {
|
||||||
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
|
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255);
|
||||||
TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003650, 40, 12, 143.0f, 210.0f, 1.0f, 1.0f);
|
TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003650, 40, 12, 143.0f, 210.0f, 1.0f, 1.0f);
|
||||||
@ -4041,7 +4043,7 @@ void Option_8019D118(void) {
|
|||||||
f32 dirX;
|
f32 dirX;
|
||||||
f32 dirY;
|
f32 dirY;
|
||||||
f32 dirZ;
|
f32 dirZ;
|
||||||
s32 mask[3];
|
s32 bitmask[3];
|
||||||
s32 i;
|
s32 i;
|
||||||
static f32 D_menu_801AF30C[6] = { 51.0f, 138.0f, 118.0f, 166.0f, 138.0f, 267.0f };
|
static f32 D_menu_801AF30C[6] = { 51.0f, 138.0f, 118.0f, 166.0f, 138.0f, 267.0f };
|
||||||
static f32 D_menu_801AF324[6] = { 29.0f, 49.0f, 145.0f, 155.0f, 87.0f, 127.0f };
|
static f32 D_menu_801AF324[6] = { 29.0f, 49.0f, 145.0f, 155.0f, 87.0f, 127.0f };
|
||||||
@ -4060,7 +4062,9 @@ void Option_8019D118(void) {
|
|||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
||||||
Graphics_DisplaySmallText(D_menu_801AF30C[1], D_menu_801AF324[1], 1.0f, 1.0f, "RANK");
|
Graphics_DisplaySmallText(D_menu_801AF30C[1], D_menu_801AF324[1], 1.0f, 1.0f, "RANK");
|
||||||
Graphics_DisplaySmallText(D_menu_801AF30C[2], D_menu_801AF324[2], 1.0f, 1.0f, "TOTAL HITS");
|
Graphics_DisplaySmallText(D_menu_801AF30C[2], D_menu_801AF324[2], 1.0f, 1.0f, "TOTAL HITS");
|
||||||
(void) "p:%d x:%f y:%f\n";
|
|
||||||
|
PRINTF("p:%d x:%f y:%f\n");
|
||||||
|
|
||||||
if (D_menu_801B9138 == 1) {
|
if (D_menu_801B9138 == 1) {
|
||||||
if ((gGameFrameCount & 0x10) != 0) {
|
if ((gGameFrameCount & 0x10) != 0) {
|
||||||
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
|
||||||
@ -4088,10 +4092,10 @@ void Option_8019D118(void) {
|
|||||||
D_menu_801B9100[i] = 0.0f;
|
D_menu_801B9100[i] = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
mask[i] = 0xFFFFFFFF;
|
bitmask[i] = 0xFFFFFFFF;
|
||||||
|
|
||||||
if (D_menu_801B9140[i] != 0) {
|
if (D_menu_801B9140[i] != 0) {
|
||||||
mask[i] = 0x1;
|
bitmask[i] = 0x00000001;
|
||||||
D_menu_801B9100[i] = 0.0f;
|
D_menu_801B9100[i] = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4107,7 +4111,7 @@ void Option_8019D118(void) {
|
|||||||
Matrix_SetGfxMtx(&gMasterDisp);
|
Matrix_SetGfxMtx(&gMasterDisp);
|
||||||
|
|
||||||
for (i = 0; i < 3; i++) {
|
for (i = 0; i < 3; i++) {
|
||||||
if (gGameFrameCount & mask[i]) {
|
if (gGameFrameCount & bitmask[i]) {
|
||||||
Option_8019DB20(D_menu_801B9150[i][0], D_menu_801AF300[i], 18.0f, -455.0f, 1.0f,
|
Option_8019DB20(D_menu_801B9150[i][0], D_menu_801AF300[i], 18.0f, -455.0f, 1.0f,
|
||||||
D_menu_801B90C0[i] + D_menu_801B90F0[i], D_menu_801B90D0[i] + D_menu_801B9100[i],
|
D_menu_801B90C0[i] + D_menu_801B90F0[i], D_menu_801B90D0[i] + D_menu_801B9100[i],
|
||||||
D_menu_801B90E0[i] + D_menu_801B9110[i]);
|
D_menu_801B90E0[i] + D_menu_801B9110[i]);
|
||||||
@ -4322,8 +4326,8 @@ void Option_8019DD44(void) {
|
|||||||
void Option_8019DE74(void) {
|
void Option_8019DE74(void) {
|
||||||
Option_8019715C();
|
Option_8019715C();
|
||||||
|
|
||||||
if (gControllerPress[gMainController].button & (START_BUTTON | A_BUTTON | B_BUTTON | D_CBUTTONS | L_CBUTTONS |
|
if (gControllerPress[gMainController].button &
|
||||||
U_CBUTTONS)) { // START, A, B, C-UP, C-LEFT, C-DOWN
|
(START_BUTTON | A_BUTTON | B_BUTTON | D_CBUTTONS | L_CBUTTONS | U_CBUTTONS)) {
|
||||||
AUDIO_PLAY_SFX(NA_SE_DECIDE, gDefaultSfxSource, 4);
|
AUDIO_PLAY_SFX(NA_SE_DECIDE, gDefaultSfxSource, 4);
|
||||||
|
|
||||||
gDrawMode = DRAW_NONE;
|
gDrawMode = DRAW_NONE;
|
||||||
|
@ -149,7 +149,6 @@ typedef struct {
|
|||||||
/* 0x08 */ Limb** skeleton;
|
/* 0x08 */ Limb** skeleton;
|
||||||
} TitleAnimation; // size = 0x0C
|
} TitleAnimation; // size = 0x0C
|
||||||
|
|
||||||
//! TODO: Symbols for segmented addresses
|
|
||||||
TitleAnimation D_menu_801ADA00[4] = {
|
TitleAnimation D_menu_801ADA00[4] = {
|
||||||
{ &D_TITLE_602F8E0, &D_TITLE_6035024, D_TITLE_602FBAC },
|
{ &D_TITLE_602F8E0, &D_TITLE_6035024, D_TITLE_602FBAC },
|
||||||
{ &D_TITLE_60305C0, &D_TITLE_60338DC, D_TITLE_603088C },
|
{ &D_TITLE_60305C0, &D_TITLE_60338DC, D_TITLE_603088C },
|
||||||
|
@ -50,7 +50,7 @@ const char* sFloatExceptions[6] = {
|
|||||||
"Unimplemented operation", "Invalid operation", "Division by zero", "Overflow", "Underflow", "Inexact operation",
|
"Unimplemented operation", "Invalid operation", "Division by zero", "Overflow", "Underflow", "Inexact operation",
|
||||||
};
|
};
|
||||||
|
|
||||||
void Fault_FillRectange(s32 xPos, s32 yPos, s32 width, s32 height) {
|
void Fault_FillRectangle(s32 xPos, s32 yPos, s32 width, s32 height) {
|
||||||
u16* pixel;
|
u16* pixel;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
@ -167,7 +167,7 @@ void Fault_DisplayDebugInfo(OSThread* thread) {
|
|||||||
causeIndex = 17;
|
causeIndex = 17;
|
||||||
}
|
}
|
||||||
Fault_Wait(3000);
|
Fault_Wait(3000);
|
||||||
Fault_FillRectange(15, 15, SCREEN_WIDTH - 30, SCREEN_HEIGHT - 30);
|
Fault_FillRectangle(15, 15, SCREEN_WIDTH - 30, SCREEN_HEIGHT - 30);
|
||||||
Fault_Printf(30, 40, "THREAD:%d (%s)", thread->id, sFaultCauses[causeIndex]);
|
Fault_Printf(30, 40, "THREAD:%d (%s)", thread->id, sFaultCauses[causeIndex]);
|
||||||
Fault_Printf(30, 50, "PC:%08XH SR:%08XH\tVA:%08XH", context->pc, context->sr, context->badvaddr);
|
Fault_Printf(30, 50, "PC:%08XH SR:%08XH\tVA:%08XH", context->pc, context->sr, context->badvaddr);
|
||||||
osWritebackDCacheAll();
|
osWritebackDCacheAll();
|
||||||
|
@ -63,7 +63,7 @@ void Controller_UpdateInput(void) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
if (gControllerPlugged[i] == 1 && sNextController[i].errno == 0) {
|
if ((gControllerPlugged[i] == 1) && (sNextController[i].errno == 0)) {
|
||||||
sPrevController[i] = gControllerHold[i];
|
sPrevController[i] = gControllerHold[i];
|
||||||
gControllerHold[i] = sNextController[i];
|
gControllerHold[i] = sNextController[i];
|
||||||
gControllerPress[i].button =
|
gControllerPress[i].button =
|
||||||
|
Loading…
Reference in New Issue
Block a user