Sonic Dreamcaster
bff2324fae
fix katina and venom briefing in level select
2024-12-07 03:55:45 -03:00
Sonic Dreamcaster
bda925b33f
Skip briefing developer option
2024-11-24 16:54:36 -03:00
Sonic Dreamcaster
41e61c704e
disable Play_RenderFPS
2024-11-23 19:52:43 -03:00
Sonic Dreamcaster
3dda020f3a
Point filtering fix
2024-11-20 19:22:25 -03:00
Sonic Dreamcaster
9e7cae2a27
add boss killer module
2024-11-17 02:56:21 -03:00
Sonic Dreamcaster
ad08681bdf
gArwingSpeed control in the spawner
2024-11-16 12:36:22 -03:00
Sonic Dreamcaster
e9f236f150
fix Spawner_Playground return type
2024-11-16 04:32:50 -03:00
Sonic Dreamcaster
51189791c0
update level select
2024-11-16 04:32:10 -03:00
KiritoDv
e3e0a66620
Fixed good luck screen
2024-11-15 21:31:49 -06:00
Sonic Dreamcaster
adc561891a
some tags and hit64 cheats
2024-10-23 11:22:44 -03:00
Sonic Dreamcaster
684f17c27f
fix merge
2024-09-17 21:07:20 -03:00
KiritoDv
3ca7b499ae
Fixed wrong types
2024-09-17 20:22:18 -03:00
KiritoDv
41447af1b7
Fixed ObjectRam compilation
2024-09-17 20:20:56 -03:00
KiritoDv
69cfe9b2c4
Fixed all remaining compilation issues
2024-09-17 20:20:26 -03:00
KiritoDv
7c801d33d9
Repo upstreamed
2024-09-17 20:16:46 -03:00
Alejandro Asenjo Nitti
53363d6619
Hud, Title, Map & Option Docs ( #272 )
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* hud title and option docs
* hud docs
* aspMain vram comment
* more hud docs
* HUD docs
* Hud_ -> HUD_ consistency
* ActorMissileSeekModes
* fox_option docs
* more option docs
* more option docs
* more option docs
* fox_title docs
* more fox_title docs
* fox_map docs
* fix map TLUTs
* more fox_map docs
* jp1 explore
* explore us rev0
* SETUPDL comments
* format
* fox_map docs
* more fox_map docs
2024-09-13 00:59:33 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
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* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
885a20e29f
unk_04 -> upperRightFlapYrot
2024-08-15 03:00:22 -03:00
Alejandro Javier Asenjo Nitti
bef7345bf7
leftState -> leftWingState
2024-08-15 02:56:41 -03:00
Alejandro Javier Asenjo Nitti
ccb74bd0fe
rightState -> rightWingState
2024-08-15 02:55:25 -03:00
Alejandro Javier Asenjo Nitti
e073a7d0d7
wings -> arwing
2024-08-15 02:52:41 -03:00
Alejandro Asenjo Nitti
0251769d16
General docs ( #269 )
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* fox_display.c DOCS
* PRINTF
* actor->destroy boolean
* corneria docs
* Boss->unk_04C to Boss->animFrame
* aCoGrangaWalkingAnim
* more corneria docs
* Spawner
* Spawner code refined
* Spawner description
* Actor Spawn guard
* Molar Rock (name by @inspectredc)
* more docs
* actor docs
* initial disassembly config for lodgenet
* correct vram addresses for lodgenet
* Actor Docs
* More actor docs
* more actor docs
* correction
* correction
* more actor docs
* Preliminary work for Effect documentation
* Change Init for Setup
* fox_play cleanup and defake
* fox_zo function names
* fox_so function renaming
* more object docs
* venom 1 actors
* actor docs
* some fox_bo docs
* some fox_fo corrections
* fox_ma obj->this
* fox_ma renamings
* fox_ma docs
* fox_ti Actors
* revert permuter settings to ido
* some renames on fox_andross.c
* fox_sy actors
* object names
* corrections
* some effect comments
* fix AudioTable struct and data to avoid UB
* uintptr_t in audio
* audio load changes
* event id enum usage in fox_sy
* clear padding in sPlaylists
* HUD_FoBase_ExplodeCs
* HUD
2024-08-12 11:58:54 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
566f9db5a5
cheats ( #257 )
2024-05-20 11:28:13 -03:00
petrie911
2c98d106a1
Fix some names, use setup DL enum, add dma offsets to srcjp ( #254 )
...
* cleanup
* buffers
* setupDLs and such
2024-05-17 14:22:51 -03:00
petrie911
1f452ce232
Forgot an update to first_diff ( #242 )
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* verbose
* indices
* small updates
2024-05-12 11:18:36 -05:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
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* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch ( #236 )
...
* upgrades
* one cleanup
* streamlining
* whoops mods
* more ub
* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
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* remember to undo mods
* bgm macros
2024-05-08 12:32:05 -03:00
Alejandro Asenjo Nitti
44c9eadbc2
3DS VERSION SfxIds applied to code ( #232 )
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* NA_SE_ARWING_BOOST is everywhere
* man, there's just no end of these sfxIds
* NA_SE_GREATFOX_ENGINE everywhere
* NA_SE_OB_DAMAGE_M, another SfxId with massive usage
* massive usage of NA_SE_EN_REFLECT
* massive usage of NA_SE_EN_EXPLOSION_S
* massive usage of NA_SE_EN_EXPLOSION_M
* NA_SE_ARWING_ENGINE_FG
* save progress
* MISSION ACCOMPLISHED
2024-05-05 22:07:32 -03:00
petrie911
65cb9e270e
SFX Ids complete and upgraded level select ( #231 )
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* sfx banks
* better level select
* left the mods on
* new description for level select
2024-05-05 17:48:16 -03:00
petrie911
77060ba506
Start on sfx IDs ( #227 )
...
* sfx stuff
* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
c9df6fda72
More docs ( #226 )
...
* docs
* more docs
* forgot timers
2024-05-02 17:46:51 -03:00
petrie911
926677aa6c
In-game ram watch mod + upgraded jukebox ( #225 )
...
* new mods
* Torch
2024-05-01 21:57:50 -03:00
petrie911
0c9be776da
Cumulative docs update ( #221 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
2024-04-25 01:14:49 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
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* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
Alejandro Javier Asenjo Nitti
e1785c35dd
fix warning
2024-04-21 16:01:38 -03:00
Alejandro Javier Asenjo Nitti
4f95948de5
Fix level select
2024-04-21 15:54:51 -03:00
Alejandro Asenjo Nitti
1272524325
MOD: FPS COUNTER ( #216 )
...
* progress
* working
* move to Play_Draw
* remove mods.h include from fox_hud
* fix name
* __floatundisf needed by GCC
* Improve level select
* __floatundisf in yaml for GCC
* jump directly to level loading in Map_LevelSelect
* comments
* fix level select
* AVOID_UB in audio
* stable flags
* fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911
* fox_map fix
* move frame counter a few pixels to the right
* format
* add measurement correction for overclocked N64s
2024-04-20 16:18:09 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
...
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
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* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
Alejandro Javier Asenjo Nitti
d29fc5697f
fix warnings
2024-04-02 22:01:27 -03:00
Alejandro Javier Asenjo Nitti
60a4176f27
improve level select
2024-04-02 20:32:51 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
...
* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00
Alejandro Javier Asenjo Nitti
2bd47f5bfd
fix level select mod
2024-02-16 20:41:38 -03:00
petrie911
b7a36ae8ea
cleanup to object fields, some new names ( #101 )
...
* names and such
* enum
* dying
2024-01-21 14:42:06 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers ( #100 )
...
* bss, a bit fake. Revisit later
* format
2024-01-21 11:00:53 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names ( #82 )
...
* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
2024-01-14 01:30:21 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox ( #76 )
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* level select mod
* map name
* move mod to c file
* Sfx Jukebox
* fix bank boundaries
* fix
* expert modes
* co-authored-by @petrie911
* add sfx
2024-01-12 14:11:40 -03:00