Commit Graph

48 Commits

Author SHA1 Message Date
coco875
46c786c8b8 revert some try 2024-12-22 14:04:21 -06:00
coco875
443b7ae602 fix clang error 2024-12-22 14:04:21 -06:00
briaguya
ea8706657e fix crash when interpolation enabled on linux 2024-12-21 15:45:08 -06:00
KiritoDv
9bf2f7817a This should fix saves 2024-11-16 20:06:31 -06:00
Nicholas Estelami
f07a9b6c81 Audio and Message Fixes 2024-11-14 23:53:56 -05:00
KiritoDv
40ffb3d0b4 Code cleanup 2024-11-03 11:17:04 -06:00
KiritoDv
94bc6486eb Added some fun cracking 2024-11-02 18:33:33 -06:00
KiritoDv
52d3eca421 We are so fucking close omg 2024-10-29 02:06:14 -06:00
KiritoDv
2354ee76a3 Another attempt at this thing 2024-10-25 22:39:32 -06:00
KiritoDv
2cfbe01e50 Added frame interpolation markers 2024-10-17 09:53:40 -06:00
KiritoDv
e5ed74b978 Merge branch 'starfield' into interpolation 2024-10-16 12:46:19 -06:00
KiritoDv
efe08a91bf Added interpolation system 2024-10-16 11:53:41 -06:00
Sonic Dreamcaster
b925cabee9 new starfield (not working for now) 2024-10-15 13:30:42 -03:00
Sonic Dreamcaster
684f17c27f fix merge 2024-09-17 21:07:20 -03:00
Sonic Dreamcaster
7f2aa148cc gVIsPerFrame fix for Aquas 2024-09-17 20:29:47 -03:00
KiritoDv
69cfe9b2c4 Fixed all remaining compilation issues 2024-09-17 20:20:26 -03:00
KiritoDv
7c801d33d9 Repo upstreamed 2024-09-17 20:16:46 -03:00
KiritoDv
e38e82535d Bump libultraship to implement osContGetStatus 2024-09-17 19:26:06 -03:00
KiritoDv
1940c26bce Fixed vs 2024-09-17 19:24:00 -03:00
KiritoDv
9a9f677fbb Fixed sys_lib conflict 2024-09-17 19:14:09 -03:00
KiritoDv
3892bcefa2 Merge branch 'master' into otr 2024-09-17 19:14:09 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs (#270)
* Docs

* actor timer_04C -> work_04C

* Actor & Boss unk_04A -> work_04A

* actor & boss unk_048 -> work_048

* actor & boss unk_046 -> work_046

* boss unk_044 -> work_044

* actor event docs

* ActorEvent docs

* name all Event Actor IDs

* EVID names in EventActorInfo comments

* refactor EVC_PASSED_ALL_RINGS by @inspectredc

* clarification comment

* some option docs

* audio enums and macros

* some audio renamings
2024-08-24 19:36:53 -03:00
Alejandro Javier Asenjo Nitti
e291a588e5 LEVELMODE_TURRET 2024-08-15 01:02:52 -03:00
Alejandro Asenjo Nitti
c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00
Alejandro Javier Asenjo Nitti
42225b01ff PRINTF(); usage in sys_save 2024-05-27 14:04:13 -03:00
Alejandro Javier Asenjo Nitti
07fbeac7cb torch to main 2024-05-27 13:43:33 -03:00
petrie911
3045745789
name remaining files, fix some fake matches (#245)
* splits

* split and migrate

* readwrite const

* format
2024-05-14 11:44:12 -03:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs (#238)
* id start

* stuff

* comp and cam

* add errors
2024-05-11 17:53:37 -03:00
petrie911
7eff38a5f9
Add quick boot and add ram editing to object ram watch (#236)
* upgrades

* one cleanup

* streamlining

* whoops mods

* more ub

* cast cleanup
2024-05-08 15:57:11 -03:00
petrie911
a864e5ebe2
oh god the docs (#234) 2024-05-06 19:45:24 -03:00
Alejandro Asenjo Nitti
455aa0aa2c
Initial Katina documentation (#228)
* initial docs

* func names

* docs

* more docs

* more katina docs

* format

* format

* yRot

* more docs

* more docs

* this

* some fixes

* fixes

* ActorAllRange

* These should not be used here

* corrections

* some renamings

* more docs

* format

* Merge remote-tracking branch 'origin' into fox_ka_docs

* ActorCutscene

* PR review

* comment

* bump torch

* PR review

* review
2024-05-05 17:23:49 -03:00
petrie911
77060ba506
Start on sfx IDs (#227)
* sfx stuff

* sfxIds
2024-05-03 16:56:26 -03:00
petrie911
0c9be776da
Cumulative docs update (#221)
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile
2024-04-25 01:14:49 -03:00
petrie911
b3929bea72
Docs update, added list of all SFX Ids used in the game. (#217)
* docs

* format

* format plz

* stuff

* more stuff

* more names and such

* torch update
2024-04-20 16:18:31 -03:00
petrie911
0e54a13433
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
* docs

* format

* format plz
2024-04-15 20:38:19 -03:00
Alejandro Asenjo Nitti
1ee6762797
Initial GCC Support (#212)
* first try

* progress

* progress

* gcc compiling, rom not booting yet

* format

* restore word compiler

* comment

* fix

* fix

* fix addresses for new splat

* progress

* splat

* we don't need these anymore

* gcc build seems stable now
2024-04-15 20:15:45 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch (#210)
* script2

* more docs and such

* torch update
2024-04-11 13:55:32 -03:00
KiritoDv
ed2a45796b Readded gamma toggle to use one controller 2024-04-08 17:50:50 -06:00
petrie911
52e1b6cb17
Further docs on script, various other things (#204)
* stuff

* too much

* Torch commit

* torch again

* names and such

* names

* even more stuff

* format

* enums

* whoops on the gbi
2024-04-08 19:25:56 -03:00
KiritoDv
bca120f6cd First gamma implementation 2024-04-07 23:58:15 -06:00
KiritoDv
83cb18d9db Fixed compilation 2024-04-06 04:35:56 -06:00
KiritoDv
defb215e78 Attempt to fix math weirdness on Windows 2024-04-06 04:33:13 -06:00
KiritoDv
648e173a3c Fixed save-files and rumble 2024-04-06 04:33:13 -06:00
Sonic Dreamcaster
4cd75e1aac zoness boss fix, increase memory allocation, fix prototypes, level_select fix 2024-04-06 04:33:13 -06:00
KiritoDv
9e6800d369 The game is fucking running 2024-04-06 04:33:03 -06:00
KiritoDv
641a43cbf9 First compilation, we just need more stupid assets 2024-04-06 04:32:13 -06:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff

* too much

* Torch commit

* torch again
2024-04-05 17:11:36 -03:00
petrie911
ac41c180a9
Reorganizaton of main (#199)
* reorganize main

* more names

* libc
2024-04-03 11:30:50 -03:00